Personal Information

Organization / Workplace

Copenhagen Area, Capital Region, Denmark Denmark

Occupation

CEO

Industry

Technology / Software / Internet

About

Uniquely positioned award-winning professional who harness the potential of game mechanis and game techology for learning, communication and training. Core competences include a unique understanding of user interaction, educational game design, technical realities and commercial sense. Has for +15 years worked with a strong international focus developing several projects setting new standards for serious games resulting in measurable results and long-term relationships. Clients include Maersk, Lego, Siemens Wind Power, British American Tobacco, Adam Opel AG, Danish National Museum and Oxford University Press.

Contact Details

Presentations(8

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ECGBL Keynote 2012
 
Game-based learning: Who, why and how…?
 
Important Lessons from the Last 10 Years with Game-Based-Learning