CSC 101 – Applications of
Information and
Communication
Technologies
Prof. Dr. Majid Iqbal Khan
[email protected]
Course Information
This course covers the basics of Information and Communications
Technologies. Topics include - Overview of ICT; Computing Models;
Computer Systems & Components; Number Systems & Computer Codes;
System & Application Software; Introduction to Databases & Information
Systems; Computer Networks & Internet; Security; Future Trends in ICT;
Problem Solving Concepts; Program Development Lifecycle; Introduction
to Python.
Major Topics Covered in the
Course
Course Learning
Outcomes
Books
Textbooks:
Understanding Computers: Today and Tomorrow, Comprehensive,
Deborah Morley, Charles S. Parker, Cengage Learning, 2017.
Python Basics: A Practical Introduction to Python 3, David Amos, Dan
Bader, Joanna Jablonski, and Fletcher Heisler, Real Python, 2021
Reference Books:
Foundations of Computer Science, Forouzan, B., McGraw-Hill, 2017.
Starting Out with Python, Gaddis, T., Addison-Wesley, 2016.
Problem Solving & Programming, Sprankle, M., Hubbard, J., Prentice
Hall, 2012.
Assessment plan for the course
Plagiarism Policy
Any assignment found 20% or more copied from the
internet will be marked 0 (ZERO).
Any assignment copied from the classmate will also
be marked 0 (ZERO).
Both for the source and the copied one.
No consideration will be made regarding plagiarized
assignments.
Contact
Office
G46, Ground Floor, CS Dept, Academic
Block II
Email
[email protected]
Lecture 01
Outline
Definition of IT
Computer Technology
Communication Technology
Role of IT in Society
Input Devices:
Keyboard, Pointing & Touch Devices, Game Controllers,
Optical Input Devices, Audio Visual Devices
Output Devices:
Monitors, Audio Output, Printers & Plotters
Models:
Turing Model,
Von Neumann Model;
What is Information
Technology
Fusion of computer and communication technology
Computer Technology
Programmable, multiuse machine that accepts data and
processes it into usable information, such as summaries,
reports
Used to speed up problem solving and increase productivity.
Communication Technology
Consists of electromagnetic/optical devices and systems for
communicating over long distances
What is Information
Technology
InfoTech or IT is any technology that helps to
produce, manipulate, store, communicate, and/or
disseminate information
Merges computing with high-speed
communications links carrying data, sound, and
video
Question
How have you been using
communication Technology in
your life?
Some examples of IT
Video Conferencing
Some examples of IT
GPS Tracking
Track your vehicles, wherever they go,
using GPS.
Some examples of IT
Image Morphing
changing (or morphing) one image into another through
a seamless transition
Image Courtesy: http://en.wikipedia.org/wiki/Morphing
What is a Computer and
What Does it Do?
• Computer
– A programmable, electronic device that accepts data, performs
operations on that data, and stores the data
– Follows instructions, called programs, which determine the tasks a
computer should perform
• Basic Operations
– Input: Entering data into the computer
– Processing: Performing operations on the data
– Output: Presenting the results
– Storage: Saving data, programs, or output for future use
– Communications: Sending or receiving data
18
Communication Defined
Communication: To transfer data/information from one
point to another
▪ Using Wires
▪ Electrical Signals
▪ Optical Signals (Light) - fiber
▪ Wireless
▪ Electromagnetic Waves
▪ Acoustic Waves (Sound) ….?
▪ Signals
▪ Digital
▪ Analog
Related IT terms
What is a Network?
Communications system connecting two or more
computers with/without wires
What does being online mean?
Using a computer or any other device, connected
through a voice or data network, to access information
and services from another computer or device
Related IT terms
Cyberspace
Encompasses the whole wired and wireless world of
communications
The Internet
“Network of Networks”
Multimedia
Technology that presents information in more than one medium,
such as text, images, video, and sound
World Wide Web
“graphical side of the Internet”
global network of linked documents on the Internet
Related IT terms
The E-word ; E Stands for Electronic
E-mail
E-learning
E-business
E-commerce
E-government
Question
Generatea list of ways the
computer/IT has impacted the world.
Include both positive changes and
negative changes. (think creatively)
Who Uses Computers?
Musicians
Military
Filmmakers
Doctors
Attorneys
Educators
Bankers
Engineers
Architects
Computers In Society
Computers in education
Computer literacy required at all levels
Computers in small business
Makes businesses more profitable
Allows owners to manage
Computers in industry
Computers are used to design products
Assembly lines are automated
1A-25
Computers In Society
Computers in government
Necessary to track data for population
▪ Police officers
▪ Tax calculation and collection
Governments were the first computer users
1A-26
Computers in the
Home
• Computers used for a variety of tasks:
– Looking up information and news
– Exchanging e-mail
– Shopping and paying bills
– Watching TV and videos
– Downloading music and movies
– Organizing digital photographs
– Playing games
– Making vacation plans
27
Computers in the Home
• Used for reference, productivity, and entertainment
• Wireless networking
– Computers can be used in nearly any location
• Smart appliances
– Traditional appliances with built-in computer or
communication technology
• Smart homes
– Household tasks are monitored and controlled by a main computer
in the house
28
Computers in Education
• Youth today: the computing generation
• Computer labs and classrooms
– Most students today have access to computers at school
– Some schools integrate e-books into the curriculum
• Wireless hotspots
– Colleges and universities are even more integrated
– Some have computer requirements for enrollment
• Supplied or Bring Your Own Device (BYOD)
• Distance learning
– Students participate from locations other than the traditional
classroom setting using computers and Internet access
29
Computers in Education
30
Computers on the Job
• Computers have become a universal on-the-job tool for
decision-making, productivity, and communication
– By all types of employees
– For access control and other security measures
– For service professional use
– Extensively by the military
– Requires continually refreshing computer skills
– Common uses:
– Decision making, productivity, off-site communications, and
authentication
31
Computers on the Job
32
Computers on the Go
• Computers are encountered in nearly every aspect of daily life
– Consumer kiosks
– ATM transactions
– POS systems at retail stores
– Self-checkout systems
– Consumer authentication systems
– Portable computers or mobile devices
– GPS systems
33
Technology and You
Restaurant iPad Ordering Systems
– Used in conjunction with e-menus
– Customers can place and pay for orders
– Can provide more resources to customers
34
Computers In Health
Care
Computers in health care
Revolutionized health care
New treatments possible
Scheduling of patients has improved
Delivery of medicine is safer
1A-35
Input Devices
Hardware used to enter data and
instructions
36
Two Common Input Devices
Keyboard
Mouse
37
The Keyboard
First peripheral to be used with
computers
The most common input device for
inputting text and numbers
About 100 keys
Must be proficient with keyboard
Skill is called keyboarding
38
39
The Mouse
All modern computers have a variant
Allows users to select objects
Pointer moved by the mouse
Mechanical mouse
Rubber ball determines direction and speed
The ball often requires cleaning
Optical mouse
Light shown onto mouse pad
Reflection determines speed and direction
Requires little maintenance
40
The Mouse
mouse buttons
wheel
button
ball
41
Optical Mouse
42
Benefits of Using
Mouse
Pointer positioning is fast
Menu interaction is easy
Users can draw electronically
43
Touch Screens
Accept input by
allowing the user to
place a fingertip
directly on the
computer screen
Use sensors to detect
touch
Well suited for simple
applications
ATM
Public information kiosk
44
Touch Screens
Work well in environments where dirt or
weather would render keyboards and
pointing devices useless, and
Where a simple, intuitive interface is
important.
Touch screens have become common in
fast-food restaurants,
department stores,
drugstores, and supermarkets,
where they are used for all kinds of purposes,
from creating personalized greeting cards to
selling lottery tickets.
45
Game Controllers
Enhances gaming experience
Provide custom input to the game
Modern controllers offer feedback
Two broad Categories
Joystick
Game pad
46
Joystick
Around for long time
Can be used other than games
enable the user to “ fly” or “ drive”
through a game, directing a vehicle
or character
popular in racing and flying games
One variant is the racing game
controller, which includes an actual
steering wheel
some racing game controllers even
include foot pedals and gearshifts
47
Game Pad
Is a small, flat device that usually provides
two sets of controls— one for each hand.
extremely flexible and are used to control
many kinds of games
If you do not have a joystick, you can use a
game pad to control most racing and flying
games.
Many computer games still provide support
for a mouse or keyboard, so a dedicated
game controller is not always required
48
Optical Input Devices
Allows the computer to
see input
Bar code readers
Converts bar codes to
numbers
▪ UPC Universal Product Code
Computer find number in
a database
Works by reflecting light
▪ Amount of reflected light
indicates number
49
Bar Code Reading Process
Reader emits a beam of that is reflected by the
bar code image
Light-sensitive detector identifies the bar code
image by recognizing special bars at both ends of
the image
Special bars are different, so the reader can tell
whether the bar code has been read right-side up
or upside down
After detector has identified the bar code, it
converts the individual bar patterns into numeric
digits code the computer can understand
Reader then feeds the data into the computer
50
Image Scanners
Converts printed media into electronic
Reflects light on the image
Sensors read the intensity
Filters determine color depths
51
How an Image is
Scanned
A light source is moved across a printed
page
The light bounces off the page and is
passed through a lens
And onto the light sensitive diodes which
converts light to electricity. There are
usually 300-600 diodes per inch.
A circuit board converts the electricity to
numbers and send the information to the
computers
52
Audiovisual Input
Devices
Microphones
Used to record speech
Speech recognition
▪ “Understands” human speech
▪ Allows dictation or control of computer
▪ Matches spoken sound to known phonemes
▪ Enters best match into document
53
Speech Recognition
Demand for translating spoken words into
text
Translating voice to text is a capability
known as speech recognition (or voice
recognition).
With it, you can dictate to the computer
instead of typing, and you can control the
computer with simple commands
Translates phonemes into text or
commands
54
Other type of Audio
Input
Computers can accept many kinds of
audio input
Sound card with the appropriate plugs
a compact disc
a tape player
a radio
even a record player
Ifthe audio source outputs sounds in the
form of analog, sound card must convert
the analog signals into digital code so the
computer can store and use it.
55
Video Input
With growth of multimedia and the
Internet, computer users are adding
video input capabilities to their systems
in great numbers
Applications such as video conferencing
enable people to use full-motion video
images
Videos are commonly used in
presentations and on Web pages
56
Video Camera and Webcam
Video cameras used with computers
digitize images by breaking them into
individual pixels
Pixel is one or more dots that express a
portion of an image
Each pixel’s color and other
characteristics are stored as digital code
With Webcam the user can “capture”
images of himself or herself while
working at the computer
57
Digital Cameras
Portable, handheld devices that capture
still images
Digitizes the image
Compresses it, and
Stores it on a special memory card.
User can then copy the information to a
PC, where the image can be edited,
copied, printed, embedded in a
document, or transmitted to another user
58
Digital Cameras
Digital cameras have become standard equipment
for designers of all kinds.
In Web page design, digital cameras enable
designers to shoot a subject and quickly load the
images onto their computers.
This process saves the step of acquiring existing
photographs or developing and printing film-based
photos—which must be scanned into the
computer.
Designers can update a Web site’s illustrations
quickly and regularly using digital cameras.
Graphic designers can edit and enhance digital
photographs in innumerable ways, using photo-
editing software
59
Monitors
Most common output device
Connects to the video card or controller
Two types
Cathode Ray Tube (CRT)
Flat-panel
Categorized by color output
Monochrome
▪ One color with black background
Grayscale
▪ Varying degrees of gray
Color
▪ Display 4 to 16 million colors
60
Cathode Ray Tube
(CRT)
Most common type of monitor
61
Liquid Crystal Display
(LCD)
Commonly found on laptops
Desktop versions exist
Solve the problems of CRT
Fluorescent lights provide illumination
62
Light Emitting Diodes
(LED)
Uses light-emitting diodes as a video
display
Produce images with greater dynamic
contrast;
Can be extremely slim, some screens less
than half an inch (0.92 cm) thick;
Produce less environmental pollution on
disposal;
are more expensive;
Have typically 20 to 30% lower power
consumption
64
Sound Systems
Integral part of the computer experience
Capable of recording and playback
65
Sound Cards
Device between the CPU and speakers
Converts digital sounds to analog
Can be connected to several devices
66
Headphones and
Headsets
Replacement for speakers and
microphones
Offer privacy
Does not annoy other people
Outside noise is not a factor
Headsets have speakers and a
microphone
67
Commonly Used
Printers
Impact printers
Generate output by striking the paper
Uses an inked ribbon
Most common
▪ Dot Matrix
▪ Line Printer and Band Printers
Non-impact printers
Use methods other than force
Tend to be quiet and fast
Most Common
▪ Ink jet and Laser
68
Dot Matrix Printer
Can produce sheets of plain text very
quickly
Used to print to multi-sheet pages
Printing on wide-sheet paper
Print head strikes inked ribbon
Speed measured in characters per second
(CPS)
69
Dot Matrix Printer
Parts
70
Laser Printer
Non-impact printer
Works on a similar process as photocopier
Laser is at the heart of these printers.
Produces high quality documents
Color or black and white
Speed measured in pages per minute
Quality expressed as dots per inch
73
How Laser Creates an Image
74
Laser Printer Technology
75
Plotters
Large high quality blueprints
Older models draw with pens
Operational costs are low
Output is very slow
76
Summary
Definition of IT
Computer Technology
Communication Technology
Role of IT in Society
Input Devices:
Keyboard,
Pointing & Touch Devices,
Game Controllers,
Optical Input Devices, Audio Visual Devices;
Output Devices:
Monitors,
Audio Output,
Printers & Plotters.