Adding Value to Cultural Heritage
                             (the 2012 edition)




DACH - Leiden University, 22-3-2012 - Olaf Janssen, National Library of the Netherlands -
olaf.janssen@kb.nl - @ookgezellig - slideshare.net/OlafJanssenNL/
Outline of talk

• BMICE-model + adding value

• Crowdsourcing
For centuries CH institutions
   have given access to
      their collections
         on site …
Adding Value to Cultural Heritage (the 2012 edition)
Adding Value to Cultural Heritage (the 2012 edition)
Adding Value to Cultural Heritage (the 2012 edition)
Adding Value to Cultural Heritage (the 2012 edition)
(I’ll focus on libraries ….)
In the 1980s
libraries started
    digitizing…

 Metadata first
 (catalogues)
Adding Value to Cultural Heritage (the 2012 edition)
Making this possible….
Digital catalogue,
 but onsite only
Digital catalogue,
 but onsite only




                     Awesome
                      in 1990
Digital catalogue,
 but onsite only




                     It’s a library!
Then… 1993-ish …
   the internet!
Then… 1993-ish …
   the internet!
Making this possible….
Digital catalogue,
      online!
Digital catalogue,
      online!




    Pretty cool
     in 1993
Then… 1995-ish …
 Web browsers!
Then… 1995-ish …
 Web browsers!
Adding Value to Cultural Heritage (the 2012 edition)
Catalogue
 clickable!




 Now with
hyperlinks!!
Catalogue
  2012
In the 2000s
libraries started
mass-digitizing…
   their objects
        ….
Adding Value to Cultural Heritage (the 2012 edition)
… and putting these online…
Manuscripts
Newspapers
                 Kranten.kb.nl




… and putting these online…
Books
earlydutchbooksonline.nl
There’s actually a (semi-)formal model
      for this development…
BMICE-
                                                            ring model


                                                                   DEN /
                                                                Kennisland /
                                                                   OCW

                                                                       2009

Downnload: http://www.scribd.com/BMICEplus/d/61121158-Business-Model-Innovation-Cultural-Heritage
4 rings
    for
CH-content
distribution




 Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Ring 1




                                            Analog in house
                  Reading room, exhibition,
                     archive or deposit

  Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Ring 1

 Analog
in house




http://www.lai2008.nl/blobs/LAi%202005/26-%20Kossman%20.jpg
Ring 2




                                             Digital in house
           PC or terminal in the institution
  Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Ring 2

 Digital
in house




http://http://www.bentonvillear.com/images/Library/computer_access.jpg
Ring 3




      Online
      - web1.0
      - on website of institution
      - without explicit rights for (re)use
  Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Ring 3

Online
Fact:
         in 2012
most online services from
         libraries
(and other CH-institutions)
       are in Ring 3
That is to say:
      most libraries
and other CH-institutions
are still web1.0 (in 2012 !!)
That is to say:
      most libraries
and other CH-institutions
are still web1.0 (in 2012 !!)
So we need to go further …..
because


          digitizing (ring 2)

                 +
   putting it on a website (ring 3)

                  ≠
findable and useful for modern users
because
?????                            ?????
           digitizing (ring 2)

                  +
    putting it on a website (ring 3)

                   ≠
 findable and useful for modern users
Findable & usable in 2012

•   Google
•   Content offered in own networks & workflows
•   Social networks (FB, Twitter)
•   Sharable
•   Re-usable / remixable / embedable
•   Enrichable (tags & comments)
•   Open license (CC)
•   Multi-device (PC, smartphone, tablet)
2005
                                       Tim O’Reilly
                                       What is Web 2.0: Design Patterns and
                                       Business Models for the Next
                                       Generation of Software




Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                       Tim O’Reilly
                                       What is Web 2.0: Design Patterns and
                                       Business Models for the Next
                                       Generation of Software




Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

1. The long tail
2. Data is the next Intel Inside
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

1. The long tail
2. Data is the next Intel Inside
3. Users add value           Global audiences forming
4. Network effects by default niche interests
                             around
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

1. The long tail
                                 Applications are increasingly data-
2. Data is the next Intel Inside driven.
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

1. The long tail
2. Data is the next Intel Inside
3. Users add value               Involve your users both implicitly
4. Network effects by default and explicitly in adding value to
                                 your website
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

1. The long tail               Websites that get better the more
2. Data is the next Intel Inside      people use them
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software
                                             Copyright is legitimate, but limits re-
1. The long tail                             use and prevents experimentation.
2. Data is the next Intel Inside
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

                                            Web2.0 applications are no longer
1. The long tail                           monolithic pieces of software, they are
2. Data is the next Intel                Inside       ongoing services
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

                                            Web 2.0 applications are built of a
1. The long tail                           network of cooperating data services
2. Data is the next Intel                Inside          (APIs).
3. Users add value            Re-use the APIs of others
4. Network effects by default     + make your own
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

1. The long tail
2. Data is the next Intel Inside Web applications run on PC,
3. Users add value                  smartphone, tablet.
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                        Tim O’Reilly
                                        What is Web 2.0: Design Patterns and
                                        Business Models for the Next
                                        Generation of Software

1. The long tail
2. Data is the next Intel Inside
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                 Tim O’Reilly
                                 What is Web 2.0: Design Patterns and
                               2012 kids:Models for the Next
                                 Business
                             Sounds all pretty Software
                                 Generation of
                        familiar
1. The long tail         to me!
2. Data is the next Intel Inside
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
2005
                                 Tim O’Reilly
                                 What is Web 2.0: Design Patterns and
                                 Business Models for the Next
                             Sounds all pretty Software
                                 Generation of
                        familiar Facebook meets
1. The long tail         to me!     all 8 criteria
2. Data is the next Intel Inside
3. Users add value
4. Network effects by default
5. Some rights reserved
6. The perpetual beta
7. Cooperate, don't control
8. Software above the level of a single device
 Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
because


              digitizing (ring 2)

                     +
       putting it on a website (ring 3)

                     ≠
findable and useful for modern users (ring 4)
Web2.0           because
 (+3.0)
              digitizing (ring 2)

                     +
       putting it on a website (ring 3)

                      ≠
findable and useful for modern users (ring 4)
Web2.0           because
 (+3.0)
              digitizing (ring 2)

                     +
       putting it on a website (ring 3)

                      ≠
findable and useful for modern users (ring 4)
Ring 4




  Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Online in network
Ring 4
                                 - Web 2.0 (+3.0)

                                 - CH-content distribution via range of
                                 platforms, networks, groups & brands

                                 - Granting right for (re)use to others




  Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
The BMICE ring model
states something important…
CH-institutions

    add value
to their business

by moving content
       from
ring 1 2  3  4
     BMICE 2009
Adding
  value




                                                    +

Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Adding
  value




                                                                +
Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Adding
  value




                                                                        +
Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
Basic
values for CH-institutions
Emotions
€€€€€          Joy
             Sadness




Amazement   Attention
Serendipity
Serendipity
    1
Serendipity
    1
Serendipity
    2
Serendipity
    2
Inspired
In other words:

      To get more
         €€€ +
happy & inspired clients

CH-content needs to move
          from
   ring 1 2  3  4
Higher
value-adding activities for
     CH-institutions

     (esp. in 4th ring)
Delivering CH-content
          via
established networks
Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
CH-institutions as
network facilitators

Joy’s Law: No matter in which business you are,
most of the smartest people work for someone else

 “Networks of amateurs are the new experts”
Enabling others to
• use & reuse (eg.                      via Flickr, WikiCommons)


• give context to (eg.                           on Wikipedia)


• annotate & tag (eg.                           via Facebook)


CH-content


     http://locksmith-wichita.com/images/wichita%20kansas%20locksmith%20service%20lock%20picture%202%20key%20hand%20over.jpg
Lobbying to decrease

© limitations
on CH-content




         http://www.idiotbanter.com/wp-content/uploads/2008/07/CreativeCommons1024x768.jpg
Delivering CH-content via

    mobile platforms
In other words:

     To get more
 €€€ + happy clients

CH-institutions need to
       make the
web2.0 paradigm shift
 (seriously, it’s 2012!)
In other words:

     To get more
 €€€ + happy clients

CH-institutions need to
       make the
web2.0 paradigm shift
 (seriously, it’s 2012!)
Outline of talk

• BMICE-model + adding value

• Crowdsourcing
Crowdsourcing

   as an example of
a web2.0 value adding
    4th ring activity
See presentation

Crowdsourcing 101 for GLAMs

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THEORY AND PRACTICE ASSIGNMENT SEMESTER MAY 2025.docx
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Adding Value to Cultural Heritage (the 2012 edition)

  • 1. Adding Value to Cultural Heritage (the 2012 edition) DACH - Leiden University, 22-3-2012 - Olaf Janssen, National Library of the Netherlands - [email protected] - @ookgezellig - slideshare.net/OlafJanssenNL/
  • 2. Outline of talk • BMICE-model + adding value • Crowdsourcing
  • 3. For centuries CH institutions have given access to their collections on site …
  • 8. (I’ll focus on libraries ….)
  • 9. In the 1980s libraries started digitizing… Metadata first (catalogues)
  • 12. Digital catalogue, but onsite only
  • 13. Digital catalogue, but onsite only Awesome in 1990
  • 14. Digital catalogue, but onsite only It’s a library!
  • 15. Then… 1993-ish … the internet!
  • 16. Then… 1993-ish … the internet!
  • 19. Digital catalogue, online! Pretty cool in 1993
  • 20. Then… 1995-ish … Web browsers!
  • 21. Then… 1995-ish … Web browsers!
  • 23. Catalogue clickable! Now with hyperlinks!!
  • 25. In the 2000s libraries started mass-digitizing… their objects ….
  • 27. … and putting these online…
  • 29. Newspapers Kranten.kb.nl … and putting these online…
  • 31. There’s actually a (semi-)formal model for this development…
  • 32. BMICE- ring model DEN / Kennisland / OCW 2009 Downnload: http://www.scribd.com/BMICEplus/d/61121158-Business-Model-Innovation-Cultural-Heritage
  • 33. 4 rings for CH-content distribution Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 34. Ring 1 Analog in house Reading room, exhibition, archive or deposit Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 35. Ring 1 Analog in house http://www.lai2008.nl/blobs/LAi%202005/26-%20Kossman%20.jpg
  • 36. Ring 2 Digital in house PC or terminal in the institution Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 37. Ring 2 Digital in house http://http://www.bentonvillear.com/images/Library/computer_access.jpg
  • 38. Ring 3 Online - web1.0 - on website of institution - without explicit rights for (re)use Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 40. Fact: in 2012 most online services from libraries (and other CH-institutions) are in Ring 3
  • 41. That is to say: most libraries and other CH-institutions are still web1.0 (in 2012 !!)
  • 42. That is to say: most libraries and other CH-institutions are still web1.0 (in 2012 !!)
  • 43. So we need to go further …..
  • 44. because digitizing (ring 2) + putting it on a website (ring 3) ≠ findable and useful for modern users
  • 45. because ????? ????? digitizing (ring 2) + putting it on a website (ring 3) ≠ findable and useful for modern users
  • 46. Findable & usable in 2012 • Google • Content offered in own networks & workflows • Social networks (FB, Twitter) • Sharable • Re-usable / remixable / embedable • Enrichable (tags & comments) • Open license (CC) • Multi-device (PC, smartphone, tablet)
  • 47. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 48. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 49. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software 1. The long tail 2. Data is the next Intel Inside 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 50. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software 1. The long tail 2. Data is the next Intel Inside 3. Users add value Global audiences forming 4. Network effects by default niche interests around 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 51. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software 1. The long tail Applications are increasingly data- 2. Data is the next Intel Inside driven. 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 52. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software 1. The long tail 2. Data is the next Intel Inside 3. Users add value Involve your users both implicitly 4. Network effects by default and explicitly in adding value to your website 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 53. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software 1. The long tail Websites that get better the more 2. Data is the next Intel Inside people use them 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 54. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software Copyright is legitimate, but limits re- 1. The long tail use and prevents experimentation. 2. Data is the next Intel Inside 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 55. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software Web2.0 applications are no longer 1. The long tail monolithic pieces of software, they are 2. Data is the next Intel Inside ongoing services 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 56. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software Web 2.0 applications are built of a 1. The long tail network of cooperating data services 2. Data is the next Intel Inside (APIs). 3. Users add value Re-use the APIs of others 4. Network effects by default + make your own 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 57. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software 1. The long tail 2. Data is the next Intel Inside Web applications run on PC, 3. Users add value smartphone, tablet. 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 58. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software 1. The long tail 2. Data is the next Intel Inside 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 59. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and 2012 kids:Models for the Next Business Sounds all pretty Software Generation of familiar 1. The long tail to me! 2. Data is the next Intel Inside 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 60. 2005 Tim O’Reilly What is Web 2.0: Design Patterns and Business Models for the Next Sounds all pretty Software Generation of familiar Facebook meets 1. The long tail to me! all 8 criteria 2. Data is the next Intel Inside 3. Users add value 4. Network effects by default 5. Some rights reserved 6. The perpetual beta 7. Cooperate, don't control 8. Software above the level of a single device Slide taken from http://www.slideshare.net/edsonm/michael-edson-let-us-go-boldly-into-the-future
  • 61. because digitizing (ring 2) + putting it on a website (ring 3) ≠ findable and useful for modern users (ring 4)
  • 62. Web2.0 because (+3.0) digitizing (ring 2) + putting it on a website (ring 3) ≠ findable and useful for modern users (ring 4)
  • 63. Web2.0 because (+3.0) digitizing (ring 2) + putting it on a website (ring 3) ≠ findable and useful for modern users (ring 4)
  • 64. Ring 4 Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 65. Online in network Ring 4 - Web 2.0 (+3.0) - CH-content distribution via range of platforms, networks, groups & brands - Granting right for (re)use to others Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 66. The BMICE ring model states something important…
  • 67. CH-institutions add value to their business by moving content from ring 1 2  3  4 BMICE 2009
  • 68. Adding value + Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 69. Adding value + Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 70. Adding value + Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 72. Emotions €€€€€ Joy Sadness Amazement Attention
  • 79. In other words: To get more €€€ + happy & inspired clients CH-content needs to move from ring 1 2  3  4
  • 80. Higher value-adding activities for CH-institutions (esp. in 4th ring)
  • 81. Delivering CH-content via established networks
  • 82. Bron: Business Model Innovatie Cultureel Erfgoed – DEN / Kennisland / OCW, 2009
  • 83. CH-institutions as network facilitators Joy’s Law: No matter in which business you are, most of the smartest people work for someone else  “Networks of amateurs are the new experts”
  • 84. Enabling others to • use & reuse (eg. via Flickr, WikiCommons) • give context to (eg. on Wikipedia) • annotate & tag (eg. via Facebook) CH-content http://locksmith-wichita.com/images/wichita%20kansas%20locksmith%20service%20lock%20picture%202%20key%20hand%20over.jpg
  • 85. Lobbying to decrease © limitations on CH-content http://www.idiotbanter.com/wp-content/uploads/2008/07/CreativeCommons1024x768.jpg
  • 86. Delivering CH-content via mobile platforms
  • 87. In other words: To get more €€€ + happy clients CH-institutions need to make the web2.0 paradigm shift (seriously, it’s 2012!)
  • 88. In other words: To get more €€€ + happy clients CH-institutions need to make the web2.0 paradigm shift (seriously, it’s 2012!)
  • 89. Outline of talk • BMICE-model + adding value • Crowdsourcing
  • 90. Crowdsourcing as an example of a web2.0 value adding 4th ring activity

Editor's Notes

  • #23: Hyperlinks!
  • #24: Hyperlinks!
  • #25: Hyperlinks!
  • #38: Je moet Fysiek in het gebouw aanwezig zijn om bv iets te kunnnen printen
  • #80: Metcalfe's law states that the value of a telecommunications network is proportional to the square of the number of connected users of the system ( n 2 ). http://www.slideshare.net/ronaldmulder/waardecreatie-en-verdienmodellen