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Introduction To Computer Graphics With Opengl/Glut

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0% found this document useful (0 votes)
13 views38 pages

Introduction To Computer Graphics With Opengl/Glut

Uploaded by

Armaan Garg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Introduction to

Computer Graphics
with OpenGL/GLUT
What is OpenGL?
 A software interface to graphics hardware
 Graphics rendering API (Low Level)
 High-qualitycolor images composed of
geometric and image primitives
 Window system independent
 Operating system independent
OpenGL Basics
 Rendering
 Typically execution of OpenGL commands
 Converting geometric/mathematical object
descriptions into frame buffer values
 OpenGL can render:
 Geometric primitives
 Lines, points, polygons, etc…
 Bitmaps and Images
 Images and geometry linked through
texture mapping

Graphics Pipeline
OpenGL and GLUT
 GLUT (OpenGL Utility Toolkit)
 An auxiliary library
 A portable windowing API
 Easier to show the output of your OpenGL application

 Not officially part of OpenGL

 Handles:
 Window creation,
 OS system calls
 Mouse buttons, movement, keyboard, etc…
 Callbacks
How to install GLUT?
 Download GLUT
 http://www.opengl.org/resources/libraries/glut.html
 Copy the files to following folders:
 glut.h  VC/include/gl/
 glut32.lib  VC/lib/
 glut32.dll  windows/system32/
 Header Files:
 #include <GL/glut.h>
 #include <GL/gl.h>
 Include glut automatically includes other header files
GLUT Basics
 Application Structure
 Configure and open window
 Initialize OpenGL state
 Register input callback functions
 render
 resize

 input: keyboard, mouse, etc.

 Enter event processing loop


Sample Program
#include <GL/glut.h>
#include <GL/gl.h>

void main(int argc, char** argv)


{
int mode = GLUT_RGB|GLUT_DOUBLE;
glutInitDisplayMode( mode );
glutInitWindowSize( 500,500 );
glutCreateWindow( “Simple” );
init();
glutDisplayFunc( display );
glutKeyboardFunc( key );
glutMainLoop();
}
Sample Program
#include <GL/glut.h>
#include <GL/gl.h>

void main(int argc, char** argv)


{
int mode = GLUT_RGB|GLUT_DOUBLE;
glutInitDisplayMode( mode ); Specify the display
glutInitWindowSize( 500,500 ); Mode – RGB or color
glutCreateWindow( “Simple” ); Index, single or double
init(); Buffer
glutDisplayFunc( display );
glutKeyboardFunc( key );
glutMainLoop();
}
Sample Program
#include <GL/glut.h>
#include <GL/gl.h>

void main(int argc, char** argv)


{
int mode = GLUT_RGB|GLUT_DOUBLE;
glutInitDisplayMode( mode );
glutInitWindowSize( 500,500 ); Create a window
glutCreateWindow( “Simple” ); Named “simple”
init(); with resolution
500 x 500
glutDisplayFunc( display );
glutKeyboardFunc( key );
glutMainLoop();
}
Sample Program
#include <GL/glut.h>
#include <GL/gl.h>

void main(int argc, char** argv)


{
int mode = GLUT_RGB|GLUT_DOUBLE;
glutInitDisplayMode( mode );
glutInitWindowSize( 500,500 );
glutCreateWindow( “Simple” );
init(); Your OpenGL initialization
glutDisplayFunc( display ); code (Optional)
glutKeyboardFunc( key );
glutMainLoop();
}
Sample Program
#include <GL/glut.h>
#include <GL/gl.h>

void main(int argc, char** argv)


{
int mode = GLUT_RGB|GLUT_DOUBLE;
glutInitDisplayMode( mode );
glutInitWindowSize( 500,500 );
glutCreateWindow( “Simple” );
init();
glutDisplayFunc( display ); Register your call back
glutKeyboardFunc(key); functions
glutMainLoop();
}
glutMainLoop()

#include <GL/glut.h>
#include <GL/gl.h>

int main(int argc, char** argv)


{
int mode = GLUT_RGB|GLUT_DOUBLE;
glutInitDisplayMode(mode);
glutInitWindowSize(500,500);
glutCreateWindow(“Simple”);
init();
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutMainLoop(); The program goes into an infinite
} loop waiting for events
OpenGL Initialization
 Set up whatever state you’re going to use
 Don’t need this much detail unless working in 3D

void init( void )


{
glClearColor (0.0, 0.0, 0.0, 0.0);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10, 10, -10, 10, -10, 20);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glEnable( GL_LIGHT0 );
glEnable( GL_LIGHTING );
glEnable( GL_DEPTH_TEST );
}
GLUT Callback functions
 Event-driven: Programs that use windows
 Input/Output
 Wait until an event happens and then execute
some pre-defined functions according to the user’s
input

 Events – key press, mouse button press and


release, window resize, etc.
 Your OpenGL program will be in infinite loop
GLUT Callback Functions

 Callback function : Routine to call when an event


happens
 Window resize or redraw
 User input (mouse, keyboard)
 Animation (render many frames)

 “Register” callbacks with GLUT


 glutDisplayFunc( my_display_func );
 glutIdleFunc( my_idle_func );
 glutKeyboardFunc( my_key_events_func );
 glutMouseFunc ( my_mouse_events_func );
Event Queue
Keyboard
Event queue ….
MainLoop() Mouse

Window

Mouse_callback() Keypress_callback() window_callback()


{ { {
…. …. ….
{ { {
Rendering Callback
 Callback function where all our drawing is done
 Every GLUT program must have a display callback
 glutDisplayFunc( my_display_func ); /* this part is in main.c */

void my_display_func (void )


{
glClear( GL_COLOR_BUFFER_BIT );
glBegin( GL_TRIANGLE );
glVertex3fv( v[0] );
glVertex3fv( v[1] );
glVertex3fv( v[2] );
glEnd();
glFlush();
}
Idle Callback
 Use for animation and continuous update
 Can use glutTimerFunc or timed callbacks for animations
 glutIdleFunc( idle );

void idle( void )


{
/* change something */
t += dt;
glutPostRedisplay();
}
User Input Callbacks
 Process user input
 glutKeyboardFunc( my_key_events );

void my_key_events (char key, int x, int y )


{
switch ( key ) {
case ‘q’ : case ‘Q’ :
exit ( EXIT_SUCCESS);
break;
case ‘r’ : case ‘R’ :
rotate = GL_TRUE;
break;
}
}
Mouse Callback
 Captures mouse press and release events
 glutMouseFunc( my_mouse );

void myMouse(int button, int state, int x, int y)


{
if (button == GLUT_LEFT_BUTTON && state ==
GLUT_DOWN)
{

}
}
Events in OpenGL
Event Example OpenGL Callback
Function
Keypres KeyDown glutKeyboardFunc
s KeyUp

Mouse leftButtonDown glutMouseFunc


leftButtonUp
Motion With mouse press glutMotionFunc
Without glutPassiveMotionFunc

Window Moving glutReshapeFunc


Resizing
System Idle glutIdleFunc
Timer glutTimerFunc

Software What to draw glutDisplayFunc


OpenGL Geometric Primitives
 The geometry is specified by vertices.
 There are ten primitive types:
Polygon Issues
OpenGL will only display polygons correctly that are
 Simple: edges cannot cross
 Convex: All points on line segment between two points in a
polygon are also in the polygon
 Flat: all vertices are in the same plane

User program can check if above true


 OpenGL will produce output if these conditions are violated
but it may not be what is desired
Triangles satisfy all conditions
That’s why we need triangulation algorithms!
OpenGL Command Format
glVertex3fv
Vertices and Primitives
 Primitives are specified using
glBegin( primType );

glEnd();

 primType determines how vertices are combined

GLfloat red, green, blue;


Glfloat coords[nVerts][3];
/*Initialize coords and colors somewhere in program*/
glBegin( primType );
for ( i = 0; i < nVerts; ++i ) {
glColor3f( red, green, blue );
glVertex3fv( coords[i] );
}
glEnd();
An Example

void drawParallelogram( GLfloat


color[] )
{
glBegin( GL_QUADS );
glColor3fv( color );
glVertex2f( 0.0, 0.0 );
glVertex2f( 1.0, 0.0 );
glVertex2f( 1.5, 1.118 );
glVertex2f( 0.5, 1.118 );
glEnd();
}
Vertices and Primitives
 Points, GL_POINTS
 Individual points
 Point size can be altered
 glPointSize (float size)

glBegin(GL_POINTS);
glColor3fv( color );
glVertex2f( P0.x, P0.y );
glVertex2f( P1.x, P1.y );
glVertex2f( P2.x, P2.y );
glVertex2f( P3.x, P3.y );
glVertex2f( P4.x, P4.y );
glVertex2f( P5.x, P5.y );
glVertex2f( P6.x, P6.y );
glVertex2f( P7.x, P7.y );
glEnd();
Vertices and Primitives
 Lines, GL_LINES
 Pairs of vertices interpreted as individual line segments
 Can specify line width using:
 glLineWidth (float width)

glBegin(GL_LINES);
glColor3fv( color );
glVertex2f( P0.x, P0.y );
glVertex2f( P1.x, P1.y );
glVertex2f( P2.x, P2.y );
glVertex2f( P3.x, P3.y );
glVertex2f( P4.x, P4.y );
glVertex2f( P5.x, P5.y );
glVertex2f( P6.x, P6.y );
glVertex2f( P7.x, P7.y );
glEnd();
Vertices and Primitives
 Line Strip, GL_LINE_STRIP
 series of connected line segments
Vertices and Primitives
 Line Loop, GL_LINE_LOOP
 Line strip with a segment added between last and first
vertices
Vertices and Primitives
 Polygon , GL_POLYGON
 boundary of a simple, convex polygon
Vertices and Primitives
 Triangles , GL_TRIANGLES
 triples of vertices interpreted as triangles
Vertices and Primitives
 Triangle Strip , GL_TRIANGLE_STRIP
 linked strip of triangles

v0 v1

v2 v3

v4 v5
v7
v6
Vertices and Primitives
 Triangle Fan ,
GL_TRIANGLE_FAN
 linked fan of triangles

v1 v2
v3
v4
v0
v5
Vertices and Primitives
 Quads , GL_QUADS
 quadruples of vertices interpreted as four-sided
polygons
Vertices and Primitives
 Between glBegin/ glEnd, those opengl
commands are allowed:
 glVertex*() : set vertex coordinates
 glColor*() : set current color
 glIndex*() : set current color index
 glNormal*() : set normal vector coordinates (Light.)
 glTexCoord*() : set texture coordinates (Texture)
References
1. http://www.opengl.org/documentation/spec.html

2. http://www.opengl.org/documentation/
red_book_1.0/

3. http://www.cs.rit.edu/~jdb/cg1/openGLIntro.pdf

4. http://www.ceng.metu.edu.tr/courses/
ceng477/2005/documents/recitations/
opengl.ppt
References
Lab programs:
https://cs.lmu.edu/~ray/notes/openglexamples/

https://www3.ntu.edu.sg/home/ehchua/program
ming/opengl/cg_introduction.html

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