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Clive Fencott

The document outlines a methodology for designing virtual environments (VEs), emphasizing the integration of content modeling and aesthetics. It discusses the challenges of designing VEs, the importance of semiotics in understanding user interaction, and the need for effective tools to support agency in VR. The research conducted by SpIDERStudio focuses on interactive content, its implications for various applications, and the ongoing need for advancements in content modeling.

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Astir Le
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0% found this document useful (0 votes)
11 views33 pages

Clive Fencott

The document outlines a methodology for designing virtual environments (VEs), emphasizing the integration of content modeling and aesthetics. It discusses the challenges of designing VEs, the importance of semiotics in understanding user interaction, and the need for effective tools to support agency in VR. The research conducted by SpIDERStudio focuses on interactive content, its implications for various applications, and the ongoing need for advancements in content modeling.

Uploaded by

Astir Le
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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A Methodology of Design

For Virtual Environments

Clive Fencott
SpIDERStudio
School of Computing
University of Teesside
Introduction

• Methodology
– Particularly content modelling
– Integration
• Problems and further research
• SpIDERStudio
• Strange Agency Limited

Clive Fencott, A Methodology of Design for VEs


Me

• Idle waster
• Poet and performance artist
• Formal Methods
• Methods Integration research
• Virtual Environment Theory
• Entrepreneur

Clive Fencott, A Methodology of Design for VEs


What is the problem?

• Designing VEs is difficult and time


consuming
• Have to reconcile engineering and
aesthetics
• Need methods and tools
• That’s why we’re here …

Clive Fencott, A Methodology of Design for VEs


What is a Method?

• An underlying model
• A language
• A process model
• Heuristics
(Kronlof, 1993)

Clive Fencott, A Methodology of Design for VEs


A VE Process Model

Clive Fencott, A Methodology of Design for VEs


What Underlying
Model?
• Turing Machines, Lambda Calculus not
expressive enough
• Interaction Machines
• Semiotics

Clive Fencott, A Methodology of Design for VEs


Semiotics

• The study of how people find meaning


in the world around them
• Signs made up of:
– Signifier
– Signified
• Huge body of theory built up from this
basic insight

Clive Fencott, A Methodology of Design for VEs


Semiotically Closed
Interaction Machines

Clive Fencott, A Methodology of Design for VEs


What Language do we
use?
• UML on the engineering side
• Can Semiotics help us on the aesthetic
side?
• Yes, but it needs to be adapted for
interaction
• Do they work together?

Clive Fencott, A Methodology of Design for VEs


• A chair looks like a chair:

Clive Fencott, A Methodology of Design for VEs


Interactive Content

• but it might also be:


– Something to stand on
– Something to fight with
– Something to buy and sell
– A symbol of status, a throne for instance
• The meaning paradox:
– A chair doesn’t function as a chair
– It does function as interactive content
Clive Fencott, A Methodology of Design for VEs
Content Modelling

• Theories of:
– The meanings people make of interactive
content
– The types of responses they make as a
result
• Has to be:
– Multi-levelled
– Multi-faceted
Clive Fencott, A Methodology of Design for VEs
VE Aesthetics

• Agency
– Intention
– Perceivable Consequence
• Narrative Potential
• Co-presence
• Transformation
• Presence
Clive Fencott, A Methodology of Design for VEs
The Problem with
Agency

Clive Fencott, A Methodology of Design for VEs


Clive Fencott, A Methodology of Design for VEs

Clive Fencott, A Methodology of Design for VEs


Clive Fencott, A Methodology of Design for VEs
Perceptual
Opportunities

Clive Fencott, A Methodology of Design for VEs


Method

Clive Fencott, A Methodology of Design for VEs


Now and Future

• Object Aesthetics
– POs as OO attributes of content code
• Agency at the heart of all VR
– Tools don’t support the design of agency
– Most tools make implementing agency very
difficult at best

Clive Fencott, A Methodology of Design for VEs


SpIDERS

• Semiosphere: Interactive Digital Environment


Research Studio
• Semiosphere:
– An ecology of meaning in which differing
languages and media interact
• Yuri Lotman, a Russian semiotician
• Semiotics:
– The study of how humans make meaning out of
the world around them
Clive Fencott, A Methodology of Design for VEs
What is SpIDERS?

• An interdisciplinary team of computer


scientists, experimental psychologists and
artists and designers
• Conduct research into theories of interactive
content
• Experimental verification of theories
• Practical research into the nature of
interactive media applications
• Particularly computer games

Clive Fencott, A Methodology of Design for VEs


Ethos

• There are many ways of investigating


the world:
– Empirical science
– Qualitative methods
– Art practice and other humanities based
approaches
– And so on
• They are all of use
Clive Fencott, A Methodology of Design for VEs
Experiments

• Predictive content modelling


– Genre theory, aesthetics, perceptual
opportunities, the semiotics of interaction
• Unrealisms
• Specialised experimental methods:
– Mood and presence
– patterns of choice
• VR as object of study
Clive Fencott, A Methodology of Design for VEs
Methodology

• Specialist technology, e.g.. Eye-tracker:


– To correlate focus of attention with
observed behaviour

Clive Fencott, A Methodology of Design for VEs


Clive Fencott, A Methodology of Design for VEs
Clive Fencott, A Methodology of Design for VEs
Applications Research

• VR as subject of study
• People with Dementia (PWD):
– The use of Virtual Reality to help PWDs
learn new environments
• Computer Games for exercise:
– Games that respond to exercise bikes etc.
• Computer Games and Older Adults

Clive Fencott, A Methodology of Design for VEs


Clive Fencott, A Methodology of Design for VEs
• University Spin-out company
• Proof of Content:
– The analysis of computer games before
they are playable

Clive Fencott, A Methodology of Design for VEs


Conclusions

• Interactive content a major field for


research and commercialisation
• Content modelling way behind the
technology of interactive content
• We are still only at the beginning:
– Even computer games are in their infancy

Clive Fencott, A Methodology of Design for VEs


• “A Methodology of Design for Virtual
Environments”
• In: “Developing Future Interactive
Systems”
• Ed. Sanchez-Segura
• Idea Group
• 2005
Clive Fencott, A Methodology of Design for VEs

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