Personal Information
Organization / Workplace
Pocatello, Idaho Area United States
Occupation
Casual Games are the Center of the Universe
Industry
Technology / Software / Internet
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3d html5
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improve key performance indicators
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milos milosevic
top eleven
testing
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apache spark
push notifications
in-game behavior
kpis
ui
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business techniques
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indie developer
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iap
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andy needham
iron force
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live service games
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early learning
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anamil tech ltd.
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intellectual property
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ipo
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tracking and data
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character voices
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smart education ltd.
education in asia
shoko sakai
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microsoft game studios
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playfab
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ernest cline
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ready player one
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star treck bridge crew
david lakritz
lai global game services
viral marketing
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polaris
need for connection
stampy
maker studios
gautam talwar
storytelling
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competition
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mmo mobile
chat
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flippy bottle
derrick alain mapagu
flippy bottle xtreme
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flick kick rugby
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sound in games
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qroad inc.
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igg
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hipster whale
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mixi inc.
kirin ando
learn apply fail
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color switch llc
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ameya khasni
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ubisoft belgrade
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zorka.mobi
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chris filip
game anglia
mariusz gasiewski
nebojsha mitrikeski
snowball games
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goran gligorijevic
adrian djura
flat hill games
buildbox
hyper casual
sagi schliesser
trey smith
fat shark ab
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tripledot studios
reko ukko
seriously digital entertainment
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jagex games studio
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simon hade
julian widdows
naturalmotion
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vladimir zivkovic
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playkot
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superscale
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vortex rising
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uplandme
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app annie
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redhill games
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fyber
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samsung electronics
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red games
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edge esports ltd.
malte barth
bitkraft esports ventures
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vertigo games
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trigger
hot wheels
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playwerks & whizgirls academy
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andy swanson
discord
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niantic labs
brandon huffman
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microsoft
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the arsenal agency
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vreal
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survios
kyiv18
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adam carey
sega networks
jeroen bouwman
simon sim
william le voir barry
ibm corporation
margaret wallace
kijico
mike raznick
dreamcraft music & sound
david rogers
inxile entertainment
louis-rene auclair
rocketjump games
jason yim
working with a publisher
nick berry
data scientist
dan stephen
tom buyckx
dr. panda
ariella lehrer
hitpoint studios
nancy maclntyre
fingerprint
lloyd melnick
the stars group
owen mc carthy
frontier developments
planet coaster
tom wijman
tarika soni
startershub
nadav ashkenazy
liz mercuri
maya
deborah guzman
oculus vr
guy bar sade
simpool
crazy kings
rich roberts
faceoff
betting
alain xalabarde
cursaders of the lost idol
shotgun success criteria
joyce xu
zplay
mark estdale
vault 501
voice content
actors in games
big boat interactive
battlezone
tim morten
christopher reed
starcraft ii
eric weiss
eproductions
dale crowley
somatone interactive
david ortega
ngozi watts
relex studio llc
daniel sahl
unlv center for gaming innovation
eileen quenin
dragonchain
joe sigrist
erik desiderio
erik desiderio music
osama dorias
warner brothers games
in-house publishing
nickelodeon
eone
ar devices
eyeway vision
mark shovman
mix of a gamer and an athlete
luck
concept of luck
east vs west
sidekick games
stav goldstein
adventure games
fireberry studio
the splitting
puzzle game
suncrash studios
multiplayer game
trends and release dates
tomer barkan
release updates
story-based game
early access
business development
industry update
elad kushnir
social network
noa singer
jeet niyogi
china mobile
jim perkins
exchange rate volatility
oren cohen
call to action
cpe
cpa
cpv
soft launch of games
anders lykke
priori data gmbh
apple app store
itunes
google play store
thumbstar games
mag interactive
wordalot
story warriors: fairy
whitelisting
blacklisting
cheating tami
sagi schleisser
kissing game mechanic
cross cultural games
mobile to tv
cheating tom
garfield
ben & holly's little kingdom
self-publishing
yuval passov
shalev moran
autohotkey
shulamit ferber
helen doron ltd
gender neutral colors
toca hair salon
female characters
females in games
multi-language games
safety in games
age groups
the little big partnership
sense of identity
maurice wheeler
mantas kavaliauskas
tutotoons ltd
rovio entertainment ltd
sanna korppoo
guy tomer
marketing by age
jelly button games
ron rejwan
app economy
in-game economy
social slots
patrick witham
vr investment
vr market in china
nick talarico
online marketing
dau-up
marketing and growth
observe your competition
adir ron
adirron consulting
craig robinson
openfl
actionscript
haxe
flash player
sivan enden
firebase analysis
remote config
emea
fractional acquistion
attribution
charles manning
roas
wargaming group
understanding local games
understanding difference
world of tanks
internet cafes
tutorial
steamer salon festival
print screen festival
percision in game design
mapkeyboard
video rewards
austin texas
business in games
randall robbins
csm igda-austin chapter
motion controls
romans from mars
guy bendov
greg costikyan
rewarding users
boss fight entertainment
building community
caring about the players
tomo moriwaki
spiderman 1
spiderman 2
hyperkinetic studios llc
team lead
consulting
die by the sword
expansión
coppa regulations
national geographics
back-end metrics
marketing kids game
mitch smiley
web-based kids games
roi-positive campaigns
stone age
corporate insurance
key mistakes
game promotion
jason akel
appnext
chris heatherly
mashable
karissa bell
disney interactive games
big data
valerie touze
child protection laws
edoki academy
teacher resources
chalone peaks middle school
john miller
tween gamers
storyarc media
jen maclean
brendan reville
coding games for kids
the hour of code 2015
star wars games for kids
code.org
david kleeman
bogglebox.com
kids and vr
david cohen
mobile success
autoplay
china-out
mobile economy
chinese games market
oren kaplan
failure
wrong answer sequence
no grades
amir dori
player preference by genre
cf mobile
the legend of mir
mobile users
online game
fantasy westward journey
china's app store
entrepreneur
uber
reinaldo normand
traction
pitching
long-term vision
wizard of oz
photography
instagram
pinterest
data aggregation
chinese acquisition
doing deals in china
ip protection
jun hyuk bang
content and quality
netmarble
asian culture
evilbane
disney jr
third party publishers
yoni ushin
smartphone apps
wechat
barak levanon
megan fox
plarium
stormfall
celebrity
paivi putsepp-seufert
user acquistion with video
culture of not paying for a game
gamesauce
public sector investment
latin america
latam
multilingual
córdoba
developing market
shlomo freund
appinchina.co
chinese app market
payment solutions
super lucky casino
onboarding
simulation games
gardenscapes
quill
cbrush
dino's
vr for kids
freek vonk
mmo mobile games
rtp
roe
steam spy
sergey galyonkin
michael fuller
daniel sonnenfeld
hasbro
my town games
esports on facebook
instant games
voyboy
g2
daniel mesonero
best fiends
archery king
studio49
pearl's peril
neverdale park
stugan
games accelerator
jens begemann
game industry entrepeneurs
kai bolik
klaas kersting
heiko klinge
finding investors
gamestar
travelling millionaire
ivo wubbels
sanuk games
chris natsuume
boomzap entertainment
engine software
yan marchal
rhys dekle
strategic alternatives
enterprise value
fundraising
in-game events
bryan mashinter
enrichment event
engagement event
dragonvale
backflip studios
pc games
yodo1 games
ski safari 2
ski safari
psy
jana palm
vainglory world championship
upsight
in-app ads
crash analytics
investmet in vr
michael albertshauser
live operations
anino
entrepeneurship
barbara medvedieva
results-only work environment
employees
workplace
gui design
ur
g-sports
clash of clans
branding
justin booth-clibborn
temple run
valve
chet faliszek
photogrametry
game engine
vértigo
al thomas
psychology
app revenue
80-20 rule
leveraging data
keywords in marketing
fundraising for vr
one pager
subdream studios
timo dries
fox & sheep
parenting
peter robinson
plug-in media group
transmedia
juliet tzabar
game models
tivola publishing
tracktwenty
petri ikonen
electronic arts
mohamed fadl
nextgen
bill mooney
competitive gaming
arne peters
electronic sports league
juergen goeldner
vr sickness
vainglory
mobile esports
ryan chaply
esports tournament
amazon appstore
pareto principle
whales
dolphins
mobile game market
facebook livestreaming
virality
app invites
cross platform
games on facebook
venturebeat
dean takashi
yakutsk
the last of us
gamesbeat
indeed.com
game economy
real world applications
eve online
hilmar veigar petursson
aaa gaming
creative exits
bundling
international markets
cost of living
vertical partnerships
unbundling
andrew sheppard
slither.io
marketing strategies
rocket games
reel ads
app design
gamblit
alexander nasonov
bobaka
little green riding hood
popjam
content for kids
paul nunn
superawesome
glipspa
ads on facebook
sebastian storfner
drivers for games industry
console market
hedge bets
midcore
gaming media inc
robert pontow
felix faber
bytro labs
stillfront
browser-based games
minnows
interpreting data
candy crush
early engagement
self perpetuating cultural phenomena
masaru ohnogi
personal industry
lawsuits
harbottle & lewis
privacy policy
health and safety
daniel tozer
virtual assault
blaine graboyes
gameco
narrative
riana mckeith
interactive games
team fortress 2
value
color
semiotics
shape
limbo
futurama
legacy discord
yuli zhao
youzu interactive
western market
konrad gadzina
patrick naud
square enix montreal
whow games
heiko hubertz
agar.io
.io
jamie cason
kill shot
rujul patel
royal revolt ii
fyber inc.
age appropriate advertising
ghost town adventure
video advertising
user quality
app install formats
mobile marketers
in-app purchace
advertising on tv
max clark
mparticle
retention
data platforms
prescriptive approach
use cases
data centralization
legacy tools
non-currency integration
unity ads
vr cafe
vive
vr market in asia
gumi
maxime mashkov
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Presentations
(521)Personal Information
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Pocatello, Idaho Area United States
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Casual Games are the Center of the Universe
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Technology / Software / Internet
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eldad ben tora
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baris ozistek
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design and development
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pavel golubev
preschool games
hearthstone
user aquisition
tammy levy
esl
creatives
spectator gaming
interpret
google play
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esports tournaments
gree international entertainment
signia venture partners
james kosta
player psychology
stan iwan
metaverse
trailer
gacha
little chicken game company
carsten biernat
overwatch
content creation
tools for building games
amit bivas
optimove
target audience
minecraft
data mining
ar games
user data
n3twork
mad head games
app store optimization
adam krejcik
gameduell
color switch
bay area
richard ludlow
power users
ux
tong xu
huuuge games
prototyping
oliver kern
lockwood publishing
kids
monetization for kids games
disney
vietnam
gameroom
imba interactive
sharon kho
animoca brands
robby yung
yannis bolman
customer service
character design
blizzard entertainment
david chiu
turner international asia pacific limited
david webb
gamification
game community
eipix entertainment
alex cohen
mobile gaming industry
michael cai
aristocrat
animal jam
boaz levin
ccasia 2017
diana platonova
noam kagan
game testing
kirill lazackovich
hexany audio
ab testing
indie development
nordcurrent
game indstry
audio interface
user interface
playstudios asia
vera velichko
owl studio
multiplayer
engaging users
slava taraskin
indie games
nvidia
narvalous
jonas abromaitis
skillz
dubit
tiny lab produtions
deemedya
gamedailyconnect 2019
heracles
player feedback
toni xu
roi
gokids!
multiplayer games
chillingo
mark beck
game jams
apps for kids
xflag
kid games
influencers
gameinfluencer
game narrative
rovio entertainment
epic llama games
game icons
game publishers
market in japan
hernan lopez
industry research
user acquistion
flowplay
data & analytics
low arpu players
ad network
john lin
ilya kuznetsov
aaron loeb
in game ads
ok.ru
anatolii henis
irina tripapina
vk.com
russian publisher
scatter slots
mytarget
live ops
poptropica
freemium
ad integration
majong
andrey kuznetsov
atsuo nakayama
alexander krug
pj masks
entertainment one
korean market
investor
mobile advertising
bjoern bergstein
jason della rocca
execution labs
revenues
linekong
li & ortega
itamar benedy
glispa
europe
mobile games market
mail.ru group
mike arkin
jon pulsipher
paul gardner
martin macmillan
shay gabay
niko vuori
localization in china
fidius trust
gamedesire limited
funplus
masahiko honma
matthew leopold
child development
industry trends
oleksii vasylenko
stanislav sychenkov
netmarble emea
gaming behavior
boris logvinskiy
laralyn mcwilliams
skydance interactive
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simcity buildit
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leonard frankel
appstore
clanplay
eone family
newzoo
supercell
casino
peppa pig
rovio
softgames
crossy road
angelina surnina
amber
gaming trends
scott humphries
kamagames
daniel bernstein
k-12 education
epic skater
ian atkinson
jex li
regulations
mgm resorts
steam
israel
akamai technologies
streamers
tal shoham
tools for monetization
virtual beings
acquisition
ads
premium games
david rosenbaum
mobile game doctor
dave rohrl
matt casey
side-kick games
jikhan jung
doubledown interactive
ohad barzilay
nelson rodriguez
superdata
ad revenue
yodo1
space ape games
nick gawne
las vegas
king
christian calderon
land-based casinos
bullet boy
flaregames
pewdiepie
startups
video games
incubate fund
paul west
wendelin reich
epic games
miniclip
games in china
outsourcing
reward programs
asia market
youtube
melinda montano
sdk
livestreaming
alissa brodsky
matt mcmahon
christina dunbar
protecting kids
scopely
johnatan canal
nick jr.
subscription
vegas
appannie
building a customer base
onelive inc
genre saturation
theme
market research
aesthetic
ar/vr
wattam
human potential
tim chang
ar/vr potential
video feed
mayfield fund
user initiated content
f2p gaming market
ar/vr industry
ai in the cloud
george dolbier
game business
cloud storage
youth media habits
kids apps monetization
ibm watson
ed fries
player behavior modeling
history of games
mircrosoft games studios
machine learning platform
conversatinal interfaces
ibm
games conversation
game censorship
games as an art form
evolution of games
diversity in games
education apps
michael jabara
monetizing
media consumption
acumen report
creating ip
pc
free-to-play games
neil young
acument report 2016
law
console
defy media
content discovery
market
possum interactive
ip development
equity of representation
equity of opportunity
games based on interests
uc santa cruz
game equity
michael john
equity of voice
world
journey game
digital advertising
serious games
robin hunicke
funomena
luna
jonathan simon
solitaire
twitter
group production manager
magmic
app stores
bootstrapping
start-ups
roguemon combat
slots
pawel weder
poker
john battagline
pala interactive
brett calapp
customer retention
roguemon
sweepstakes
wally schlaegel
cataboom
rocket league
corollary keywords
internet cafe
asia
never alone
esports sponsors
dave isbitski
adaptive design
starlanes
pre-generated responses
alexa voice services
game industry history
internet history
dima veryovka
messaging apps
alaska
bots
social sharing
game bots
culture in games
app history
market developments
elain szu
sean vesce
audience involvement
eric romo
altspacevr
social interaction
socializing
arnaud dazin
advr
artificial intelegence
3d
augmented reality
joe prusz
larry kandall
rubicon project
automated ads
livestreaming in korea
curse
programmatic advertising
header binding
mobile apps
optimized performance
mobile audio
iconic and rewarding audio
playback system
twitchalerts
backgammon
streamlabs
live streams
game discovery
spider solitaire
soduku
ali moiz
h1 z1
online communities
the rum ham
livestreaming in japan
broadcaster
brooke van dusen
seth allison
seth schachner
next-gen tech
strat americas
vr limitless ltd
in-game promotion
game creation
tom sanocki
non-fatiguing
limited liabilty
minimizing sdk bloat
future of f2p
free to play
ltd
kabam
in-game ads
dau
pocket politics
core usp's
adoption rate
ketchapp
ads apvdau
user growth
attav
ads ltv
spender growth
analysis
cvr
revenue shares
demographics
targeted audience
pipa studios
partner
amy huang-lee
amy huang
avp
mobile advertisers
netease capital
competive gaming
greg canessa
gsn games
competitive casual games
skill games
sega networks inc.
sidekick vr
chris olson
ethan einhorn
mobile gaming market
michelle lee
ideo play lab
making games for kids
user-centered design
quoc tran
itamar bendedy
tactical koala
console games
edward mcneill
emerging trends
verto
alison murdock
discoverability
samplers
story-telling with games
sebastian park
archon gaming
ad loop
futureplay
user initiated
rewarded video ads
paul bowen
farm away!
tap titans
game hive
the forest song
vr arcades
htc vive
fred thuard
cpi
kpi
whally
hungry shark world
loic jalmin
evo
subway surfer
helpful quirks
ceo
skyport systems
colabee studios
always be doing
andrew boos
gap of disapointment
clive downie
relationship investment
authenticity
collaborations
saralyn smith
total biscuit
ammunition
colopl ni inc
babil games
efficient production
team building
game development studios
goodgame studios
daniel persson
mobile vr
iphone
bandai namco studios
singapore
canada
ios
aurelie guerrierri
geraldine yong
picocandy
digital stickers
chatbots
top 25 app store
pollen vc
andy zhong
hooi yen chin
polaris law corporation
preference shares
chin hooi-yen
john cooney
strategics
vc's
game companies
superangels
tom van dam
international investment
mobile games studios
maciej sxymanowicz
european gaming market
creative european programme
european video games industry
european commision
venture capital
jurgen goeldner
osborne clarke
merges and aquisition
selling your company
company acquisition
exiting a company
incentivized video ads
julien grajs
playtem
optimize user acquisition
free to play contracts
altitude games
luna cruz
akamon entertainment
social gaming industry
children's mobile entertainment
rock nano global pte ltd
chong lai ang
free-to-play
f2p market
mobile markets
david p. chiu
multiplatform
yoshinami
thisisrobot
hanneke metselaar
teut weidemann
i teut you so
business to consumer relationships
core audiences
casual gaming
serena proudfoot
b2c
gamedesire.com
kevin li
inteplay global
mj fahmi
pikpok
oculus rift
into the dead
mario wynands
faust chou
ip games
locojoy
ip licensing
friction
mobile ads
aaa titles
sound design
composers
company culture
audio pipeline
gwen guo
composers for games
vng
social platform
sea region
christopher liu
vietnam market
esports apps
cube combat
smartwatches
andrei gardinari
european gaming kids
uk
european market
france
united kingdom
germany
usa
gamer kids
pvp game mode
david hiltscher
competitive games
andrew paradise
esports players
esports organisations
regulation
jas purewal
esports organizations
purewal & partners
ariel shimoni
social data
startapp
yinon horwitz
fen kids
mobile platform
mobcrush
competitive mobile games
koh kim
trivial games
spanish speaking games
maximo cavazzani
trivia crack
latam market
etermax
facebook games
gaming development
gaming platform
app market
michelle tran
dots
priori data
user created content
mobile game
games league
peter warman
smartphone
wearable
wearable games
subscription gaming
lotto24
kim bengtsen
kim sloth bengtsen
game monetization
target groups
tivola
dieter schoeller
headup games
indie publishing
distribution
publishing independent games
ad networks
programmatic ad mediation
ad budgets
ad impression
supersonic
mobile video
adverisement
in-game advertising
adventure capitalist
ad implementation
optimize performance
gameforge
casten van husen
alexei ceban
family education network
pearson
mergers and aquistion
education games
dr. hare
corporate culture
digital play
dr. j alison bryant
alison bryant
european kids
replayability
playscience
gender data
game research
gaming community
broadcasting
publishing in china
jeff huang
partnerships in china
cognitive science
a dog's heart
virtual pet games
social psychology
brett seyler
creating novelty
americana game studio
understanding your audience
games for peace
tsahi liberman
conflict zones
eduads
peace based games
game ethics
kids online safety
games for tweens
f2p design for tween games
social games for teens
animal jams
jaana nykanen
work and parenting balance
blobster
divine robot
mama papa spel
cotbot city
arm
vr gaming
nizar romdan
nom cat
bart van den berg
ecpi
profitability
megazebra
evergreen titles
life-time ltv
ideation
mark backler
fourth state
story line
game data
collaborative development
runtime performance
content management
sinjin bain
maxplay
music industry
andiebsimon consulting
andie simon
game music
games music
capricia productions
arnold nesis
music in games
chinese games to western audience
slg
gaming industry in russia
advertising platform
polish gaming market
synchronous gameplay
yazino
multiplayer gameplay
hussein chahine
understanding players
raf keustermans
casino insights
plumbee
product quality
indies
wizits
yair panet
tech industry
michal witkowski
engagement kpi
social casino games
gambling mechanics
maya vered
ad campaigns
facebook marketing partner
player retention
herdjie zhou
cat games
celebrity internet cats
lucky kat studios
gaming research
kids games industry
interactive entertainment for young audiences
gaming studies
toonia
freemium business model
indie studio
goran ivasic
audience engagement
marketing insights
top games
chinese mobile games market
gameguise
amir-esmaeil bozorgzadeh
gaming industry in saudi arabia
gaming in the middle east
crespo sun
tower-defense
chinese mobile games
game moon
postmortem
global trends
gamebyte kids
mikael leinonen
mygamez
gaming infrastructure
mobile app marketing
adways inc
sea gaming market
yuji yokoyama
marketing strategy
user behavior
rohith bhat
99 games
indian gaming market
smartphones
fincon co ltd
russian gaming market
mail.ru
asian gaming publishers
arturo velez
naranya
latin american gaming market
iran
iranian gaming market
dog story
matteo valone
3d html5
flash games
boostermedia
laurens rutten
pablo tesch
daniel kromand
competetive games
synchronous multiplayer
grand gin rummy
asian gaming market
jakob lykkegaard pedersen
freemium games
south east asia
robin ng
licensing
asiasoft online pte ltd
publishing in sea
joy entertainment
captain strike
online mobile game
lê giang anh
financing
social media for businesses
player communication
improve key performance indicators
early retention
message optimization
iteration
communication with users
milos milosevic
top eleven
testing
personalized notification
apache spark
push notifications
in-game behavior
kpis
ui
those awesome guys
game tutorials
nicolae berbece
game build
unity ads and analytics
creative mobile
vladimir funtikov
business techniques
blue giraffe games
indie developer
hassan mehdiasl
iap
voice interface
voice command
amazon alexa
qualitative analysis
erdem inan
paid acquisition
peak games
creative optimization
testing creatives
andy needham
iron force
matt dixon
live service games
customer support
free to play developers
game insight
sustainable free to play
anatoly ropotov
building relationships
user support
ricardas jascemskas
community management
kids education
vloggers
asia pacific market
puzzle games
kids and social media
hopster
early learning
cross culture
pacca alpacca
anamil tech ltd.
nicole seymour
wibe wagemans
imperia online
cvetan rusimov
intellectual property
sinan ismael
digital durian
marketing to kids
case studies
early education
ipo
vr esports
offline tournaments
lifetime value
algorithms
ltv models
maciej mroz
tracking and data
ian gregory
character voices
bastion
batman
masquereda: songs and shadows
mark hamill
another case solved
joker
smart education ltd.
education in asia
shoko sakai
3d origami
viacom international media networks
nickolodeon
syahrizan mansor
taptag
cat quest
promotional video
christopher levebvre
yuliya moshkaryova
game description
yokai watch
asian game market
bushiroad
asean
bangdream
character ip
content market
manga
asia pacific
issei tanaka
chetan surpur
eric rahman
liz bloom levatino
pocket gems
steve meretzky
juan gril
guy whitmore
foxface rabbitfish
segev llp
game indutry
damian kastbauer
arenanet
mike inglehart
daniel walters
music
xiao'an li
asa dang
zachary quarles
microsoft game studios
luna javier
brandon sheffield
baiyon
q-games
tom giardino
adrian crook
peter knudson
lance priebe
jay minn
wargaming.net
ccasia2017
mike evans
anand ramesh
scott foe
lauren freeman
jason harris
doug pearson
robert glaser
carey dijulio
luke timmins
slot machines
jim wagner
east side games
tangelo games
chris williams
big fish games
james gwertzman
playfab
plants vs zombies
jesse divnich
quickbyte games
dc games consulting
mel montano
machine learning
artificial intelligence
unlv
center for gaming innovation
takara gaming group
player behavior
keyword
vertex shaders
gpu instant sync
yi fei boon
texture
proleagues
simon toh
hidden object game
seeker's holes
events
vesa jutila
cloudification
live streaming
hatch entertainment
subscription economy
elena vinokurova
marketing to gender
russian vs chinese markets
target markets
adapation
yulia molostova
allcorrect game localization
cholo tagaysay
xurpas
installment billing
woot
pattera apithanakoon
ini3 digital plc
mstar
collection mechanics
bioshock
resident evil 7
fantastic beasts vr
ai for vr
summer lesson
gary the gull
gnomes & goblins
ndreams
vr game design
patrick o'luanaigh
3d audio
public funding
angel investor
ella romanos
ella romanos ltd
stereoscopic
gopro
light field camera
ernest cline
dominic eskofier
ready player one
eagle fly
social gaming in vr
point of reference
werewolves within
star treck bridge crew
david lakritz
lai global game services
viral marketing
wonder quest
entertainment
polaris
need for connection
stampy
maker studios
gautam talwar
storytelling
gaming audience
escape
competition
lets play
mmo mobile
chat
clan systems
flippy bottle
derrick alain mapagu
flippy bottle xtreme
most played games
independent development
flick kick rugby
mario
qi chen
cross-culture
ua analytics
jeremy goh
sound in games
voice in games
voices of story
pangya
touch online
qroad inc.
casual connect asia 2
clash royale
rip yoon
lords mobile
igg
pollen velocity capital
life-time value curve
local co-op play
mixi
langer lee
publishing in japan
esports spectators
community touch points
hipster whale
rewarded advertising
matthew hall
anh nguyen
conversion rate
post install events
optimized video
mixi inc.
kirin ando
learn apply fail
david reichelt
color switch llc
millenials
sylvain constantin
ameya khasni
sophie vo
rovio entertainment corp.
he-man
voodoo
corentin selz
alexander shea
miso ignjatov
ubisoft belgrade
project management
team
monétisation
dmitry liapin
zorka.mobi
automation
falko boecker
chris filip
game anglia
mariusz gasiewski
nebojsha mitrikeski
snowball games
ieva pikutyte
goran gligorijevic
adrian djura
flat hill games
buildbox
hyper casual
sagi schliesser
trey smith
fat shark ab
eyal chameides
tripledot studios
reko ukko
seriously digital entertainment
tim shepherd
jagex games studio
monetising
justin stolzenberg
jake birkett
grey alien games
simon hade
julian widdows
naturalmotion
zynga
kingsisle entertainment
nino rajacic
vladimir zivkovic
enric pedró
lab cave
vid rajin
natalia potekhina
inlingo
migu interactive entertainment
fang zhongjun
julian runge
marko jevremovic
zhuo yue
ugc
julien alphonse
zeptolab
saad hameed
game district
stephen porter
angry birds
roman zorin
playkot
age of magic
liz prince
putting the g into gaming
wiggin llp
jakub marek
superscale
alex gray
swrve
gamedaily connect
tuyen nguyen
owen o’donoghue
chris hewish
vortex rising
blockchain
idan zuckerman
uplandme
foxnext games
herman lee
app annie
netflix
asher kagan
shadow
wargaming europe
jagex
runescape
emma farrow
cross-platform
soomla
yaniv nizan
vincent pagnard-jourdan
martias myllyrinne
redhill games
shalom michaeli
fyber
munseong kang
samsung electronics
katya kornilova
brian lovell
red games
lego games
videogames
sean mcevoy
adam whyte
edge esports ltd.
malte barth
bitkraft esports ventures
trevor blom
vertigo games
james beaven
keymailer
dylan tredrea
chris down
trigger
hot wheels
patrick plourde
shirin laor-raz salemnia
playwerks & whizgirls academy
drew levin
oliver loeffler
julian erhardt
fluffy fairy games
james ahn
inka entworks
andy swanson
discord
neil trevett
khronos
james c smith
mobilityware
analoly ropotov
game insigth
game industy
e. daniel arey
niantic labs
brandon huffman
odin law & media
floyd bishop
microsoft
caspar gray
the arsenal agency
nvizzio
lou fasulo
game's community
scott flynn
todd hooper
vreal
david stelzer
sami kalliokoski
traplight
robert nashak
survios
kyiv18
casual connect kyiv 2018
stanislav costiuc
adam carey
sega networks
jeroen bouwman
simon sim
william le voir barry
ibm corporation
margaret wallace
kijico
mike raznick
dreamcraft music & sound
david rogers
inxile entertainment
louis-rene auclair
rocketjump games
jason yim
working with a publisher
nick berry
data scientist
dan stephen
tom buyckx
dr. panda
ariella lehrer
hitpoint studios
nancy maclntyre
fingerprint
lloyd melnick
the stars group
owen mc carthy
frontier developments
planet coaster
tom wijman
tarika soni
startershub
nadav ashkenazy
liz mercuri
maya
deborah guzman
oculus vr
guy bar sade
simpool
crazy kings
rich roberts
faceoff
betting
alain xalabarde
cursaders of the lost idol
shotgun success criteria
joyce xu
zplay
mark estdale
vault 501
voice content
actors in games
big boat interactive
battlezone
tim morten
christopher reed
starcraft ii
eric weiss
eproductions
dale crowley
somatone interactive
david ortega
ngozi watts
relex studio llc
daniel sahl
unlv center for gaming innovation
eileen quenin
dragonchain
joe sigrist
erik desiderio
erik desiderio music
osama dorias
warner brothers games
in-house publishing
nickelodeon
eone
ar devices
eyeway vision
mark shovman
mix of a gamer and an athlete
luck
concept of luck
east vs west
sidekick games
stav goldstein
adventure games
fireberry studio
the splitting
puzzle game
suncrash studios
multiplayer game
trends and release dates
tomer barkan
release updates
story-based game
early access
business development
industry update
elad kushnir
social network
noa singer
jeet niyogi
china mobile
jim perkins
exchange rate volatility
oren cohen
call to action
cpe
cpa
cpv
soft launch of games
anders lykke
priori data gmbh
apple app store
itunes
google play store
thumbstar games
mag interactive
wordalot
story warriors: fairy
whitelisting
blacklisting
cheating tami
sagi schleisser
kissing game mechanic
cross cultural games
mobile to tv
cheating tom
garfield
ben & holly's little kingdom
self-publishing
yuval passov
shalev moran
autohotkey
shulamit ferber
helen doron ltd
gender neutral colors
toca hair salon
female characters
females in games
multi-language games
safety in games
age groups
the little big partnership
sense of identity
maurice wheeler
mantas kavaliauskas
tutotoons ltd
rovio entertainment ltd
sanna korppoo
guy tomer
marketing by age
jelly button games
ron rejwan
app economy
in-game economy
social slots
patrick witham
vr investment
vr market in china
nick talarico
online marketing
dau-up
marketing and growth
observe your competition
adir ron
adirron consulting
craig robinson
openfl
actionscript
haxe
flash player
sivan enden
firebase analysis
remote config
emea
fractional acquistion
attribution
charles manning
roas
wargaming group
understanding local games
understanding difference
world of tanks
internet cafes
tutorial
steamer salon festival
print screen festival
percision in game design
mapkeyboard
video rewards
austin texas
business in games
randall robbins
csm igda-austin chapter
motion controls
romans from mars
guy bendov
greg costikyan
rewarding users
boss fight entertainment
building community
caring about the players
tomo moriwaki
spiderman 1
spiderman 2
hyperkinetic studios llc
team lead
consulting
die by the sword
expansión
coppa regulations
national geographics
back-end metrics
marketing kids game
mitch smiley
web-based kids games
roi-positive campaigns
stone age
corporate insurance
key mistakes
game promotion
jason akel
appnext
chris heatherly
mashable
karissa bell
disney interactive games
big data
valerie touze
child protection laws
edoki academy
teacher resources
chalone peaks middle school
john miller
tween gamers
storyarc media
jen maclean
brendan reville
coding games for kids
the hour of code 2015
star wars games for kids
code.org
david kleeman
bogglebox.com
kids and vr
david cohen
mobile success
autoplay
china-out
mobile economy
chinese games market
oren kaplan
failure
wrong answer sequence
no grades
amir dori
player preference by genre
cf mobile
the legend of mir
mobile users
online game
fantasy westward journey
china's app store
entrepreneur
uber
reinaldo normand
traction
pitching
long-term vision
wizard of oz
photography
instagram
pinterest
data aggregation
chinese acquisition
doing deals in china
ip protection
jun hyuk bang
content and quality
netmarble
asian culture
evilbane
disney jr
third party publishers
yoni ushin
smartphone apps
wechat
barak levanon
megan fox
plarium
stormfall
celebrity
paivi putsepp-seufert
user acquistion with video
culture of not paying for a game
gamesauce
public sector investment
latin america
latam
multilingual
córdoba
developing market
shlomo freund
appinchina.co
chinese app market
payment solutions
super lucky casino
onboarding
simulation games
gardenscapes
quill
cbrush
dino's
vr for kids
freek vonk
mmo mobile games
rtp
roe
steam spy
sergey galyonkin
michael fuller
daniel sonnenfeld
hasbro
my town games
esports on facebook
instant games
voyboy
g2
daniel mesonero
best fiends
archery king
studio49
pearl's peril
neverdale park
stugan
games accelerator
jens begemann
game industry entrepeneurs
kai bolik
klaas kersting
heiko klinge
finding investors
gamestar
travelling millionaire
ivo wubbels
sanuk games
chris natsuume
boomzap entertainment
engine software
yan marchal
rhys dekle
strategic alternatives
enterprise value
fundraising
in-game events
bryan mashinter
enrichment event
engagement event
dragonvale
backflip studios
pc games
yodo1 games
ski safari 2
ski safari
psy
jana palm
vainglory world championship
upsight
in-app ads
crash analytics
investmet in vr
michael albertshauser
live operations
anino
entrepeneurship
barbara medvedieva
results-only work environment
employees
workplace
gui design
ur
g-sports
clash of clans
branding
justin booth-clibborn
temple run
valve
chet faliszek
photogrametry
game engine
vértigo
al thomas
psychology
app revenue
80-20 rule
leveraging data
keywords in marketing
fundraising for vr
one pager
subdream studios
timo dries
fox & sheep
parenting
peter robinson
plug-in media group
transmedia
juliet tzabar
game models
tivola publishing
tracktwenty
petri ikonen
electronic arts
mohamed fadl
nextgen
bill mooney
competitive gaming
arne peters
electronic sports league
juergen goeldner
vr sickness
vainglory
mobile esports
ryan chaply
esports tournament
amazon appstore
pareto principle
whales
dolphins
mobile game market
facebook livestreaming
virality
app invites
cross platform
games on facebook
venturebeat
dean takashi
yakutsk
the last of us
gamesbeat
indeed.com
game economy
real world applications
eve online
hilmar veigar petursson
aaa gaming
creative exits
bundling
international markets
cost of living
vertical partnerships
unbundling
andrew sheppard
slither.io
marketing strategies
rocket games
reel ads
app design
gamblit
alexander nasonov
bobaka
little green riding hood
popjam
content for kids
paul nunn
superawesome
glipspa
ads on facebook
sebastian storfner
drivers for games industry
console market
hedge bets
midcore
gaming media inc
robert pontow
felix faber
bytro labs
stillfront
browser-based games
minnows
interpreting data
candy crush
early engagement
self perpetuating cultural phenomena
masaru ohnogi
personal industry
lawsuits
harbottle & lewis
privacy policy
health and safety
daniel tozer
virtual assault
blaine graboyes
gameco
narrative
riana mckeith
interactive games
team fortress 2
value
color
semiotics
shape
limbo
futurama
legacy discord
yuli zhao
youzu interactive
western market
konrad gadzina
patrick naud
square enix montreal
whow games
heiko hubertz
agar.io
.io
jamie cason
kill shot
rujul patel
royal revolt ii
fyber inc.
age appropriate advertising
ghost town adventure
video advertising
user quality
app install formats
mobile marketers
in-app purchace
advertising on tv
max clark
mparticle
retention
data platforms
prescriptive approach
use cases
data centralization
legacy tools
non-currency integration
unity ads
vr cafe
vive
vr market in asia
gumi
maxime mashkov
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