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2.1 Types and Methods of Data Transmission

Data packets are small units of data, typically 64 KiB, that are sent over various routes to improve transmission efficiency and reliability. Packet switching allows messages to be broken into packets that travel independently, with routers determining their paths, but requires reassembly at the destination. While packet switching offers benefits like efficient line usage and high transmission rates, it also has drawbacks such as potential packet loss and delays in reordering packets.

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0% found this document useful (0 votes)
19 views6 pages

2.1 Types and Methods of Data Transmission

Data packets are small units of data, typically 64 KiB, that are sent over various routes to improve transmission efficiency and reliability. Packet switching allows messages to be broken into packets that travel independently, with routers determining their paths, but requires reassembly at the destination. While packet switching offers benefits like efficient line usage and high transmission rates, it also has drawbacks such as potential packet loss and delays in reordering packets.

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2.1.

1 Data packets
• Data sent over long distances is usually broken up into data packets (sometimes called datagrams).
• The packets of data are usually quite small, typically 64 KiB, which are much easier to control than a
long continuous stream of data.
• The idea of splitting up data in this way means each packet can be sent along a different route to its
destination.
• This would clearly be of great benefit if a particular transmission route was out of action or very busy.
• The only obvious drawback of splitting data into packets is the need to reassemble the data when it
reaches its destination.
Packet structure
• A typical packet is split up into:
» a packet header
» the payload
» a trailer.
Packet switching
• Let us now consider what happens when a photograph, for example, is sent from computer ‘A’ to
computer ‘B’.
• The photograph will be split up into a number of packets before it is sent.
• There will be several possible routes for the packets, between computer ‘A’ (sender) and computer ‘B’
(receiver).
• Each stage in the route contains a router.
• A router receives a data packet and, based on the information in the header, decides where to send it
next. For example:
• Packet switching is a method of data transmission in which a message is broken up into a number
of packets.
• Each packet can then be sent independently from start point to end point.
• At the destination, the packets will need to be reassembled into their correct order (using the
information sent in the header).
• At each stage in the transmission, there are nodes that contain a router. Each router will determine
which route the packet needs to take, in order to reach its destination.
• Suppose our photograph has been split up into five packets that have been sent in the following
order:

» each packet will follow its own path (route)


» routers will determine the route of each packet
» routing selection depends on the number of packets waiting to be processed at each node
» the shortest possible path available is always selected – this may not always be the shortest path
that could be taken, since certain parts of the route may be too busy or not suitable
» unfortunately, packets can reach the destination in a different order to that in which they were sent.
• Notice the different paths taken by each packet from computer ‘A’ to computer ‘B’. Also notice that
the packets have arrived in a different order compared to the way they were sent, namely:
Computer ‘B’ will now have to reassemble the packets into the original sequence.
The benefits of packet switching are:
» there is no need to tie up a single communication line
» it is possible to overcome failed, busy or faulty lines by simply re-routing packets
» it is relatively easy to expand package usage
» a high data transmission rate is possible.

The drawbacks of packet switching include:


» packets can be lost and need to be re-sent
» the method is more prone to errors with real-time streaming (for example, a live sporting event
being transmitted over the internet)
» there is a delay at the destination whilst the packets are being re-ordered.

• Sometimes it is possible for packets to get lost because they keep ‘bouncing’ around from router to
router and never actually reach their destination.
• Eventually the network would just grind to a halt as the number of lost packets mount up, clogging
up the system. To overcome this, a method called hopping is used.
• A hop number is added to the header of each packet, and this number is reduced by 1 every time it
leaves a router

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