AutoCAD 3D Tutorial




             3D Tutorials
            AutoCAD 2009



Written by Kristen Kurland
Copyright © 2008



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AutoCAD 3D Tutorial




AutoCAD 3D – Chapter 1
     3D Interface




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AutoCAD 3D Tutorial
1.1 Launching AutoCAD 3D
   1.    Choose      Start from the Windows program manager.
   2.    Choose      Programs, Autodesk ,AutoCAD 2009.




   Workspaces
   AutoCAD workspaces are sets of menus, toolbars and dockable windows
   (such as the Properties palette, DesignCenter, and the Tool palettes
   window) that are grouped and organized so that you can work in a
   custom, task-oriented drawing environment.



   1.    Click       the Workspace Switching icon.




   2.    Click       3D Modeling and OK.




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AutoCAD 3D Tutorial
1.2 3D Interface
    AutoCAD’s 3D Interface consists of three main areas
         Panels
         Anchored palettes
         A 3D workspace




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1.3 3D Dashboard
     The dashboard consists of a set of control panels organized by function.
     For example, the top control panel contains commands that create and
     modify 3D solids; the second control panel contains commands and
     controls used to navigate 3D models.




     1.     Click on one of the panels to expand the display to show a slide-out
            panel that has additional controls.

Click to
expand
dashboard
panel




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AutoCAD 3D Tutorial

1.4 Viewports
        1.   Choose View, Viewports, 4 Viewports.
                           or
        2.   Type -VPORTS at the command prompt.
             Command: -VPORTS
             Enter an option [Save/Restore/Delete/Join/SIngle/?/2/3/4] 4: enter
             Enter a configuration option [Horizontal/Vertical/Above/
             Below/Left/Right] <Right>: enter



Your screen will look something like the figure below with four views in one
AutoCAD drawing.




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1.5 Preset 3D Viewports
   1.   Choose View, Viewports, New Viewports
   2.   Click the dropdown option for Setup and click 3D.
   3.   Choose Four: Right as the viewport option.




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1.6 Named Views
       1.   Choose View, Named Views…
       2.   Click the plus (+) sign beside Preset Views.
       3.   Click NE Isometric, Set Current, Apply,and OK.




Tip:

You can also choose View, 3D Views, and any of the preset 3D views.




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1.7 Steering Wheel
  SteeringWheels are menus that track the cursor over the drawing
  window, and provide access to 2D and 3D navigation tools from a
  single interface.

  SteeringWheels, or “wheels,” are divided into wedges; each
  wedge contains a single navigation tool. You can start a
  navigation tool by clicking a wedge or by clicking and dragging the
  cursor over a wedge..


   2D Navigation Wheel (Zoom & Pan)




   View Object Wheel – Center a model and define the pivot
   point to use with the Orbit tool. Zoom and orbit a model.

   Center




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Orbit




Look




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Walk/Up/ Down




Rewind




Shortcuts




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Steering Wheel Settings




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1.8 VPOINT Command (Tripod)
     Displays a compass and tripod for defining a view rotation. The
     compass represents a two dimensional globe.
         1.   Choose      View, 3D Views, point
                    or
         2.   Type VPOINT at the command
                    prompt.
                    Command: vpoint
                    Rotate/<Viewpoint><-0.614,-0.614,0.500>:
                    (enter)
         3. Click    a point on the compass to define the viewing angle.



                           Point in the center
                            of the compass is
                              the north pole
                                                                Middle ring of the
                                                                compass is the
                                                                equator




                                                                Entire outer ring
                                                                is the south pole


Tripod




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AutoCAD 3D Tutorial
1.9 VPOINT Command (Rotate)
   Enters a rotation angle at the viewpoint prompt.


   1.    Type VPOINT at the command prompt.
         Command: vpoint
         Rotate/<View point> <-0.614,-0.614,0.500>: R (enter)
         Enter angle in XY plane from X axis <225>: 225 (enter)
         Enter angle from XY plane <30>: 15 (enter)




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AutoCAD 3D Tutorial
1.10        DDVPOINT
       1.   Choose View, 3D Views, Viewpoint Preset.

                                or

       2.   Type DDVPOINT at the command prompt.

            Command: ddvpoint

       3.   Set a viewing angle by typing the From X axis and XY Plane angle.

                                or

       4.   Pick a viewing angle in the 2 graphics Left graphic = From X Axis

            Right graphic = In XY Plane

       5.   Click OK.




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AutoCAD 3D Tutorial
1.11 Plan View
    1.   Choose View, 3D Views, Plan View the one of the following:
         Current UCS, World UCS, Named UCS

                            or

    2.   Type PLAN at the command prompt.

         Command: plan

         Enter an option [Current Ucs/Ucs/World] <Current>: World




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AutoCAD 3D Tutorial




AutoCAD 3D – Chapter 2
Thickness and Elevation




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2.1 Thickness Command
   1.    Begin a new drawing using a 3D Modeling workspace.
   2.    Choose View, Viewports, 2 Viewports.
   3.    Press ENTER for the default of two vertical viewports.
   4.    In the left viewport, type PLAN and World.
   5.    Type THICKNESS at the command prompt.
         Command: thickness
         Enter new value for THICKNESS <0.0000>: 3
   6.    In the plan view, draw a rectangle using in the LINE command.


   The lines will have a 3D “thickness” that can be seen in the 3D view.




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2.2 Change Existing Thickness

    1.     Select the object whose thickness you would like to change (e.g.
           one line of the rectangle you drew in 2.1.
    2.     Choose Modify, Properties…or right click and choose
           Properties…
    3.     In the Properties dialog box type a new line thickness.




  The following result is a new line thickness for the selected object.




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2.3 Elevation
    Stores the elevation for new objects relative to the current UCS for the
    current space.

    1.    Type ELEVATION at the command prompt.

          Command: elevation

          Enter new value for ELEVATION <0.0000>: 1.00

    2.    Draw two circles at the new elevation. Note that they appear to be
          “floating” 1 unit above the ground.




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2.4 Elevation Shortcut
    1.   Type ELEV at the command prompt.

         Command: elev

         Specify new default elevation: <1.0000>: 1

         Specify new default thickness: <3.000>: 1

    2.   Draw a new line to see the elevation and thickness settings.




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AutoCAD 3D Tutorial




AutoCAD 3D – Chapter 3
Visualizing Your Model




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3.1 HIDE Command
    Regenerates a three-dimensional model with hidden lines


   1.   Open a drawing with 3D objects and display in a 3D view.
   2.    Choose View, Hide.
                     or
   3.   Type HIDE at the command prompt.
        Command: hide




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AutoCAD 3D Tutorial

   3.2 Visual Styles
             A visual style is a collection of settings that control the display of edges
             and shading in the viewport.
             1.     Open a drawing with 3D objects and display in a 3D view.
             2.     Choose View, Visual Styles and one of the following style options.




2D Wireframe                      3D Wireframe                   3D Hidden




 Realistic                        Conceptual




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3.3 Visual Style Manager
    The Visual Styles Manager displays sample images of the visual styles
    available in the drawing. The selected visual style is indicated by a yellow
    border, and its settings are displayed in the panel below the sample
    images.


    1.     Choose View, Visual Styles, Visual Styles Manager…
                               or
    2.     Type VISUALSTYLES at the command prompt.
           Command: visualstyles
    3.     Choose the desired option from one of those available in the
           drawing for 2D Wireframe, 3D Wireframe, 3D Hidden, Realistic, or
           Conceptual options.




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3.4 Visual Styles Panel




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3.5 Adaptive 3D Grid

When you choose a shaded or 3D wireframe visual style, the grid changes from
a dotted grid to a rectangular grid. The new grid provides a better sense of a
model’s orientation in 3D. The rectangular grid supports perspective, can display
major and minor grid lines, provides color options, and can automatically control
the grid density when zooming in or out (adaptive grid.) You can change the grid
settings using the drafting settings dialog box.


      1.     Choose View, Visual Styles and one of the following options:
             3D Wireframe, 3D Hidden, Realistic, or Conceptual.

Change the adaptive grid settings

      1.     Choose Tools, Drafting Settings, and the Snap and Grid TAB.




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AutoCAD 3D – Chapter 4
    Z Coordinates




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4.1 3D Coordinates
   Entering 3D Cartesian coordinates (X,Y,Z) is similar to entering 2D
   coordinates (X,Y). In addition to specifying X and Y values, you specify a Z
   value.


   1.     Open a drawing with 3D objects and display in a 3D view.
   2.     Type 3DPoly at the command prompt.
          Command: 3DPOLY
          Specify start point of polyline: 1,1,0
          Specify endpoint of line or [Undo]: 1,2,1
          Specify endpoint of line or [Undo]: 2,2,1
          Specify endpoint of line or [Close/Undo]: 2,1,0
          Specify endpoint of line or [Close/Undo]: 1,1,0


          The result will be the following lines that are drawn in 3D:




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AutoCAD 3D Tutorial

4.2 Track in Z Direction
    With AutoTrack (polar tracking and object snap tracking), you can track in
    the Z direction as well as in the XY plane. Similarly, when Ortho mode is
    turned on, you can lock the cursor to the Z direction.


    1.    Press F11 or click OSnap Tracking on the status bar if it is not
          already on.
    2.    Press F10 or click Polar Tracking on the status bar if it is not
          already on.
    3.    In a 3D view, issue the LINE command and draw a line in the Z
          direction using tracking.




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AutoCAD 3D Tutorial

4.3 Move in Z Direction
     1.   Open a drawing with 3D objects in it.
     2.   Type MOVE at the command prompt.
          Command: move
          Select objects: pick object in 3D view
          Select objects: press enter
          Specify base point or displacement:
          Specify second point of displacement or
          <use first point as displacement>: 0,0,1 or use polar tracking to move
          the object.



before move                             after move




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4.4 3D Point Filters
    Draws in 3D Z direction by filtering X and Y coordinates.
     1.   Open a drawing with 3D objects in it.




                                                                endpoint to filter




    2.    Use the CIRCLE command and place it using 3D point filters (.xy)
    3.    Command: circle
    4.    Specify center point for circle or [3P/2P/Ttr (tan tan radius)]: .XY
    5.    of pick endpoint to filter
    6.    (need Z): 1
    7.    Specify radius of circle or [Diameter] <0.2500>: press enter




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AutoCAD 3D – Chapter 5
User Coordinate System




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5.1 UCS Icon
   The UCS icon represents the orientation of the user coordinate system
   (UCS) axes and the location of the current UCS origin. It also represents
   the current viewing direction relative to the XY plane. AutoCAD displays
   the UCS icon differently for 2D, 3D and Paper Space environments.


   3D UCS icons                2D UCSIcon                Pspace UCSICON




   1.   Choose View, Display, UCS Icon.
                             or
   2.    Type UCSICON at the command prompt.
         Command: ucsicon
         Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>:


         ON            Displays the UCS icon.
         OFF           Turns off the display of the UCSICON.
         All           Affects the display of the UCSICON in all viewports.
         Noorigin      Always displays the UCS at the lower left corner.
         Origin        Shows the UCS at the 0,0,0 origin of the current UCS.
         Properties    Changes the display properties of the UCS icons(s).




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UCS Icon Properties

    1.   Choose View, Display, UCS Icon, Properties.
                              or
    2.    Type UCSICON at the command prompt.
          Command: ucsicon
          Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>: P




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5.2 UCS Overview
   The user coordinate system provides an alternate movable coordinate
   system for coordinate entry, planes of operation, and viewing. Most
   AutoCAD geometric editing commands are dependent on the location and
   orientation of the UCS. There are a variety of ways to set the User
   Coordinate System using the UCS command.


   1.    Type UCS at the command prompt.
         Command: ucs
         Enter an option [New/Move/orthoGraphic/Prev/Restore/
         Save/Del/Apply/?/World] <World>:


         New         Defines a new coordinate system by one of six
                     methods: Origin, Z Axis, 3 Point, Object,
                     Face, View X, Y, Z
         Origin      Defines a new UCS by shifting the origin of the
                     current UCS, leaving the direction of the X,Y, and Z
                     axes unchanged.
         ZAxis       Allows you to define a new origin.
         3 Point     Specifies a UCS by its origin and a point on the
                     positive X and Y axes.
         Object      Lets you define a new UCS by pointing at an object.
         Face        Aligns the UCS to the selected face of a solid object.
         View        Establishes a new UCS whose XY plane is
                     perpendicular to your viewing direction (e.g. parallel to
                     your screen).
         X/Y/Z       Rotates the ucs around a specified axis

UCS Toolbars




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        5.3 3 Point UCS
               The 3 Point option is one of the easiest ways to define a new UCS on a
               given 3D object.

               1.    Open a drawing with a simple 3D object (e.g. 3D box)

               2.    Type UCS at the command prompt.

                     Command: ucs

                     Enter an option [New/Move/orthoGraphic/Prev/Restore/
                     Save/Del/Apply/?/World] <World>: N

                     Specify origin of new UCS or [ZAxis/3point/OBject/
                     Face/View/X/Y/Z] <0,0,0>: 3

                     Specify new origin point <0,0,0>: pick origin

                     Specify point on positive portion of X-axis <3.53,7.73,0.00>: pick
                     point for X direction

                     Specify point on positive-Y portion of the UCS XY plane

                     <2.53,8.73,0.00>: pick point for Y direction




 Positive Y




New 0,0,0 origin




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                                                                               Positive X
AutoCAD 3D Tutorial
New UCS




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5.4 Plan UCS
   To work in the plan view of your new UCS, use the PLAN command with
   the current UCS option. New entities that you draw will be in relation to
   this current UCS.


   1.    Type PLAN at the command prompt.
         Command: plan
         Enter an option [Current ucs/Ucs/World] <Current>: press enter




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5.5 World UCS

   The World UCS is the only UCS guaranteed to be the same in all
   AutoCAD drawings and can be used to set the UCS back to its original
   state. This is the UCS you should use when creating Wblocks and
   inserting Wblocks.


   1.   Type UCS at the command prompt.

        Command: ucs

        Current ucs name: *NO NAME*

        Enter an option [New/Move/orthoGraphic/Prev/Restore/
        Save/Del/Apply/?/World] <World> W




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5.6 View UCS
   Establishes a new coordinate system whose XY plane is perpendicular to
   your viewing direction (i.e. parallel to your screen)


   1.   Type UCS at the command prompt.

        Command: ucs

        Current ucs name: *NO NAME*

        Enter an option [New/Move/orthoGraphic/Prev/Restore/
        Save/Del/Apply/?/World] <World>: N

        Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z]
        <0,0,0>: vOrigin/ZAxis/3point/
        OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/<World>:V




        X.X XXXXXXXXXXXXXXX
    Regenerates a three-dimensional model with hidden lines


   1.    Open a drawing with 3D objects and display in a 3D view.
                       or
   2.     Choose View, Hide.
   3.    Type HIDE at the command prompt.
         Command: hide




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5.7 Dynamic UCS
   You can use the dynamic UCS to create objects on a planar face of a 3D
   solid without manually changing the UCS orientation.
   During a command, the dynamic UCS temporarily aligns the XY plane of
   the UCS with a planar face of a 3D solid when you move the cursor over
   the face.
   When the dynamic UCS is active, specified points, and drawing tools,
   such as polar tracking and the grid, are all relative to the temporary UCS
   established by the dynamic UCS. 1.


   1.    Click the DUCS icon            on the status bar or press CTRL +D.
   2.    Type any draw command.
         Command: circle
   3.    Move the cursor to the face of the 3D object that you would like to
         draw on.




   4.    Click to begin drawing your new object.




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5.8 Naming and Saving a UCS
   User coordinate systems can sometimes be complicated and it is often
   useful to name and save them so you can quickly recall them.


   1.    Type UCS at the command prompt.
         Command: UCS
         Specify origin of UCS or
         [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
         <World>: NA
         Enter an option [Restore/Save/Delete/?]: S

         Enter name to save current UCS or [?]: LeftSide




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5.9 Restoring a UCS
        A named and saved UCS can be restored at any time.


   1.   Type UCS at the command prompt.
        Command: UCS
        Specify origin of UCS or
        [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
        <World>: NA
        Enter an option [Restore/Save/Delete/?]: R
        Enter name to save current UCS or [?]: LeftSide




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5.10 UCS Dialog Box
   Displays and modifies defined and unnamed user coordinate systems,
   restores named and orthographic UCSs, and specifies UCS icon and UCS
   settings for viewports via a dialog box.



   1.    Chose Tools, Named UCS.
                     or
   2.    Type UCSMAN at the command prompt.
         Command: ucsman




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5.10 Viewcube
The ViewCube provides visual feedback about the current orientation
of a model. The ViewCube can help you adjust the viewpoint of a
model. The orientation shown by the ViewCube is based on the North
direction of the WCS for the model. The ViewCube also shows the
current UCS and allows you to restore a named UCS.




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AutoCAD 3D – Chapter 6
        3D Orbit




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6.1 Constrained 3D Orbit
   3DORBIT activates a 3D Orbit view in the current viewport. You can view
   your entire drawing or select one or more objects before starting the
   command.

   When 3DORBIT is active, the target of the view stays stationary and the
   camera location, or point of view, moves around the target. However, from
   the user's point of view, it appears as if the 3D model is turning as the
   mouse cursor is dragged. In this way, you can specify any view of the
   model.

   1.    Open a drawing with 3D objects.
   2.     Choose View, Orbit, Constrained Orbit.
                             or
   3.    Type 3D Orbit at the command prompt.
         Command: 3DOrbit
   4.    Click and drag to move your object in 3D.




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6.2 Zoom and Pan in 3D Orbit
   Zoom

   1.   Click with the right mouse button while in the 3D Orbit command.
   2.   Choose Zoom Window from the pop-up menu.




   3.    Zoom to a new area of the 3D drawing.
   4.    Click with the right mouse button while in the 3D Orbit command.
   5.    Choose Zoom Previous or Zoom Extents from the pop-up menu.




   Pan

   1.    Click with the right mouse button while in the 3D Orbit command.
   2.    Choose Other Navigation Modes from the pop-up menu.
   3.    Choose Pan.
   4.    Pan to a new area of the drawing.
   5.    Click with the right mouse button while in the 3D Orbit command.
   6.    Choose Other Navigation Modes from the pop-up menu.
   7.    Choose Constrained Orbit to set the mode back to orbit.




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6.3 Projection Mode
      1.    Click with the right mouse button while in the 3D Orbit command.
      2.    Choose Perspective.

            Perspective view displays objects in perspective so that all parallel
            lines converge at one point. Objects appear to recede into the
            distance, and parts of the objects appear larger and closer to you.
            The shapes are some what distorted when the object is very close.
            This view correlates more closely to what your eye sees.

            Parallel view displays objects so that two parallel lines in a drawing
            never con verge at a single point. The shapes in your drawing always
            remain the same and do not appear distorted when they are closer.




Perspective View                                      Parallel View




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6.4 Visual Styles

    Displays your objects in one of the following selected styles:


    1.       Click with the right mouse button while in the 3D Orbit command.
    2.       Choose Visual Styles from the pop-up menu.
    3.       Choose 3D Hidden, 3D Wireframe, Conceptual or Realistic.




         3D Hidden                              3D Wireframe




Conceptual                               Realistic




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6.5 Visual Aids

    1.      Click with the right mouse button while in the 3D Orbit command.
    2.      Choose Visual Aids from the pop-up menu.
    3.      Choose Compass, Grid, or UCS Icon.



         Compass                                   Grid




                   UCS Icon




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6.6 Preset Views
   Sets the 3D view while in the orbit command


   1.    Click with the right mouse button while in the 3D Orbit command.
   2.    Choose Preset Views from the pop-up menu.
   3.    Choose one of the following standard 3D views.




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 6.7 Free Orbit

         1.      Choose View, Orbit, Free Orbit.
                 The 3D Orbit Arcball appears.
         2.      Click on one of the 3D Orbit arcball locations to move the display of
                 your object(s).



Outside the Arcball - Moves View about an axis that      Inside one of the small circles to the left/right - Rotates
extends through the center (acts like twist)             around the “Y” axis through the center.




 Inside the Arcball - Allows movement in any direction   Inside one of the small circles to the top/bottom - Rotates
                                                         around the “X” axis through the center.




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6.8 Continuous Orbit

   1.   Choose View, Orbit, Continuous Orbit.
   2.   Click and drag to define the direction and speed of a continuous
        orbit for your object(s).
   3.   Press ESC on the keyboard to stop the orbit.




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6.9 Other Navigational Modes
   1.        Click with the right mouse button while in the 3D Orbit command.
   2.        Choose Other Navigational Modes from the pop-up menu.
   3.        Choose one of the following modes.



   Adjust Distance (4)          Simulates moving the camera closer to the
                                object or farther away.


   Swivel (5)                    Changes the cursor to an arched arrow and
                                simulates the effect of swiveling the camera.
                                See 3DSWIVEL.


   Walk (6)                     Changes the cursor to a plus sign and enables
                                you to "walk through" a model at a fixed height
                                above the XY plane, by dynamically controlling
                                the location and target of the camera. See
                                3DWALK.


   Fly (7)                      Changes the cursor to a plus sign and enables
                                you to "fly through" a model without being
                                restricted to a fixed height above the XY plane.
                                See 3DFLY.


   Zoom (8)                     Changes the cursor to a magnifying glass with
                                plus (+) and minus (-) sign and simulates
                                moving the camera closer to an object or
                                farther away. Works like the Adjust Distance
                                option. See 3DZOOM.




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AutoCAD 3D – Chapter 7
    3D Navigation




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          7.1 Creating a Camera
                    Sets a camera and target location to create and save a 3D perspective
                    view of objects.
                    1.    Open a drawing with 3D objects.
                    2.    Choose View, Create Camera.
                                       or
                    3.     Type CAMERA at the command prompt.
                          Command: camera
                          Current camera settings: Height=5.0000 Lens Length=50.0000 mm
                          Specify camera location: .xy
                          of (need Z): 7
                          Specify target location: endp
                          Enter an option
                          [?/Name/LOcation/Height/Target/LEns/Clipping/View/eXit]<eXit>: X




Camera location
using .XY filter
and Z height of 7                                                           Camera target




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7.2 Viewing a Camera
   Once a camera is created, it becomes a named view in the drawing and
   can be viewed using the Named View Manager. You can also view the
   camera using the view option when creating the camera.


   1.    Choose View, 3D Views, Southwest Isometric to be sure you are
         not in an existing camera view.
   2.     Choose View, Named Views.
   3.    Click the plus (+) sign beside Model Views.
   4.    Click Camera1, Set Current, Apply, and OK.


          View from Camera




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7.3 Camera Preview
   Camera preview is a quick and easy way to see the properties of a
   camera before viewing from the camera.


   1.    Choose View, 3D Views, Southwest Isometric to be sure you are
         not in an existing camera view.
   2.    Zoom out until you see the camera in your 3D view.
   3.    Click once on a camera in your view.


   The Camera Preview dialog box will show the view from the chosen
   camera. You can change the Visual style of this preview to 3DHidden,
   3DWireframe, Conceptual, or Realistic.




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7.4 Camera Properties
   1.   In a 3D isometric view, double click a camera.




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7.5 Displaying and Plotting a Camera

Displaying a Camera

     1.   Choose View, Display, Cameras.


Plotting a Camera

     1.   If cameras are not already displayed in the drawing, click View,
          Display, Cameras.
     2.   Double-click a camera.
     3.   In the Properties palette, Camera section, Plot option, click Yes or
          No.




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7.6 Adjusting Camera Distances and Swiveling a
Camera
Adjust Camera Distance


    1.   Choose View, Named Views.
    2.   Click the plus (+) sign beside Model Views.
    3.   Click Camera1, Set Current, Apply, and OK.
    4.   Choose View,Camera, Adjust Distance.
    5.   Click and drag to zoom in or out about the camera,

Swivel a Camera


    1.   Choose View, Camera, Swivel.
    2.   Click and drag to swivel the camera,




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       7.7 DView Command
             Defines parallel projection or perspective views by using a camera and
             target.


             1.     Type DVIEW at the command prompt.
                    Command: dview
                    Select objects or <use DVIEWBLOCK>: pick objects
                    Enter option
                    [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U
                    ndo]: PO
                    Specify target point <3.2567, 4.0405, 7.2994>: pick target
                    Specify camera point <-4.0520, -3.2436, 14.3538>: .XY
                    of (need Z): 7
                    Enter option
                    [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U
                    ndo]: D
                    Specify new camera-target distance <8.3066>: click and drag new
                    zoom
                    Enter option
                    [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U
                    ndo]:
                    Regenerating model.




Camera location
using .XY filter
and Z height of 7                                                        Camera target




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New DView




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7.8 Walk and Fly
   You can simulate walking and flying through a 3D drawing.

   When you walk through a model, you travel along the XY plane. When you
   fly through a model, you are not constrained by the XY plane, so you
   appear to “fly” over an area in a model.

   The following mappings are available for walking:
   Up arrow / W key                  Move forward
   Down arrow / S key               Move backward
   Left arrow / A key               Move left
   Right arrow / D key              Move right
   Drag mouse                       Look around & turn
   F key Toggle                     Fly mode


   1.    Open a drawing with 3D objects and display in a 3D view.
   2.     Create a camera anywhere in the drawing and set the view to that
         camera.
   3.    Choose View, Walk and Fly, and Walk.
                         or
   4.    Type 3DWalk or 3DFky at the command prompt.
         Command: 3Dwalk
   5.    The following walk and fly navigation mapping settings appear.
         Briefly look at the navigation keys, then choose close.




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The following Position Locator dialog box will appear that you can use to
navigate your drawing.




Press the Up, Down, Left, and Right keys on the keyboard to see how the
camera location moves in the drawing and Position Locator dialog box.
Move the camera and target in the Position Locator dialog box.
Click and drag your mouse to “fly” through the drawing.




Close the Position Locator dialog box and try walking and flying using only
the keys on the keyboard and mouse.




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7.9 Walk and Fly Settings

    1.   Choose View, Walk and Hide, Walk and Hide Settings.
                              or
    2.   Type WALKFLYSETTINGS at the command prompt.
         Command: walkflysettings
    3.   Choose one of the following settings from the Walk and Fly dialog
         box. If you are working in a drawing with a large architectural scale,
         be sure to set your drawing units to a large number, similar to the
         scale of the drawing.




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7.10 Animation Paths

   1.   Open a drawing with 3D objects and display in a 3D view and line
        or polyline representing a path for an animation




   2.   Choose View, Motion Path Animations.
                     or
   3.   Type ANIPATH at the command prompt.
        Command: anipath
   4.   Click Select Path under the Link camera to: option and click on the
        line or polyline path.
   5.   Click OK to the default path name.
   6.   Click Select Path under the Link target to: option and click on the
        line or polyline path.
   7.   Click OK to the default path name.
   8.   Change other animation settings such as the frames per second,
        duration, resolution, etc.




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9.    Choose the Preview…button to preview your animation.




10.   Close the animation preview and click OK to create an animation
      file.




11.   Play your animation in a Windows or MacIntosh video review
      application.




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7.11 3D Navigation Using the Dashboard
    Regenerates a three-dimensional model with hidden lines


    1.   Choose Tools, Palettes, Dashboard.
                     or
    2.   Type DASHBOARD at the command prompt.
         Command: dashboard




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AutoCAD 3D – Chapter 8
   3D Model Objects




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8.1 Wireframes
   A wireframe model is a skeletal description of a 3D object. There are no
   surfaces in a wireframe model; it consists only of points, lines, and curves
   that describe the edges of the object. With AutoCAD you can create
   wireframe models by positioning 2D objects anywhere in 3D space.
   AutoCAD also provides some 3D wireframe objects, such as 3D polylines
   (that can only have a CONTINUOUS linetype) and splines. Because each
   object that makes up a wireframe model must be independently drawn
   and positioned, this type of modeling can be the most time-consuming.


          Wireframe lines in 3D




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8.2 Surfaces
   Surface modeling is more sophisticated than wireframe modeling in that it
   defines not only the edges of a 3D object, but also its surfaces. The
   AutoCAD surface modeler defines faceted surfaces using a polygonal
   mesh. Because the faces of the mesh are planar, the mesh can only
   approximate curved surfaces.




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8.3 Solids
   Solid modeling is the easiest type of 3D modeling to use. With the
   AutoCAD solid modeler, you can make 3D objects by creating basic 3D
   shapes: boxes, cones, cylinders, spheres, wedges, and tori (do- nuts).
   You can then combine these shapes to create more complex solids by
   joining or subtracting them or finding their intersecting (over- lapping)
   volume. You can also create solids by sweeping a 2D object along a path
   or revolving it about an axis.




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AutoCAD 3D – Chapter 9
2D Solids and 3D Faces




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9.1 2D Solid
     Creates solid-filled triangles and quadrilaterals.


    1.    Type SOLID at the command prompt.
          Command: solid
          First point: P1
          Second point: P2
          Third point: P3
          Fourth point: P4
          Third point: enter




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9.2 3D Faces
      3DFACE creates a three or four sided surface anywhere in 3D space. You
      can specify different Z coordinates for each corner point of a 3D face.
      3DFACE differs from SOLID, which creates a three- or four-sided surface
      that is parallel to the current UCS and can be extruded.



      1.    Type 3DFACE at the command prompt.

            Command: 3dface

            First point: pick

            Second point: pick

            Third point: pick

            Fourth point: pick

            Third point: enter




3D Wireframe Lines                    3D Face




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9.3 3D Face Invisible Edge
    With 3DFACE, you control which edges of a 3D face are visible, allowing
    accurate modeling of objects with holes. Entering i or invisible before the
    first point of an edge makes the edge invisible.Type 3DFACE at the
    command prompt.

           1.   Type 3DFACE at the command prompt.

                Command: 3Dface

                First point: P1

                Second point: P2

                Third point: i P3

                Fourth point: P4

                Third point: i P5

                Fourth point: P6

                Third point: P7

                Fourth point: P8

                Third point: enter

                NOTE: You must enter an “i” for invisible before the face is
                chosen.




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   9.4 Edge Command
            1.   Type EDGE at the command prompt.
                 Command: edge
                 Specify edge of 3dface to toggle visibility or [Display]: pick edge




Pick edge




                 Specify edge of 3dface to toggle visibility or [Display]: d
                 Enter selection method for display of hidden edges [Select/All]
                 <All>: a
                 ** Regenerating 3DFACE objects...done.
                 Specify edge of 3dface to toggle visibility or [Display]: press enter




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9.5 PFace
     Creates a three-dimensional polyface mesh vertex by vertex


1.   Type PFACE at the command prompt.
     Command: pface
     Specify location for vertex 1: pick point 1
     Specify location for vertex 2 or <define faces>: pick point 2
     Specify location for vertex 3 or <define faces>: pick point 3
     Specify location for vertex 4 or <define faces>: pick point 4
     Specify location for vertex 5 or <define faces>: pick point 5
     Specify location for vertex 6 or <define faces>: pick point 6
     Specify location for vertex 7 or <define faces>: pick point 7
     Specify location for vertex 8 or <define faces>: enter
     Face 1, vertex 1:
     Enter a vertex number or [Color/Layer]: type 1
     Face 1, vertex 2:
     Enter a vertex number or [Color/Layer] <next face>: type 2
     Face 1, vertex 3:
     Enter a vertex number or [Color/Layer] <next face>: type 6
     Face 1, vertex 4:
     Enter a vertex number or [Color/Layer] <next face>: type 7
     Face 1, vertex 5: enter
     Enter a vertex number or [Color/Layer] <next face>:
     Face 2, vertex 1:
     Enter a vertex number or [Color/Layer]: type 2
     Face 2, vertex 2:
     Enter a vertex number or [Color/Layer] <next face>: type 3
     Face 2, vertex 3:
     Enter a vertex number or [Color/Layer] <next face>: type 4
     Face 2, vertex 4:


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Enter a vertex number or [Color/Layer] <next face>: type 6
Face 2, vertex 5:

Enter a vertex number or [Color/Layer] <next face>:

Face 3, vertex 1:

Enter a vertex number or [Color/Layer]: type 4
Face 3, vertex 2:


Enter a vertex number or [Color/Layer] <next face>: type 5
Face 3, vertex 3:
Enter a vertex number or [Color/Layer] <next face>: type 6
Face 3, vertex 4:
Enter a vertex number or [Color/Layer] <next face>:
Face 4, vertex 1: enter
Enter a vertex number or [Color/Layer]:




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AutoCAD 3D – Chapter 10
   Basic 3D Surfaces




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10.0 Surface Commands (Solid Panel)

   1.   Click the 3D Modeling dropdown option from the Solids panel.




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     10.1 Box

2.   Type AI_BOX at the command prompt.
     Command: ai_box
     Initializing... 3D Objects loaded. Corner of box: pick point
     Specify length of box: 4
     Specify width of box or [Cube]: 2
     Specify height of box: 2
     Specify rotation angle of box about the Z axis or [Reference]: 0




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10.2 Pyramid
   1.   Type AI_PYRAMID at the command prompt.
        Command: ai_pyramid
        Specify first corner point for base of pyramid: pick point
        Specify second corner point for base of pyramid:
        <Ortho on> 4
        Specify third corner point for base of pyramid: 4
        Specify fourth corner point for base of pyramid or
        [Tetrahedron]: 4
        Specify apex point of tetrahedron or [Top]: .xy
        of pick
        (need Z): 4




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10.3 Wedge

   1.   Type AI_WEDGE at the command prompt.

        Command: ai_wedge
        Specify corner point of wedge: pick point
        Specify length of wedge: 4
        Specify width of wedge: 2
        Specify height of wedge: 2
        Specify rotation angle of wedge about the Z axis: 0




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10.4 Dome

   1.   Type AI_DOME at the command prompt.
        Command: ai_dome
        Specify center point of dome: pick point
        Specify radius of dome or [Diameter]: 3
        Enter number of longitudinal segments for surface of dome <16>:
        20
        Enter number of latitudinal segments for surface of dome
        <8>: 10




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10.5 Sphere
   1.   Type AI_SPHERE at the command prompt.

        Command: ai_sphere
        Specify center point of sphere: pick point
        Specify radius of sphere or [Diameter]: 3
        Enter number of longitudinal segments for surface of sphere <16>:
        25
        Enter number of latitudinal segments for surface of sphere <16>: 25




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10.6 Cone
   1.   Type AI_CONE at the command prompt.

        Command: ai_cone
        Specify center point for base of cone: pick point
        Specify radius for base of cone or [Diameter]: 2
        Specify radius for top of cone or [Diameter] <0>: 5
        Specify height of cone: 3
        Enter number of segments for surface of cone <16>:
        enter




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10.7 Torus
    1.   Type AI_TORUS at the command prompt.

         Command: ai_torus
         Specify center point of torus: pick point
         Specify radius of torus or [Diameter]: 6
         Specify radius of tube or [Diameter]: 1
         Enter number of segments around tube circumference
         <16>: enter
         Enter number of segments around torus circumference
         <16>: enter




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10.8 Dish
    1.   Type AI_DISH at the command prompt.

         Command: ai_dish
         Specify center point of dish: pick point
         Specify radius of dish or [Diameter]: 3
         Enter number of longitudinal segments for surface of dish
         <16>: 20
         Enter number of latitudinal segments for surface of dish
         <8>: 15




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10.9 Mesh
   1.   Type ai_mesh at the command prompt.

        Command: ai_mesh
        Initializing... 3D Objects loaded. Specify first corner point of mesh:
        1,1,1
        Specify second corner point of mesh: 4,1,1
        Specify third corner point of mesh: 4,4,2
        Specify fourth corner point of mesh: 1,4,1
        Enter mesh size in the M direction: 20
        Enter mesh size in the N direction: 10




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AutoCAD 3D – Chapter 11
   Complex Surfaces




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11.1 Revolved Surfaces
    Regenerates a three-dimensional model with hidden lines


   1.   Type Revsurf at the command prompt.

        Command: revsurf
        Current wire frame density: SURFTAB1=6 SURFTAB2=6
        Select object to revolve: pick path curve
        Select object that defines the axis of revolution: pick line
        Specify start angle <0>: enter
        Specify included angle (+=ccw, -=cw) <360>: enter




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11.2 Surftab Variables
    Sets the number of tabulations for both directions to be generated for
    RULESURF and TABSURF. Also sets the mesh density in ROTATE3D
    the M direction for REVSURF and EDGESURF commands.


          1.     Type Surftab1 at the command prompt.
                 Command: surftab1
                 Enter new value for SURFTAB1 <6>: 30
          2.     Type Surftab2 at the command prompt.
                 Command: surftab2
                 Enter new value for SURFTAB2 <6>: 30
          3.     Type Revsurf at the command prompt.

                 Command: revsurf
                 Current wire frame density: SURFTAB1=30 SURFTAB2=30
                 Select object to revolve: pick path curve
                 Select object that defines the axis of revolution: pick line
                 Specify start angle <0>: enter
                 Specify included angle (+=ccw, -=cw) <360>: enter




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11.3 Tabulated Surfaces

    1.   Type TABSURF at the command prompt.

         Command: tabsurf
         Select object for path curve: Select object for direction vector:




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11.4 Ruled Surfaces

    1.   Type RULESURF at the command prompt.

         Command: rulesurf
         Current wire frame density: SURFTAB1=6
         Select first defining curve: P1
         Select second defining curve: P2




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11.5 Edge Surfaces
    Regenerates a three-dimensional model with hidden lines


   1.   Type EDGESURF at the command prompt.

        Command: edgesurf
        Current wire frame density: SURFTAB1=20 SURFTAB2=10
        Select object 1 for surface edge: P1
        Select object 2 for surface edge: P2
        Select object 3 for surface edge: P3
        Select object 4 for surface edge: P4




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11.6 Helix
    Creates a 2D or 3D spiral.


    1.    Begin a new drawing.
    2.     Choose Draw, Helix.
                                 or
    3.    Type HELIX at the command prompt.
          Command: helix
          Number of turns = 3.0000        Twist=CCW
          Specify center point of base: pick point
          Specify base radius or [Diameter] <1.0000>: enter or drag and
          pick
          Specify top radius or [Diameter] <11.0776>: enter or drag and
          pick
          Specify helix height or [Axis endpoint/Turns/turn Height/tWist]
          <1.0000>: enter or drag and pick




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AutoCAD 3D – Chapter 12
    Creating Solids




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12.1 Solid Primitives
    Solid primitives can easily be drawn from both the Draw pulldown menu
    and from Autodesk’s dashboard.


    1.    Choose Draw, Modeling, and one of the following solid primitives.




                                    or
    2.    Choose the solid primitive from AutoCAD’s Dashboard.




                                    or
    3.    Choose the solid primitive from the 3D Modeling panel.




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12.2 Polysolid Command
   With the POLYSOLID command, you can convert an existing line, 2D
   polyline, arc, or circle to a solid with a rectangular profile. A polysolid can
   have curved segments, but the profile is always rectangular by default.


   1.     Open a drawing with a closed 2D polyline and display in a 3D view.
   2.      Choose Draw, Modeling, Polysolid.
                                or
   3.     Type POLYSOLID at the command prompt.
          Command: polysolid
          Specify start point or [Object/Height/Width/Justify] <Object>: h
          Specify height <0'-4">: 10'
          Specify start point or [Object/Height/Width/Justify] <Object>: o
          Select object: Pick polygon
                                        or
   4.     Choose Polysolid from the 3D Modeling panel.




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12.3 Extrude
     Creates unique solid primitives by extruding existing two-dimensional
     objects. You can extrude multiple objects with EXTRUDE.


     1.      Type EXTRUDE at the command prompt.

             Command: extrude
             Current wire frame density: ISOLINES=4
             Select objects: pick objects
             Select objects: enter
             Specify height of extrusion or [Direction/Path/Taper angle]: 2




  Lines with a Thickness of 2”              Lines Extruded 2”




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12.4 Extrude with Taper

    1.   Choose Draw, Modeling, Extrude.
                             or
    2.   Type EXTRUDE at the command prompt.

         Command: extrude
         Current wire frame density: ISOLINES=4
         Select objects to extrude: pick object to extrude
         Select objects to extrude: enter
         Specify height of extrusion or [Direction/Path/Taper angle]
         <8.9509>: T
         Specify angle of taper for extrusion <0>: 15
         Specify height of extrusion or [Direction/Path/Taper angle]
         <8.9509>: 4




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        12.5 Extrude with Path

                1.      Choose Draw, Modeling, Extrude.
                                     or
                2.      Type EXTRUDE at the command prompt.

                        Command: extrude
                        Current wire frame density: ISOLINES=4
                        Select objects to extrude: 1 found
                        Select objects to extrude: pick circle (P1)
                        Specify height of extrusion or [Direction/Path/Taper angle]
                        <4.0000>: p
                        Select extrusion path or [Taper angle]: pick P2




Circle Extruded Along a Path                        Hidden Line Removal of Extruded Circle




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12.6 Revolve Command

   1.   Open a drawing with 3D objects and display in a 3D view.
   2.   Choose Draw, Modeling, Revolve.
                              Or
   3.   Type REVOLVE at the command prompt.

        Command: revolve

        Current wire frame density: ISOLINES=4

        Select objects: pick profile

        Select objects: enter
        Specify start point for axis of revolution or define axis by [Object/X

        (axis)/Y (axis)]: o

        Select an object: pick axis

        Specify angle of revolution <360>: enter




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12.7 Sweep Command

   1.   Open a drawing with 2D objects to sweep and display in a 3D view.
   2.   Choose Draw, Modeling, Sweep.
                            or
   3.   Type SWEEP at the command prompt.
        Command: sweep
        Current wire frame density: ISOLINES=4
        Select objects to sweep: pick arc
        Select objects to sweep:

        Select sweep path or [Alignment/Base point/Scale/Twist]: pick path




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12.8 Loft Command
   1.   Open a drawing with 2D objects to sweep and display in a 3D view.
   2.   Choose Draw, Modeling, Loft.
                             or
   3.   Type LOFT at the command prompt.

        Command: loft
        Select cross-sections in lofting order: pick circles
        Specify opposite corner: 5 found
        Select cross-sections in lofting order:
        Enter an option [Guides/Path/Cross-sections only] <Cross-sections
        only>: enter




        Click OK.




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AutoCAD 3D – Chapter 13
        3D Edits




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13.1 Convert to Solid
    Converts polylines and circles with thickness to 3D solids. With the
    CONVTOSOLID command, you can convert the following objects into
    extruded 3D solids:

                 Uniform-width wide polylines with thickness
                 Closed, zero-width polylines with thickness
                 Circles with thickness
                 Note You cannot use CONVTOSOLID with polylines that
                 contain vertices with 0 width or that contain segments of
                 variable width


    1.    Open a drawing with 2D polylines or circles with thicknesses and
          display in a 3D view.
    2.    Choose Modify, 3D Operation, Convert to Solid.
                               or
    3.    Type CONVTSOLID at the command prompt.

          Command: convtosolid
          Select objects: pick circle or polyline 1 found
          Select objects: press enter




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13.2        Convert to Surface
            Converts polylines and circles with thickness to surfaces.


       1.   Open a drawing with 2D polylines or circles with thicknesses and
            display in a 3D view.
       2.   Choose Modify, 3D Operation, Convert to Surface.
                                or
       3.   Type CONVTSURFACE at the command prompt.

            Command: convtosurface
            Select objects: 1 found
            Select objects:




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13.3        3D Move
            Displays the move grip tool in a 3D view and moves objects a
            specified distance.

       1.   Open a drawing with 3D objects and display in a 3D view.
       2.   Choose Modify, 3D Operations, 3DMove.
                                or
       3.   Type 3DMOVE at the command prompt.
            Command: 3Dmove
            Select objects: pick object to move
            1 found
            Select objects: enter
            Specify base point or [Displacement] <Displacement>: D
            Specify displacement <0.0000, 0.0000, 0.0000>: 0,0,2




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13.4 3D Rotate

   1.   Open a drawing with 3D objects and display in a 3D view.
   2.   Choose Modify, 3D Operations, 3DRotate.
                             or
   3.   Type 3DROTATE at the command prompt.
        Command: 3DROTATE
        Current positive angle in UCS: ANGDIR=counterclockwise
        ANGBASE=0
        Select objects: pick object and press enter
        Specify base point: pick point
        Pick a rotation axis: select X axis
        Specify angle start point: -90




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13.5 3DAlign

    1.   Open a drawing with 3D objects and display in a 3D view.
    2.   Choose Modify, 3D Operations, 3DAlign.
                               or
    3.   Type 3DALIGN at the command prompt.

         Command: _3dalign

         Select objects: pick and press enter

         Specify source plane and orientation ...

         Specify base point or [Copy]:

         Specify second point or [Continue] <C>:

         Specify third point or [Continue] <C>:

         Specify destination plane and orientation ...

         Specify first destination point:

         Specify second destination point or [eXit] <X>:

         Specify third destination point or [eXit] <X>:




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13.6 3D Mirror

1.     Open a drawing with 3D objects and display in a 3D view.
2.     Choose Modify, 3D Operations, 3DMirror.
                                or
3.     Type MIRROR3D at the command prompt.
       Command: mirror3D
       Select objects: pick the circle
       Select objects: enter
       Specify first point of mirror plane (3 points) or
       [Object/Last/Zaxis/View/XY/YZ/ZX/3points] <3points>: P1
       Specify second point on mirror plane: P2
       Specify third point on mirror plane: P3
       Delete source objects? [Yes/No] <N>: enter


     Circle Mirrored around 3 Points




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13.7 3D Rectangular Array

    1.   Open a drawing with 3D objects and display in a 3D view.
    2.   Choose Modify, 3D Operations, 3DArray.
                              or

    3.   Type 3DARRAY at the command prompt.

         Command: 3darray

         Select objects: pick object and press enter

         Enter the type of array [Rectangular/Polar] <R>: R

         Enter the number of rows (---) <1>: 3

         Enter the number of columns (|||) <1>: 4

         Enter the number of levels (...) <1>: 2

         Specify the distance between rows (---): 5

         Specify the distance between columns (|||): 4

         Specify the distance between levels (...): 8




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13.8 3D Polar Array

1.       Open a drawing with 3D objects and display in a 3D view.
2.       Choose Modify, 3D Operations, 3DArray.
                                or
3.       Type 3DARRAY at the command prompt.
         Command: 3darray
         Select objects: pick cube
         Select objects: enter
         Enter the type of array [Rectangular/Polar] <R>: P
         Enter the number of items in the array: 5
         Specify the angle to fill (+=ccw, -=cw) <360>: enter
         Rotate arrayed objects? [Yes/No] <Y>: enter
         Specify center point of array: mid of axis line
         Specify second point on axis of rotation: pick


     Arrayed Objects Around a Line             Arrayed Objects in Plan View




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13.9 Extract Edges

    1.   Open a drawing with 3D objects and display in a 3D view.
    2.   Choose Modify, 3D Operations, Extract Edges.
                             or

    3.   Type XEDGES at the command prompt.

         Command: _xedges

         Select objects: pick object

         Select objects: enter




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13.10 Facetres
      Adjusts the smoothness of shaded and rendered objects and objects with
      hidden lines removed. Valid values are from 0.01 to 10.0.



      1.      Open a drawing with 3D objects and display in a 3D view.
      2.      Type FACETRES at the command prompt.
              Command: FACETRES
              Enter new value for FACETRES <0.5000>: 10




Facetres=.1                                    Facetres=10




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13.11 Isolines

    1.   Open a drawing with 3D objects and display in a 3D view.
    2.   Type ISOLINES at the command prompt.
         Command: isolines
         Enter new value for ISOLINES <4>: 20
         Command: regen
         REGEN Regenerating model.




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13.12 Edge Effects

    1.   Open a drawing with 3D objects and display in a 3D view.
    2.    Choose one of the edge effects from the Edge Effects 3D ribbon
         panel.




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AutoCAD 3D – Chapter 14
   Solid Composites




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14.1 Union

   1.      Open a drawing with 3D objects and display in a 3D view.
   2.      Choose       Modify, Solids Editing, Union.
                                   or
   3.      Type UNION at the command prompt.

           Command: union
           Select objects: pick objects to union
           Select objects: enter




  Solid Objects Unioned Together




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14.2 Subtract

    1.     Open a drawing with 3D objects and display in a 3D view.
    2.     Choose Modify, Solids Editing, Subtract.
                                  or
    3.     Type SUBTRACT at the command prompt.

           Command: subtract
           SUBTRACT Select solids and regions to subtract from...
           Select objects: pick the box
           Select objects: (press enter)
           Select solids and regions to subtract... Select objects: pick the
           cylinder Select objects: enter




    Objects Subtracted from Box




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14.3 Intersect
             1.      Choose Modify, Solids Editing, Intersect

                                      or

             2.      Type INTERSECT at the command prompt.


                     Command: intersect

                     Select objects: pick objects

                     Select objects: enter




   Intersection of Cylinder and Box




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14.4 Thicken
    Creates a 3D solid by thickening a surface.


   1.    Open a drawing with 3D surface and display in a 3D view.
   2.    Choose Modify, 3D Operation, Thicken.
                             or
   3.    Type THICKEN at the command prompt.
         Command: thicken
         Select surfaces to thicken: 1 found
         Select surfaces to thicken:
         Specify thickness <0.0000>: 1




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14.5        Interference Checking
            Highlights 3D solids that overlap.


       1.   Open a drawing with 3D objects that overlap and display in a 3D
            view.
       2.   Choose Modify, 3D Operations, Interference Checking.
                                  or
       3.   Type INTERFERE at the command prompt.
            Command: interfere
            Select first set of objects or [Nested selection/Settings]: pick
            objects and press enter.




            Select second set of objects or [Nested selection/checK first set]
            <checK>: pick rectangle and press enter
            Solids that interfere will highlight in red.




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The following dialog box allows you to change the zoom and display of the
drawing to better see the interfering objects.

You can also choose to retain the interference objects by turning the check box
off for “Delete interference objects created on Close”




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AutoCAD 3D – Chapter 15
 Modifying Solid Faces




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15.1 Extrude Face

                1.   Choose Modify, Solid Editing, Extrude face.
                     NOTE: Must be a solid to extrude the face.
                2.   Choose a face to extrude. If you choose more than one face,
                     hold the SHIFT key to deselect unwanted faces.
                3.   Press ENTER.
                4.   Specify height of extrusion or [Path]: .25
                5.   Specify angle of taper for extrusion <0>: 45


                                                             Select Face




Extruded Face




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15.2 Taper Face
         1.         Choose Modify, Solid Editing, Taper face.
         2.         Choose a face(s) to taper. If you choose more than one face,
                    hold the SHIFT key to deselect unwanted faces.
         3.         Press ENTER.
         4.         Specify the base point: pick the back left corner
         5.         Specify another point along the axis of tapering: pick point
         6.         Specify the taper angle: 45
                    Solid validation started. Solid validation completed.



      Before Taper




      After Taper




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15.3 Delete Face
        1.   Choose Modify, Solid Editing, Delete face.
        2.   Choose a face to delete. If you choose more than one face,
             hold the SHIFT key to deselect unwanted faces.
        3.   Press ENTER.
        4.   Choose the face to delete.




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15.4 Copy Face
       1.   Choose Modify, Solid Editing, Copy face.
       2.   Choose a face to copy . If you choose more than one face,
            hold the SHIFT key to deselect unwanted faces.
       3.   Press ENTER.
       4.   Pick the solid face to copy.
       5.   Pick a new location.




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15.5 Color Face
        1.   Choose Modify, Solid Editing, Color face.
        2.   Choose a face to change the color of. If you choose more
             than one face, hold the SHIFT key to deselect unwanted
             faces.
        3.   Press ENTER.
        4.   Choose a color to change the face to.




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15.6 Imprint
    Imprints an object on the selected solid. The object to be imprinted
    must intersect one or more faces on the selected solid in order for
    imprinting to be successful. Imprinting is limited to the following
    objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines,
    regions, bodies, and 3D solids


    1.     Extrude objects (i.e. walls) to create a solid object.
    2.     Change the UCS and draw an object on a face of one of the
           walls.
    3.     Choose Modify, Solid Editing, Imprint.
    4.     Select a 3D solid: pick solid
    5.     Select an object to imprint: pick circle
    6.     Delete the source object <N>: Y




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15.7 Extrude Imprint
        1.   Choose Modify, Solid Editing, Extrude Faces.
        2.   Select the circle that was imprinted in 15.6.
        3.   Deselect any unwanted faces.
        4.   Type -8 as the height of extrusion (or desired height).




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15.9 Shell
    You can create a shell or a hollow thin wall with a specified
    thickness from your 3D solid object. AutoCAD creates new faces by
    offsetting existing ones inside or outside their original positions.
    AutoCAD treats continuously tangent faces as single faces when
    offsetting.


    1.    Choose Modify, Solid Editing, Shell.
    2.    Select a 3D solid: pick solid
          Remove faces or [Undo/Add/ALL]: enter
          Enter the shell offset distance: .5




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AutoCAD 3D – Chapter 16
     Editing Solids




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16.1 Select and Manipulate Subobjects
    You can select one subobject, or create a selection set of more than one
    subobject on any number of solids. Your selection set can also include
    more than one type of subobject.


    1.    Open a drawing with 3D solid object and display in a 3D view.
    2.    Hold the CTRL key and select the solid.
    3.    While holding CTRL, toggle to other subobjects within the solid.
    4.    Once selected, click and drag to modify the solid.




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16.2 Use Grip Tools
    Grip tools are icons that you use in a 3D view to easily constrain the
    movement or rotation of a selection set of objects to an axis or a plane.


    There are two types of grip tools:
              o Move (3DMOVE command)
              o Rotate (3DROTATE command


    1.    Open a drawing with 3D solid object and display in a 3D view.
    2.     Hold the CTRL key and select the solid.
    3.    While holding CTRL, toggle to other subobjects within the solid.
    4.    Once selected, click and drag to modify the solid using the grip tool.




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16.3 Press or Pull Bounded Areas
    You can press or pull bounded areas by pressing and holding CTRL +
    ALT, or by clicking the Presspull button on the dashboard and then picking
    the bounded area. The area must be bounded by coplanar lines or edges.


    1.    Open a drawing with a 3D object and imprinted object and display
          in a 3D view.
    2.    Hold the CTRL and ALT keys and select the imprinted object or
          solid face to manipulate it.
    3.    Click and drag to a new location.




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AutoCAD 3D – Chapter 17
Sections and Flat Objects
     from 3D Models




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17.1 Sectionplane Command
   The SECTIONPLANE command creates a section object that exposes the
   interior details of a model created with 3D objects.
   Once you create a section object, you can move and manipulate it to fine-
   tune the sectional view you want.


   1.    Open a drawing with 3D solid objects and display in a plan and 3D
         view.
   2.     Choose Draw, Modeling, Sectionplane.
                              or
   3.    Type SECTIONPLANE at the command prompt.
         Command: sectionplane
         Select face or any point to locate section line or [Draw
         section/Orthographic]: O
         Align section to: [Front/bAck/Top/Bottom/Left/Right] <Front>: enter




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      17.2 Manipulate Section Using Grips

            1.     Click on a section line created using the SECTIONPLANE
                   command.
            2.     Click on one of the grips to manipulate the section.




                                                                                          segment
                                                                                          end grip

base grip


                                         directional                       section line
            menu grip
                                         arrow grip




      Base grip - moves the entire section object

      Directional arrow grip – changes the cutting plane direction

      Segment end grip - rotates the section object around the base grip

      Menu grip - moves between the three states




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17.3 Section Shortcut Commands

   1.   Right-click on a section line to see the following section options.




   2.   Click the various section options.




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17.4 Generate 2D and 3D Sections
   1.   Right-click on a section line.
   2.   Click Generate 2D/3D section…
   3.   From the following dialog box, click the down arrow to see all of the
        section options.




   4.   Choose 2D Section and Create.
   5.   Click an insertion point and scale for the 2D section block.




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17.5 Section Command
        Uses the intersection of a plane and solids to create a region


   1.   Open a drawing with 3D objects and display in a 3D view.
   2.   Type SECTION at the command prompt.

        Command: section

        Select objects: pick solid and press enter

        Specify first point on Section plane by
        [Object/Zaxis/View/XY/YZ/ZX/3points] <3points>: XY

        Specify a point on the XY-plane <0,0,0>: MID of




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17.6 Slice Command

   1.   Open a drawing with 3D objects and display in a 3D view.
   2.   Choose Modify, 3D Operation, Slice.
                             or
   3.   Type SLICE at the command prompt.
        Command: slice
        Select objects to slice: 1 found
        Specify start point of slicing plane or [planar
        Object/Surface/Zaxis/View/XY/YZ/ZX/3points] <3points>: YZ
        Specify a point on the YZ-plane <0,0,0>: MID of
        Specify a point on desired side or [keep Both sides] <Both>:




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17.7 Flatshot

Creates a 2D or “flattened” representation of all 3D objects in the current view.




              1. Click the Solid Editing dropdown from the Solid Editing ribbon
                 panel.




                                           or


              2.     Type FLATSHOT at the command prompt.
                     Command: flatshot




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2. Click Create and a location point for a block to insert.




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17.8 Solview
        1. Choose File, New...

        2. Choose “Use a Template” from the startup dialog.

        3. Double-click acad.dwt as the template file to start from.




        4. Create a new layout.

        5. Move and resize the model view so it is in the upper left corner
           of the sheet as follows.




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Drawing with a Model Space View




       6. Type MSPACE at the command prompt.

       7. Type INSERT at the command prompt and choose the drawing
          called 3DBOTTLE.DWG to insert. Explode the Block as you are
          inserting it.




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8. Insert the block anywhere in the Model Space view at a scale of
   1 and rotation 0.

9. Type ZOOM EXTENTS then ZOOM 1XP.

10. Type PSPACE at the command prompt.

11. Change the layout paper size to ANSIC (22 x17).




          Model Space View Scaled 1XP




12. Type SOLVIEW at the command prompt.


   Command: solview

   Ucs/Ortho/Auxiliary/Section/<eXit>: O
   Pick side of viewport to project: P1

   View center: P2

   Clip first corner: P3

   Clip other corner: P4

   View name: front

   Ucs/Ortho/Auxiliary/Section/<eXit>:




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17.10 Soldraw
              Generates profiles and sections in viewports created with
              SOLVIEW. SOLDRAW can only prepare viewports that have been
              created with SOLVIEW.

              1.     Choose Draw, Modeling, Setup, Drawing.

                                   or

              2.     Type SOLDRAW at the command prompt

                     Command: soldraw

                     Select viewports to draw: Pick viewport created above

                     Select objects: 1 found

                     Select objects: enter

                     3 solids selected.

NOTE: If your object was an inserted block, you need to first explode it so it
becomes a solid.




                                Resultant Section and Solid




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17.11 Create 3D View Using UCS
       1.   Type MSPACE and the plan view of the 3D Bottle.

       2.   Choose View, 3D Viewport, SW Isometric...

       3.   Type UCS at the command prompt.

            Command: ucs

            Origin/ZAxis/3point/OBject/View/X/Y/Z/
            Prev/Restore/Save/Del/?/<World>: view

            This sets the current UCS parallel to the screen. We now
            need to save this ucs.

       4.   Type UCS at the command prompt.

            Command: ucscs Origin/ZAxis/3point/OBject/View/X/Y/Z/
            Prev/Restore/Save/Del/?/<World>: save

            ?/Desired UCS name: 3dview

       5.   Click PSPACE at the command prompt.

       6.   Type SOLVIEW at the commandprompt.

            Command: solview Ucs/Ortho/Auxiliary/Section/<eXit>:
            UNamed/World/?/<Current>: N

            Name of UCS to restore: 3dview Enter view scale<1.0000>:
            enter View center: pick

            View center: pick

            Enter view name: 3DVIEW




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                 3D Model View




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17.12 Solid Profile


        1.   Double-click MODEL to return to Model Space.
        2.   Choose Draw, Modeling, Setup, Profile.
                                   or
        3.   Type SOLPROF at the command prompt.
             Command: solprof
             Select objects: pick solids from the 3DView
             Select objects: enter
             Display hidden profile lines on separate layer? <Y>: enter
             Project profile lines onto a plane? <Y>: enter
             Delete tangential edges? <Y>: enter
             3 solids selected.




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AutoCAD 3D – Chapter 18
Introduction to Rendering




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18.1 Render Command
      Creates a photorealistic or realistically shaded image of a three-
      dimensional wireframe or solid model.



             1.   Open an AutoCAD drawing with 3D objects to render.

             2.   Choose View, Render, Render...

                                  or

             3.   Type RENDER at the command prompt.

                    Command: render


The following render window is the result of default rendering




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18.2 Render Destination
    You are able to determine the output site that the renderer uses to display
    the rendered image. Two options are the render window and viewport.

          1.     Open an AutoCAD drawing with 3D objects to render.

          2.     Choose View, Render, Advanced Render Settings...

                               or

          3.     Type RPREF at the command prompt.

                 Command: rpref

          4.     Click the dropdown option for destination and choose
                 Viewport.




          5.     Close the render preferences and render your objects to the
                 viewport.




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18.3 Render Quality

        1.   Open an AutoCAD drawing with 3D objects to render.

        2.   Choose View, Render, Advanced Render Settings...

                           or

        3.   Type RPREF at the command prompt.

             Command: rpref

        4.   Click the dropdown option for the render quality and choose
             Presentation.




        5.   Close the render preferences and render your view.


             Note: Depending on the objects, lights, materials, etc. in your
             model, rendering in presentation mode might take a long
             time.


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18.4 Render Selection
    Controls the parts of the model that gets processed during rendering. The
    render procedure has three settings: View, Crop, and Selected.


          1.     Open an AutoCAD drawing with 3D objects to render.

          2.     Choose View, Render, Advanced Render Settings...

                              or

          3.     Type RPREF at the command prompt.

                 Command: rpref

          4.     Click the dropdown option for Procedure and choose
                 Selected.




          5.     Close the render preferences and render your selected
                 objects.



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This result is a selected object in the drawing that is
rendered.




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18.5 Render Cropped Window

       1.   Open an AutoCAD drawing with 3D objects to render.

       2.   Choose View, Render, Advanced Render Settings...

                         or

       3.   Type RPREF at the command prompt.

            Command: rpref

       4.   Click the dropdown option for Procedure and choose Crop.




       5.   Close the render preferences and render your objects.




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The result is a cropped portion of the drawing that is rendered.




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18.6 Render to File
        1.   Type RPREF at the command prompt.
        2.   Click the small disk beside the title for “Render Content”.




        3.   Click the option for Output file name.




        4.   Choose a location, format, and file name for your rendered
             objects.




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              5.    Adjust the image quality and click OK.




              6.    Close the render preferences and render your objects.



The result is a rendered image to a file that you can copy , print, or manipulate in
any imaging software application.




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18.7 Turn Off Render to File
        1.   Open an AutoCAD drawing with 3D objects to render.

        2.   Choose View, Render, Advanced Render Settings...

                          or

        3.   Type RPREF at the command prompt.

             Command: rpref

        4.   Click the small disk beside the title for “Render Content”.
             You will notice that the Output file name option will be
             grayed out.




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AutoCAD 3D – Chapter 19
        Materials




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19.1 Adding Material to a Drawing

        1.    Open an AutoCAD drawing with 3D objects to add materials
              to.
        2.    Choose View, Render, Materials...
                          or
        3.    Type MATERIALS at the command prompt.
              Command: materials


        4.    Click the Create New Material Button under the Available
              Materials in Drawing section.




        5.    Type a name and description for the new material.




        6. Click the Select Image… button under the Diffuse Map section
           of the Material Editor.




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              7. Navigate to a location where material textures are located,
                 select a material image to add, and click Open.




The material will be added to your drawing in the current material slot.




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19.2 Applying Materials by Attach
        1.   Choose View, Render, Materials...
                          or
        2.   Type MATERIALS at the command prompt.
             Command: materials
        3.   Click the Apply Material to Objects button under the
             Available Materials in Drawing section.




        4.   Use the pick box to select an object to apply the material to
             (e.g. base).




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5.   Press enter.
6.   Type RENDER at the command prompt to see the new
     material applied in the drawing.




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19.3 Adjust Material Scale
Materials such as hard wood might not map properly to objects at different
scales. The follow section shows how to adjust the scale of materials.


      1.     Choose View, Render, Materials...
                        or
      2.     Type MATERIALS at the command prompt.
             Command: materials


      3.     Click the Texture Map Settings button under the Diffuse
             Map section of the Material Editor.




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4.   Double-click Scaling & Tiling.
5.   Click the lock icon to scale the materials evenly in both
     directions.
6.   Change the U and V tile settings to make the material
     smaller or larger.




7.   Render the drawing to see the newly mapped material.


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Add the following additional material to your drawing:

Concrete.Cast-In-Place.Flat.Grey.Efflorescence.jpg




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19.4 Applying Materials by Layer
     You can attach a material to an entire layer using the Material Attach
     command.

          1.     Type MATERIALATTACH at the command prompt.

                 Command: materialattach

          2.     Click and drag the concrete material onto layer Wall.




          3.     Adjust the material to the object and render to see the
                 results.




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19.5 New Materials

        1.   Choose View, Render, Materials...
                          or
        2.   Type MATERIALS at the command prompt.
             Command: materials
        3.   Click the Create New Material button and create a material
             called Glass for the bottle.
        4.   From the Template dropdown, click Glass - Clear.
        5.   Click the Checkered Underlay option to see the glass
             properties.




        6.   Adjust other glass properties as desired and apply the
             material to the bottle.


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6.   Change the material’s translucency to 90 and apply the
     material to the bottle.




7.   Render the drawing.




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19.6 Add Photo as Material

        1.    Choose View, Render, Materials...
                            or
        2.    Type MATERIALS at the command prompt.
              Command: materials
        3.    Click the Create New Material button and create a material
              called Photo.
        4.    Click the Select Image… button under the Diffuse Map
              section of the Material Editor.
        5.    Navigate to the location where the AutoCAD 3D files are
              located and choose YoungGirl.JPG (or a similar photo).


        The photo is added as an image material




        6.    Choose the dropdown option for geometry swatch and
              choose the cube.




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7.   Apply the material to the 3D face in the drawing.




8.   Render the viewport.




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9.     Select the 3D face.
10.    Change the scaling and sizing settings to the
       following:




11.    Render the viewport.




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19.7 Material Mapping

        1.   Open a drawing with a box, cylinder, and sphere.
        2.   Attach an image material to the above objects and scale it to
             “Fit to Gizmo” with tiling set to None and a scale of 1.00.




        3.   Render the drawing.




        2.   Type MATERIALMAP at the command prompt.
             Command: MATERIALMAP
        3.   Choose Cylinder and then pick the cylinder in the drawing.




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4.   Use the grips to move the mapping plane along the cylinder.




5.   Press enter and render the drawing.




6.   Practice changing the image as it appears on the box and
     cylinder.




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19.8Removing Materials from Objects
        1.   Type RPREF at the command prompt.

        2.   Choose the remove material icon to remove a material from
             an object.




19.9 Purge Materials from Drawings
        1.   Type RPREF at the command prompt.

        2.   Click a material to remove.

        3.   Choose the remove material icon to remove a material from
             an object.
             NOTE: You can only purge a material if it is not in use.




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19.10 Opacity Materials
        1.   Choose View, Render, Materials...
                        or
        2.   Type MATERIALS at the command prompt.
             Command: materials


        3.   Click the Create New Material button and create a material
             called Opacity Material.
        4.   Click Select Image under the Opacity map option and
             choose the opacity material.
        5.   Click Select Image under the Diffuse map option and choose
             the texture (image).
        6.   Apply the material to the object.
        7.   Set the scale and tiling as below.




        8.   Render the viewport.
        9.   If necessary, explode the solid and delete unnecessary
             faces and render again.




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19.11 Bump Map Materials
       1.   Choose View, Render, Materials...
                         or
       2.   Type MATERIALS at the command prompt.
            Command: materials
       3.   Click the Create New Material button and create a material
            called Bump Material.
       4.   Click Select Image under Bump Map and choose a bump
            material.




       5.   Click Select Image under Diffuse Map and choose the same
            image as the bump material, this time the actual material.




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6.   Apply the material to the base in the drawing and set the
     following parameters:




7.   Render the viewport.




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19.12 Materials ON/OFF
       1.   Open a drawing with materials and textures added.
       2.   Set the Visual Style to Realistic.




       3.   Choose Materials OFF from the Materials ribbon or type
            VSMATERIALMODE at the command prompt.
            Command: _VSMATERIALMODE
            Enter new value for VSMATERIALMODE <2>: 0
            0=Materials OFF/Textures OFF
            1= Materials ON/Textures OFF
            2=Materials ON/Textures ON




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AutoCAD 3D – Chapter 20
          Lights




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20.1 Default Lighting
When there are no lights in a scene, the scene is shaded with default
lighting. Default lighting is derived from two distant sources that follow
the viewpoint as you move around the model. All faces in the model
are illuminated so that they are visually discernible. You can control
brightness and contrast, but you do not need to create or place lights
yourself.

When you insert custom lights or add sunlight, you can disable the
default lighting. You can apply default lighting to the viewport only; at
the same time, you can apply custom lights to the rendering.


ON/OFF
1.    Choose Default Lighting from the Lighting ribbon or type
      DEFAULTLIGHTING at the command prompt.




      Command: _defaultlighting
      Enter new value for DEFAULTLIGHTING <0>: 1




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20.2 Point Lights
A point light radiates light in all directions from its location.


1.     Open a drawing with 3D objects and display in a 3D view.
2.      Choose View, Render, Light, New Point Light.
                              or
3.     Type POINTLIGHT at the command prompt.
       Command: pointlight
4.     Click Turn Off default lighting in the following prompt if default
       lighting was on:




       Specify source location <0,0,0>: .XY
       of pick bottom center of bottle
       (need Z): 15
       Enter an option to change
       [Name/Intensity/Status/shadoW/Attenuation/Color/eXit]
       <eXit>: enter
5.     Render the current viewport.




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View rendered using a point light




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20.3 Spot Lights
         A spotlight emits a directional cone of light.


    1.   Open a drawing with 3D objects and display in a 3D view.
    2.    Choose View, Render, Light, New Spot Light.
                              or
    3.   Type SPOTLIGHT at the command prompt.
         Command: spotlight
         Specify source location <0,0,0>: P1
         Specify target location <0,0,-10>: P2
         Enter an option to change
         [Name/Intensity/Status/Hotspot/Falloff/shadoW/Attenuation/Color/e
         Xit] <eXit>: enter




         P1




                                                             P2
    4.   Render the current viewport.




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View rendered using a point and spotlight




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20.4 Editing Lights with Light List
    The lightlist command allows you to modify lights in a drawing. This
    includes turning lights off, deleting lights, or changing the properties of one
    or more lights.


    1.     Open a drawing with lights.
    2.     Choose View, Render, Light, Lightlist.
                                or
    3.     Choose Lights in the Model from the lighting ribbon.




    4.     Type LIGHTLIST at the command prompt.
           Command: lightlist




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4.   Double-click one of the lights in the drawing to modify its
     properties.




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20.5 Photometric Lights
For more precise control over lighting, you can use photometric lights to
illuminate your model. Photometric lights use photometric (light energy)
values that enable you to more accurately define lights as they would be in
the real world. You can create lights with various distribution and color
characteristics, or import specific photometric files available from lighting
manufacturers.


Photometric lights can use manufacturers' IES standard file format. By
using manufacturers’ lighting data, you can visualize commercially
available lighting in your model. Then you can experiment with different
fixtures, and by varying the light intensity and color temperature, you can
design a lighting system that produces the results you want.


1.     Open a drawing with lights.
2.     Type LIGHTLIST to see the current lights in the drawing.




3.      Render the viewport to see the current light settings with
       photometric lights off.




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4.   Type LIGHTINGUNITS at the command prompt and set its value to
     1 (on).
     Command: lightingunits
     Enter new value for LIGHTINGUNITS <0>: 1
5.   Render the viewport to see the current light settings with
     photometric lights on.




6.   Type LIGHTLIST and double-click the Lamp Spotlight.
7.   Change the lamp color to Halogen and the Candela intensity to
     150.




8.   Render the viewport.




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9.   Practice changing other light’s photometric properties.




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20.6 Lights Tool Palette

Default lights can be added to your drawing from the Tool Palette menus.


1.    Press CTRL +3 to open the Tool Palettes.
2.    Right click at the bottom of the palette tabs and choose
      Incandescent.




3.    Right-click the 75 Watt bulb and choose properties.
4.    Notice the photometric properties for this bulb.




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20.7 Luminaries

To create realistic lighting in a drawing, you can embed photometric lights
in blocks that also contain geometry.
Tool palettes of photometric lights provide easy access to photometric
lighting bulbs, lamps, or webs. You can select from fluorescent, low
pressure sodium, incandescent, and high intensity discharge types of
lighting.
A luminary assembles a set of light objects into a light fixture. For
example, you can create a set of lights to create a light over a dining area.
You can select the photometric lights from the tool palettes, position them
within a 3D representation of the light, and create a block of the light
objects and the 3D representation of the light to create the light fixture with
photometric properties.


1.     Open a drawing with photometric lights and a light fixture.
2.     Create a block of the light fixture made up of the lights and fixture.
3.     Insert in the drawing and render.




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20.8 Distant Lights

     A distant light emits uniform parallel light rays in one direction only.
     You specify a FROM point and a TO point anywhere in the viewport
     to define the direction of the light. There is no light glyph to
     represent a distant light in your drawing.



1.   Open a drawing with 3D objects and display in a 3D view.
2.   Choose View, Render, Light, New Distant Light.
                          or
3.   Type DISTANTLIGHT at the command prompt.
     Command: distantlight
     Specify light direction FROM <0,0,0> or [Vector]: .XY
     of MID P1
     of (need Z): 5
     Specify light direction TO <1,1,1>: .XY
     of MID P2
     of (need Z): 5
     Enter an option to change
     [Name/Intensity/Status/shadoW/Color/eXit] <eXit>: enter




                                         P2


                 P1

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View rendered using a point and spotlight




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20.9 Other Lights

    Weblights
    Photometric weblights provide real-world light distribution.


    A photometric weblight (web) is a 3D representation of the light intensity
    distribution of a light source. Photometric weblights can be used to
    represent anisotropic (non-uniform) light distributions derived from data
    provided by manufacturers of real-world lights. This gives a far more
    precise representation of the rendered light than either spot or point lights
    are capable of.


    This directional light distribution information is stored in a photometric data
    file in the IES format using the IES LM-63-1991 standard file format for
    photometric data. You can load photometric data files provided by various
    manufacturers under the Photometric Web panel in the Properties palette
    for the light. The light icon represents the photometric web you select.


    Light that uses a photometric web can be added to a drawing by entering
    the commands WEBLIGHT and FREEWEB at the command prompt. A
    weblight targets an object whereas a freeweb light does not.


    Target Point Lights

    You create a target point light with the TARGETPOINT command. The
    difference between the target point light and a point light is the additional
    target properties that are available. A target light can be pointed to an
    object. A target point light can also be created from a point light by
    changing the target property of the point light from No to Yes.




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       20.10 Geographic Locations
Specifies the latitude and longitude of a location for the sunlight.


       1.     Open a drawing with lights.
       2.      Choose View, Render, Light, Geographic Location.
                                    or
       3.     Type GEOGRAPHICLOCATION at the command prompt.
              Command: geographiclocation
       4.     Choose Enter the location values from the following dialog box.




       5.     Click the Use map…button.




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6.   Choose Washington, D.C from the location dialog box.




6.   Accept the updated time zone settings.




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20.11 Sun Properties

    1.   Open a drawing with a geographic location identified.
    2.   Choose View, Render, Light, Sun Properties.
                             or
    3.   Type SUNPROPERTIES at the command prompt.
         Command: sunproperties
    4.   From the Sun Properties dialog box, click the Status dropdown and
         click ON.
    5.   Change the date to November 4, 2008.
    6.   Change other properties as desired and render the model. Repeat
         for January 20, 2009.




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US Capitol Building rendered on November 4, 2008




US Capitol Building rendered on January 20




                                   - 212 -
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AutoCAD 3D – Chapter 21
Render Environments and
      Background




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21.1 Render Environment
You can use environmental features to set up atmospheric effects or background
images.



      1.    Open a drawing with 3D objects and display in a 3D view.
      2.     Choose View, Render, Advanced Render Environment...
                                or
      3.     Type RENDERENVIRONMENT at the command prompt.
             Command: renderenvironment




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21.2 Solid Background
A background is a backdrop that displays behind your model. Backgrounds can
be a single color, a multi-color gradient, or a bitmap image.

      1.    Open a drawing with 3D objects and display in a 3D view.
      2.     Choose View, Named Views.
                                or
      3.    Type VIEW at the command prompt.
            Command: view
      4.    Choose New…
      5.    Type a name for your new view.
      6.    Click the drop down box under background and choose Solid.
      7.    Choose a color for your solid background.




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21.3 Gradient Environment

   1.   Open a drawing with 3D objects and display in a 3D view.
   2.   Choose View, Named Views.
                           or
   3.   Type VIEW at the command prompt.
        Command: view
   4.   Choose New…
   5.   Type a name for your new view.
   6.   Click the check box beside background.
   7.   Choose the dropdown option for background type and choose
        gradient.
   8.   Choose colors for your gradient background.




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21.4 Image Background

   1.   Open a drawing with 3D objects and display in a 3D view.
   2.   Choose View, Named Views.
                           or
   3.   Type VIEW at the command prompt.
        Command: view
   4.   Choose New…
   5.   Type a name for your new view.
   6.   Click the check box beside background.
   7.   Choose the dropdown option for background type and choose
        image.
   8.   Click the Browse button and choose an image for your background.




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AutoCAD 3D – Chapter 22
   Advanced Render
     Commands




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22.1 Materials
Contains settings that affect how materials are handled by the renderer.

Apply Materials

      Applies the surface materials that you define and attach to an object in the
      drawing. If Apply Materials is not selected, all objects in the drawing
      assume the color, ambient, diffuse, reflection, roughness, transparency,
      refraction, and bump map attribute values defined for the GLOBAL
      material.

Texture Filtering

      Specifies how texture maps are filtered.

Force 2-Sided

      Controls if both sides of faces are rendered.



      1.     Open a drawing with 3D objects and display in a 3D view.
      2.      Choose View, Render, Advanced Render Settings...
                                  or
      3.     Type RPREF at the command prompt.
             Command: rpref




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22.2 Sampling
Controls how the renderer performs sampling.

      1.     Type RPREF at the command prompt.
             Command: rpref




Min Samples

Sets the minimum sample rate. The value represents the number of samples per
pixel. A value greater than or equal to 1 indicates that one or more samples are
computed per pixel. A fractional value indicates that one sample is computed for
every N pixels (for example, 1/4 computes a minimum of one sample for every
four pixels). Default=1/4.

Max Samples

Sets the maximum sample rate. If neighboring samples find a difference in
contrast that exceeds the contrast limit, the area containing the contrast is
subdivided to the depth specified by Maximum. Default=1.

The values of the Min Samples and Max Samples lists are "locked" together so
that the value of Min Samples can't exceed the value of Max Samples. An error
dialog box is displayed if the Min Samples value is greater than the Max Samples
value.




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Filter Type

Determines how multiple samples are combined into a single pixel value. The
filter types are:

Box. Sums all samples in the filter area with equal weight. This is the quickest
sampling method.
Gauss. Weights the samples using a Gauss (bell) curve centered on the pixel.
Triangle. Weights the samples using a pyramid centered on the pixel.
Mitchell. Weights the samples using a curve (steeper than Gauss) centered on
the pixel.
Lanczos. Weights the samples using a curve (steeper than Gauss) centered on
the pixel, diminishing the effect of samples at the edge of the filter area.

Filter Width and Filter Height

Specifies the size of the filtered area. Increasing the value of Filter Width and
Filter Height can soften the image; however, it will increase rendering time.

Contrast Color

Clicking [...] opens the Select Color dialog box where you interactively specify the
R,G,B threshold values.

Contrast Red, Blue, Green

Specifies the threshold values for the red, blue, and green components of
samples. These values are normalized, and range from 0.0 to 1.0, where 0.0
indicates the color component is fully unsaturated (black, or 0 in eight-bit
encoding) and 1.0 indicates the color component is fully saturated (white, or 255
in eight-bit encoding).

Contrast Alpha

Specifies the threshold value for the alpha component of samples. This value is
normalized, and ranges from 0.0 (fully transparent, or 0 in eight-bit encoding) to
1.0 (fully opaque, or 255 in eight-bit encoding).



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22.3 Shadows
   Contains settings that affect how shadows appear in the rendered image.
   1.     Type RPREF at the command prompt.
          Command: rpref




   Enable
   Specifies if shadows are computed during rendering.


   Mode
   The shadow mode can be Simple, Sort, or Segments.


   Simple. Generates shadow shaders in a random order.
   Sort. Generates shadow shaders in order, from the object to the light.
   Segments. Generates shadow shaders in order along the light ray from
   the volume shaders to the segments of the light ray between the object
   and the light.
   Shadow Map
   Controls if shadow mapping is used to render shadows. When on, the
   renderer renders shadow-mapped shadows. When off, all shadows are
   ray-traced.


   Sampling Multiplier
   Globally limits shadow sampling for area lights. This is part of the
   rendering preset data. This allows draft and low quality presets to reduce
   area light sampling. It’s effect is to modulate the inherent sampling
   frequency specified for each light. The default value=1 for new presets.
   Values are 0, 1/8, 1/4, 1/2, 1, 2. Draft: 0; Low:1/4; Med:1/2; High:1;
   Presentation:1.




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22.4 Ray Tracing
Contains settings that affect the shading of a rendered image.


      1.     Type RPREF at the command prompt.
             Command: rpref




Enable

      Specifies if ray tracing should be performed when shading.

Max Depth

      Limits the combination of reflection and refraction. Tracing of a ray stops
      when the total number of reflections and refractions reaches the maximum
      depth. For example, if Max Depth equals 3 and the two trace depths each
      equal the default value of 2, a ray can be reflected twice and refracted
      once, or vice versa, but it cannot be reflected and refracted four times.

Max Reflections

      Sets the number of times a ray can be reflected. At 0, no reflection occurs.
      At 1, the ray can be reflected once only. At 2, the ray can be reflected
      twice, and so on.

Max Refractions

      Sets the number of times a ray can be refracted. At 0, no refraction
      occurs. At 1, the ray can be refracted once only. At 2, the ray can be
      refracted twice, and so on.




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22.5 Illumination
Affects how your scene is illuminated.


      1.     Type RPREF at the command prompt.
             Command: rpref




      Enable
      Specifies if lights should cast indirect light into the scene.


      Photons/Samples
      Sets how many photons are used to compute the intensity of the global
      illumination. Increasing this value makes global illumination less noisy but
      also more blurry. Decreasing this value makes global illumination more
      noisy but less blurry. The larger the Samples value, the greater the
      rendering time.


      Use Radius
      Determines the size of photons. When on, the spinner value sets the size
      of photons. When off, each photon is calculated to be 1/10 of the radius of
      the full scene.


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Radius
Specifies the area within which photons will be used when illuminance is
computed.


Max Depth
Limits the combination of reflection and refraction. Reflection and
refraction of a photon stop when the total number of both equals the Max
Depth setting. For example, if Max Depth equals 3 and the trace depths
each equal 2, a photon can be reflected twice and refracted once, or vice
versa, but it can’t be reflected and refracted four times.


Max Reflections
Sets the number of times a photon can be reflected. At 0, no reflection
occurs. At 1, the photon can be reflected once only. At 2, the photon can
be reflected twice, and so on.


Max Refractions
Sets the number of times a photon can be refracted. At 0, no refraction
occurs. At 1, the photon can be refracted once only. At 2, the photon can
be refracted twice, and so on.




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22.6 Diagnostic
Helps you understand why the renderer is behaving in a certain way.



       1.     Type RPREF at the command prompt.
              Command: rpref




Grid: Renders an image that shows the coordinate space of objects, the world, or
camera.

Object. Shows local coordinates (UVW). Each object has its own coordinate
space.

World. Shows world coordinates (XYZ). The same coordinate system applies to
all objects.

Camera. Shows camera coordinates, which appear as a rectangular grid
superimposed on the view.

Grid Size:

Sets the size of the grid.

Photon

Renders the effect of a photon map. This requires that a photon map be present.
If no photon map is present, the Photon rendering looks just like the
nondiagnostic rendering of the scene: the renderer first renders the shaded
scene, then replaces it with the pseudocolor image.

Density. Renders the photon map as it is projected into the scene. High density is



                                      - 226 -
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displayed in red, and lower values render in increasingly cooler colors.

Irradiance. Similar to the Density rendering, but shades the photons based on
their irradiance. The maximum irradiance is rendered in red, and lower values
render in increasingly cooler colors.

BSP

Renders a visualization of the parameters used by the tree in the BSP ray-trace
acceleration method. If a message from the renderer reports excessively large
depth or size values, or if rendering seems unusually slow, this can help you
locate the problem.


Depth. Shows the depth of the tree, with top faces in bright red, and increasingly
deep faces in increasingly cool colors.

Size. Shows the size of leaves in the tree, with differently sized leaves indicated
by different colors.




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22.7 Processing
   1.     Type RPREF at the command prompt.
          Command: rpref




   Tile Size
   Determines the tile size for rendering. To render the scene, the image is
   subdivided into tiles. The smaller the tile size, the more image updates are
   generated during rendering. When the tile size is reduced, the number of
   image updates increases, meaning that a rendering take longer to
   complete. If the tile size is increased, fewer image updates occur and the
   rendering takes less time to complete.
   Tile Order
   Specifies the method used (render order) for tiles as an image is
   rendered. You can choose a method based on how you prefer to see the
   image appear as it renders in the Render Window.
   Hilbert. Next tile to be rendered is based on the cost of switching to the
   next one.
   Spiral. Tiles are rendered beginning at the center of the image, and spiral
   outward.
   Left to Right. Tiles are rendered in columns, from bottom to top, left to
   right.
   Right to Left. Tiles are rendered in columns, from bottom to top, right to
   left.
   Top to Bottom. Tiles are rendered in rows, from right to left, top to bottom.
   Bottom to Top. Tiles are rendered in rows, from right to left, bottom to top.
   Memory Limit
   Determines the memory limit for rendering. The renderer keeps a count of
   the memory it uses at render time. If the memory limit is reached, the
   geometry for some objects is discarded in order to allocate memory for
   other objects.




                                   - 228 -

3 d autocad_2009

  • 1.
    AutoCAD 3D Tutorial 3D Tutorials AutoCAD 2009 Written by Kristen Kurland Copyright © 2008 -1-
  • 2.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 1 3D Interface -2-
  • 3.
    AutoCAD 3D Tutorial 1.1Launching AutoCAD 3D 1. Choose Start from the Windows program manager. 2. Choose Programs, Autodesk ,AutoCAD 2009. Workspaces AutoCAD workspaces are sets of menus, toolbars and dockable windows (such as the Properties palette, DesignCenter, and the Tool palettes window) that are grouped and organized so that you can work in a custom, task-oriented drawing environment. 1. Click the Workspace Switching icon. 2. Click 3D Modeling and OK. -3-
  • 4.
    AutoCAD 3D Tutorial 1.23D Interface AutoCAD’s 3D Interface consists of three main areas Panels Anchored palettes A 3D workspace -4-
  • 5.
    AutoCAD 3D Tutorial 1.33D Dashboard The dashboard consists of a set of control panels organized by function. For example, the top control panel contains commands that create and modify 3D solids; the second control panel contains commands and controls used to navigate 3D models. 1. Click on one of the panels to expand the display to show a slide-out panel that has additional controls. Click to expand dashboard panel -5-
  • 6.
    AutoCAD 3D Tutorial 1.4Viewports 1. Choose View, Viewports, 4 Viewports. or 2. Type -VPORTS at the command prompt. Command: -VPORTS Enter an option [Save/Restore/Delete/Join/SIngle/?/2/3/4] 4: enter Enter a configuration option [Horizontal/Vertical/Above/ Below/Left/Right] <Right>: enter Your screen will look something like the figure below with four views in one AutoCAD drawing. -6-
  • 7.
    AutoCAD 3D Tutorial 1.5Preset 3D Viewports 1. Choose View, Viewports, New Viewports 2. Click the dropdown option for Setup and click 3D. 3. Choose Four: Right as the viewport option. -7-
  • 8.
    AutoCAD 3D Tutorial 1.6Named Views 1. Choose View, Named Views… 2. Click the plus (+) sign beside Preset Views. 3. Click NE Isometric, Set Current, Apply,and OK. Tip: You can also choose View, 3D Views, and any of the preset 3D views. -8-
  • 9.
    AutoCAD 3D Tutorial 1.7Steering Wheel SteeringWheels are menus that track the cursor over the drawing window, and provide access to 2D and 3D navigation tools from a single interface. SteeringWheels, or “wheels,” are divided into wedges; each wedge contains a single navigation tool. You can start a navigation tool by clicking a wedge or by clicking and dragging the cursor over a wedge.. 2D Navigation Wheel (Zoom & Pan) View Object Wheel – Center a model and define the pivot point to use with the Orbit tool. Zoom and orbit a model. Center -9-
  • 10.
  • 11.
    AutoCAD 3D Tutorial Walk/Up/Down Rewind Shortcuts - 11 -
  • 12.
    AutoCAD 3D Tutorial SteeringWheel Settings - 12 -
  • 13.
    AutoCAD 3D Tutorial 1.8VPOINT Command (Tripod) Displays a compass and tripod for defining a view rotation. The compass represents a two dimensional globe. 1. Choose View, 3D Views, point or 2. Type VPOINT at the command prompt. Command: vpoint Rotate/<Viewpoint><-0.614,-0.614,0.500>: (enter) 3. Click a point on the compass to define the viewing angle. Point in the center of the compass is the north pole Middle ring of the compass is the equator Entire outer ring is the south pole Tripod - 13 -
  • 14.
    AutoCAD 3D Tutorial 1.9VPOINT Command (Rotate) Enters a rotation angle at the viewpoint prompt. 1. Type VPOINT at the command prompt. Command: vpoint Rotate/<View point> <-0.614,-0.614,0.500>: R (enter) Enter angle in XY plane from X axis <225>: 225 (enter) Enter angle from XY plane <30>: 15 (enter) - 14 -
  • 15.
    AutoCAD 3D Tutorial 1.10 DDVPOINT 1. Choose View, 3D Views, Viewpoint Preset. or 2. Type DDVPOINT at the command prompt. Command: ddvpoint 3. Set a viewing angle by typing the From X axis and XY Plane angle. or 4. Pick a viewing angle in the 2 graphics Left graphic = From X Axis Right graphic = In XY Plane 5. Click OK. - 15 -
  • 16.
    AutoCAD 3D Tutorial 1.11Plan View 1. Choose View, 3D Views, Plan View the one of the following: Current UCS, World UCS, Named UCS or 2. Type PLAN at the command prompt. Command: plan Enter an option [Current Ucs/Ucs/World] <Current>: World - 16 -
  • 17.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 2 Thickness and Elevation - 17 -
  • 18.
    AutoCAD 3D Tutorial 2.1Thickness Command 1. Begin a new drawing using a 3D Modeling workspace. 2. Choose View, Viewports, 2 Viewports. 3. Press ENTER for the default of two vertical viewports. 4. In the left viewport, type PLAN and World. 5. Type THICKNESS at the command prompt. Command: thickness Enter new value for THICKNESS <0.0000>: 3 6. In the plan view, draw a rectangle using in the LINE command. The lines will have a 3D “thickness” that can be seen in the 3D view. - 18 -
  • 19.
    AutoCAD 3D Tutorial 2.2Change Existing Thickness 1. Select the object whose thickness you would like to change (e.g. one line of the rectangle you drew in 2.1. 2. Choose Modify, Properties…or right click and choose Properties… 3. In the Properties dialog box type a new line thickness. The following result is a new line thickness for the selected object. - 19 -
  • 20.
    AutoCAD 3D Tutorial 2.3Elevation Stores the elevation for new objects relative to the current UCS for the current space. 1. Type ELEVATION at the command prompt. Command: elevation Enter new value for ELEVATION <0.0000>: 1.00 2. Draw two circles at the new elevation. Note that they appear to be “floating” 1 unit above the ground. - 20 -
  • 21.
    AutoCAD 3D Tutorial 2.4Elevation Shortcut 1. Type ELEV at the command prompt. Command: elev Specify new default elevation: <1.0000>: 1 Specify new default thickness: <3.000>: 1 2. Draw a new line to see the elevation and thickness settings. - 21 -
  • 22.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 3 Visualizing Your Model - 22 -
  • 23.
    AutoCAD 3D Tutorial 3.1HIDE Command Regenerates a three-dimensional model with hidden lines 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Hide. or 3. Type HIDE at the command prompt. Command: hide - 23 -
  • 24.
    AutoCAD 3D Tutorial 3.2 Visual Styles A visual style is a collection of settings that control the display of edges and shading in the viewport. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Visual Styles and one of the following style options. 2D Wireframe 3D Wireframe 3D Hidden Realistic Conceptual - 24 -
  • 25.
    AutoCAD 3D Tutorial 3.3Visual Style Manager The Visual Styles Manager displays sample images of the visual styles available in the drawing. The selected visual style is indicated by a yellow border, and its settings are displayed in the panel below the sample images. 1. Choose View, Visual Styles, Visual Styles Manager… or 2. Type VISUALSTYLES at the command prompt. Command: visualstyles 3. Choose the desired option from one of those available in the drawing for 2D Wireframe, 3D Wireframe, 3D Hidden, Realistic, or Conceptual options. - 25 -
  • 26.
    AutoCAD 3D Tutorial 3.4Visual Styles Panel - 26 -
  • 27.
    AutoCAD 3D Tutorial 3.5Adaptive 3D Grid When you choose a shaded or 3D wireframe visual style, the grid changes from a dotted grid to a rectangular grid. The new grid provides a better sense of a model’s orientation in 3D. The rectangular grid supports perspective, can display major and minor grid lines, provides color options, and can automatically control the grid density when zooming in or out (adaptive grid.) You can change the grid settings using the drafting settings dialog box. 1. Choose View, Visual Styles and one of the following options: 3D Wireframe, 3D Hidden, Realistic, or Conceptual. Change the adaptive grid settings 1. Choose Tools, Drafting Settings, and the Snap and Grid TAB. - 27 -
  • 28.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 4 Z Coordinates - 28 -
  • 29.
    AutoCAD 3D Tutorial 4.13D Coordinates Entering 3D Cartesian coordinates (X,Y,Z) is similar to entering 2D coordinates (X,Y). In addition to specifying X and Y values, you specify a Z value. 1. Open a drawing with 3D objects and display in a 3D view. 2. Type 3DPoly at the command prompt. Command: 3DPOLY Specify start point of polyline: 1,1,0 Specify endpoint of line or [Undo]: 1,2,1 Specify endpoint of line or [Undo]: 2,2,1 Specify endpoint of line or [Close/Undo]: 2,1,0 Specify endpoint of line or [Close/Undo]: 1,1,0 The result will be the following lines that are drawn in 3D: - 29 -
  • 30.
    AutoCAD 3D Tutorial 4.2Track in Z Direction With AutoTrack (polar tracking and object snap tracking), you can track in the Z direction as well as in the XY plane. Similarly, when Ortho mode is turned on, you can lock the cursor to the Z direction. 1. Press F11 or click OSnap Tracking on the status bar if it is not already on. 2. Press F10 or click Polar Tracking on the status bar if it is not already on. 3. In a 3D view, issue the LINE command and draw a line in the Z direction using tracking. - 30 -
  • 31.
    AutoCAD 3D Tutorial 4.3Move in Z Direction 1. Open a drawing with 3D objects in it. 2. Type MOVE at the command prompt. Command: move Select objects: pick object in 3D view Select objects: press enter Specify base point or displacement: Specify second point of displacement or <use first point as displacement>: 0,0,1 or use polar tracking to move the object. before move after move - 31 -
  • 32.
    AutoCAD 3D Tutorial 4.43D Point Filters Draws in 3D Z direction by filtering X and Y coordinates. 1. Open a drawing with 3D objects in it. endpoint to filter 2. Use the CIRCLE command and place it using 3D point filters (.xy) 3. Command: circle 4. Specify center point for circle or [3P/2P/Ttr (tan tan radius)]: .XY 5. of pick endpoint to filter 6. (need Z): 1 7. Specify radius of circle or [Diameter] <0.2500>: press enter - 32 -
  • 33.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 5 User Coordinate System - 33 -
  • 34.
    AutoCAD 3D Tutorial 5.1UCS Icon The UCS icon represents the orientation of the user coordinate system (UCS) axes and the location of the current UCS origin. It also represents the current viewing direction relative to the XY plane. AutoCAD displays the UCS icon differently for 2D, 3D and Paper Space environments. 3D UCS icons 2D UCSIcon Pspace UCSICON 1. Choose View, Display, UCS Icon. or 2. Type UCSICON at the command prompt. Command: ucsicon Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>: ON Displays the UCS icon. OFF Turns off the display of the UCSICON. All Affects the display of the UCSICON in all viewports. Noorigin Always displays the UCS at the lower left corner. Origin Shows the UCS at the 0,0,0 origin of the current UCS. Properties Changes the display properties of the UCS icons(s). - 34 -
  • 35.
    AutoCAD 3D Tutorial UCSIcon Properties 1. Choose View, Display, UCS Icon, Properties. or 2. Type UCSICON at the command prompt. Command: ucsicon Enter an option [ON/OFF/All/Noorigin/ORigin/Properties] <ON>: P - 35 -
  • 36.
    AutoCAD 3D Tutorial 5.2UCS Overview The user coordinate system provides an alternate movable coordinate system for coordinate entry, planes of operation, and viewing. Most AutoCAD geometric editing commands are dependent on the location and orientation of the UCS. There are a variety of ways to set the User Coordinate System using the UCS command. 1. Type UCS at the command prompt. Command: ucs Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] <World>: New Defines a new coordinate system by one of six methods: Origin, Z Axis, 3 Point, Object, Face, View X, Y, Z Origin Defines a new UCS by shifting the origin of the current UCS, leaving the direction of the X,Y, and Z axes unchanged. ZAxis Allows you to define a new origin. 3 Point Specifies a UCS by its origin and a point on the positive X and Y axes. Object Lets you define a new UCS by pointing at an object. Face Aligns the UCS to the selected face of a solid object. View Establishes a new UCS whose XY plane is perpendicular to your viewing direction (e.g. parallel to your screen). X/Y/Z Rotates the ucs around a specified axis UCS Toolbars - 36 -
  • 37.
    AutoCAD 3D Tutorial 5.3 3 Point UCS The 3 Point option is one of the easiest ways to define a new UCS on a given 3D object. 1. Open a drawing with a simple 3D object (e.g. 3D box) 2. Type UCS at the command prompt. Command: ucs Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] <World>: N Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z] <0,0,0>: 3 Specify new origin point <0,0,0>: pick origin Specify point on positive portion of X-axis <3.53,7.73,0.00>: pick point for X direction Specify point on positive-Y portion of the UCS XY plane <2.53,8.73,0.00>: pick point for Y direction Positive Y New 0,0,0 origin - 37 - Positive X
  • 38.
  • 39.
    AutoCAD 3D Tutorial 5.4Plan UCS To work in the plan view of your new UCS, use the PLAN command with the current UCS option. New entities that you draw will be in relation to this current UCS. 1. Type PLAN at the command prompt. Command: plan Enter an option [Current ucs/Ucs/World] <Current>: press enter - 39 -
  • 40.
    AutoCAD 3D Tutorial 5.5World UCS The World UCS is the only UCS guaranteed to be the same in all AutoCAD drawings and can be used to set the UCS back to its original state. This is the UCS you should use when creating Wblocks and inserting Wblocks. 1. Type UCS at the command prompt. Command: ucs Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] <World> W - 40 -
  • 41.
    AutoCAD 3D Tutorial 5.6View UCS Establishes a new coordinate system whose XY plane is perpendicular to your viewing direction (i.e. parallel to your screen) 1. Type UCS at the command prompt. Command: ucs Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] <World>: N Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z] <0,0,0>: vOrigin/ZAxis/3point/ OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/<World>:V X.X XXXXXXXXXXXXXXX Regenerates a three-dimensional model with hidden lines 1. Open a drawing with 3D objects and display in a 3D view. or 2. Choose View, Hide. 3. Type HIDE at the command prompt. Command: hide - 41 -
  • 42.
    AutoCAD 3D Tutorial 5.7Dynamic UCS You can use the dynamic UCS to create objects on a planar face of a 3D solid without manually changing the UCS orientation. During a command, the dynamic UCS temporarily aligns the XY plane of the UCS with a planar face of a 3D solid when you move the cursor over the face. When the dynamic UCS is active, specified points, and drawing tools, such as polar tracking and the grid, are all relative to the temporary UCS established by the dynamic UCS. 1. 1. Click the DUCS icon on the status bar or press CTRL +D. 2. Type any draw command. Command: circle 3. Move the cursor to the face of the 3D object that you would like to draw on. 4. Click to begin drawing your new object. - 42 -
  • 43.
    AutoCAD 3D Tutorial 5.8Naming and Saving a UCS User coordinate systems can sometimes be complicated and it is often useful to name and save them so you can quickly recall them. 1. Type UCS at the command prompt. Command: UCS Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis] <World>: NA Enter an option [Restore/Save/Delete/?]: S Enter name to save current UCS or [?]: LeftSide - 43 -
  • 44.
    AutoCAD 3D Tutorial 5.9Restoring a UCS A named and saved UCS can be restored at any time. 1. Type UCS at the command prompt. Command: UCS Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis] <World>: NA Enter an option [Restore/Save/Delete/?]: R Enter name to save current UCS or [?]: LeftSide - 44 -
  • 45.
    AutoCAD 3D Tutorial 5.10UCS Dialog Box Displays and modifies defined and unnamed user coordinate systems, restores named and orthographic UCSs, and specifies UCS icon and UCS settings for viewports via a dialog box. 1. Chose Tools, Named UCS. or 2. Type UCSMAN at the command prompt. Command: ucsman - 45 -
  • 46.
    AutoCAD 3D Tutorial 5.10Viewcube The ViewCube provides visual feedback about the current orientation of a model. The ViewCube can help you adjust the viewpoint of a model. The orientation shown by the ViewCube is based on the North direction of the WCS for the model. The ViewCube also shows the current UCS and allows you to restore a named UCS. - 46 -
  • 47.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 6 3D Orbit - 47 -
  • 48.
    AutoCAD 3D Tutorial 6.1Constrained 3D Orbit 3DORBIT activates a 3D Orbit view in the current viewport. You can view your entire drawing or select one or more objects before starting the command. When 3DORBIT is active, the target of the view stays stationary and the camera location, or point of view, moves around the target. However, from the user's point of view, it appears as if the 3D model is turning as the mouse cursor is dragged. In this way, you can specify any view of the model. 1. Open a drawing with 3D objects. 2. Choose View, Orbit, Constrained Orbit. or 3. Type 3D Orbit at the command prompt. Command: 3DOrbit 4. Click and drag to move your object in 3D. - 48 -
  • 49.
    AutoCAD 3D Tutorial 6.2Zoom and Pan in 3D Orbit Zoom 1. Click with the right mouse button while in the 3D Orbit command. 2. Choose Zoom Window from the pop-up menu. 3. Zoom to a new area of the 3D drawing. 4. Click with the right mouse button while in the 3D Orbit command. 5. Choose Zoom Previous or Zoom Extents from the pop-up menu. Pan 1. Click with the right mouse button while in the 3D Orbit command. 2. Choose Other Navigation Modes from the pop-up menu. 3. Choose Pan. 4. Pan to a new area of the drawing. 5. Click with the right mouse button while in the 3D Orbit command. 6. Choose Other Navigation Modes from the pop-up menu. 7. Choose Constrained Orbit to set the mode back to orbit. - 49 -
  • 50.
    AutoCAD 3D Tutorial 6.3Projection Mode 1. Click with the right mouse button while in the 3D Orbit command. 2. Choose Perspective. Perspective view displays objects in perspective so that all parallel lines converge at one point. Objects appear to recede into the distance, and parts of the objects appear larger and closer to you. The shapes are some what distorted when the object is very close. This view correlates more closely to what your eye sees. Parallel view displays objects so that two parallel lines in a drawing never con verge at a single point. The shapes in your drawing always remain the same and do not appear distorted when they are closer. Perspective View Parallel View - 50 -
  • 51.
    AutoCAD 3D Tutorial 6.4Visual Styles Displays your objects in one of the following selected styles: 1. Click with the right mouse button while in the 3D Orbit command. 2. Choose Visual Styles from the pop-up menu. 3. Choose 3D Hidden, 3D Wireframe, Conceptual or Realistic. 3D Hidden 3D Wireframe Conceptual Realistic - 51 -
  • 52.
    AutoCAD 3D Tutorial 6.5Visual Aids 1. Click with the right mouse button while in the 3D Orbit command. 2. Choose Visual Aids from the pop-up menu. 3. Choose Compass, Grid, or UCS Icon. Compass Grid UCS Icon - 52 -
  • 53.
    AutoCAD 3D Tutorial 6.6Preset Views Sets the 3D view while in the orbit command 1. Click with the right mouse button while in the 3D Orbit command. 2. Choose Preset Views from the pop-up menu. 3. Choose one of the following standard 3D views. - 53 -
  • 54.
    AutoCAD 3D Tutorial 6.7 Free Orbit 1. Choose View, Orbit, Free Orbit. The 3D Orbit Arcball appears. 2. Click on one of the 3D Orbit arcball locations to move the display of your object(s). Outside the Arcball - Moves View about an axis that Inside one of the small circles to the left/right - Rotates extends through the center (acts like twist) around the “Y” axis through the center. Inside the Arcball - Allows movement in any direction Inside one of the small circles to the top/bottom - Rotates around the “X” axis through the center. - 54 -
  • 55.
    AutoCAD 3D Tutorial 6.8Continuous Orbit 1. Choose View, Orbit, Continuous Orbit. 2. Click and drag to define the direction and speed of a continuous orbit for your object(s). 3. Press ESC on the keyboard to stop the orbit. - 55 -
  • 56.
    AutoCAD 3D Tutorial 6.9Other Navigational Modes 1. Click with the right mouse button while in the 3D Orbit command. 2. Choose Other Navigational Modes from the pop-up menu. 3. Choose one of the following modes. Adjust Distance (4) Simulates moving the camera closer to the object or farther away. Swivel (5) Changes the cursor to an arched arrow and simulates the effect of swiveling the camera. See 3DSWIVEL. Walk (6) Changes the cursor to a plus sign and enables you to "walk through" a model at a fixed height above the XY plane, by dynamically controlling the location and target of the camera. See 3DWALK. Fly (7) Changes the cursor to a plus sign and enables you to "fly through" a model without being restricted to a fixed height above the XY plane. See 3DFLY. Zoom (8) Changes the cursor to a magnifying glass with plus (+) and minus (-) sign and simulates moving the camera closer to an object or farther away. Works like the Adjust Distance option. See 3DZOOM. - 56 -
  • 57.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 7 3D Navigation - 57 -
  • 58.
    AutoCAD 3D Tutorial 7.1 Creating a Camera Sets a camera and target location to create and save a 3D perspective view of objects. 1. Open a drawing with 3D objects. 2. Choose View, Create Camera. or 3. Type CAMERA at the command prompt. Command: camera Current camera settings: Height=5.0000 Lens Length=50.0000 mm Specify camera location: .xy of (need Z): 7 Specify target location: endp Enter an option [?/Name/LOcation/Height/Target/LEns/Clipping/View/eXit]<eXit>: X Camera location using .XY filter and Z height of 7 Camera target - 58 -
  • 59.
    AutoCAD 3D Tutorial 7.2Viewing a Camera Once a camera is created, it becomes a named view in the drawing and can be viewed using the Named View Manager. You can also view the camera using the view option when creating the camera. 1. Choose View, 3D Views, Southwest Isometric to be sure you are not in an existing camera view. 2. Choose View, Named Views. 3. Click the plus (+) sign beside Model Views. 4. Click Camera1, Set Current, Apply, and OK. View from Camera - 59 -
  • 60.
    AutoCAD 3D Tutorial 7.3Camera Preview Camera preview is a quick and easy way to see the properties of a camera before viewing from the camera. 1. Choose View, 3D Views, Southwest Isometric to be sure you are not in an existing camera view. 2. Zoom out until you see the camera in your 3D view. 3. Click once on a camera in your view. The Camera Preview dialog box will show the view from the chosen camera. You can change the Visual style of this preview to 3DHidden, 3DWireframe, Conceptual, or Realistic. - 60 -
  • 61.
    AutoCAD 3D Tutorial 7.4Camera Properties 1. In a 3D isometric view, double click a camera. - 61 -
  • 62.
    AutoCAD 3D Tutorial 7.5Displaying and Plotting a Camera Displaying a Camera 1. Choose View, Display, Cameras. Plotting a Camera 1. If cameras are not already displayed in the drawing, click View, Display, Cameras. 2. Double-click a camera. 3. In the Properties palette, Camera section, Plot option, click Yes or No. - 62 -
  • 63.
    AutoCAD 3D Tutorial 7.6Adjusting Camera Distances and Swiveling a Camera Adjust Camera Distance 1. Choose View, Named Views. 2. Click the plus (+) sign beside Model Views. 3. Click Camera1, Set Current, Apply, and OK. 4. Choose View,Camera, Adjust Distance. 5. Click and drag to zoom in or out about the camera, Swivel a Camera 1. Choose View, Camera, Swivel. 2. Click and drag to swivel the camera, - 63 -
  • 64.
    AutoCAD 3D Tutorial 7.7 DView Command Defines parallel projection or perspective views by using a camera and target. 1. Type DVIEW at the command prompt. Command: dview Select objects or <use DVIEWBLOCK>: pick objects Enter option [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U ndo]: PO Specify target point <3.2567, 4.0405, 7.2994>: pick target Specify camera point <-4.0520, -3.2436, 14.3538>: .XY of (need Z): 7 Enter option [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U ndo]: D Specify new camera-target distance <8.3066>: click and drag new zoom Enter option [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U ndo]: Regenerating model. Camera location using .XY filter and Z height of 7 Camera target - 64 -
  • 65.
  • 66.
    AutoCAD 3D Tutorial 7.8Walk and Fly You can simulate walking and flying through a 3D drawing. When you walk through a model, you travel along the XY plane. When you fly through a model, you are not constrained by the XY plane, so you appear to “fly” over an area in a model. The following mappings are available for walking: Up arrow / W key Move forward Down arrow / S key Move backward Left arrow / A key Move left Right arrow / D key Move right Drag mouse Look around & turn F key Toggle Fly mode 1. Open a drawing with 3D objects and display in a 3D view. 2. Create a camera anywhere in the drawing and set the view to that camera. 3. Choose View, Walk and Fly, and Walk. or 4. Type 3DWalk or 3DFky at the command prompt. Command: 3Dwalk 5. The following walk and fly navigation mapping settings appear. Briefly look at the navigation keys, then choose close. - 66 -
  • 67.
    AutoCAD 3D Tutorial Thefollowing Position Locator dialog box will appear that you can use to navigate your drawing. Press the Up, Down, Left, and Right keys on the keyboard to see how the camera location moves in the drawing and Position Locator dialog box. Move the camera and target in the Position Locator dialog box. Click and drag your mouse to “fly” through the drawing. Close the Position Locator dialog box and try walking and flying using only the keys on the keyboard and mouse. - 67 -
  • 68.
    AutoCAD 3D Tutorial 7.9Walk and Fly Settings 1. Choose View, Walk and Hide, Walk and Hide Settings. or 2. Type WALKFLYSETTINGS at the command prompt. Command: walkflysettings 3. Choose one of the following settings from the Walk and Fly dialog box. If you are working in a drawing with a large architectural scale, be sure to set your drawing units to a large number, similar to the scale of the drawing. - 68 -
  • 69.
    AutoCAD 3D Tutorial 7.10Animation Paths 1. Open a drawing with 3D objects and display in a 3D view and line or polyline representing a path for an animation 2. Choose View, Motion Path Animations. or 3. Type ANIPATH at the command prompt. Command: anipath 4. Click Select Path under the Link camera to: option and click on the line or polyline path. 5. Click OK to the default path name. 6. Click Select Path under the Link target to: option and click on the line or polyline path. 7. Click OK to the default path name. 8. Change other animation settings such as the frames per second, duration, resolution, etc. - 69 -
  • 70.
    AutoCAD 3D Tutorial 9. Choose the Preview…button to preview your animation. 10. Close the animation preview and click OK to create an animation file. 11. Play your animation in a Windows or MacIntosh video review application. - 70 -
  • 71.
    AutoCAD 3D Tutorial 7.113D Navigation Using the Dashboard Regenerates a three-dimensional model with hidden lines 1. Choose Tools, Palettes, Dashboard. or 2. Type DASHBOARD at the command prompt. Command: dashboard - 71 -
  • 72.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 8 3D Model Objects - 72 -
  • 73.
    AutoCAD 3D Tutorial 8.1Wireframes A wireframe model is a skeletal description of a 3D object. There are no surfaces in a wireframe model; it consists only of points, lines, and curves that describe the edges of the object. With AutoCAD you can create wireframe models by positioning 2D objects anywhere in 3D space. AutoCAD also provides some 3D wireframe objects, such as 3D polylines (that can only have a CONTINUOUS linetype) and splines. Because each object that makes up a wireframe model must be independently drawn and positioned, this type of modeling can be the most time-consuming. Wireframe lines in 3D - 73 -
  • 74.
    AutoCAD 3D Tutorial 8.2Surfaces Surface modeling is more sophisticated than wireframe modeling in that it defines not only the edges of a 3D object, but also its surfaces. The AutoCAD surface modeler defines faceted surfaces using a polygonal mesh. Because the faces of the mesh are planar, the mesh can only approximate curved surfaces. - 74 -
  • 75.
    AutoCAD 3D Tutorial 8.3Solids Solid modeling is the easiest type of 3D modeling to use. With the AutoCAD solid modeler, you can make 3D objects by creating basic 3D shapes: boxes, cones, cylinders, spheres, wedges, and tori (do- nuts). You can then combine these shapes to create more complex solids by joining or subtracting them or finding their intersecting (over- lapping) volume. You can also create solids by sweeping a 2D object along a path or revolving it about an axis. - 75 -
  • 76.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 9 2D Solids and 3D Faces - 76 -
  • 77.
    AutoCAD 3D Tutorial 9.12D Solid Creates solid-filled triangles and quadrilaterals. 1. Type SOLID at the command prompt. Command: solid First point: P1 Second point: P2 Third point: P3 Fourth point: P4 Third point: enter - 77 -
  • 78.
    AutoCAD 3D Tutorial 9.23D Faces 3DFACE creates a three or four sided surface anywhere in 3D space. You can specify different Z coordinates for each corner point of a 3D face. 3DFACE differs from SOLID, which creates a three- or four-sided surface that is parallel to the current UCS and can be extruded. 1. Type 3DFACE at the command prompt. Command: 3dface First point: pick Second point: pick Third point: pick Fourth point: pick Third point: enter 3D Wireframe Lines 3D Face - 78 -
  • 79.
    AutoCAD 3D Tutorial 9.33D Face Invisible Edge With 3DFACE, you control which edges of a 3D face are visible, allowing accurate modeling of objects with holes. Entering i or invisible before the first point of an edge makes the edge invisible.Type 3DFACE at the command prompt. 1. Type 3DFACE at the command prompt. Command: 3Dface First point: P1 Second point: P2 Third point: i P3 Fourth point: P4 Third point: i P5 Fourth point: P6 Third point: P7 Fourth point: P8 Third point: enter NOTE: You must enter an “i” for invisible before the face is chosen. - 79 -
  • 80.
    AutoCAD 3D Tutorial 9.4 Edge Command 1. Type EDGE at the command prompt. Command: edge Specify edge of 3dface to toggle visibility or [Display]: pick edge Pick edge Specify edge of 3dface to toggle visibility or [Display]: d Enter selection method for display of hidden edges [Select/All] <All>: a ** Regenerating 3DFACE objects...done. Specify edge of 3dface to toggle visibility or [Display]: press enter - 80 -
  • 81.
    AutoCAD 3D Tutorial 9.5PFace Creates a three-dimensional polyface mesh vertex by vertex 1. Type PFACE at the command prompt. Command: pface Specify location for vertex 1: pick point 1 Specify location for vertex 2 or <define faces>: pick point 2 Specify location for vertex 3 or <define faces>: pick point 3 Specify location for vertex 4 or <define faces>: pick point 4 Specify location for vertex 5 or <define faces>: pick point 5 Specify location for vertex 6 or <define faces>: pick point 6 Specify location for vertex 7 or <define faces>: pick point 7 Specify location for vertex 8 or <define faces>: enter Face 1, vertex 1: Enter a vertex number or [Color/Layer]: type 1 Face 1, vertex 2: Enter a vertex number or [Color/Layer] <next face>: type 2 Face 1, vertex 3: Enter a vertex number or [Color/Layer] <next face>: type 6 Face 1, vertex 4: Enter a vertex number or [Color/Layer] <next face>: type 7 Face 1, vertex 5: enter Enter a vertex number or [Color/Layer] <next face>: Face 2, vertex 1: Enter a vertex number or [Color/Layer]: type 2 Face 2, vertex 2: Enter a vertex number or [Color/Layer] <next face>: type 3 Face 2, vertex 3: Enter a vertex number or [Color/Layer] <next face>: type 4 Face 2, vertex 4: - 81 -
  • 82.
    AutoCAD 3D Tutorial Entera vertex number or [Color/Layer] <next face>: type 6 Face 2, vertex 5: Enter a vertex number or [Color/Layer] <next face>: Face 3, vertex 1: Enter a vertex number or [Color/Layer]: type 4 Face 3, vertex 2: Enter a vertex number or [Color/Layer] <next face>: type 5 Face 3, vertex 3: Enter a vertex number or [Color/Layer] <next face>: type 6 Face 3, vertex 4: Enter a vertex number or [Color/Layer] <next face>: Face 4, vertex 1: enter Enter a vertex number or [Color/Layer]: - 82 -
  • 83.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 10 Basic 3D Surfaces - 83 -
  • 84.
    AutoCAD 3D Tutorial 10.0Surface Commands (Solid Panel) 1. Click the 3D Modeling dropdown option from the Solids panel. - 84 -
  • 85.
    AutoCAD 3D Tutorial 10.1 Box 2. Type AI_BOX at the command prompt. Command: ai_box Initializing... 3D Objects loaded. Corner of box: pick point Specify length of box: 4 Specify width of box or [Cube]: 2 Specify height of box: 2 Specify rotation angle of box about the Z axis or [Reference]: 0 - 85 -
  • 86.
    AutoCAD 3D Tutorial 10.2Pyramid 1. Type AI_PYRAMID at the command prompt. Command: ai_pyramid Specify first corner point for base of pyramid: pick point Specify second corner point for base of pyramid: <Ortho on> 4 Specify third corner point for base of pyramid: 4 Specify fourth corner point for base of pyramid or [Tetrahedron]: 4 Specify apex point of tetrahedron or [Top]: .xy of pick (need Z): 4 - 86 -
  • 87.
    AutoCAD 3D Tutorial 10.3Wedge 1. Type AI_WEDGE at the command prompt. Command: ai_wedge Specify corner point of wedge: pick point Specify length of wedge: 4 Specify width of wedge: 2 Specify height of wedge: 2 Specify rotation angle of wedge about the Z axis: 0 - 87 -
  • 88.
    AutoCAD 3D Tutorial 10.4Dome 1. Type AI_DOME at the command prompt. Command: ai_dome Specify center point of dome: pick point Specify radius of dome or [Diameter]: 3 Enter number of longitudinal segments for surface of dome <16>: 20 Enter number of latitudinal segments for surface of dome <8>: 10 - 88 -
  • 89.
    AutoCAD 3D Tutorial 10.5Sphere 1. Type AI_SPHERE at the command prompt. Command: ai_sphere Specify center point of sphere: pick point Specify radius of sphere or [Diameter]: 3 Enter number of longitudinal segments for surface of sphere <16>: 25 Enter number of latitudinal segments for surface of sphere <16>: 25 - 89 -
  • 90.
    AutoCAD 3D Tutorial 10.6Cone 1. Type AI_CONE at the command prompt. Command: ai_cone Specify center point for base of cone: pick point Specify radius for base of cone or [Diameter]: 2 Specify radius for top of cone or [Diameter] <0>: 5 Specify height of cone: 3 Enter number of segments for surface of cone <16>: enter - 90 -
  • 91.
    AutoCAD 3D Tutorial 10.7Torus 1. Type AI_TORUS at the command prompt. Command: ai_torus Specify center point of torus: pick point Specify radius of torus or [Diameter]: 6 Specify radius of tube or [Diameter]: 1 Enter number of segments around tube circumference <16>: enter Enter number of segments around torus circumference <16>: enter - 91 -
  • 92.
    AutoCAD 3D Tutorial 10.8Dish 1. Type AI_DISH at the command prompt. Command: ai_dish Specify center point of dish: pick point Specify radius of dish or [Diameter]: 3 Enter number of longitudinal segments for surface of dish <16>: 20 Enter number of latitudinal segments for surface of dish <8>: 15 - 92 -
  • 93.
    AutoCAD 3D Tutorial 10.9Mesh 1. Type ai_mesh at the command prompt. Command: ai_mesh Initializing... 3D Objects loaded. Specify first corner point of mesh: 1,1,1 Specify second corner point of mesh: 4,1,1 Specify third corner point of mesh: 4,4,2 Specify fourth corner point of mesh: 1,4,1 Enter mesh size in the M direction: 20 Enter mesh size in the N direction: 10 - 93 -
  • 94.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 11 Complex Surfaces - 94 -
  • 95.
    AutoCAD 3D Tutorial 11.1Revolved Surfaces Regenerates a three-dimensional model with hidden lines 1. Type Revsurf at the command prompt. Command: revsurf Current wire frame density: SURFTAB1=6 SURFTAB2=6 Select object to revolve: pick path curve Select object that defines the axis of revolution: pick line Specify start angle <0>: enter Specify included angle (+=ccw, -=cw) <360>: enter - 95 -
  • 96.
    AutoCAD 3D Tutorial 11.2Surftab Variables Sets the number of tabulations for both directions to be generated for RULESURF and TABSURF. Also sets the mesh density in ROTATE3D the M direction for REVSURF and EDGESURF commands. 1. Type Surftab1 at the command prompt. Command: surftab1 Enter new value for SURFTAB1 <6>: 30 2. Type Surftab2 at the command prompt. Command: surftab2 Enter new value for SURFTAB2 <6>: 30 3. Type Revsurf at the command prompt. Command: revsurf Current wire frame density: SURFTAB1=30 SURFTAB2=30 Select object to revolve: pick path curve Select object that defines the axis of revolution: pick line Specify start angle <0>: enter Specify included angle (+=ccw, -=cw) <360>: enter - 96 -
  • 97.
    AutoCAD 3D Tutorial 11.3Tabulated Surfaces 1. Type TABSURF at the command prompt. Command: tabsurf Select object for path curve: Select object for direction vector: - 97 -
  • 98.
    AutoCAD 3D Tutorial 11.4Ruled Surfaces 1. Type RULESURF at the command prompt. Command: rulesurf Current wire frame density: SURFTAB1=6 Select first defining curve: P1 Select second defining curve: P2 - 98 -
  • 99.
    AutoCAD 3D Tutorial 11.5Edge Surfaces Regenerates a three-dimensional model with hidden lines 1. Type EDGESURF at the command prompt. Command: edgesurf Current wire frame density: SURFTAB1=20 SURFTAB2=10 Select object 1 for surface edge: P1 Select object 2 for surface edge: P2 Select object 3 for surface edge: P3 Select object 4 for surface edge: P4 - 99 -
  • 100.
    AutoCAD 3D Tutorial 11.6Helix Creates a 2D or 3D spiral. 1. Begin a new drawing. 2. Choose Draw, Helix. or 3. Type HELIX at the command prompt. Command: helix Number of turns = 3.0000 Twist=CCW Specify center point of base: pick point Specify base radius or [Diameter] <1.0000>: enter or drag and pick Specify top radius or [Diameter] <11.0776>: enter or drag and pick Specify helix height or [Axis endpoint/Turns/turn Height/tWist] <1.0000>: enter or drag and pick - 100 -
  • 101.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 12 Creating Solids - 101 -
  • 102.
    AutoCAD 3D Tutorial 12.1Solid Primitives Solid primitives can easily be drawn from both the Draw pulldown menu and from Autodesk’s dashboard. 1. Choose Draw, Modeling, and one of the following solid primitives. or 2. Choose the solid primitive from AutoCAD’s Dashboard. or 3. Choose the solid primitive from the 3D Modeling panel. - 102 -
  • 103.
    AutoCAD 3D Tutorial 12.2Polysolid Command With the POLYSOLID command, you can convert an existing line, 2D polyline, arc, or circle to a solid with a rectangular profile. A polysolid can have curved segments, but the profile is always rectangular by default. 1. Open a drawing with a closed 2D polyline and display in a 3D view. 2. Choose Draw, Modeling, Polysolid. or 3. Type POLYSOLID at the command prompt. Command: polysolid Specify start point or [Object/Height/Width/Justify] <Object>: h Specify height <0'-4">: 10' Specify start point or [Object/Height/Width/Justify] <Object>: o Select object: Pick polygon or 4. Choose Polysolid from the 3D Modeling panel. - 103 -
  • 104.
    AutoCAD 3D Tutorial 12.3Extrude Creates unique solid primitives by extruding existing two-dimensional objects. You can extrude multiple objects with EXTRUDE. 1. Type EXTRUDE at the command prompt. Command: extrude Current wire frame density: ISOLINES=4 Select objects: pick objects Select objects: enter Specify height of extrusion or [Direction/Path/Taper angle]: 2 Lines with a Thickness of 2” Lines Extruded 2” - 104 -
  • 105.
    AutoCAD 3D Tutorial 12.4Extrude with Taper 1. Choose Draw, Modeling, Extrude. or 2. Type EXTRUDE at the command prompt. Command: extrude Current wire frame density: ISOLINES=4 Select objects to extrude: pick object to extrude Select objects to extrude: enter Specify height of extrusion or [Direction/Path/Taper angle] <8.9509>: T Specify angle of taper for extrusion <0>: 15 Specify height of extrusion or [Direction/Path/Taper angle] <8.9509>: 4 - 105 -
  • 106.
    AutoCAD 3D Tutorial 12.5 Extrude with Path 1. Choose Draw, Modeling, Extrude. or 2. Type EXTRUDE at the command prompt. Command: extrude Current wire frame density: ISOLINES=4 Select objects to extrude: 1 found Select objects to extrude: pick circle (P1) Specify height of extrusion or [Direction/Path/Taper angle] <4.0000>: p Select extrusion path or [Taper angle]: pick P2 Circle Extruded Along a Path Hidden Line Removal of Extruded Circle - 106 -
  • 107.
    AutoCAD 3D Tutorial 12.6Revolve Command 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Draw, Modeling, Revolve. Or 3. Type REVOLVE at the command prompt. Command: revolve Current wire frame density: ISOLINES=4 Select objects: pick profile Select objects: enter Specify start point for axis of revolution or define axis by [Object/X (axis)/Y (axis)]: o Select an object: pick axis Specify angle of revolution <360>: enter - 107 -
  • 108.
    AutoCAD 3D Tutorial 12.7Sweep Command 1. Open a drawing with 2D objects to sweep and display in a 3D view. 2. Choose Draw, Modeling, Sweep. or 3. Type SWEEP at the command prompt. Command: sweep Current wire frame density: ISOLINES=4 Select objects to sweep: pick arc Select objects to sweep: Select sweep path or [Alignment/Base point/Scale/Twist]: pick path - 108 -
  • 109.
    AutoCAD 3D Tutorial 12.8Loft Command 1. Open a drawing with 2D objects to sweep and display in a 3D view. 2. Choose Draw, Modeling, Loft. or 3. Type LOFT at the command prompt. Command: loft Select cross-sections in lofting order: pick circles Specify opposite corner: 5 found Select cross-sections in lofting order: Enter an option [Guides/Path/Cross-sections only] <Cross-sections only>: enter Click OK. - 109 -
  • 110.
  • 111.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 13 3D Edits - 111 -
  • 112.
    AutoCAD 3D Tutorial 13.1Convert to Solid Converts polylines and circles with thickness to 3D solids. With the CONVTOSOLID command, you can convert the following objects into extruded 3D solids: Uniform-width wide polylines with thickness Closed, zero-width polylines with thickness Circles with thickness Note You cannot use CONVTOSOLID with polylines that contain vertices with 0 width or that contain segments of variable width 1. Open a drawing with 2D polylines or circles with thicknesses and display in a 3D view. 2. Choose Modify, 3D Operation, Convert to Solid. or 3. Type CONVTSOLID at the command prompt. Command: convtosolid Select objects: pick circle or polyline 1 found Select objects: press enter - 112 -
  • 113.
    AutoCAD 3D Tutorial 13.2 Convert to Surface Converts polylines and circles with thickness to surfaces. 1. Open a drawing with 2D polylines or circles with thicknesses and display in a 3D view. 2. Choose Modify, 3D Operation, Convert to Surface. or 3. Type CONVTSURFACE at the command prompt. Command: convtosurface Select objects: 1 found Select objects: - 113 -
  • 114.
    AutoCAD 3D Tutorial 13.3 3D Move Displays the move grip tool in a 3D view and moves objects a specified distance. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operations, 3DMove. or 3. Type 3DMOVE at the command prompt. Command: 3Dmove Select objects: pick object to move 1 found Select objects: enter Specify base point or [Displacement] <Displacement>: D Specify displacement <0.0000, 0.0000, 0.0000>: 0,0,2 - 114 -
  • 115.
    AutoCAD 3D Tutorial 13.43D Rotate 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operations, 3DRotate. or 3. Type 3DROTATE at the command prompt. Command: 3DROTATE Current positive angle in UCS: ANGDIR=counterclockwise ANGBASE=0 Select objects: pick object and press enter Specify base point: pick point Pick a rotation axis: select X axis Specify angle start point: -90 - 115 -
  • 116.
    AutoCAD 3D Tutorial 13.53DAlign 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operations, 3DAlign. or 3. Type 3DALIGN at the command prompt. Command: _3dalign Select objects: pick and press enter Specify source plane and orientation ... Specify base point or [Copy]: Specify second point or [Continue] <C>: Specify third point or [Continue] <C>: Specify destination plane and orientation ... Specify first destination point: Specify second destination point or [eXit] <X>: Specify third destination point or [eXit] <X>: - 116 -
  • 117.
    AutoCAD 3D Tutorial 13.63D Mirror 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operations, 3DMirror. or 3. Type MIRROR3D at the command prompt. Command: mirror3D Select objects: pick the circle Select objects: enter Specify first point of mirror plane (3 points) or [Object/Last/Zaxis/View/XY/YZ/ZX/3points] <3points>: P1 Specify second point on mirror plane: P2 Specify third point on mirror plane: P3 Delete source objects? [Yes/No] <N>: enter Circle Mirrored around 3 Points - 117 -
  • 118.
    AutoCAD 3D Tutorial 13.73D Rectangular Array 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operations, 3DArray. or 3. Type 3DARRAY at the command prompt. Command: 3darray Select objects: pick object and press enter Enter the type of array [Rectangular/Polar] <R>: R Enter the number of rows (---) <1>: 3 Enter the number of columns (|||) <1>: 4 Enter the number of levels (...) <1>: 2 Specify the distance between rows (---): 5 Specify the distance between columns (|||): 4 Specify the distance between levels (...): 8 - 118 -
  • 119.
    AutoCAD 3D Tutorial 13.83D Polar Array 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operations, 3DArray. or 3. Type 3DARRAY at the command prompt. Command: 3darray Select objects: pick cube Select objects: enter Enter the type of array [Rectangular/Polar] <R>: P Enter the number of items in the array: 5 Specify the angle to fill (+=ccw, -=cw) <360>: enter Rotate arrayed objects? [Yes/No] <Y>: enter Specify center point of array: mid of axis line Specify second point on axis of rotation: pick Arrayed Objects Around a Line Arrayed Objects in Plan View - 119 -
  • 120.
    AutoCAD 3D Tutorial 13.9Extract Edges 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operations, Extract Edges. or 3. Type XEDGES at the command prompt. Command: _xedges Select objects: pick object Select objects: enter - 120 -
  • 121.
    AutoCAD 3D Tutorial 13.10Facetres Adjusts the smoothness of shaded and rendered objects and objects with hidden lines removed. Valid values are from 0.01 to 10.0. 1. Open a drawing with 3D objects and display in a 3D view. 2. Type FACETRES at the command prompt. Command: FACETRES Enter new value for FACETRES <0.5000>: 10 Facetres=.1 Facetres=10 - 121 -
  • 122.
    AutoCAD 3D Tutorial 13.11Isolines 1. Open a drawing with 3D objects and display in a 3D view. 2. Type ISOLINES at the command prompt. Command: isolines Enter new value for ISOLINES <4>: 20 Command: regen REGEN Regenerating model. - 122 -
  • 123.
    AutoCAD 3D Tutorial 13.12Edge Effects 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose one of the edge effects from the Edge Effects 3D ribbon panel. - 123 -
  • 124.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 14 Solid Composites - 124 -
  • 125.
    AutoCAD 3D Tutorial 14.1Union 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, Solids Editing, Union. or 3. Type UNION at the command prompt. Command: union Select objects: pick objects to union Select objects: enter Solid Objects Unioned Together - 125 -
  • 126.
    AutoCAD 3D Tutorial 14.2Subtract 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, Solids Editing, Subtract. or 3. Type SUBTRACT at the command prompt. Command: subtract SUBTRACT Select solids and regions to subtract from... Select objects: pick the box Select objects: (press enter) Select solids and regions to subtract... Select objects: pick the cylinder Select objects: enter Objects Subtracted from Box - 126 -
  • 127.
    AutoCAD 3D Tutorial 14.3Intersect 1. Choose Modify, Solids Editing, Intersect or 2. Type INTERSECT at the command prompt. Command: intersect Select objects: pick objects Select objects: enter Intersection of Cylinder and Box - 127 -
  • 128.
    AutoCAD 3D Tutorial 14.4Thicken Creates a 3D solid by thickening a surface. 1. Open a drawing with 3D surface and display in a 3D view. 2. Choose Modify, 3D Operation, Thicken. or 3. Type THICKEN at the command prompt. Command: thicken Select surfaces to thicken: 1 found Select surfaces to thicken: Specify thickness <0.0000>: 1 - 128 -
  • 129.
    AutoCAD 3D Tutorial 14.5 Interference Checking Highlights 3D solids that overlap. 1. Open a drawing with 3D objects that overlap and display in a 3D view. 2. Choose Modify, 3D Operations, Interference Checking. or 3. Type INTERFERE at the command prompt. Command: interfere Select first set of objects or [Nested selection/Settings]: pick objects and press enter. Select second set of objects or [Nested selection/checK first set] <checK>: pick rectangle and press enter Solids that interfere will highlight in red. - 129 -
  • 130.
    AutoCAD 3D Tutorial Thefollowing dialog box allows you to change the zoom and display of the drawing to better see the interfering objects. You can also choose to retain the interference objects by turning the check box off for “Delete interference objects created on Close” - 130 -
  • 131.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 15 Modifying Solid Faces - 131 -
  • 132.
    AutoCAD 3D Tutorial 15.1Extrude Face 1. Choose Modify, Solid Editing, Extrude face. NOTE: Must be a solid to extrude the face. 2. Choose a face to extrude. If you choose more than one face, hold the SHIFT key to deselect unwanted faces. 3. Press ENTER. 4. Specify height of extrusion or [Path]: .25 5. Specify angle of taper for extrusion <0>: 45 Select Face Extruded Face - 132 -
  • 133.
    AutoCAD 3D Tutorial 15.2Taper Face 1. Choose Modify, Solid Editing, Taper face. 2. Choose a face(s) to taper. If you choose more than one face, hold the SHIFT key to deselect unwanted faces. 3. Press ENTER. 4. Specify the base point: pick the back left corner 5. Specify another point along the axis of tapering: pick point 6. Specify the taper angle: 45 Solid validation started. Solid validation completed. Before Taper After Taper - 133 -
  • 134.
    AutoCAD 3D Tutorial 15.3Delete Face 1. Choose Modify, Solid Editing, Delete face. 2. Choose a face to delete. If you choose more than one face, hold the SHIFT key to deselect unwanted faces. 3. Press ENTER. 4. Choose the face to delete. - 134 -
  • 135.
    AutoCAD 3D Tutorial 15.4Copy Face 1. Choose Modify, Solid Editing, Copy face. 2. Choose a face to copy . If you choose more than one face, hold the SHIFT key to deselect unwanted faces. 3. Press ENTER. 4. Pick the solid face to copy. 5. Pick a new location. - 135 -
  • 136.
    AutoCAD 3D Tutorial 15.5Color Face 1. Choose Modify, Solid Editing, Color face. 2. Choose a face to change the color of. If you choose more than one face, hold the SHIFT key to deselect unwanted faces. 3. Press ENTER. 4. Choose a color to change the face to. - 136 -
  • 137.
    AutoCAD 3D Tutorial 15.6Imprint Imprints an object on the selected solid. The object to be imprinted must intersect one or more faces on the selected solid in order for imprinting to be successful. Imprinting is limited to the following objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines, regions, bodies, and 3D solids 1. Extrude objects (i.e. walls) to create a solid object. 2. Change the UCS and draw an object on a face of one of the walls. 3. Choose Modify, Solid Editing, Imprint. 4. Select a 3D solid: pick solid 5. Select an object to imprint: pick circle 6. Delete the source object <N>: Y - 137 -
  • 138.
    AutoCAD 3D Tutorial 15.7Extrude Imprint 1. Choose Modify, Solid Editing, Extrude Faces. 2. Select the circle that was imprinted in 15.6. 3. Deselect any unwanted faces. 4. Type -8 as the height of extrusion (or desired height). - 138 -
  • 139.
    AutoCAD 3D Tutorial 15.9Shell You can create a shell or a hollow thin wall with a specified thickness from your 3D solid object. AutoCAD creates new faces by offsetting existing ones inside or outside their original positions. AutoCAD treats continuously tangent faces as single faces when offsetting. 1. Choose Modify, Solid Editing, Shell. 2. Select a 3D solid: pick solid Remove faces or [Undo/Add/ALL]: enter Enter the shell offset distance: .5 - 139 -
  • 140.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 16 Editing Solids - 140 -
  • 141.
    AutoCAD 3D Tutorial 16.1Select and Manipulate Subobjects You can select one subobject, or create a selection set of more than one subobject on any number of solids. Your selection set can also include more than one type of subobject. 1. Open a drawing with 3D solid object and display in a 3D view. 2. Hold the CTRL key and select the solid. 3. While holding CTRL, toggle to other subobjects within the solid. 4. Once selected, click and drag to modify the solid. - 141 -
  • 142.
    AutoCAD 3D Tutorial 16.2Use Grip Tools Grip tools are icons that you use in a 3D view to easily constrain the movement or rotation of a selection set of objects to an axis or a plane. There are two types of grip tools: o Move (3DMOVE command) o Rotate (3DROTATE command 1. Open a drawing with 3D solid object and display in a 3D view. 2. Hold the CTRL key and select the solid. 3. While holding CTRL, toggle to other subobjects within the solid. 4. Once selected, click and drag to modify the solid using the grip tool. - 142 -
  • 143.
    AutoCAD 3D Tutorial 16.3Press or Pull Bounded Areas You can press or pull bounded areas by pressing and holding CTRL + ALT, or by clicking the Presspull button on the dashboard and then picking the bounded area. The area must be bounded by coplanar lines or edges. 1. Open a drawing with a 3D object and imprinted object and display in a 3D view. 2. Hold the CTRL and ALT keys and select the imprinted object or solid face to manipulate it. 3. Click and drag to a new location. - 143 -
  • 144.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 17 Sections and Flat Objects from 3D Models - 144 -
  • 145.
    AutoCAD 3D Tutorial 17.1Sectionplane Command The SECTIONPLANE command creates a section object that exposes the interior details of a model created with 3D objects. Once you create a section object, you can move and manipulate it to fine- tune the sectional view you want. 1. Open a drawing with 3D solid objects and display in a plan and 3D view. 2. Choose Draw, Modeling, Sectionplane. or 3. Type SECTIONPLANE at the command prompt. Command: sectionplane Select face or any point to locate section line or [Draw section/Orthographic]: O Align section to: [Front/bAck/Top/Bottom/Left/Right] <Front>: enter - 145 -
  • 146.
    AutoCAD 3D Tutorial 17.2 Manipulate Section Using Grips 1. Click on a section line created using the SECTIONPLANE command. 2. Click on one of the grips to manipulate the section. segment end grip base grip directional section line menu grip arrow grip Base grip - moves the entire section object Directional arrow grip – changes the cutting plane direction Segment end grip - rotates the section object around the base grip Menu grip - moves between the three states - 146 -
  • 147.
    AutoCAD 3D Tutorial 17.3Section Shortcut Commands 1. Right-click on a section line to see the following section options. 2. Click the various section options. - 147 -
  • 148.
    AutoCAD 3D Tutorial 17.4Generate 2D and 3D Sections 1. Right-click on a section line. 2. Click Generate 2D/3D section… 3. From the following dialog box, click the down arrow to see all of the section options. 4. Choose 2D Section and Create. 5. Click an insertion point and scale for the 2D section block. - 148 -
  • 149.
    AutoCAD 3D Tutorial 17.5Section Command Uses the intersection of a plane and solids to create a region 1. Open a drawing with 3D objects and display in a 3D view. 2. Type SECTION at the command prompt. Command: section Select objects: pick solid and press enter Specify first point on Section plane by [Object/Zaxis/View/XY/YZ/ZX/3points] <3points>: XY Specify a point on the XY-plane <0,0,0>: MID of - 149 -
  • 150.
    AutoCAD 3D Tutorial 17.6Slice Command 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose Modify, 3D Operation, Slice. or 3. Type SLICE at the command prompt. Command: slice Select objects to slice: 1 found Specify start point of slicing plane or [planar Object/Surface/Zaxis/View/XY/YZ/ZX/3points] <3points>: YZ Specify a point on the YZ-plane <0,0,0>: MID of Specify a point on desired side or [keep Both sides] <Both>: - 150 -
  • 151.
    AutoCAD 3D Tutorial 17.7Flatshot Creates a 2D or “flattened” representation of all 3D objects in the current view. 1. Click the Solid Editing dropdown from the Solid Editing ribbon panel. or 2. Type FLATSHOT at the command prompt. Command: flatshot - 151 -
  • 152.
    AutoCAD 3D Tutorial 2.Click Create and a location point for a block to insert. - 152 -
  • 153.
    AutoCAD 3D Tutorial 17.8Solview 1. Choose File, New... 2. Choose “Use a Template” from the startup dialog. 3. Double-click acad.dwt as the template file to start from. 4. Create a new layout. 5. Move and resize the model view so it is in the upper left corner of the sheet as follows. - 153 -
  • 154.
    AutoCAD 3D Tutorial Drawingwith a Model Space View 6. Type MSPACE at the command prompt. 7. Type INSERT at the command prompt and choose the drawing called 3DBOTTLE.DWG to insert. Explode the Block as you are inserting it. - 154 -
  • 155.
    AutoCAD 3D Tutorial 8.Insert the block anywhere in the Model Space view at a scale of 1 and rotation 0. 9. Type ZOOM EXTENTS then ZOOM 1XP. 10. Type PSPACE at the command prompt. 11. Change the layout paper size to ANSIC (22 x17). Model Space View Scaled 1XP 12. Type SOLVIEW at the command prompt. Command: solview Ucs/Ortho/Auxiliary/Section/<eXit>: O Pick side of viewport to project: P1 View center: P2 Clip first corner: P3 Clip other corner: P4 View name: front Ucs/Ortho/Auxiliary/Section/<eXit>: - 155 -
  • 156.
  • 157.
    AutoCAD 3D Tutorial 17.10Soldraw Generates profiles and sections in viewports created with SOLVIEW. SOLDRAW can only prepare viewports that have been created with SOLVIEW. 1. Choose Draw, Modeling, Setup, Drawing. or 2. Type SOLDRAW at the command prompt Command: soldraw Select viewports to draw: Pick viewport created above Select objects: 1 found Select objects: enter 3 solids selected. NOTE: If your object was an inserted block, you need to first explode it so it becomes a solid. Resultant Section and Solid - 157 -
  • 158.
    AutoCAD 3D Tutorial 17.11Create 3D View Using UCS 1. Type MSPACE and the plan view of the 3D Bottle. 2. Choose View, 3D Viewport, SW Isometric... 3. Type UCS at the command prompt. Command: ucs Origin/ZAxis/3point/OBject/View/X/Y/Z/ Prev/Restore/Save/Del/?/<World>: view This sets the current UCS parallel to the screen. We now need to save this ucs. 4. Type UCS at the command prompt. Command: ucscs Origin/ZAxis/3point/OBject/View/X/Y/Z/ Prev/Restore/Save/Del/?/<World>: save ?/Desired UCS name: 3dview 5. Click PSPACE at the command prompt. 6. Type SOLVIEW at the commandprompt. Command: solview Ucs/Ortho/Auxiliary/Section/<eXit>: UNamed/World/?/<Current>: N Name of UCS to restore: 3dview Enter view scale<1.0000>: enter View center: pick View center: pick Enter view name: 3DVIEW - 158 -
  • 159.
    AutoCAD 3D Tutorial 3D Model View - 159 -
  • 160.
    AutoCAD 3D Tutorial 17.12Solid Profile 1. Double-click MODEL to return to Model Space. 2. Choose Draw, Modeling, Setup, Profile. or 3. Type SOLPROF at the command prompt. Command: solprof Select objects: pick solids from the 3DView Select objects: enter Display hidden profile lines on separate layer? <Y>: enter Project profile lines onto a plane? <Y>: enter Delete tangential edges? <Y>: enter 3 solids selected. - 160 -
  • 161.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 18 Introduction to Rendering - 161 -
  • 162.
    AutoCAD 3D Tutorial 18.1Render Command Creates a photorealistic or realistically shaded image of a three- dimensional wireframe or solid model. 1. Open an AutoCAD drawing with 3D objects to render. 2. Choose View, Render, Render... or 3. Type RENDER at the command prompt. Command: render The following render window is the result of default rendering - 162 -
  • 163.
    AutoCAD 3D Tutorial 18.2Render Destination You are able to determine the output site that the renderer uses to display the rendered image. Two options are the render window and viewport. 1. Open an AutoCAD drawing with 3D objects to render. 2. Choose View, Render, Advanced Render Settings... or 3. Type RPREF at the command prompt. Command: rpref 4. Click the dropdown option for destination and choose Viewport. 5. Close the render preferences and render your objects to the viewport. - 163 -
  • 164.
    AutoCAD 3D Tutorial 18.3Render Quality 1. Open an AutoCAD drawing with 3D objects to render. 2. Choose View, Render, Advanced Render Settings... or 3. Type RPREF at the command prompt. Command: rpref 4. Click the dropdown option for the render quality and choose Presentation. 5. Close the render preferences and render your view. Note: Depending on the objects, lights, materials, etc. in your model, rendering in presentation mode might take a long time. - 164 -
  • 165.
    AutoCAD 3D Tutorial 18.4Render Selection Controls the parts of the model that gets processed during rendering. The render procedure has three settings: View, Crop, and Selected. 1. Open an AutoCAD drawing with 3D objects to render. 2. Choose View, Render, Advanced Render Settings... or 3. Type RPREF at the command prompt. Command: rpref 4. Click the dropdown option for Procedure and choose Selected. 5. Close the render preferences and render your selected objects. - 165 -
  • 166.
    AutoCAD 3D Tutorial Thisresult is a selected object in the drawing that is rendered. - 166 -
  • 167.
    AutoCAD 3D Tutorial 18.5Render Cropped Window 1. Open an AutoCAD drawing with 3D objects to render. 2. Choose View, Render, Advanced Render Settings... or 3. Type RPREF at the command prompt. Command: rpref 4. Click the dropdown option for Procedure and choose Crop. 5. Close the render preferences and render your objects. - 167 -
  • 168.
    AutoCAD 3D Tutorial Theresult is a cropped portion of the drawing that is rendered. - 168 -
  • 169.
    AutoCAD 3D Tutorial 18.6Render to File 1. Type RPREF at the command prompt. 2. Click the small disk beside the title for “Render Content”. 3. Click the option for Output file name. 4. Choose a location, format, and file name for your rendered objects. - 169 -
  • 170.
    AutoCAD 3D Tutorial 5. Adjust the image quality and click OK. 6. Close the render preferences and render your objects. The result is a rendered image to a file that you can copy , print, or manipulate in any imaging software application. - 170 -
  • 171.
    AutoCAD 3D Tutorial 18.7Turn Off Render to File 1. Open an AutoCAD drawing with 3D objects to render. 2. Choose View, Render, Advanced Render Settings... or 3. Type RPREF at the command prompt. Command: rpref 4. Click the small disk beside the title for “Render Content”. You will notice that the Output file name option will be grayed out. - 171 -
  • 172.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 19 Materials - 172 -
  • 173.
    AutoCAD 3D Tutorial 19.1Adding Material to a Drawing 1. Open an AutoCAD drawing with 3D objects to add materials to. 2. Choose View, Render, Materials... or 3. Type MATERIALS at the command prompt. Command: materials 4. Click the Create New Material Button under the Available Materials in Drawing section. 5. Type a name and description for the new material. 6. Click the Select Image… button under the Diffuse Map section of the Material Editor. - 173 -
  • 174.
    AutoCAD 3D Tutorial 7. Navigate to a location where material textures are located, select a material image to add, and click Open. The material will be added to your drawing in the current material slot. - 174 -
  • 175.
    AutoCAD 3D Tutorial 19.2Applying Materials by Attach 1. Choose View, Render, Materials... or 2. Type MATERIALS at the command prompt. Command: materials 3. Click the Apply Material to Objects button under the Available Materials in Drawing section. 4. Use the pick box to select an object to apply the material to (e.g. base). - 175 -
  • 176.
    AutoCAD 3D Tutorial 5. Press enter. 6. Type RENDER at the command prompt to see the new material applied in the drawing. - 176 -
  • 177.
    AutoCAD 3D Tutorial 19.3Adjust Material Scale Materials such as hard wood might not map properly to objects at different scales. The follow section shows how to adjust the scale of materials. 1. Choose View, Render, Materials... or 2. Type MATERIALS at the command prompt. Command: materials 3. Click the Texture Map Settings button under the Diffuse Map section of the Material Editor. - 177 -
  • 178.
    AutoCAD 3D Tutorial 4. Double-click Scaling & Tiling. 5. Click the lock icon to scale the materials evenly in both directions. 6. Change the U and V tile settings to make the material smaller or larger. 7. Render the drawing to see the newly mapped material. - 178 -
  • 179.
    AutoCAD 3D Tutorial Addthe following additional material to your drawing: Concrete.Cast-In-Place.Flat.Grey.Efflorescence.jpg - 179 -
  • 180.
    AutoCAD 3D Tutorial 19.4Applying Materials by Layer You can attach a material to an entire layer using the Material Attach command. 1. Type MATERIALATTACH at the command prompt. Command: materialattach 2. Click and drag the concrete material onto layer Wall. 3. Adjust the material to the object and render to see the results. - 180 -
  • 181.
    AutoCAD 3D Tutorial 19.5New Materials 1. Choose View, Render, Materials... or 2. Type MATERIALS at the command prompt. Command: materials 3. Click the Create New Material button and create a material called Glass for the bottle. 4. From the Template dropdown, click Glass - Clear. 5. Click the Checkered Underlay option to see the glass properties. 6. Adjust other glass properties as desired and apply the material to the bottle. - 181 -
  • 182.
    AutoCAD 3D Tutorial 6. Change the material’s translucency to 90 and apply the material to the bottle. 7. Render the drawing. - 182 -
  • 183.
    AutoCAD 3D Tutorial 19.6Add Photo as Material 1. Choose View, Render, Materials... or 2. Type MATERIALS at the command prompt. Command: materials 3. Click the Create New Material button and create a material called Photo. 4. Click the Select Image… button under the Diffuse Map section of the Material Editor. 5. Navigate to the location where the AutoCAD 3D files are located and choose YoungGirl.JPG (or a similar photo). The photo is added as an image material 6. Choose the dropdown option for geometry swatch and choose the cube. - 183 -
  • 184.
    AutoCAD 3D Tutorial 7. Apply the material to the 3D face in the drawing. 8. Render the viewport. - 184 -
  • 185.
    AutoCAD 3D Tutorial 9. Select the 3D face. 10. Change the scaling and sizing settings to the following: 11. Render the viewport. - 185 -
  • 186.
    AutoCAD 3D Tutorial 19.7Material Mapping 1. Open a drawing with a box, cylinder, and sphere. 2. Attach an image material to the above objects and scale it to “Fit to Gizmo” with tiling set to None and a scale of 1.00. 3. Render the drawing. 2. Type MATERIALMAP at the command prompt. Command: MATERIALMAP 3. Choose Cylinder and then pick the cylinder in the drawing. - 186 -
  • 187.
    AutoCAD 3D Tutorial 4. Use the grips to move the mapping plane along the cylinder. 5. Press enter and render the drawing. 6. Practice changing the image as it appears on the box and cylinder. - 187 -
  • 188.
    AutoCAD 3D Tutorial 19.8RemovingMaterials from Objects 1. Type RPREF at the command prompt. 2. Choose the remove material icon to remove a material from an object. 19.9 Purge Materials from Drawings 1. Type RPREF at the command prompt. 2. Click a material to remove. 3. Choose the remove material icon to remove a material from an object. NOTE: You can only purge a material if it is not in use. - 188 -
  • 189.
    AutoCAD 3D Tutorial 19.10Opacity Materials 1. Choose View, Render, Materials... or 2. Type MATERIALS at the command prompt. Command: materials 3. Click the Create New Material button and create a material called Opacity Material. 4. Click Select Image under the Opacity map option and choose the opacity material. 5. Click Select Image under the Diffuse map option and choose the texture (image). 6. Apply the material to the object. 7. Set the scale and tiling as below. 8. Render the viewport. 9. If necessary, explode the solid and delete unnecessary faces and render again. - 189 -
  • 190.
    AutoCAD 3D Tutorial 19.11Bump Map Materials 1. Choose View, Render, Materials... or 2. Type MATERIALS at the command prompt. Command: materials 3. Click the Create New Material button and create a material called Bump Material. 4. Click Select Image under Bump Map and choose a bump material. 5. Click Select Image under Diffuse Map and choose the same image as the bump material, this time the actual material. - 190 -
  • 191.
    AutoCAD 3D Tutorial 6. Apply the material to the base in the drawing and set the following parameters: 7. Render the viewport. - 191 -
  • 192.
    AutoCAD 3D Tutorial 19.12Materials ON/OFF 1. Open a drawing with materials and textures added. 2. Set the Visual Style to Realistic. 3. Choose Materials OFF from the Materials ribbon or type VSMATERIALMODE at the command prompt. Command: _VSMATERIALMODE Enter new value for VSMATERIALMODE <2>: 0 0=Materials OFF/Textures OFF 1= Materials ON/Textures OFF 2=Materials ON/Textures ON - 192 -
  • 193.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 20 Lights - 193 -
  • 194.
    AutoCAD 3D Tutorial 20.1Default Lighting When there are no lights in a scene, the scene is shaded with default lighting. Default lighting is derived from two distant sources that follow the viewpoint as you move around the model. All faces in the model are illuminated so that they are visually discernible. You can control brightness and contrast, but you do not need to create or place lights yourself. When you insert custom lights or add sunlight, you can disable the default lighting. You can apply default lighting to the viewport only; at the same time, you can apply custom lights to the rendering. ON/OFF 1. Choose Default Lighting from the Lighting ribbon or type DEFAULTLIGHTING at the command prompt. Command: _defaultlighting Enter new value for DEFAULTLIGHTING <0>: 1 - 194 -
  • 195.
    AutoCAD 3D Tutorial 20.2Point Lights A point light radiates light in all directions from its location. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Render, Light, New Point Light. or 3. Type POINTLIGHT at the command prompt. Command: pointlight 4. Click Turn Off default lighting in the following prompt if default lighting was on: Specify source location <0,0,0>: .XY of pick bottom center of bottle (need Z): 15 Enter an option to change [Name/Intensity/Status/shadoW/Attenuation/Color/eXit] <eXit>: enter 5. Render the current viewport. - 195 -
  • 196.
    AutoCAD 3D Tutorial Viewrendered using a point light - 196 -
  • 197.
    AutoCAD 3D Tutorial 20.3Spot Lights A spotlight emits a directional cone of light. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Render, Light, New Spot Light. or 3. Type SPOTLIGHT at the command prompt. Command: spotlight Specify source location <0,0,0>: P1 Specify target location <0,0,-10>: P2 Enter an option to change [Name/Intensity/Status/Hotspot/Falloff/shadoW/Attenuation/Color/e Xit] <eXit>: enter P1 P2 4. Render the current viewport. - 197 -
  • 198.
    AutoCAD 3D Tutorial Viewrendered using a point and spotlight - 198 -
  • 199.
    AutoCAD 3D Tutorial 20.4Editing Lights with Light List The lightlist command allows you to modify lights in a drawing. This includes turning lights off, deleting lights, or changing the properties of one or more lights. 1. Open a drawing with lights. 2. Choose View, Render, Light, Lightlist. or 3. Choose Lights in the Model from the lighting ribbon. 4. Type LIGHTLIST at the command prompt. Command: lightlist - 199 -
  • 200.
    AutoCAD 3D Tutorial 4. Double-click one of the lights in the drawing to modify its properties. - 200 -
  • 201.
    AutoCAD 3D Tutorial 20.5Photometric Lights For more precise control over lighting, you can use photometric lights to illuminate your model. Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can create lights with various distribution and color characteristics, or import specific photometric files available from lighting manufacturers. Photometric lights can use manufacturers' IES standard file format. By using manufacturers’ lighting data, you can visualize commercially available lighting in your model. Then you can experiment with different fixtures, and by varying the light intensity and color temperature, you can design a lighting system that produces the results you want. 1. Open a drawing with lights. 2. Type LIGHTLIST to see the current lights in the drawing. 3. Render the viewport to see the current light settings with photometric lights off. - 201 -
  • 202.
    AutoCAD 3D Tutorial 4. Type LIGHTINGUNITS at the command prompt and set its value to 1 (on). Command: lightingunits Enter new value for LIGHTINGUNITS <0>: 1 5. Render the viewport to see the current light settings with photometric lights on. 6. Type LIGHTLIST and double-click the Lamp Spotlight. 7. Change the lamp color to Halogen and the Candela intensity to 150. 8. Render the viewport. - 202 -
  • 203.
    AutoCAD 3D Tutorial 9. Practice changing other light’s photometric properties. - 203 -
  • 204.
    AutoCAD 3D Tutorial 20.6Lights Tool Palette Default lights can be added to your drawing from the Tool Palette menus. 1. Press CTRL +3 to open the Tool Palettes. 2. Right click at the bottom of the palette tabs and choose Incandescent. 3. Right-click the 75 Watt bulb and choose properties. 4. Notice the photometric properties for this bulb. - 204 -
  • 205.
    AutoCAD 3D Tutorial 20.7Luminaries To create realistic lighting in a drawing, you can embed photometric lights in blocks that also contain geometry. Tool palettes of photometric lights provide easy access to photometric lighting bulbs, lamps, or webs. You can select from fluorescent, low pressure sodium, incandescent, and high intensity discharge types of lighting. A luminary assembles a set of light objects into a light fixture. For example, you can create a set of lights to create a light over a dining area. You can select the photometric lights from the tool palettes, position them within a 3D representation of the light, and create a block of the light objects and the 3D representation of the light to create the light fixture with photometric properties. 1. Open a drawing with photometric lights and a light fixture. 2. Create a block of the light fixture made up of the lights and fixture. 3. Insert in the drawing and render. - 205 -
  • 206.
    AutoCAD 3D Tutorial 20.8Distant Lights A distant light emits uniform parallel light rays in one direction only. You specify a FROM point and a TO point anywhere in the viewport to define the direction of the light. There is no light glyph to represent a distant light in your drawing. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Render, Light, New Distant Light. or 3. Type DISTANTLIGHT at the command prompt. Command: distantlight Specify light direction FROM <0,0,0> or [Vector]: .XY of MID P1 of (need Z): 5 Specify light direction TO <1,1,1>: .XY of MID P2 of (need Z): 5 Enter an option to change [Name/Intensity/Status/shadoW/Color/eXit] <eXit>: enter P2 P1 - 206 -
  • 207.
    AutoCAD 3D Tutorial Viewrendered using a point and spotlight - 207 -
  • 208.
    AutoCAD 3D Tutorial 20.9Other Lights Weblights Photometric weblights provide real-world light distribution. A photometric weblight (web) is a 3D representation of the light intensity distribution of a light source. Photometric weblights can be used to represent anisotropic (non-uniform) light distributions derived from data provided by manufacturers of real-world lights. This gives a far more precise representation of the rendered light than either spot or point lights are capable of. This directional light distribution information is stored in a photometric data file in the IES format using the IES LM-63-1991 standard file format for photometric data. You can load photometric data files provided by various manufacturers under the Photometric Web panel in the Properties palette for the light. The light icon represents the photometric web you select. Light that uses a photometric web can be added to a drawing by entering the commands WEBLIGHT and FREEWEB at the command prompt. A weblight targets an object whereas a freeweb light does not. Target Point Lights You create a target point light with the TARGETPOINT command. The difference between the target point light and a point light is the additional target properties that are available. A target light can be pointed to an object. A target point light can also be created from a point light by changing the target property of the point light from No to Yes. - 208 -
  • 209.
    AutoCAD 3D Tutorial 20.10 Geographic Locations Specifies the latitude and longitude of a location for the sunlight. 1. Open a drawing with lights. 2. Choose View, Render, Light, Geographic Location. or 3. Type GEOGRAPHICLOCATION at the command prompt. Command: geographiclocation 4. Choose Enter the location values from the following dialog box. 5. Click the Use map…button. - 209 -
  • 210.
    AutoCAD 3D Tutorial 6. Choose Washington, D.C from the location dialog box. 6. Accept the updated time zone settings. - 210 -
  • 211.
    AutoCAD 3D Tutorial 20.11Sun Properties 1. Open a drawing with a geographic location identified. 2. Choose View, Render, Light, Sun Properties. or 3. Type SUNPROPERTIES at the command prompt. Command: sunproperties 4. From the Sun Properties dialog box, click the Status dropdown and click ON. 5. Change the date to November 4, 2008. 6. Change other properties as desired and render the model. Repeat for January 20, 2009. - 211 -
  • 212.
    AutoCAD 3D Tutorial USCapitol Building rendered on November 4, 2008 US Capitol Building rendered on January 20 - 212 -
  • 213.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 21 Render Environments and Background - 213 -
  • 214.
    AutoCAD 3D Tutorial 21.1Render Environment You can use environmental features to set up atmospheric effects or background images. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Render, Advanced Render Environment... or 3. Type RENDERENVIRONMENT at the command prompt. Command: renderenvironment - 214 -
  • 215.
    AutoCAD 3D Tutorial 21.2Solid Background A background is a backdrop that displays behind your model. Backgrounds can be a single color, a multi-color gradient, or a bitmap image. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Named Views. or 3. Type VIEW at the command prompt. Command: view 4. Choose New… 5. Type a name for your new view. 6. Click the drop down box under background and choose Solid. 7. Choose a color for your solid background. - 215 -
  • 216.
    AutoCAD 3D Tutorial 21.3Gradient Environment 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Named Views. or 3. Type VIEW at the command prompt. Command: view 4. Choose New… 5. Type a name for your new view. 6. Click the check box beside background. 7. Choose the dropdown option for background type and choose gradient. 8. Choose colors for your gradient background. - 216 -
  • 217.
    AutoCAD 3D Tutorial 21.4Image Background 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Named Views. or 3. Type VIEW at the command prompt. Command: view 4. Choose New… 5. Type a name for your new view. 6. Click the check box beside background. 7. Choose the dropdown option for background type and choose image. 8. Click the Browse button and choose an image for your background. - 217 -
  • 218.
    AutoCAD 3D Tutorial AutoCAD3D – Chapter 22 Advanced Render Commands - 218 -
  • 219.
    AutoCAD 3D Tutorial 22.1Materials Contains settings that affect how materials are handled by the renderer. Apply Materials Applies the surface materials that you define and attach to an object in the drawing. If Apply Materials is not selected, all objects in the drawing assume the color, ambient, diffuse, reflection, roughness, transparency, refraction, and bump map attribute values defined for the GLOBAL material. Texture Filtering Specifies how texture maps are filtered. Force 2-Sided Controls if both sides of faces are rendered. 1. Open a drawing with 3D objects and display in a 3D view. 2. Choose View, Render, Advanced Render Settings... or 3. Type RPREF at the command prompt. Command: rpref - 219 -
  • 220.
    AutoCAD 3D Tutorial 22.2Sampling Controls how the renderer performs sampling. 1. Type RPREF at the command prompt. Command: rpref Min Samples Sets the minimum sample rate. The value represents the number of samples per pixel. A value greater than or equal to 1 indicates that one or more samples are computed per pixel. A fractional value indicates that one sample is computed for every N pixels (for example, 1/4 computes a minimum of one sample for every four pixels). Default=1/4. Max Samples Sets the maximum sample rate. If neighboring samples find a difference in contrast that exceeds the contrast limit, the area containing the contrast is subdivided to the depth specified by Maximum. Default=1. The values of the Min Samples and Max Samples lists are "locked" together so that the value of Min Samples can't exceed the value of Max Samples. An error dialog box is displayed if the Min Samples value is greater than the Max Samples value. - 220 -
  • 221.
    AutoCAD 3D Tutorial FilterType Determines how multiple samples are combined into a single pixel value. The filter types are: Box. Sums all samples in the filter area with equal weight. This is the quickest sampling method. Gauss. Weights the samples using a Gauss (bell) curve centered on the pixel. Triangle. Weights the samples using a pyramid centered on the pixel. Mitchell. Weights the samples using a curve (steeper than Gauss) centered on the pixel. Lanczos. Weights the samples using a curve (steeper than Gauss) centered on the pixel, diminishing the effect of samples at the edge of the filter area. Filter Width and Filter Height Specifies the size of the filtered area. Increasing the value of Filter Width and Filter Height can soften the image; however, it will increase rendering time. Contrast Color Clicking [...] opens the Select Color dialog box where you interactively specify the R,G,B threshold values. Contrast Red, Blue, Green Specifies the threshold values for the red, blue, and green components of samples. These values are normalized, and range from 0.0 to 1.0, where 0.0 indicates the color component is fully unsaturated (black, or 0 in eight-bit encoding) and 1.0 indicates the color component is fully saturated (white, or 255 in eight-bit encoding). Contrast Alpha Specifies the threshold value for the alpha component of samples. This value is normalized, and ranges from 0.0 (fully transparent, or 0 in eight-bit encoding) to 1.0 (fully opaque, or 255 in eight-bit encoding). - 221 -
  • 222.
    AutoCAD 3D Tutorial 22.3Shadows Contains settings that affect how shadows appear in the rendered image. 1. Type RPREF at the command prompt. Command: rpref Enable Specifies if shadows are computed during rendering. Mode The shadow mode can be Simple, Sort, or Segments. Simple. Generates shadow shaders in a random order. Sort. Generates shadow shaders in order, from the object to the light. Segments. Generates shadow shaders in order along the light ray from the volume shaders to the segments of the light ray between the object and the light. Shadow Map Controls if shadow mapping is used to render shadows. When on, the renderer renders shadow-mapped shadows. When off, all shadows are ray-traced. Sampling Multiplier Globally limits shadow sampling for area lights. This is part of the rendering preset data. This allows draft and low quality presets to reduce area light sampling. It’s effect is to modulate the inherent sampling frequency specified for each light. The default value=1 for new presets. Values are 0, 1/8, 1/4, 1/2, 1, 2. Draft: 0; Low:1/4; Med:1/2; High:1; Presentation:1. - 222 -
  • 223.
    AutoCAD 3D Tutorial 22.4Ray Tracing Contains settings that affect the shading of a rendered image. 1. Type RPREF at the command prompt. Command: rpref Enable Specifies if ray tracing should be performed when shading. Max Depth Limits the combination of reflection and refraction. Tracing of a ray stops when the total number of reflections and refractions reaches the maximum depth. For example, if Max Depth equals 3 and the two trace depths each equal the default value of 2, a ray can be reflected twice and refracted once, or vice versa, but it cannot be reflected and refracted four times. Max Reflections Sets the number of times a ray can be reflected. At 0, no reflection occurs. At 1, the ray can be reflected once only. At 2, the ray can be reflected twice, and so on. Max Refractions Sets the number of times a ray can be refracted. At 0, no refraction occurs. At 1, the ray can be refracted once only. At 2, the ray can be refracted twice, and so on. - 223 -
  • 224.
    AutoCAD 3D Tutorial 22.5Illumination Affects how your scene is illuminated. 1. Type RPREF at the command prompt. Command: rpref Enable Specifies if lights should cast indirect light into the scene. Photons/Samples Sets how many photons are used to compute the intensity of the global illumination. Increasing this value makes global illumination less noisy but also more blurry. Decreasing this value makes global illumination more noisy but less blurry. The larger the Samples value, the greater the rendering time. Use Radius Determines the size of photons. When on, the spinner value sets the size of photons. When off, each photon is calculated to be 1/10 of the radius of the full scene. - 224 -
  • 225.
    AutoCAD 3D Tutorial Radius Specifiesthe area within which photons will be used when illuminance is computed. Max Depth Limits the combination of reflection and refraction. Reflection and refraction of a photon stop when the total number of both equals the Max Depth setting. For example, if Max Depth equals 3 and the trace depths each equal 2, a photon can be reflected twice and refracted once, or vice versa, but it can’t be reflected and refracted four times. Max Reflections Sets the number of times a photon can be reflected. At 0, no reflection occurs. At 1, the photon can be reflected once only. At 2, the photon can be reflected twice, and so on. Max Refractions Sets the number of times a photon can be refracted. At 0, no refraction occurs. At 1, the photon can be refracted once only. At 2, the photon can be refracted twice, and so on. - 225 -
  • 226.
    AutoCAD 3D Tutorial 22.6Diagnostic Helps you understand why the renderer is behaving in a certain way. 1. Type RPREF at the command prompt. Command: rpref Grid: Renders an image that shows the coordinate space of objects, the world, or camera. Object. Shows local coordinates (UVW). Each object has its own coordinate space. World. Shows world coordinates (XYZ). The same coordinate system applies to all objects. Camera. Shows camera coordinates, which appear as a rectangular grid superimposed on the view. Grid Size: Sets the size of the grid. Photon Renders the effect of a photon map. This requires that a photon map be present. If no photon map is present, the Photon rendering looks just like the nondiagnostic rendering of the scene: the renderer first renders the shaded scene, then replaces it with the pseudocolor image. Density. Renders the photon map as it is projected into the scene. High density is - 226 -
  • 227.
    AutoCAD 3D Tutorial displayedin red, and lower values render in increasingly cooler colors. Irradiance. Similar to the Density rendering, but shades the photons based on their irradiance. The maximum irradiance is rendered in red, and lower values render in increasingly cooler colors. BSP Renders a visualization of the parameters used by the tree in the BSP ray-trace acceleration method. If a message from the renderer reports excessively large depth or size values, or if rendering seems unusually slow, this can help you locate the problem. Depth. Shows the depth of the tree, with top faces in bright red, and increasingly deep faces in increasingly cool colors. Size. Shows the size of leaves in the tree, with differently sized leaves indicated by different colors. - 227 -
  • 228.
    AutoCAD 3D Tutorial 22.7Processing 1. Type RPREF at the command prompt. Command: rpref Tile Size Determines the tile size for rendering. To render the scene, the image is subdivided into tiles. The smaller the tile size, the more image updates are generated during rendering. When the tile size is reduced, the number of image updates increases, meaning that a rendering take longer to complete. If the tile size is increased, fewer image updates occur and the rendering takes less time to complete. Tile Order Specifies the method used (render order) for tiles as an image is rendered. You can choose a method based on how you prefer to see the image appear as it renders in the Render Window. Hilbert. Next tile to be rendered is based on the cost of switching to the next one. Spiral. Tiles are rendered beginning at the center of the image, and spiral outward. Left to Right. Tiles are rendered in columns, from bottom to top, left to right. Right to Left. Tiles are rendered in columns, from bottom to top, right to left. Top to Bottom. Tiles are rendered in rows, from right to left, top to bottom. Bottom to Top. Tiles are rendered in rows, from right to left, bottom to top. Memory Limit Determines the memory limit for rendering. The renderer keeps a count of the memory it uses at render time. If the memory limit is reached, the geometry for some objects is discarded in order to allocate memory for other objects. - 228 -