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PPS Module No. 2

The document provides an overview of C programming fundamentals, including its structure, key components, and execution process. It covers programming errors, data types, operators, control structures, and input/output functions, along with graphics functions in C. Additionally, it contrasts web design with graphic design, highlighting their distinct focuses and tools.

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0% found this document useful (0 votes)
17 views

PPS Module No. 2

The document provides an overview of C programming fundamentals, including its structure, key components, and execution process. It covers programming errors, data types, operators, control structures, and input/output functions, along with graphics functions in C. Additionally, it contrasts web design with graphic design, highlighting their distinct focuses and tools.

Uploaded by

bubble.love1601
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Module No.

- 2
Fundamentals Of C-Programming
Structure Of C-Programming -

• C is a general-purpose, high-level programming language that was originally developed


by Dennis Ritchie in 1972 at Bell Labs.

• Program Structure in C : A basic C program consists of functions and statements, with


the main() function being the entry point.

• #include <stdio.h>

int main() {

printf("Hello, World!\n");

return 0;

}
Key Components of C-Program :

• (#include<stdio.h>) – Includes external files like libraries (in this case , stdio.h for
input/output functions.

• Main Function – (int main()) – The entry point of every C – Program. The program starts
execution from here. The int before main specifies that the function will return an
integer value, usually 0 to indicate successful execution.

• Statements : inside the main function , statements are written , such as variable
declarations, function calls, and other operations.
Execution Of a Program

1. C program (source code) is sent to preprocessor first. The preprocessor is responsible


to convert preprocessor directives into their respective values. The preprocessor
generates an expanded source code.

2. Compilation – the source code is converted into object code by the compiler.

3. Linking – All object files and libraries are combined to create the final executable.

4. Execution – the resulting program can be run on the machine.


Programming Error in C -

• There are mainly three types of errors in C Programming :

1. Syntax Errors : Mistakes in the code structure , such as missing semicolons, wrong
function calls, or incorrect operators.

• E.g.- printf(“Hello world”) // missing semicolon

2. Runtime Errors : Errors that occur during execution , such as division by zero, or
accessing invalid memory.

• E.g. - int a = 10, b = 0;

printf("%d", a / b); // Division by zero.


2. Logical Errors : These occur when the program runs successfully but does not
produce the correct output due to a flaw in the algorithm or logic.

E.g. - int a = 5, b = 3;

printf("%d", a - b); // Incorrect logic might give wrong results.

• Character Set in C –

• The C programming language uses a character set that includes :

• Letters : a to z , A to Z

• Digits : 0 to 9

• Special Characters : !,*,@,#,& etc.

• White spaces – Spaces, tabs and newlines.

• Escape Characters - \n, \t etc.


Identifiers & Keywords -

1. Identifiers : Names used to identify variables , functions , arrays, etc. They must start with
a letter (Uppercase or Lowercase) or an underscore, followed by letters , digits or
underscores. Identifiers are case-sensitive. E.g. int num;

2. Keywords : Reserved words in C that have special meanings and cannot be used as
identifiers.

• E.g. – int , char , if , else , return , while , for etc.

Tokens –

1. Tokens : The smallest units in a program. C programs are made up of tokens, such as :

• Keywords – int , for, char etc.

• Identifiers – e.g. main , x

• Constants – e.g. 3.14, ‘a’ , 10


• Operators – e.g. : + , - , * , %, / , && etc.

• Punctuation : e.g. - ; , {, } etc.

Data Types in C :

• C has several basic data types, each used to store different kinds of data. Some common data
types are: int: Integer type, used for whole numbers.

• float: Single-precision floating-point type, used for decimal numbers.

• double: Double-precision floating-point type, used for more accurate decimal numbers.

• char: Character type, used for single characters

Additionally , C allows modifiers like short , long , signed, unsigned to modify the basic data
types :

• Short int – A smaller range of integers

• Long int – A larger range of integers


Enumerated Data Type and It’s Size :

• An enumerated data type (enum) is user-defined type that consists of a set of named
integer constants. E.g. - enum day {Sunday, Monday, Tuesday, Wednesday, Thursday,
Friday, Saturday};

• Literals , Constants and Variables :

• Literals : Fixed values usec in the program.

• E.g. Integer literal = 100 , floating-point literal = 3.14 , Character Literal : ‘a’ , String
Literal : ‘Hello’

• Constants : Values that cannot change during the execution of the program. Constants
can be defined using the ‘const’ keyword or #define.

• E.g. Const pi=3.14; // define pi value


• Variables: Named storage locations used to hold data that can change during the
program’s execution. e.g. - int num = 10;

float rate = 4.5;

• Input and Output in C -

• C uses standard input and output functions for reading and writing data.

• Printf() - Used for output (printing data to the screen)

• Scanf() – Used for input (reading data from the user)

• Comments in C

• Comments are used to explain parts of the code. C supports two types of comments :

• Single-line Comment - // is used for comments that only span one line.

• Multi-Line Comment - /* comment */ is used for longer comments that span multiple lines.
• Control Structures in C : Control structures are used to control the flow of execution
in the progra,. The primary control structures are :

• Conditional statements – if , else , else-if and switch for decision-making.

• Loops – For , while , do-while

e.g. –

if (age >= 18) {

printf("You are an adult.\n");

} else {

printf("You are a minor.\n");

}
• Operators in C :

• Operators in C are special symbols that perform operations on variables and values. They help in
performing mathematical computations, logical operations, bit manipulations, and data handling.

• For example, in a + b, the + is an operator that adds a and b.

• Types Of Operators In C Language –

1) Arithmetic Operators

2) Relational(Comparison) Operators

3) Logical Operators

4) Bitwise Operators

5) Assignment Operators

6) Increment/Decrement Oeprator

7) Ternary (Conditional) Operator


1) Arithmetic Operator :

• These Operators perform basic mathematical operations.

Operator Symbol Description Example(a=1 Result


0,b=5)
Addition + Add Two a+b 15
Numbers
Subtraction - Subtracts Two a-b 5
numbers
Multiplication * Multiplies two a*b 50
numbers
Division / Divides (return a/b 2
quotient)
Modulus % Returns a%b 0
Remainder
• Example :

#include <stdio.h>

int main() {

int a = 10, b = 5;

printf("Addition: %d\n", a + b);

printf("Subtraction: %d\n", a - b);

printf("Multiplication: %d\n", a * b);

printf("Division: %d\n", a / b);

printf("Modulus: %d\n", a % b);

return 0;

}
1) Relational (Comparison) Operators :

• Used to compare values and return a Boolean result ( 1 for true , 0 for true)
Operator Symbol Description Example(a=1 Result
0,b=5)
Equal to == Checks if two a==b 0
values are equal
or not
Not Equal to != Checks if two a!=b 1
values are not
equal
Greater Than > Checks if left a>b 1
operand is
greater
Less Than < Checks if left a<b 0
operand is
smaller
Greater than >= Checks if left a>=b 1
equal to operand is
greater or equal
Less than equal <= Checks if left a<=b 0
1) Logical Operators :

• Used for logical operations (AND,OR,NOT).

Operator Symbol Description Example(a=1 Result


0,b=5)
Logical AND && Returns true if a>b && b>0 1
both conditions
are true
Logical OR || Returns true if a>b || b<0 1
one condition is
true
Logical NOT ! Reverse the truth !a>b 0
table
1) Bitwise Operators :

• Perform bit-level operations on integers.

Operator Symbol Description Example(a=5, Result


b=3)
AND & Performs bitwise 5&3 = 0101 & 0001(1)
AND 0011

OR | Returns true if 5&3 = 0101 | 0111(5)


one condition is 0011
true
XOR ^ Performs bitwise 5^3 0110 (6)
XOR
Left Shift << Shifts bits left 5<<1 = 1010 10

Right Shift >> Reverse the truth 5>>1 = 0010 2


table
1) Assignment Operators :

• Used to assign values to variables


Operator Symbol Description Example(a=1 Result
0)
Assign = a=10 a=10 -

Add & Assign += a+=5 a+=5 a=a+5

Subtract & -= a-=5 a-=5 a=a-5


Assign

Multiply & Assign *= a*=5 a*=5 a=a*5

Divide & Assign /= a/=5 a/=5 a=a/5

Modulus & %= a%=5 a%=5 a=a%5


Assign
1) Increment & Decrement Operators :

• Used to increase or decrease a variable’s value

Operator Symbol Description Example(a=1 Result


0)
Increment ++ Increases value a++ 6
by 1

Decrement -- Decreases value b++ 4


by 1
1) Ternary Conditional Operator :

• Used to increase or decrease a variable’s value

• condition ? expression1 : expression2;

• E.g.

#include <stdio.h>

int main() {

int a = 10, b = 5;

int min = (a < b) ? a : b;

printf("Minimum value: %d\n", min);

return 0;

}
1) Typecasting in C:

• Typecasting is the process of converting one data type into another. C provides two
types of typecasting : 1) Implicit Typecasting (Automatic Conversion) 2) Explicit
Typecasting (Manual Conversion)

1) Implicit Typecasting :

• Happens automatically when a smaller data type is promoted to a larger data type.

#include <stdio.h>

int main() {

int a = 10; float b = a; // Implicit conversion from int to float

printf("Value of b: %f\n", b);

return 0; }
2) Explicit Typecasting :

• Requires the programmer to manually convert a variable from one type to another
using (type)

e.g.

#include <stdio.h>

int main() {

float a = 10.5;

int b = (int) a; // Explicit conversion from float to int

printf("Value of b: %d\n", b);

return 0;

}
2) Global and Local Variable Declaration :

1) Global variables :

• Declared outside all functions.

• Accessible throughout the program.

e.g. - #include <stdio.h>

// Global variable

int globalVar = 10;

void display() {

printf("Global Variable: %d\n", globalVar); }

int main() {

display();

return 0; }
2) Local variables :

• Declared inside functions.

• Accessible only within that function.

e.g. -#include <stdio.h>

void display() {

int localVar = 5; // Local variable

printf("Local Variable: %d\n", localVar);}

int main() {

display();

// printf("%d", localVar); // Error: localVar not accessible

return 0; }
• Data Input and Output :

1. printf() – Print formatted output

• The printf() function is used to display text and variable values on the console.

• Syntax : printf("string", arguments);

2. scanf() – Read formatted input

• The scanf() function is used to take input from the user.

• scanf("format string", &variable);

3. putchar() – print a single character

• The putchar() function prints a single character on the screen.

• Syntax : putchar(character);
e.g. - #include <stdio.h>

int main() {

char ch = 'A';

putchar(ch);

return 0;

4. getchar() – Read a single character

• The getchar() function reads a single character from the user.

• Syntax - character_variable = getchar();


e.g. #include <stdio.h>

int main() {

char ch;

printf("Enter a character: ");

ch = getchar(); // Reads one character

printf("You entered: ");

putchar(ch); // Prints the character

return 0; }

• Key difference between getchar() and scanf() –

• Getchar() reads a single character without needing format specifiers.

• Scanf(“%c”,&ch) can also be used for reading a character.


5. puts() – Print a string

• The puts() function prints a string followed by a newline (\n) .

• Syntax- puts(string);

e.g. int main() {

char str[] = "Hello, World!";

puts(str);

return 0; }

5. Gets () – Read a String

• The gets() function reads a full line of text (including spaces) until the user presses
enter.

• Syntax- puts(string);
e.g. #include <stdio.h>

int main() {

char name[50];

printf("Enter your name: ");

gets(name);

printf("Hello, %s!\n", name);

return 0; }
1. Fundamentals Of The Graphics Design (Graphics functions in C)

1. Putpixel()

• This is very simple function , it just displays a pixel specified by co-ordinate location.

• Syntax : void putpixel(int x, int y, color);

• E.g. putpixel (100,200,white)  (Pixel co-ordinates , color of dot)


2. Line()

• Used to draw line from a point (x1,y1) to (x2,y2)

• Syntax : void line (int x1, int y1, int x2, int y2);

• E.g. line(20,20,30,30)
3. Rectangle()

• This function is used to draw a rectangle. Co-ordinates of left top and right bottom
corner is required to draw the rectangle.

• Syntax : void rectangle(int left, int top , int right, int bottom);

• E.g. rectangle(10,10,30,30);
3. Bar() – ( Same as Rectangle)

• This function is used to draw 2D rectangle filled bar.

• Syntax : void bar(int left, int top , int right, int bottom);

• E.g. bar(10,10,30,30);
3. circle() –

• Circle function is used to draw a circle with center(x,y) and third parameter specifies
the radius of the circle.

• Syntax : void circle(int x, int y, int radius)

• E.g. – circle(3,3,50);
* Difference Between Web Design & Graphic Design :

Web Design Graphic Design

Designing functional and user-friendly Creating visually appealing content for print
websites. and digital media.
Layout , UI/UX, responsiveness, interactivity. Branding , visual storytelling

Websites , web applications , mobile Logos, brochures, posters, social media posts,
interfaces advertisement.
HTML/CS , Wordpress, Sketch Adobe photoshop , illustrator, InDesign.

Interactive & dynamic (buttons, animations, Static visuals with no interactivity.


hover effects)
Requires regular updates , bug fixes and No maintenance needed after creation
optimizations.
Works with developers & UX designers. Works with marketing teams and branding
experts.

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