Personal Information
Organization / Workplace
Melbourne, Australia Australia
Occupation
CEO, Strategic Innovation Lab
Industry
Consulting / Advisory
About
Experienced executive with a demonstrated history of working in the management consulting industry. Skilled in Digital Strategy, Business Planning, Innovation Management, Customer Experience, and Strategic Design. Strong professional with a Doctor of Philosophy (PhD) focused on the gamification of enterprise innovation.
Tags
gamification
serious games
galapagos
enterprise
design
games
marketing
design thinking
enterprise gamification
information systems
organization design
strategy
innovation
play
ux design
engagement
taxonomy
collaboration
game thinking
behaviour design
#informationsystems
#customerexperience
research
#gamification
#design
game
screen
doctoral
security
start-ups
sustainability
food
brands
social games
serious
youth programs
gamesjam
sydney
australia
game design
monash
jane mcgonigal
trampoline
epic win
abc
university
game mechanics
social business design
activism
gcap
peace
game design thinking
diversity
inclusion
enterprise systems
systems thinking
#complexity
#systemsthinking
#transmedia
#strategicdesign
#persuasivetechnology
#behaviourdesign
#strategicmanagement
#enterprisegamification
#systemsdesign
#experiencedesign
#employeeengagement
#innovation
#technology
knowledge sharing
mobile
problem solving
knowledge management
methodology
technology
business
human resources
information technology
customer centric
loyalty
customer relationships
customer experience
business transformation
human-computer interaction
technology implementation
creativity
gender
#strategy
See more
Presentations
(22)Likes
(102)Design Fiction: Something and the Something in the Age of the Something
Julian Bleecker
•
16 years ago
Has Gamification Failed? by Marigo Raftopoulos Gamification Europe 2018
Dr. Marigo Raftopoulos
•
6 years ago
Gamification for startups
Thijs de Vries
•
10 years ago
Delighting mobile customers with content for apps, videos, and a social media campaign
Marta Rauch
•
10 years ago
Designing the Good Life: The Ethics of User Experience Design
Sebastian Deterding
•
11 years ago
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
11 years ago
30 best Creative, Design & Marketing Quotes
Mike Hendrixen
•
12 years ago
The Power Of Archetypes In Brand Creation
Bianca Cawthorne
•
15 years ago
Multi-dimensional: Building 21st Century Experiences for Financial Outcomes
Harriet Wakelam
•
12 years ago
Rules of Order: Policy-Making as Game Design?
Sebastian Deterding
•
12 years ago
How to save the world with elearning scenarios
Cathy Moore
•
15 years ago
Mobile First Responsive Design
Jason Grigsby
•
12 years ago
Gamification in Enterprise Technology
Work.com - A Salesforce Company
•
14 years ago
Philadelphia ASTD eLearning SIG Meeting
Karl Kapp
•
13 years ago
Framing Games as Tools
sampokarjalainen
•
13 years ago
Gamification and Online Education
Kevin Werbach
•
13 years ago
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
•
13 years ago
Hero Cycle
Tish Duke
•
15 years ago
Jason Mesut: Wicked Workshops
UX People
•
15 years ago
PSFK Gaming For Good Report
PSFK
•
13 years ago
PSFK Future of Gaming Report
PSFK
•
13 years ago
For the Win: What Businesses are Learning from the World of Games
Kevin Werbach
•
13 years ago
10 practical ways to bring gamer superpowers to the classroom
Jane McGonigal
•
13 years ago
Inside Rawkets - onGameStart
Robin Hawkes
•
13 years ago
Frogs, hippos and weddings: Learnings from building wooga
Wooga
•
13 years ago
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
14 years ago
Gamification: Future or Fail?
Socialphysicist
•
14 years ago
Six revolutions and their significance
Stephen Murgatroyd, PhD FBPsS FRSA
•
14 years ago
Creating Sustained Customer Insight
Darren Sharp
•
14 years ago
The Game Always Wins
Twitter.com
•
14 years ago
Personal Information
Organization / Workplace
Melbourne, Australia Australia
Occupation
CEO, Strategic Innovation Lab
Industry
Consulting / Advisory
About
Experienced executive with a demonstrated history of working in the management consulting industry. Skilled in Digital Strategy, Business Planning, Innovation Management, Customer Experience, and Strategic Design. Strong professional with a Doctor of Philosophy (PhD) focused on the gamification of enterprise innovation.
Tags
gamification
serious games
galapagos
enterprise
design
games
marketing
design thinking
enterprise gamification
information systems
organization design
strategy
innovation
play
ux design
engagement
taxonomy
collaboration
game thinking
behaviour design
#informationsystems
#customerexperience
research
#gamification
#design
game
screen
doctoral
security
start-ups
sustainability
food
brands
social games
serious
youth programs
gamesjam
sydney
australia
game design
monash
jane mcgonigal
trampoline
epic win
abc
university
game mechanics
social business design
activism
gcap
peace
game design thinking
diversity
inclusion
enterprise systems
systems thinking
#complexity
#systemsthinking
#transmedia
#strategicdesign
#persuasivetechnology
#behaviourdesign
#strategicmanagement
#enterprisegamification
#systemsdesign
#experiencedesign
#employeeengagement
#innovation
#technology
knowledge sharing
mobile
problem solving
knowledge management
methodology
technology
business
human resources
information technology
customer centric
loyalty
customer relationships
customer experience
business transformation
human-computer interaction
technology implementation
creativity
gender
#strategy
See more