design calm technology iot internet of things anthropology technology interface ux augmented reality cyborg gps location interface design user experience steve mann geoloqi future mobile cell phones location sharing product design interaction design workshop mobile technology google glass webvisions portland communication amber case media caseorganic location based services case karaoke calm geolocation time and space research john seely brown location triggers book sms powerpoint future of interface security new parc battery invisible interfaces privacy engagement lbs vr calmtech mark weiser design methods culture cyborgs prosthetic ai artificial intelligence digital ignite amber ar irc data visualization text messages push notifications geofences social networking information society information prediction open standards open data web standards xfn pdxapi work social networks microformats play oreilly social location open source protocol oauth automated check-ins voicemail cell anthropologist wv09 2009 cyber commodity modern analytics consultador isite kpi tracking usability boulder sample presentation inverge telephone twitter time space compression social mapping development conference proceedings mobile communities api conferences iphone apps devices ambient findability math history pants short speech geometry hyperbolic social network analysis escher mathematics fun game group velocity phones escape sites product development diminished reality ar in action ubiquitous computing connected devices management organization merger software getting things done scale acquisition ubquitious computing inbound information overload alerts design management web data ownership legal indieweb data google wearable computer sharing filtering understanding theory social media product infographic information human universals principles xerox parc marc weiser human machine interaction centaurs next18 next2018 hamburg london history non-places parc research distributed computing blockchain liveworx thingworx ptc virtual reality input summit bently reserve location based games application programming interface hud icists kaist italy invisible locative ambient location based media qr codes farmville foursquare youth gamification tools mary poppins technology second self mental extensions wormholes ubiquitious computing real-time web app marketplace location based software location based invisible button gaming advertising disruption gorge team startup journey fundraising startups tech talk alliance company medication dreams mental defragmentation self tracking quantified self programmatic wearable technology ambient location wearable computing google glasses ambient computing google analytics street fight sfo home automation
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