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Em Q1M1

The document outlines a course on Information and Communication Technology (ICT), covering topics such as ICT applications, online research, web design, and mobile technologies. It discusses the evolution of the web from Web 1.0 to Web 3.0, highlighting trends in ICT, types of online platforms, and the importance of social media. Additionally, it emphasizes the role of ICT in the Philippines and provides exercises for applying knowledge in real-world scenarios.
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© © All Rights Reserved
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0% found this document useful (0 votes)
9 views73 pages

Em Q1M1

The document outlines a course on Information and Communication Technology (ICT), covering topics such as ICT applications, online research, web design, and mobile technologies. It discusses the evolution of the web from Web 1.0 to Web 3.0, highlighting trends in ICT, types of online platforms, and the importance of social media. Additionally, it emphasizes the role of ICT in the Philippines and provides exercises for applying knowledge in real-world scenarios.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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EMPOWERMENT

TECHNOLOGY (EMPOTEK)
Unit 1- ICT Applications, Research, Productivity,Safety, and
Ethics
1. Introduction to ICT
2. Safety, Security and Ethics (Netiquette)
3. Online Research

COURSE 4. Applied Productivity Tools


Unit 2- Imaging, Web Designing, and Online Platforms
5. Imaging and Designing for Online
GUIDE 6. Online Platforms for ICT Content Development
7. Web Design and ICT
9. Interactive Multimedia
Unit 3- ICT Projects, Platforms, and Collaborative
Development
10. Infographics & ICT Projects
11. ICT Platforms
12. Collaborative Development
Unit 4- Imaging, Web Designing, and Online Platforms
13. Publishing ICT Projects
14. Sustaining and Reflecting ICT Projects
Unit 5- ICT Application in Business
OBJECTIVES – Lesson 1
Compare and contrast the nuances of
varied online platforms, sites, and
contents to best achieve specific
class objectives or address
situational challenges.
LESSON 1
Introduction to Information,
Communication & Technology (ICT)
 are defined, for the purposes of
this primer, as a “diverse set of
technological tools and
resources used to communicate,
WHAT IS and to create, disseminate,
ICT? store, and manage
information.”
 These technologies include
computers, the Internet,
broadcasting technologies (radio
and television), and telephony.

 Source: https://en.wikibooks.org/wiki/ICT_in_Education/Definition_of_Terms
Deals with the use
of different
WHAT IS communication
ICT? technologies such
as mobile pones,
telephone,
Internet, etc. to
locate, save, send,
and edit
Philippines as the “ICT
Hub of Asia”
ICT IN THE Huge growth of ICT related
PHILS… jobs around the country, one of
which is BPO (Business
Process Outsourcing) centers
SOURCE: http://asianjournal.com/news/philippines-fastest-growing-smartphone-nation-in-southeast-asia/
Philippines as the “ICT
Hub of Asia”
ICT IN THE Huge growth of ICT related
PHILS… jobs around the country, one of
which is BPO (Business
Process Outsourcing) centers
Time magazines declared
Makati City, Philippines-
ICT IN THE Rank 1 as the “Selfiest
PHILS… Cities” around the world
and Rank 9 is Cebu City
World Wide Web
is an information space
where documents and
other web resourcesare
identified by
Uniform Resource Locators
(URLs), interlinked by
hypertext links, and can be
accessed via the Internet.
Tim Berners Lee
invented the World Wide
Web in 1989
ONLINE SYSTEMS, FUNCTIONS, AND
PLATFORMS ( Programmed)
 Onlineplatforms can be overwhelming
due to the number of choices. They can
be categorized as follows:
 Social Media
 Search Engines
 Communication Services
 Payments Systems
 Advertising Platform
 Creative Content Outlets
TRENDS IN ICT
1. CONVERGENCE
Technological Convergence
is the synergy of
technological advancements
to work on a similar goal or
task.
Ex. Cloud technologies, Office
365
TRENDS IN ICT
2. SOCIAL MEDIA
Is a website, application or
online channel that enables
web users to create, co-
create, discuss, modify, and
change the user-generated
content.
TRENDS IN ICT

SIX TYPES OF SOCIAL MEDIA


a) Social Networks
b) Bookmarking Sites
c) Social News
d) Media Sharing
e) Microblogging
f) Blogs and Forums
TRENDS IN ICT

SIX TYPES OF SOCIAL MEDIA


a) Social Networks
Ex. Facebook, Twitter, Instagram,
Snapchat
TRENDS IN ICT
b. BOOKMARKING SITES
Sites that allows you to
store and manage links to
various websites and
resources
Ex. StumbleUpon, Pinterest
TRENDS IN ICT
b. SOCIAL NEWS
Sites that allows user to
post their news items or
links to other news sources.
Ex. Reddit and Digg
TRENDS IN ICT
d. MEDIA SHARING
Sites that allows you to
upload and share media
content like images, music
and video.
Ex. Flicker, YouTube,
Instagram
TRENDS IN ICT
e. MICROBLOGGING
Sites that focus on short
updates from the user.
Ex. Twitter, Plurk
TRENDS IN ICT
f. BLOGS and FORUMS
Sites that allow users to
post their content.
Ex. Blogger, WordPress and
Tumblr
TRENDS IN ICT
3. MOBILE TECHNOLOGIES
Capable of 4G Networking
(LTE), currently the fastest
mobile network
Following are some of the online platforms and
applications that you can use to create online
presentation, web page, news letters, infographics,
music, video, and other multimedia contents.
 Presentation tools – Prezi, Zoho Show, MS PowerPoint
 Newsletter, ICT content platforms- Dropbox, Tublr, Wix
 Photo editing tools – Picasa, Adobe Photoshop, MS
Paint
 Photo uploading and hosting tools- Dropbox, Flickr
 Online
Collaborative Tools- Google Drive, Viber,
Facebook
 Cloud Computing - Dropbox, Google Driove, Microsoft One
 Mapping tools – Google Maps, Wikimapia
 Music Production- Sibelius
 Survey and Forms – Google Forms
 ICT Projects and contents publishing and uploading
platforms – WordPress, MS Office Project Server, File
Manager
 Content Management Systems platforms- WordPress,
Drupal, Joomla
 File Management platforms – Zamzar, Word2pdf
 Curating tools- Pinterest, Storify, Trapit
 Web design platforms- Wix, Weebly, Dreamweaver
MOBILE
OPERATING SYSTEMS
a. iOS
Used in Apple devices such
as iPhone and iPad
MOBILE
OPERATING SYSTEMS
b. Android
An open source operating
system developed by
Google.
MOBILE
OPERATING SYSTEMS

c. Blackberry OS
Used in blackberry devices
MOBILE
OPERATING SYSTEMS

d. Windows Phone OS
A closed source and
proprietary operating
system developed by
Microsoft.
MOBILE
OPERATING SYSTEMS
e. Symbian
The original smartphone
OS; used by Nokia.
MOBILE
OPERATING SYSTEMS

f. WebOS
Originally used for
smartphones, now used for
smart TV’s
MOBILE
OPERATING SYSTEMS
f. Windows Mobile
Developed by Microsoft for
smartphones and pocket
PC’s
TRENDS IN ICT
4. ASSISTIVE MEDIA
Is a nonprofit service
designed to help people who
have visual and reading
impairments.
A database of video
recording is used to read to
the user.
EXERCISE
No.1
Identify the Correct Web Platform for Social Change
1. Identify a problem in your community (e.g.
littering, garbage disposal, blocked drainages,
etc.)
2. Imagine that you are going to create a website to
persuade both community leaders and members
to solve this problem
3. Fill out the form. Copy the Format.
EXERCISE
NO. 1
Community Problem:
Vicinity:
Campaign Name:
Type of Social Media Used:
Website Used:
What will be the content of your social media
site?
Why did you choose that type of social media?
VERSIONS
Most of the web pages
were STATIC
STATIC also known as flat
page or stationary page
Web 1.0
Web 1.0
Web 1.0 refers to the first
stage in the world wide
web, which was entirely
made up of web pages
connected by hyperlinks.
Web 2.0
emphasize
user-generated content,
usability (ease of use, even
by non-experts), and
interoperability (this means
that a website can work well
with other products, systems
and devices) for end users.

https://en.wikipedia.org/wiki/Web_2.0
Popularized
Web 2.0

Tim O'Reilly
Web 2.0 Examples


collaborative consumpti
on
platforms,
 mashup applications.

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0 Examples

video sharing sites
(e.g., YouTube),
hosted services,
Web applications
("apps")

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0 Examples

social networking sites
 social media sites (e.g.,
Facebook), blogs, wikis,
folksonomies ("tagging"
keywords on websites and
links)

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0
Allowsthe user to
interact with the
page known as
DYNAMIC PAGE

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0
DYNAMIC PAGE refers
to the web pages that
are affected by user
input or preference.

https://en.wikipedia.org/wiki/Web_2.0
FOLKSONOMY
WEB 2.0 FEATURES
Popular social networking
sites such as Twitter,
Instagram, Facebook, etc.
use tags that starts with a
pound sign (#) or hashtag
RICH USER INTERFACE
Content is dynamic and is responsive to
user’s input.
Example – website that shows a local
content
Social Networking Sites – accounts can be
WEB 2.0 modified
FEATURES
USER PARTICIPATION
The owner of the website is not the
only one who is able to put content.
WEB 2.0
Others are able to place a content on
FEATURES
their own by means of comments,
views, and evaluation.
LONG TAIL
Services are offered on demand
WEB 2.0 rather than on a one-time
FEATURES purchase
Subscribing to a data plan
SOFTWARE AS A SERVICE
Users will subscribe to a
WEB 2.0 software only when needed
FEATURES rather than purchasing them.
Ex. Goodle Docs
MASS PARTICIPATION
Diverse information sharing
through universal web access.
WEB 2.0
FEATURES
Web 3.0 and the Semantic
Web

 SEMANTIC WEB – a
movement led by the World
Wide Web Consortium
(W3C)
WEB 3.0

 Third generation of
Internet-based services
The Intelligent Web (e.g.
semantic web, data mining,
AI, etc.)
SEMANTIC WEB

 provides framework that


allows data to be shared and
reuse to deliver web content
specifically targeting the
user.
Web 3.0 is yet to be fully realized
because of several problems:
COMPATIBILITY

HTML files and current web browsers


could not support Web 3.0
Web 3.0 is yet to be fully realized
because of several problems:
SECURITY

The user’s security is also a question since


the machine is saving his or her
preferences.
Web 3.0 is yet to be fully realized
because of several problems:
VASTNESS

Certain words are not precise. The words


“old” and “small” would depend on the
user.
Web 3.0 is yet to be fully realized
because of several problems:
LOGIC

since machines use logic, there are certain


limitations for a computer to be able to
predict what the user is referring to at a
given time.
WEB 3.0
PROS • More specific (better) information will be available
• More relevant search results
• Working on the Internet becomes easier because the
Internet is more personalized
• Knowledge sharing is made easier
• More difficult to “fool” people and to operate with a
fake identity online
• Possibilities of personalized ‘mass’ entertainment –
and the social consequences of it
WEB 3.0
 Privacy policy is needed more than ever
CONS  People that aren’t active on the web 3.0 “don’t exist”
 Using search results and user data in marketing
 Easier to find personal/private information
 People will spend more time than ever on the internet.
 Less anonymity
 Reputation management will become more important
than ever

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