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Organization / Workplace
Birmingham United Kingdom
Industry
Education
About
Researching representations of solar or photovoltaic-centric systems in digital games.
Tags
digital
research
technology
university
play
simulation
classroom
school
college
curriculum
teaching
learning
education
vw
vr
virtual
virtual reality
avatar
second life
sl
entertainment
gamification
fun
console
cots
game
video games
library
games
video
europe
european
libraries
playstation
xbox
wii
nintendo
jisc
services
elib
electronic library
management
digital library
project management
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Presentations
(21)Documents
(2)Likes
(6)Video games, literacy, and identity
Nicky Rosi
•
11 years ago
Games and Crowds: Now, Near, Next
Ben Sawyer
•
11 years ago
Where Next? Virtual Worlds and Technology Trends
Andy Piper
•
13 years ago
What is Virtual Learning?
kateboardman
•
15 years ago
MUVEs and second lives: exploring education in second life
University of Newcastle, NSW.
•
17 years ago
Second Life Education Presentation
Sarah Robbins
•
18 years ago
Personal Information
Organization / Workplace
Birmingham United Kingdom
Industry
Education
About
Researching representations of solar or photovoltaic-centric systems in digital games.
Tags
digital
research
technology
university
play
simulation
classroom
school
college
curriculum
teaching
learning
education
vw
vr
virtual
virtual reality
avatar
second life
sl
entertainment
gamification
fun
console
cots
game
video games
library
games
video
europe
european
libraries
playstation
xbox
wii
nintendo
jisc
services
elib
electronic library
management
digital library
project management
See more