casual connect casual games mobile games gaming games industry game industry casual connect europe casual connect europe 2016 casual connect usa casual connect usa 2016 casual connect europe 2017 casual connect usa 2017 casual connect tel aviv 2016 social casino gaming industry casual connect asia 2017 game development user acquisition casual connect asia 2016 casual connect asia monetization vr ccusa17 game design marketing casual connect 2018 kids games development growth casual connect usa 2018 localization user retention casual connect tel aviv globalization esports ccusa18 casino games casual connect eastern europe 2018 games gamedailyconnect casual connect 2019 cceurope19 cceurope18 igaming publishers casual connect europe 2018 casual connect europe 2019 advertising publishing user engagement case study mobile gaming mobile market social gaming unity technologies ar data analysis chinese market f2p educational games social games mobile funding innovation amazon design casinos asian market rmg kongregate mike hines playtika murka gambling game developers streaming virtual reality analytics business strategies apps rewarded video mobile marketing ua app store kids and family liveops m&a investors china tencent edutainment ip gamedaily connect usa 2019 ccasia18 ai facebook audio gamblit gaming darion lowenstein social media revenue appodeal advertisement investment vr games game marketing old man productions google guy hasson game mechanics emerging markets wooga natalie portier developer tabtale real-money gaming playtesting bidalgo game market casual connect kyiv 2017 publisher mopub aso ubisoft adcolony crossover technologies eric goldberg eilers & krejcik gaming gamefounders nordeus twitch wildworks southeast asia gary huang technology kids and family games cpm video ads playlab ironsource indie developers product madness thomas andreasen corum group mytona chris early unity chinese mobile market translation vr headsets clark stacey gamedesire culture 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target audience minecraft data mining ar games user data n3twork mad head games app store optimization adam krejcik gameduell color switch bay area richard ludlow power users ux tong xu huuuge games prototyping oliver kern lockwood publishing kids monetization for kids games disney vietnam gameroom imba interactive sharon kho animoca brands robby yung yannis bolman customer service character design blizzard entertainment david chiu turner international asia pacific limited david webb gamification game community eipix entertainment alex cohen mobile gaming industry michael cai aristocrat animal jam boaz levin ccasia 2017 diana platonova noam kagan game testing kirill lazackovich hexany audio ab testing indie development nordcurrent game indstry audio interface user interface playstudios asia vera velichko owl studio multiplayer engaging users slava taraskin indie games nvidia narvalous jonas abromaitis skillz dubit tiny lab produtions deemedya gamedailyconnect 2019 heracles player feedback toni xu roi gokids! multiplayer games chillingo mark beck game jams apps for kids xflag kid games influencers gameinfluencer game narrative rovio entertainment epic llama games game icons game publishers market in japan hernan lopez industry research user acquistion flowplay data & analytics low arpu players ad network john lin ilya kuznetsov aaron loeb in game ads ok.ru anatolii henis irina tripapina vk.com russian publisher scatter slots mytarget live ops poptropica freemium ad integration majong andrey kuznetsov atsuo nakayama alexander krug pj masks entertainment one korean market investor mobile advertising bjoern bergstein jason della rocca execution labs revenues linekong li & ortega itamar benedy glispa europe mobile games market mail.ru group mike arkin jon pulsipher paul gardner martin macmillan shay gabay niko vuori localization in china fidius trust gamedesire limited funplus masahiko honma matthew leopold child development industry trends oleksii vasylenko 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mcmahon christina dunbar protecting kids scopely johnatan canal nick jr. subscription vegas appannie building a customer base onelive inc genre saturation theme market research aesthetic ar/vr wattam human potential tim chang ar/vr potential video feed mayfield fund user initiated content f2p gaming market ar/vr industry ai in the cloud george dolbier game business cloud storage youth media habits kids apps monetization ibm watson ed fries player behavior modeling history of games mircrosoft games studios machine learning platform conversatinal interfaces ibm games conversation game censorship games as an art form evolution of games diversity in games education apps michael jabara monetizing media consumption acumen report creating ip pc free-to-play games neil young acument report 2016 law console defy media content discovery market possum interactive ip development equity of representation equity of opportunity games based on interests uc santa cruz game equity michael john equity of voice world journey game digital advertising serious games robin hunicke funomena luna jonathan simon solitaire twitter group production manager magmic app stores bootstrapping start-ups roguemon combat slots pawel weder poker john battagline pala interactive brett calapp customer retention roguemon sweepstakes wally schlaegel cataboom rocket league corollary keywords internet cafe asia never alone esports sponsors dave isbitski adaptive design starlanes pre-generated responses alexa voice services game industry history internet history dima veryovka messaging apps alaska bots social sharing game bots culture in games app history market developments elain szu sean vesce audience involvement eric romo altspacevr social interaction socializing arnaud dazin advr artificial intelegence 3d augmented reality joe prusz larry kandall rubicon project automated ads livestreaming in korea curse programmatic advertising header binding mobile apps optimized performance mobile audio iconic and 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gaming in the middle east crespo sun tower-defense chinese mobile games game moon postmortem global trends gamebyte kids mikael leinonen mygamez gaming infrastructure mobile app marketing adways inc sea gaming market yuji yokoyama marketing strategy user behavior rohith bhat 99 games indian gaming market smartphones fincon co ltd russian gaming market mail.ru asian gaming publishers arturo velez naranya latin american gaming market iran iranian gaming market dog story matteo valone 3d html5 flash games boostermedia laurens rutten pablo tesch daniel kromand competetive games synchronous multiplayer grand gin rummy asian gaming market jakob lykkegaard pedersen freemium games south east asia robin ng licensing asiasoft online pte ltd publishing in sea joy entertainment captain strike online mobile game lê giang anh financing social media for businesses player communication improve key performance indicators early retention message optimization iteration communication with users milos 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tournaments lifetime value algorithms ltv models maciej mroz tracking and data ian gregory character voices bastion batman masquereda: songs and shadows mark hamill another case solved joker smart education ltd. education in asia shoko sakai 3d origami viacom international media networks nickolodeon syahrizan mansor taptag cat quest promotional video christopher levebvre yuliya moshkaryova game description yokai watch asian game market bushiroad asean bangdream character ip content market manga asia pacific issei tanaka chetan surpur eric rahman liz bloom levatino pocket gems steve meretzky juan gril guy whitmore foxface rabbitfish segev llp game indutry damian kastbauer arenanet mike inglehart daniel walters music xiao'an li asa dang zachary quarles microsoft game studios luna javier brandon sheffield baiyon q-games tom giardino adrian crook peter knudson lance priebe jay minn wargaming.net ccasia2017 mike evans anand ramesh scott foe lauren freeman jason harris doug pearson robert 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fail david reichelt color switch llc millenials sylvain constantin ameya khasni sophie vo rovio entertainment corp. he-man voodoo corentin selz alexander shea miso ignjatov ubisoft belgrade project management team monétisation dmitry liapin zorka.mobi automation falko boecker chris filip game anglia mariusz gasiewski nebojsha mitrikeski snowball games ieva pikutyte goran gligorijevic adrian djura flat hill games buildbox hyper casual sagi schliesser trey smith fat shark ab eyal chameides tripledot studios reko ukko seriously digital entertainment tim shepherd jagex games studio monetising justin stolzenberg jake birkett grey alien games simon hade julian widdows naturalmotion zynga kingsisle entertainment nino rajacic vladimir zivkovic enric pedró lab cave vid rajin natalia potekhina inlingo migu interactive entertainment fang zhongjun julian runge marko jevremovic zhuo yue ugc julien alphonse zeptolab saad hameed game district stephen porter angry birds roman zorin playkot age of 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odin law & media floyd bishop microsoft caspar gray the arsenal agency nvizzio lou fasulo game's community scott flynn todd hooper vreal david stelzer sami kalliokoski traplight robert nashak survios kyiv18 casual connect kyiv 2018 stanislav costiuc adam carey sega networks jeroen bouwman simon sim william le voir barry ibm corporation margaret wallace kijico mike raznick dreamcraft music & sound david rogers inxile entertainment louis-rene auclair rocketjump games jason yim working with a publisher nick berry data scientist dan stephen tom buyckx dr. panda ariella lehrer hitpoint studios nancy maclntyre fingerprint lloyd melnick the stars group owen mc carthy frontier developments planet coaster tom wijman tarika soni startershub nadav ashkenazy liz mercuri maya deborah guzman oculus vr guy bar sade simpool crazy kings rich roberts faceoff betting alain xalabarde cursaders of the lost idol shotgun success criteria joyce xu zplay mark estdale vault 501 voice content actors in games big boat interactive battlezone tim morten christopher reed starcraft ii eric weiss eproductions dale crowley somatone interactive david ortega ngozi watts relex studio llc daniel sahl unlv center for gaming innovation eileen quenin dragonchain joe sigrist erik desiderio erik desiderio music osama dorias warner brothers games in-house publishing nickelodeon eone ar devices eyeway vision mark shovman mix of a gamer and an athlete luck concept of luck east vs west sidekick games stav goldstein adventure games fireberry studio the splitting puzzle game suncrash studios multiplayer game trends and release dates tomer barkan release updates story-based game early access business development industry update elad kushnir social network noa singer jeet niyogi china mobile jim perkins exchange rate volatility oren cohen call to action cpe cpa cpv soft launch of games anders lykke priori data gmbh apple app store itunes google play store thumbstar games mag interactive wordalot story warriors: fairy 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internet cafes tutorial steamer salon festival print screen festival percision in game design mapkeyboard video rewards austin texas business in games randall robbins csm igda-austin chapter motion controls romans from mars guy bendov greg costikyan rewarding users boss fight entertainment building community caring about the players tomo moriwaki spiderman 1 spiderman 2 hyperkinetic studios llc team lead consulting die by the sword expansión coppa regulations national geographics back-end metrics marketing kids game mitch smiley web-based kids games roi-positive campaigns stone age corporate insurance key mistakes game promotion jason akel appnext chris heatherly mashable karissa bell disney interactive games big data valerie touze child protection laws edoki academy teacher resources chalone peaks middle school john miller tween gamers storyarc media jen maclean brendan reville coding games for kids the hour of code 2015 star wars games for kids code.org david kleeman bogglebox.com 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bobaka little green riding hood popjam content for kids paul nunn superawesome glipspa ads on facebook sebastian storfner drivers for games industry console market hedge bets midcore gaming media inc robert pontow felix faber bytro labs stillfront browser-based games minnows interpreting data candy crush early engagement self perpetuating cultural phenomena masaru ohnogi personal industry lawsuits harbottle & lewis privacy policy health and safety daniel tozer virtual assault blaine graboyes gameco narrative riana mckeith interactive games team fortress 2 value color semiotics shape limbo futurama legacy discord yuli zhao youzu interactive western market konrad gadzina patrick naud square enix montreal whow games heiko hubertz agar.io .io jamie cason kill shot rujul patel royal revolt ii fyber inc. age appropriate advertising ghost town adventure video advertising user quality app install formats mobile marketers in-app purchace advertising on tv max clark mparticle retention data 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