Adversarial Search_ Game Trees and Minimax Evaluation
Adversarial Search_ Game Trees and Minimax Evaluation
Playing
Environment Type
Fully Turn-taking: Semi-dynamic
Observable Deterministic and non-deterministic
yes
Multi-agent
yes
Sequential
yes no
Discrete no
yes Discrete
yes
Game Game Matrices Continuous Action Games
Tree
Search
2
Adversarial Search
Examine the problems that arise when we try to plan ahead in
a world where other agents are planning against us. A good
example is in board games.
Adversarial games, while much studied in AI, are a small part
of game theory in economics.
Techniques to get the best optimal solution
Techniques to get best optimal solution in a limited time:
Pruning: A technique which allows ignoring the unwanted portions of a
search tree which make no difference in its final result.
Revisit example …