ANANTHA NARAYANAN
   Product Manager, New Product Specialist,
    Agile, Scrum and Lean Practitioner
     15 plus years of experience in Software and
      Hardware Product Development.
     CSPO, CSP, LAI-MIT Certified
     Two active patents in loyalty systems.




                       Private and Confidential
We Value                      Over


Individual Interaction         Processes and Tools


  Working Software       Comprehensive Documentation


Customer Collaboration        Contract Negotiation


Responding to Change           Following a Plan
Iterative Development
                                 Test Driven Development

Incremental Development                 Scrum Development


                                Spiral Development
 Customer First Development

        Feedback Driven Development

                                 Value Driven Development

      Story Based Development
                                        Lean Development
Market Driven Process, 7 Categories and 9 Practices
Iterative Flow– 3 Artifacts, 3 Ceremonies.




                     Image: Carlton Nettleton, Look Forward Consulting
Four Steps , Nine Practices




              Image: Four Steps to Epiphany, Steve Blank
Four Stages Four Gates




           Image: Stage Gate Inc
   As Product Managers where do we fit in the
    diverse landscape?
   What process will help deliver products that
    are winners?


         Does it Really Matter ????
   Deliver Customer Value
   Early Validation
   Enterprise Effort
   Empirical but Metrics Driven
   Effective Portfolio
   Market Aware
   Sustained Engagement
TWO COMPONENTS

   Stage Gate Process
       To enable Kill/Go decisions
   Agile Process Workflow
       To facilitate adaptable Product development
GATE - 2                      GATE - 4
•Discovery and
 Business Case
                                •Testing and                 •Product
                 •Development    Validation    •Marketing     Release


     GATE - 1                      GATE - 3                     GATE - 5
   Product Idea
   Disruptive or Sustaining
   Deliberate or Emergent
   Product -Market Fit
   Value Proposition
   Pricing
   Sales/Growth Projections
    GO
   KILL
   Time Boxed Meeting
       4 hour session
   Product Management, Marketing, Engineering
    and Business Stakeholders
   Visible Product Road Map
   Three Artifacts
       Product Vision
       Market Interface
       Product Architecture
   Product Vision
       Vision Statement
       Elevator Pitch
   Market Interface
     Market Positioning
     Customer Engagement for incremental releases
           Pilot Customers
           Pilot Scope
           Key Metrics
           Terms and Contracts
       Staging and Releasing Plan for Validation
   Product Architecture
     Surface Critical Path, both business and technical
     Logical Slices, both business and technical
     Open Options and No Design Decisions
     Multiple Solution Sets
     Identify actually shippable points
     High Level Release Schedule
    GO
   KILL
   Time Boxed
   Scrum Release Map
       Ordered by Product Release Map.
       Follows the critical path of the Product Planning
        outcome.
   Scrum Backlog aka Product Backlog
       Sub Ordered by Business Value and Complexity
   Time Boxed – 4 hour session
     PDM, Marketing and Engineering Leads
     Actually Shippable Points
   Results Analysis
     Success Definition
     Key Metrics
     Product Positioning
     Financial Assumptions
   Retrospective
     What went well with the Pilot Customer?
     What could be improved in the next release?
     Is our Positioning still Valid?
    GO
   KILL
   Revisit Product Plan
   Groom Release Map
   Reprioritize Scrum Backlog
   Initiate Documentation Activities
   Tweak Vision
   Realign Branding and Positioning
   A potential beta release
   Expanded Pilot
   Market Validation
       Loop Back to Product Validation
   GO / KILL
   Full Featured Launch
   Support and Maintenance
       Kanban
zenpdm@gmail.com

zenpdm.blogspot.com


http://linkedin.com/in/ananthanarayananr


 http://twitter.com/tekzenpdm

Agile Unified Product Management

  • 1.
  • 2.
    Product Manager, New Product Specialist, Agile, Scrum and Lean Practitioner  15 plus years of experience in Software and Hardware Product Development.  CSPO, CSP, LAI-MIT Certified  Two active patents in loyalty systems. Private and Confidential
  • 3.
    We Value Over Individual Interaction Processes and Tools Working Software Comprehensive Documentation Customer Collaboration Contract Negotiation Responding to Change Following a Plan
  • 5.
    Iterative Development Test Driven Development Incremental Development Scrum Development Spiral Development Customer First Development Feedback Driven Development Value Driven Development Story Based Development Lean Development
  • 6.
    Market Driven Process,7 Categories and 9 Practices
  • 7.
    Iterative Flow– 3Artifacts, 3 Ceremonies. Image: Carlton Nettleton, Look Forward Consulting
  • 8.
    Four Steps ,Nine Practices Image: Four Steps to Epiphany, Steve Blank
  • 9.
    Four Stages FourGates Image: Stage Gate Inc
  • 10.
    As Product Managers where do we fit in the diverse landscape?  What process will help deliver products that are winners? Does it Really Matter ????
  • 12.
    Deliver Customer Value  Early Validation  Enterprise Effort  Empirical but Metrics Driven  Effective Portfolio  Market Aware  Sustained Engagement
  • 13.
    TWO COMPONENTS  Stage Gate Process  To enable Kill/Go decisions  Agile Process Workflow  To facilitate adaptable Product development
  • 14.
    GATE - 2 GATE - 4 •Discovery and Business Case •Testing and •Product •Development Validation •Marketing Release GATE - 1 GATE - 3 GATE - 5
  • 16.
    Product Idea  Disruptive or Sustaining  Deliberate or Emergent  Product -Market Fit  Value Proposition  Pricing  Sales/Growth Projections
  • 18.
    GO  KILL
  • 19.
    Time Boxed Meeting  4 hour session  Product Management, Marketing, Engineering and Business Stakeholders  Visible Product Road Map
  • 20.
    Three Artifacts  Product Vision  Market Interface  Product Architecture
  • 21.
    Product Vision  Vision Statement  Elevator Pitch  Market Interface  Market Positioning  Customer Engagement for incremental releases  Pilot Customers  Pilot Scope  Key Metrics  Terms and Contracts  Staging and Releasing Plan for Validation
  • 22.
    Product Architecture  Surface Critical Path, both business and technical  Logical Slices, both business and technical  Open Options and No Design Decisions  Multiple Solution Sets  Identify actually shippable points  High Level Release Schedule
  • 23.
    GO  KILL
  • 24.
    Time Boxed  Scrum Release Map  Ordered by Product Release Map.  Follows the critical path of the Product Planning outcome.  Scrum Backlog aka Product Backlog  Sub Ordered by Business Value and Complexity
  • 25.
    Time Boxed – 4 hour session  PDM, Marketing and Engineering Leads  Actually Shippable Points  Results Analysis  Success Definition  Key Metrics  Product Positioning  Financial Assumptions  Retrospective  What went well with the Pilot Customer?  What could be improved in the next release?  Is our Positioning still Valid?
  • 26.
    GO  KILL
  • 27.
    Revisit Product Plan  Groom Release Map  Reprioritize Scrum Backlog  Initiate Documentation Activities  Tweak Vision  Realign Branding and Positioning
  • 28.
    A potential beta release  Expanded Pilot  Market Validation  Loop Back to Product Validation  GO / KILL
  • 29.
    Full Featured Launch  Support and Maintenance  Kanban
  • 30.