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Color Theory & Design Principles

Color theory provides guidelines for creating visually appealing designs and enhancing user experience. It includes color models like RGB and CMYK, which describe how colors are created through light addition or subtraction, and discusses the color wheel and various color schemes such as complementary, analogous, and triadic colors. Additionally, it outlines key design principles like emphasis, balance, contrast, and white space that help organize and improve design effectiveness.

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Akary Than
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0% found this document useful (0 votes)
3 views23 pages

Color Theory & Design Principles

Color theory provides guidelines for creating visually appealing designs and enhancing user experience. It includes color models like RGB and CMYK, which describe how colors are created through light addition or subtraction, and discusses the color wheel and various color schemes such as complementary, analogous, and triadic colors. Additionally, it outlines key design principles like emphasis, balance, contrast, and white space that help organize and improve design effectiveness.

Uploaded by

Akary Than
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Color Theory and Design

Principle
Chapter-2

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What is color theory?
• Color theory is a set of guidelines used to create visually appealing color
combinations.
• Why is it important?
• Helps in creating a harmonious design that enhances user experience.

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Color Models
• Color models allow creation of various colors by combining basic colors.
• Colors actually are the light waves that reaches the eyes of human.
• Therefore, they work by either adding or subtracting the light to produce
various kind of colors.
• There are 2 basic color models:
• RGB Model
• CMYK Model

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RGB Model
• RGB stands for Red, Green, and Blue.
• It works by adding and combining the three main color to
form various colors.
• Each color have values from 0-255; 0 meaning there is
absence of this color and 255 meaning the color is at its
maximum intensity.
• RGB is an additive color model.
• The addictive color model works by adding colored light on
to a place where there is no light at all (black surface).

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CMYK Model
• CMYK stands for Cyan, Magenta, Yellow, and Key (Black).
• Unlike RGB CMYK works by subtracting colors from the
white light.
• Values of CMYK are in %; meaning if the values are at
100%, all the colors are subtracted and color is black.
• If all the values are 0%, no light is subtracted and color is
white.
• CMYK is a subtractive model.
• Subtractive color model works by removing color from
white light to form different kind of colors.

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Color Wheel
• The color wheel is a visual representation of the color spectrum and how
different colors mix to form new colors.
• Primary colors of the color wheels are red, blue and yellow.
• Secondary colors are combination of primary colors.
• Tertiary colors are combination of primary and secondary colors.
• The color wheel merely illustrates the various ways in which colors can be
created; it is not a color model.

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Color Wheel

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Warm and Cool Colors
• Colors can be categorized in 2 types; warm and cool.
• They can be identified by drawing an imaginary line from yellow and yellow-
green dividing color wheel in half.
• Warm colors are the reds, yellows and oranges.
• Warm colors are used when we want to portray something that is action
packed and full of energy. E.g. sports, exercising and eating.
• Cool colors are the blues, greens and violet.
• Cool colors are used when we want to portray peacefulness and calmness. E.g.
studying, gardening or reading.

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Cool and Warm colors

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Color Schemes
• Color schemes are the reason for studying color wheels.
• It illustrates how to use the colors on color wheel to make the designs and
colors look nice.

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Complementary colors
• Colors that are on the opposite sides of the color wheel.
• Even though they have very different natures, they work well together.
• Using them together makes the desired message to be given stand out.
• E.g. blue and orange.

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Analogous Colors
• Analogous Colors are the colors that are next to one another in the color
wheel.
• Being the similar colors, they really work well with one another and are usually
fool-proof.

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Triadic Colors
• Triadic Colors are the three colors that are evenly spaced on the color wheel.
• The combination is really hard to pull off and find the balance in colors but it
gives the design a very exotic look.

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Design Principles
• Design principles are guidelines that help to create visually appealing and
effective designs.
• They are used to organize and arrange elements in a way that enhances user
experience.
• There are 7 design principles:
• Emphasis
• Balance
• Contrast
• Pattern
• Proportion
• Movement
• White Space

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Emphasis
• Emphasis is the part of the design that draws attention of the user.
• It highlights the most important part.
• You need to have an idea of what part of the design is important and make
sure that part is popping out in design.
• It can be achieved by using color, size or contrast to draw user’s attention.

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Balance
• Having balance means having a symmetric designs.
• The color and the elements should not feel heavy on one side.

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Contrast
• Similar to emphasis but it makes foreground elements of the design contrast
with background to make the elements work more harmoniously.
• It also allows the user to see the difference between the elements in the
design.

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Pattern
• Pattern is the repetition of visual elements, such as shapes or colors, in a
design.
• Human eyes are naturally drawn to patterns and repetitions even though
having uniform style is boring.
• It is good to have consistent colors and font styles in the design.

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Proportion
• Proportion refers to how weight(size) is distributed across the whole design.
• It ensures that there is no elements that dominates or feel too small in
comparison to others.

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Movement
• Movement guides the viewer’s eye through the design.
• It’s the path that leads viewers from one element to another
• The eyes of the viewer should not be stuck on one part of the design.
• Usually, the eye movement should be from the most important part of the
design, the highlight, to the least important.
• F and Z movement patterns are common to implement this principle.

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Movement Patterns
F Pattern Z Pattern

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White Space
• White space (or negative space) is the empty area around elements in a
design.
• It is important as it prevents the design from looking crowded.
• The design should have proper white space between the elements of the
design.
• This will help with the emphasis and the design also.

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Any Questions?

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