Software Tools and Interfacetool
Software Tools and Interfacetool
• Tools to do so
– Visual editing
– Create prototypes
– Get the ‘look’ of the system
• Pros:
– Improve rapidly (with subsequent versions)
– Design is fast
– Group work, client review, contract work
– Modest technical training personnel can design interfaces
– Write user manuals from it
• Cons:
– Non-PC based, makes design tools less prevalent
• Overall benefit: user-interface independence – the decoupling of programming
from design
Interface Mockup
Tools
• Develop a quick sketch of GUI
• Early stages
• Explore multiple alternatives
• Convey to clients
• Paper and pencil, word processors, PPT
• Examples?
– Macromedia Director, Flash MX
• Levels of mock up
– Still images
– Prototype (no help, database, etc.)
• Apps: Microsoft Visio, Visual
Studio .NET, Borland’s JBuilder
(screenshot)
• Dramatically reduce design time
• Win contracts
• Comes with supplied widgets
• Extensibility is varied
Software-Engineering
Tools
• Let’s look at Table 5.1 (pg. 190)
• Layer 1 – Windowing System
– Extensive programming
– Most Extensibility
– Windows GDI
• Layer 2- GUI Toolkits
– AKA Rapid Prototyper, Rapid
Application Developer, User
Interface Builder, UI Dev.
Environment
– Software Libraries, widgets
– Comes w/ basic widgets –
scrollbars, buttons, etc.
– Requires extensive programming
Software-Engineering
Tools
• Layer 3 - Specialized Languages
– No support for nongraphics part
– Visual Programming
– Simple Scripting
– MFC, GLUI, Visual Studio, Tcl/Tk, Qt
• Layer 4 – Application Layer
– Interface Generators
– User-Interface Management
Systems
– Model-Based Building Tools
– Small class of applications
– Access, Sybase PowerDesigner
Choosing a Layer
• Which is best? Highest or lowest?
– Highest is typically better
– Less flexibility, quicker design
• Ex. pre-fab houses
• Six evaluation criteria
1. Part of the application built using the tool
Ex. Presentation, UI, low-level interaction, other devices
2. Learning time
3. Building time
4. Methodology imposed or advised
Ex. Build UI first, connectivity requirements
5. Communication with other subsystems
Ex. Databases, devices, web
6. Extensibility and modularity
Ex. Evolution, new platforms, console games
Considerations
• Tool price is usually not one
• Good usability
• Quote: Usability has been treated by many software
architects as a problem in modifiability
• Separated user interface from internal functions
• Now standard practice
• Negatives: Postpones usability till the end!
– How does this hurt?
• Some problems can not be fixed at the end
• Some functions need to be considered from the beginning. Ex.
undo a command, progress bar
Windowing-System Layer
• UI Building tools, X, MFCs, etc. are
typically hard to come by for most
new or few-user based systems
• New Platform, new tool learning
(UNIX, Windows, XBOX, mobile
phones)
• Most are at its core, basic event based
display examples
• High-level tools abstract this low-level
interface
• Creating a window w/ XLib = 237
lines, Tcl/Tk = 2. Also Windows MFC
vs Glut.
• But what do you give up?
GUI Toolkit Layer
• User-interface library
• Common widgets
– windows, scroll bars, menus,
fields, buttons, etc.
– Example: MFCs, Xtk, Apple
Toolkit, FrontPage
• Is it interactive?
– Yes: Much more effective
– No: More learning,
maintenance difficult
GUI Toolkit Layer
• Qt is becoming very popular (freeware)
– Crossplatform GUI with a visual editor
– OOP C/C++ libraries
– Good trade-off? Software engineering skill vs.
flexibility vs. creativity vs. features
– http://www.suse.co.uk/uk/private/support/onlin
e_help/howto/qt/
• Sun’s Java
– Write once, run many platforms
– Java Runtime Environment
– JBuilder, NetBeans
– Platform versions still look different (font,
resolutions, etc.)
• Applications to standardize multiplatforms
– Sun’s Swing app
– IBM Standard Widget Toolkit
GUI Toolkit Layer
• Microsoft .NET
– Integrates large programming
libraries
– Virtual machine compiler
– Network support
– Standard GUI Toolkit
– Tied to windows
• Java/J2EE, C#/.NET
• Standard GUIs
– Good for novices
– Improve productivity and
satisfaction
• Think post WIMP (Windows, Icons,
Menu, and a pointer)
– Ex. Jazz and Piccolo (zoomable),
SATIN
– Specialized toolkits to handle apps
like photo managing, 3d, etc.
Application Framework/
Specialized Language
• Application Frameworks
– OOP
– Started with MacApp – ’86
toolkit in Object Pascal
– All UI have similar structure
– Capture it and translate it into
classes
– Ex. Buttons and actions
– Others: NextStep, Cocoa, MFCs
• Very effective for rapid UI
building
• Requires substantial
programming skills
• Visual tools do exist
Specialized Language
• Create a language specifically to create
UIs
• Ousterhout (’94)
– Created a scripting language (Tcl)
– Coupled with a toolkit (Tk)
– Tcl/tk is one of the most popular UI
Languages in use (research)
– Combo: Tcl – easy to use, Tk – useful
widgets wm title . "Hello"
– Interpreted (rapid development) message .m -text "Hello,
– Cross platform world!" -font {{Times New
– Lacks visual editor Roman} 14}
– Good prototyper (hence used in button .b -text "Done" -
research)
• Others include: Perl/Tk, Python/Tk, command exit
Visual Basic pack .m .b
• Web page interaction
JavaScript
• One of the most popular
scripting languages
• All major web browsers +
HTML
• Cross platform
• Easy to learn (relatively,
still requires <SCRIPT
programming) LANGUAGE="JavaScript1.2">
window.myMenu = new Menu();
• Visual editors exist myMenu.addMenuItem("my menu
item A");
myMenu.addMenuItem("my menu
item B");
myMenu.addMenuItem("my menu
item C");
myMenu.addMenuItem("my menu
Coupling Visual Editors
• Apple HyperCard is the first
• Visual Edit the UI (drag and drop
widgets)
• Auto-create some code
• Macromedia Director + LINGO (Script
language)
– Visual and interactive
– Divides UI design from app engineering
with a nice interconnect
• Other examples: Flash and Flash MX
• Visual Programming Tools, the
scripting language can be visual.
– LabView – function boxes linked with
wires
– AVS – Image processing
• The required flexibility for large scale
UI systems are still not supported by
most tools
Evaluation and Critiquing
Tools
• How would you evaluate a UI?
• First order
– Spelling
– Link checking
– # of displays
– Completeness
• Still doesn’t give enough info
• Second order
– Menu tree depth
– Action redundancies
– Consistency
• Third order
– Satisfaction
– Task perfromance
• What tools could you develop?
Run-time logging software
• Capture user activity!
• Think about UI design errors, games
• Error rates (errors per hour)
• Menu Item usage
• Help usage
• Web-page access (webmasters)
• Early example: Tullis’s Display Analysis Program
– Took text menus
– Reported stats: Upper case %, maximum/ minimum/ average density, complexity
– Gave suggestions based on known study results (ex. Lower+Upper is 13% than just
Upper)
• Hard for GUI
• Learn more about how users respond to interfaces
• Many user studies run to evaluate effect of font, color, resolution, widgets, etc. on
a performance, satisfaction, etc.
• Assignment: Everyone go find one and report back in next class. Email the
synopsis to TA (due in 1 week)
Evaluation Tools
• Pros: If done early, can save substantial development
time and cost
• Cons: Not many people know how to do it
• Simple metrics:
– # of widgets to a dialog box
– Widget density
– Non-widget area
– Aspect ratio
– Screen balance of UI controls
• Still, hard to detect anomalies
Evaluation Tools
• List of used colors, word counts, button size checkers, margin
checkers can help detect anomalies
• Study: Using search + browse + query slowed performance by
10% to 25%
• Web page analysis tools exist (ex. Bobby and HTML Tidy)
– HTML checker
– Similar to a compiler’s lexical analyzer
– US NIST has web metrics and tools
• WebSAT (static web pages)
• WebCAT (tries to categorize the web pages)
• WebVIP (instruments web pages to collect stats)