This document provides an overview of reflection and metaprogramming by defining key concepts and terminology. It discusses computational systems, programs, meta systems, and meta programs. Reflection is defined as a program examining or changing its own implementation at runtime. For a system to be reflective, its concepts must be reified and it must have a causal connection between the system and what it represents. Types of reflection include introspection, structural reflection, and computational reflection. Reflective systems can be implemented using towers of interpreters or reflective architectures with meta-objects.