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Jim Tiffin Jr. - @JimTiffinJr
Mount Vernon Presbyterian School
EA Innovates – Episcopal Academy
July 13 - 16, 2015
Image Credit: “Cardboard Town” by Kate Ter Haar via Flickr, CC BY 2.0
Before we begin…
A hat tip (HT) to Shelley Paul @lottascales for the
idea for today’s activity, and to sparktruck
(@sparktruck) for the origination of the theme
Timeslot Plan
An overview of the next 2+ hours…
• Theory
• Discovery
• “Createory”
• Reflectory
Why Make?
To Learn
Content
To Learn
to Learn
To Show
Learning
Why Make?
To Learn
Content
To Learn
to Learn
To Show
Learning
Review of Earlier Ideas
(Some) of my goals:
• Develop innovative habits of mind…
• Promote agency…
• Create opportunities for collaboration
and idea exchanges…
• Become a contributing learner, not just a
consuming learner…
A Question
How do you assess these goals?
• Develop innovative habits of mind…
• Promote agency…
• Create opportunities for collaboration
and idea exchanges…
• Become a contributing learner, not just a
consuming learner…
A New Idea
Combining design thinking and MakerEd…
• Creating a Focus on the User
– A “You, Y’All, We” designed learning
experience
– Shifting Audience
• Make for Me
• Make for Yourself
• Make for Others
A New Idea
Combining design thinking and MakerEd…
• Creating a Focus on the User
– A “You, Y’All, We” designed learning
experience
– Shifting Audience
• Make for Me
• Make for Yourself
• Make for Others
thedistinctionsare
intentionallyfuzzy
Less Me, More You
A Visible Thinking Routine:
• Parts, Purposes,
Complexities
Exploring some of our components for
today…
A Prompt for “You”
I, your teacher, am your user.
“Create an LED Lamp.”
A Prompt for “Y’All”
Now you, yourself, are your user.
“Create an LED circuit on an index card with
copper tape.”
Planning
1. Brainstorm – What are the things that you
find at a school?
Planning
1. Brainstorm – What are the things that you
find at a school?
2. Identify the things that need a light.
Planning
1. Brainstorm – What are the things that you
find at a school?
2. Identify the things that need a light.
3. Pick three things to create from your
brainstorm
– Two things need lights
– Consider structures, objects, “creatures” 
Planning
1. Brainstorm – What are the things that you
find at a school?
2. Identify the things that need a light.
3. Pick three things to create from your
brainstorm
– Two things need lights
– Consider structures, objects, “creatures” 
4. Sketch a plan
A Prompt for “We”
Now or user is, us!
“On a piece of cardboard, build your part of
circuit school.”
Debrief
From a participant’s point of view…
Image Credits: “Like”, Thomas Angerman via Flickr, CC BY-SA 2.0
“Wishing You All A Happy Mother’s Day”, Dawn via Flickr, CC BY 2.0
“Wonder Woman”, Julian Fong via Flickr, CC BY-SA 2.0

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Circuit School - EAInnovates2015

  • 1. Jim Tiffin Jr. - @JimTiffinJr Mount Vernon Presbyterian School EA Innovates – Episcopal Academy July 13 - 16, 2015 Image Credit: “Cardboard Town” by Kate Ter Haar via Flickr, CC BY 2.0
  • 2. Before we begin… A hat tip (HT) to Shelley Paul @lottascales for the idea for today’s activity, and to sparktruck (@sparktruck) for the origination of the theme
  • 3. Timeslot Plan An overview of the next 2+ hours… • Theory • Discovery • “Createory” • Reflectory
  • 4. Why Make? To Learn Content To Learn to Learn To Show Learning
  • 5. Why Make? To Learn Content To Learn to Learn To Show Learning
  • 6. Review of Earlier Ideas (Some) of my goals: • Develop innovative habits of mind… • Promote agency… • Create opportunities for collaboration and idea exchanges… • Become a contributing learner, not just a consuming learner…
  • 7. A Question How do you assess these goals? • Develop innovative habits of mind… • Promote agency… • Create opportunities for collaboration and idea exchanges… • Become a contributing learner, not just a consuming learner…
  • 8. A New Idea Combining design thinking and MakerEd… • Creating a Focus on the User – A “You, Y’All, We” designed learning experience – Shifting Audience • Make for Me • Make for Yourself • Make for Others
  • 9. A New Idea Combining design thinking and MakerEd… • Creating a Focus on the User – A “You, Y’All, We” designed learning experience – Shifting Audience • Make for Me • Make for Yourself • Make for Others thedistinctionsare intentionallyfuzzy
  • 10. Less Me, More You A Visible Thinking Routine: • Parts, Purposes, Complexities Exploring some of our components for today…
  • 11. A Prompt for “You” I, your teacher, am your user. “Create an LED Lamp.”
  • 12. A Prompt for “Y’All” Now you, yourself, are your user. “Create an LED circuit on an index card with copper tape.”
  • 13. Planning 1. Brainstorm – What are the things that you find at a school?
  • 14. Planning 1. Brainstorm – What are the things that you find at a school? 2. Identify the things that need a light.
  • 15. Planning 1. Brainstorm – What are the things that you find at a school? 2. Identify the things that need a light. 3. Pick three things to create from your brainstorm – Two things need lights – Consider structures, objects, “creatures” 
  • 16. Planning 1. Brainstorm – What are the things that you find at a school? 2. Identify the things that need a light. 3. Pick three things to create from your brainstorm – Two things need lights – Consider structures, objects, “creatures”  4. Sketch a plan
  • 17. A Prompt for “We” Now or user is, us! “On a piece of cardboard, build your part of circuit school.”
  • 18. Debrief From a participant’s point of view… Image Credits: “Like”, Thomas Angerman via Flickr, CC BY-SA 2.0 “Wishing You All A Happy Mother’s Day”, Dawn via Flickr, CC BY 2.0 “Wonder Woman”, Julian Fong via Flickr, CC BY-SA 2.0