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Mul c5

The document discusses data compression techniques necessary for multimedia data, which require significant storage and bandwidth. It covers various compression methods such as Huffman encoding, JPEG compression, and the importance of maintaining quality during compression. Additionally, it explains the applications of multimedia in dialogue and retrieval modes, emphasizing the need for efficient data transfer and processing.

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bhandariyaman198
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0% found this document useful (0 votes)
10 views115 pages

Mul c5

The document discusses data compression techniques necessary for multimedia data, which require significant storage and bandwidth. It covers various compression methods such as Huffman encoding, JPEG compression, and the importance of maintaining quality during compression. Additionally, it explains the applications of multimedia in dialogue and retrieval modes, emphasizing the need for efficient data transfer and processing.

Uploaded by

bhandariyaman198
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 115

M ultim edi

a
Computin
g
Ralf and
Klarra
Chapter
5
Data
Compression
Why
Compression
• Multimedia data such a s image, audio,
video requires enormous amount of
storage.
• Point to point communication of such
data requires high bandwidth
• Real time communication such a s
video conferencing becomes
impossible
• To make feasible communication and
cost effective solutions, multimedia
By: Dinesh Maharjan 3
data is compressed
Why
Compression
• Is a multi-dimensional
signal

By: Dinesh Maharjan 4


Why
Compression
• Cd quality of stereo with 1 6 bits
depth 44.1khz sampling rate, size
of 1 0 in is
• Sampling rate(hz) *
depth(bits)*no. Of channel*
time(sec)

• =100.93MB

By: Dinesh Maharjan 5


Compression
techniques
• Video signal representation
includes
• Visual representation

• Transmission

• Digitalization

By: Dinesh Maharjan 6


Compression
techniques
• Processing of uncompressed video
requires storage in the range of giga
bytes.
• They also requires data rate a s
high a s 140Mbits/sec
• Compression techniques reduces the
high data transfer rate requirements
• Quality of compressed and
decompressed data must be a s
good a s possible.
By: Dinesh Maharjan 7
Multimedia
Applications
• Can be run in two different modes

• Dialogue mode

• Retrieval mode

• Dialogue mode is interaction between


human via multimedia information.
• Retrieval mode retrieves
multimedia information from
multimedia database.

By: Dinesh Maharjan 8


Dialogue
Mode
• End to end delay introduced by
compression and decompression should
not exceed 1 5 0 m s
• 5 0 m s delay should be achieved in
face to face dialogue applications
• Other delay is introduced by
communication protocol processing
and data transfer from input devices

By: Dinesh Maharjan 9


Retrieval
mode
• Can be run in two different modes

• Dialogue mode

• Retrieval mode

• Dialogue mode is interaction between


human via multimedia information.
• Retrieval mode retrieves
multimedia information from
multimedia database.

By: Dinesh Maharjan 10


Both mode
requirements
• Can be run in two different modes

• Dialogue mode

• Retrieval mode

• Dialogue mode is interaction between


human via multimedia information.
• Retrieval mode retrieves
multimedia information from
multimedia database.

By: Dinesh Maharjan 11


Compression
classification
• Can be run in two different modes

• Dialogue mode

• Retrieval mode

• Dialogue mode is interaction between


human via multimedia information.
• Retrieval mode retrieves
multimedia information from
multimedia database.

By: Dinesh Maharjan 12


General
Compression
• Video signal representation
includes
• Visual representation

• Transmission

• Digitalization

By: Dinesh Maharjan 13


ASCII
encoding
• Suppose, we want to send m ess a g e
“go g o gophers”
• The m e s s a g e are send in the form
of sequence of bits according to
their ASCII value.

By: Dinesh Maharjan 14


ASCII
encoding
• ASCII encoded of “go g o gophers” is

• 1100111 1101111 11000000


1100111
1101111 1000000 1100111
1101111
1110000 1101000 1100101
1110010
1110011
• ASCII uses 7 bits per character.
Thus, 1 3 character requires 9 1 bits
• ASCII encoding By: Dinesh Maharjan
m a y be very big if
15
Fixed length
encoding
• Since m e s s a g e does not contain all
the characters, we can encode with
our own code.
• We can encode 8 characters with 3
bits.

By: Dinesh Maharjan 16


Fixed length
encoding
• 3 bit encoding requires 3 9 bits for
m e s s a g e and
• 6 4 bits (56 bits for ASCII encoding of
8 characters and 2 4 bits for our own
code) for code translation table.
• All together 1 0 3 bits are required.

• This shows that fixed length code is


not efficient if frequency is not high
enough
By: Dinesh Maharjan 17
Run-length
Encoding
• Content Dependent compression

• Lossless compression

• Replace sequence of the s a m e bytes with


their number of occurrences
• A special flag indicates the
number of occurences
• Special flag m a y be !

• Uncompressed data:
A BC C C C C C C C D E F G G G 18

By :D ine sh
Huff man
Encoding
• Variable length encoding

• Determines the optimal code using


minimum number of bits
• Frequently occurring characters are
coded with shorter bits than seldom
occurring characters
• Binary Tree is constructed to
determine huff man code

By: Dinesh Maharjan 19


Huff man
Encoding
• Leaf nodes represent characters

• Non-leaf nodes is frequency of


characters
• First characters are sorted in the
increasing order of their frequency
• Then two smallest frequencies are
added to form commutative frequency
node.
• This is done repeatedly till no frequencies
are left to be added
By: Dinesh Maharjan 20
Huff man
Encoding
• Left edge is given 0 code and right edge
gets 1.
• Code for each character is determined
by combining the code for arc from
root to leaf node.
• Lossless encoding

• In the similar way, we can encode image


and video

By: Dinesh Maharjan 21


Huff man
Encoding
• Every detail of a scene is pixel

• S o m e of details of a scene fall


between scanning lines.
• Only 7 0 % of vertical lines are
represented
• It mea ns some vertical resolution is
lost.
• Ratio is know a s Kell factor

By: Dinesh Maharjan 22


Huff man
Encoding
• p(A)=0.16, p(B)=0.51, p(C)=0.09,
p(D)=0.13,
• p(E)=0.11

• A A A A A A BC C C C C C D D E E E E E

• GEEKSFORGEEKS

By: Dinesh Maharjan 23


Periodic
function
• Repeats itself after some fixed interval

• sin(x), cos(x) are naturally


periodic with period of 2*pi
• Integration from -a to a of f(x)d(x) is 2
times integration of f(x) from 0 to a if
f(x) is even
• Otherwise 0

• Function is even when we get sa m e


function for -x and + x .
• For eg f(x)=x 2 is 24
eBvy:eDinnehs fMuanhacajrtnion
Odd
function
• The function value changes for odd
function when sign of variable is
changed
• For e g f(x)=x 3 , sinx

• Integration by parts

• Chain rule of integration x2sin2xdx

• X 2 integration of sin2xdx – dx 2 /dx


integration of second + differentiation of
first integration of first
• Chain rule can be applied if first is algebraic 25

B y: Di nse h M
a ah ajr n
Fourier
Series
• f(x) be periodic function with period T

• Fourier series of f(x) is the continuous


series given by


• where

By: Dinesh Maharjan 26


Fourier
Series
• f(x) be periodic function with
period T
• Fourier series

By: Dinesh Maharjan 27


Fourier
Series
• f(x) be periodic function with period T

• Fourier series of f(x) is the continuous


series given by


• where

By: Dinesh Maharjan 28


JPEG
compression
• Introduced by Joint Photographic
Experts Group in 1 9 9 2 for image
compression
• Lossy image compression

• Uses DCT method for compression

• Can compress color images a s


well a s grayscale images

By: Dinesh Maharjan 29


Steps in JPEG
compression
• Picture preparation: Pixel, Block,
MCU
• Picture processing: FDCT

• Quantization:

• Entropy Encoding: Run-length,


Huff man

By: Dinesh Maharjan 30


Steps in JPEG
compression
• Color is produced through three
different signals
• Portion of signals are proportional to
Red, Green and blue light intensities
• These signals are transmitted
separately

By: Dinesh Maharjan 31


Steps in JPEG
compression
• Color is produced through three
different signals
• Portion of signals are proportional to
Red, Green and blue light intensities
• These signals are transmitted
separately

By: Dinesh Maharjan 32


Steps in JPEG
compression
• Color is produced through three
different signals
• Portion of signals are proportional to
Red, Green and blue light intensities
• These signals are transmitted
separately

By: Dinesh Maharjan 33


Image
Preparation
• Human eye can detect motion of objects.

• Rapid succession of slightly different


still images provides sensation of
motion
• This property is used in motion pictures
and television
• For realistic motion two conditions are
required
• - rate of succession of images must be
high By: Dinesh Maharjan 34
Image
Preparation
• To perceive continuous motion the frame
rate must be higher than 1 5 fps
• Otherwise we can separate two frames

• For smooth motion, frame rate should


be 2 4 to 3 0 fps

By: Dinesh Maharjan 35


Image
Preparation
• Image is divided into data units

• Lossless mode uses one pixel a s one


data unit
• Lossy mode uses blocks of 8x8 pixels

By: Dinesh Maharjan 36


Image
Preparation
• Computer display achieves 70hz refresh
rate with the use of refresh buffer
• Full TV picture is divided into two half-
pictures by line interleaving
• Refresh rate 25hz for the full TV
picture requires a scan rate of
50hz

By: Dinesh Maharjan 37


Image
Preparation
• Interleaved processing of data Units:

• Data units are combined into M C U s


(minimum coded units)
• If all components have sa m e resolution,
then M C U consists exactly one data
unit for each component

By: Dinesh Maharjan 38


Image
Preparation
• Video bandwidth=a*b*c/2

• A computer system with a = 1 3 1 2 ,


b = 8 0 0 pixels, out of which, 1 2 4 x 7 8 6
are visible and frame rate c100hz
• Video bandwidht= 1 3 1 2 * 8 0 0 * 100/2

• =52.48Mhz

By: Dinesh Maharjan 39


Image
Processing
• Image is transformed with DCT algorithm

• DCT requires the pixel values in the


range of - 1 2 8 to 1 2 7
• Thus subtract 1 2 8 from each pixel value
from original image

By: Dinesh Maharjan 40


Image
Processing
• R G B video signal requires separate R,
B, G wires for each pixel.
• Other colors are generated a s
the combination of these
colors.
• For eg, R + G + B = 1 provides neutral
white color.
• Computer monitors uses R G B signal.

By: Dinesh Maharjan 41


Image
Processing
• Huma n eye is more sensitive to
brightness than chrominance.
• Thus separating brightness
information from color information is
more important.

By: Dinesh Maharjan 42


Image
Processing
• DCT transforms image into frequency
domain using eq 1

By: Dinesh Maharjan 43


Image
Processing
• To DCT in the matrix form following
eq. Is defined

By: Dinesh Maharjan 44


Image
Processing
• First row is 1/sqrt(8) a s
expected
• We get following DCT matrix

By: Dinesh Maharjan 45


Image
Processing

DCT of M is given by

DCT(M)=TMT’, this yields following
matrix

By: Dinesh Maharjan 46


Quantizatio
n
• Quantization enables to decide quality
levels in specific ranging from 1 to 1 0 0
• It mea ns quantization levels

• 1 gives poorest image quality and


1 0 0 gives highest quality.
• For this quantization matrix is used

By: Dinesh Maharjan 47


Quantizatio
n
Differ in digital image, resolution,
quantization and frame rate

By: Dinesh Maharjan 48


Quantizatio
n
• Quantization is achieved using
following equation

By: Dinesh Maharjan 49


Quantizatio
n
• Result of quantization is

• Video controller can access memory


also.
• For the presentation of different
colors, system uses color look up
table.
• Digitization depends upon image
resolution, quantization and frame rate.

By: Dinesh Maharjan 50


Zig Z a g
ordering
• Most of high frequency coeffi cient
will be quantized to zero.
• JPEG takes advantage of this fact

• It encodes the coeffi cients in zig-zag


order

By: Dinesh Maharjan 51


Zig Z a g
ordering
• Most of coeffi cient of quantized matrix
will be zeros
• JPEG takes advantage of this fact

• It encodes the coeffi cients in zig-zag


order

By: Dinesh Maharjan 52


Zig Z a g
ordering

• 10, 4, 3, -7, 9, 2, 5, 1, -5, -3, -2, -5, 1,


2,
1, 0, … … . .

By: Dinesh Maharjan 53


D P C M on D C
component

• Let D C coeffi cients of first 5 image


blocks be 150, 155, 149, 152, 1 4 4
• D P C M would produce 150, 5, -6, 3, -8

• D P C M is carried out on entire image at


once.
By: Dinesh Maharjan 54
RLE on AC
component

By: Dinesh Maharjan 55


D P C M and
RLE
• Result of quantization is

• Video controller can access memory


also.
• For the presentation of different
colors, system uses color look up
table.
• Digitization depends upon image
resolution, quantization and frame rate.

By: Dinesh Maharjan 56


Huff man coding on
DC
• Most of coeffi cient of quantized matrix
will be zeros
• JPEG takes advantage of this fact

• It encodes the coeffi cients in zig-zag


order

By: Dinesh Maharjan 57


Huff man coding on
DC
• Most of coeffi cient of quantized matrix
will be zeros
• JPEG takes advantage of this fact

• It encodes the coeffi cients in zig-zag


order

By: Dinesh Maharjan 58


Huff man coding on
DC
• Most of coeffi cient of quantized matrix
will be zeros
• JPEG takes advantage of this fact

• It encodes the coeffi cients in zig-zag


order

By: Dinesh Maharjan 59


Huff man coding on
AC
• Most of coeffi cient of quantized matrix
will be zeros
• JPEG takes advantage of this fact

• It encodes the coeffi cients in zig-zag


order

By: Dinesh Maharjan 60


Entropy
Encoding
• Animation brings life to video.

• Animation covers all changes that


have a visual effect.
• It brings changes in time varying
positions, shape, color, transparency,
structure and texture of an object.
• Computer based animation is performed
with a computer having graphical tools.

By: Dinesh Maharjan 61


Basic
concepts
• Input Process:
- Drawing for the objects must be
digitized
- this can be done through optical
scanning, data tablet or with a drawing
program
- drawing must be filtered to clean up
glitches

By: Dinesh Maharjan 62


D ecodin
g
• De-quantized (D) image is obtained by
multiplying compressed image (C) with
quantization matrix (Q)
• D=C*Q

• Reconstruction of image (R) is obtained


with the help of IDCT.
• R=T’DT

• Where, T is DCT matrix

By: Dinesh Maharjan 63


Coding and
Decoding
• Input Process:
- Drawing for the objects must be
digitized
- this can be done through optical
scanning, data tablet or with a drawing
program
- drawing must be filtered to clean up
glitches

By: Dinesh Maharjan 64


Basic
concepts
• Composition
Stage

By: Dinesh Maharjan 65


Variants of
JPEG
• Sequential mode

• Each component of image is encoded


from left to right, top to bottom in a
single scan.
• S o far we have discussed this mode.

By: Dinesh Maharjan 66


Variants of
JPEG
• Progressive mode

• Firstly generate low quality


versions of images.
• Then, progressively produces higher
quality of images.
• User can stop the production if
quality is acceptable.
• DCT and quantization is similar to
sequential JPEG.
By: Dinesh Maharjan 67
Variants of
JPEG
• Progressive mode

• Good for low bandwidth


communication channels
• Then, progressively pr

By: Dinesh Maharjan 68


Variants of
JPEG
• Hierarchical mode

• Encodes images in the hierarchy of


several different resolutions.
• Lowest resolution is low-pass-filtered
image
• Higher resolutions provide additional
details.
• Progressively improves the quality
similar to progressive mode.
By: Dinesh Maharjan 69
Variants of
JPEG
• Hierarchical mode

• Encodes images in the hierarchy of


several different resolutions.
• Lowest resolution is low-pass-filtered
image
• Higher resolutions provide additional
details.
• Progressively improves the quality
similar to progressive mode.
By: Dinesh Maharjan 70
Variants of
JPEG
• Lossless mode

• No loss in image quality.

• Uses only differential coding method


instead of transform coding.
• Rarely used a s compression ratio is
very low.

By: Dinesh Maharjan 71


Variants of
JPEG
• In between process:
- animation needs composition of frames
with intermediate position in between
key frames.
• The easiest method is linear interpolation

• Gets start and end positions.

• The intermediate positions computed


with interpolation are unrealistic

By: Dinesh Maharjan 72


Variants of JPEG
(Lossless)
• Inbetween Process:
- Drawing for the objects must be
digitized
- this can be done through optical
scanning, data tablet or with a drawing
program
- drawing must be filtered to clean up
glitches

By: Dinesh Maharjan 73


Variants of JPEG
(Lossless)
• Uses predictor for predicting next pixel.

• Predictor can combine up to three neighboring pixels.

• Predictor can uses anyone of the seven schemes.

• Encoder encodes the difference of predicted pixel value


with actual value using entropy encoding

By: Dinesh Maharjan 74


Variants of
JPEG
• Hierarchic
al

By: Dinesh Maharjan 75


H.26
1
• Linear List notation:
each event is described by specifying
start and ending frame number and
the event.
• 42, 53, B, ROTATE, ‘’PALM’’, 1, 3 0

• Means, between frames 4 2 and 53,


rotate the object PALM about axis 1 by
3 0 degrees

By: Dinesh Maharjan 76


M PE
G
• General-purpose Languages:
- this includes the languages
created by embedding animation
capability within general
programming languages.
• e.g. A S A S has animation capability
built on the top of LISP.
• A S A S includes wide range of
geometric transformations that
operate on objects.
By: Dinesh Maharjan 77
M PE
G
• General-purpose Languages:
- this includes the languages
created by embedding animation
capability within general
programming languages.
• e.g. A S A S has animation capability
built on the top of LISP.

By: Dinesh Maharjan 78


M PE
G
• General-purpose Languages:
- this includes the languages
created by embedding animation
capability within general
programming languages.
• e.g. A S A S has animation capability
built on the top of LISP.
• A S A S includes wide range of
geometric transformations that
operate on objects.
By: Dinesh Maharjan 79
M PE
G
• MPEG-1: Original MPEG standard.

• Allows 320x240, 30 frame per second.

• MPEG-2: is a higher resolution version of


MPEG-1.
• Designed for television broadcast.

• MPEG-3: designed for HDTV.

• HDTV uses frames of higher resolution with


higher frame rate.
80
• MPEG-4: designed for low bit-rate
By : D ni esh
Video
Encoding
• Color sub-
sampling

By: Dinesh Maharjan 81


Video
Encoding
• Data stream contains further information
like
• Aspect ratio e.g. 1:1, 19:9, 4:3

• Refresh frequency (number of


images per second) e.g. 23.976hz,
24hz, 25hz etc

By: Dinesh Maharjan 82


Steps in MPEG
compression
• Resolution reduction: convert R G B to
YUV
• Motion estimation: calculates motion
vector to find the next block.
• It helps to remove temporal
redundancy
• Motion compensation and Image
subtraction
• DCT
By: Dinesh Maharjan 83
• Quantization
M PE
G
• JPEG exploits spatial redundancy.

• Special redundancy within a sa m e


image is very high
• Because the nearby pixels in sa m e
image is s a m e or similar.

By: Dinesh Maharjan 84


M PE
G
• However, M P E G exploits temporal
redundancy.
• A video h a s number of frames that change
very slowly.
• It m e a n s video h a s significant
temporal redundancy.
• Thus, every frame of a video need not
to be coded.
• Instead difference between current frame
and other frames can be only coded.
85

• Which results in sigByn: DifiinecshaMnahtarcjanompression


M PE
G
• JPEG exploits spatial redundancy.

• Special redundancy within a sa m e


image is very high
• Because the nearby pixels in sa m e
image is s a m e or similar.

By: Dinesh Maharjan 86


M PE
G
• JPEG exploits spatial redundancy.

• Special redundancy within a sa m e


image is very high
87
• Because the nearby pixels in sa m e
image is s a m e or similar.

By: Dinesh Maharjan 87


M PE
G
• MPEG uses predictive and
compensating approach on
difference frame to remove
temporal redundancy
• And transform method to remove
spatial redundancy.
• MPEG codes first frame with JPEG
method.
• This frame is taken a s reference frame
also known a s i-frame.
By: Dinesh Maharjan 88
M PE
G
• MPEG defi nes three types of frames

• I-frame

• P-frame

• B-frame


• Combination of these frames is called
group of pictures
By: Dinesh Maharjan 89
Encoding of I-
frame
• Each frame is first converted to YUV
domain with 4:2:2 chroma sampling.
• MPEG creates macro blocks from each
frame
• This happens for the first frame also.

• Size of macro block is 1 6 x16 for


luminance and 8x8 for chrominance.

By: Dinesh Maharjan 90


Encoding of I-
frame
• Each frame is first converted to YUV
domain with 4:2:2 chroma sampling.
• MPEG creates macro blocks from each
frame
• This happens for the first frame also.

• Size.

By: Dinesh Maharjan 91


Encoding of I-
frame

By: Dinesh Maharjan 92


Encoding of I-
frame
• Spatial redundancy is removed on
each 8 x8 block by converting into
frequency domain with DCT.
• Quantized results m a n y frequency
to be zeros.
• Coeffi cients are organized in a zigzag
order to produce long runs o zeros.
• Then RLE and huff man coding is
applied to further compress.
By: Dinesh Maharjan 93
Encoding of P-
frame
• Coded with nearest previous I or P-
frames.
• This is called forward prediction.

• Like I-frames, P-frames can serve


a s a reference for B-frames.
• It provides more compensation

By: Dinesh Maharjan 94


Encoding of P-
frame
• For encoding P-frames, motion
compensation prediction is used.
• It exploits the temporal redundancy.

• And accurately predict the P-frame


based on the reference frame.
• Search is conducted in I frame to find
the macroblock which closely
matches the macroblock under
consideration
• The difference between two macro 95

block is called prediction eByr: rDoneirs.h Maharjan


Encoding of P-
frame
• This error is coded with DCT which
results in few high frequency
coeffi cients.
• Quantization allows to represent the
rame with few bits.
• Quantization matrix is different from that
of I- frame.
• The displacement of best matching
block is called motion vector.
• Finally RLE and huff man
By: Dinesh Maharjancoding is 96

done.
Encoding of P-
frame
• Coded with nearest previous I or P-
frames.
• This is called forward prediction.

• Like I-frames, P-frames can serve


a s a reference for B-frames.
• It provides more compensation

By: Dinesh Maharjan 97


Encoding of P-
frame
• Best matching macro block has least
mean squared error (MSE).


• Motion vectors are transmitted along
with error.

By: Dinesh Maharjan 98


Encoding of B-
frame
• Bidirectional predictive frames use both
past and future frames as reference
frame.
• Thus, has highest compression

• But computation time is largest.

• B frames are useful when there is no


information in reference frame.

By: Dinesh Maharjan 99


Encoding of B-
frame
• In figure below, target macro block could
find good match in previous frame.
• Thus, it tries from next I or p frame.

• It means forward and backward


prediction is performed.

By: Dinesh Maharjan 100


Encoding of B-
frame
• Each macro block has one motion vector.

• Error is calculated by subtracting the average


of two matching macro blocks.

By: Dinesh Maharjan 101


Encoding of B-
frame
• Each macro block has two motion vector.

• Error is calculated by subtracting the average


of two matching macro blocks.

By: Dinesh Maharjan 102


MPEG
pattern
• Determined at encoding time and specified
in the header of video.
• M indicates the interval between P-frame
and its preceding I- or P-frame.
• N indicates the interval between two
consecutive I- frames.
• Since, B-frames depend upon either I- or P-
frame, display order and coding or
transmission order is different
• M=3, By: Dinesh Maharjan 103

N=9
MPEG
pattern

By: Dinesh Maharjan 104


MPEG
pattern
• Determined at encoding time and specified
in the header of video.
• M indicates the interval between P-frame
and its preceding I- or P-frame.
• N indicates the interval between two
consecutive I- frames.
• Since, B-frames depend upon either I- or P-
frame, display order and coding or
transmission order is
By: Dinesh Maharjan 105
Layers in Video
stream
• Video
sequence

By: Dinesh Maharjan 106


Layers in Video
stream
• Video
sequence

By: Dinesh Maharjan 107


Questio
ns
• Video
sequence

By: Dinesh Maharjan 108


Questio
ns
• Video
sequence

By: Dinesh Maharjan 109


Questio
ns
• Why is lower right coefficients are larger
than the upper left coefficients in the
quantization matrix given below?

By: Dinesh Maharjan 110


Questio
ns
• Determine the huffman code of each
symbol.
• What is the entropy

By: Dinesh Maharjan 111


Questio
ns
• Video
sequence

By: Dinesh Maharjan 112


Questio
ns
• Video
sequence

By: Dinesh Maharjan 113


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By: Dinesh Maharjan 114


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