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COOP FIRST




How non-zero-sum games are re-shaping our digital world
What is a game?
a system in which players engage in an artificial
   conflict, defined by rules, that results in a
              quantifiable outcome*
                                      * Source: Rules of Play
Zero-Sum

I Win       You Lose


We are   opponents
Head-to-Head Battles      War Simulations




Rank-Ordered Competitions      Gambling
a structured experience with rules,
goals and progress that’s fun to play*
                     * Source: The Player’s Journey (forthcoming)
Non-Zero-Sum

     Win-Win
     Lose-Lose


 We are   partners
Double-Dutch    Pictionary




  Karate       Charity Walk
Why should you care?
3 Disruptive Trends




  Reshaping the games industry
1: Ubiquitous Connected Devices




         platform disruption
Source: Digi-Captial Global Games Investment Review
Source: Flurry Analytics
2: Mainstream, all-ages players




        Audience disruption
93% of kids 8-
                                13 play games
                                    online
                                     Source: M2 Research




fastest-growing
   Facebook
demographic is
  women 55+
      Source: Inside Facebook
3: mutual entertainment / UGC




        Content disruption
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop First: how non-zero-sum games are reshaping our digital landscape
Who’s Is Bigger?




Social Comparison drains Happiness
     Social Comparison leads to unhappiness
Playing Together
Reciprocal Altruism




Social Relationships lead to happiness
Different Players like

  Different Types

of Social Engagement
Who are your players?




 How do they like to engage?
Bartles Player Types (1996)



      Killers     Achievers




    Socializers
                  Explorers
Points, Badges, Levels,
Leaderboards… appeal primarily to
            Achievers




               Jane McGonigal
           Richard Bartle
Social Engagement Actions (2010)
                       Personal Progress


      Explore                                Compete




Single-Player                                       Multi-Player


       Express                              Collaborate




                          Social Progress
Social Actions Set the Tone
What are your DEFINING Social Actions?
                                Acting
  Build    Create                            Win Challenge
    Design        Purchase
       Express
Decorate
                                            Compete
                                         Showoff
          Customize    Choose        Compare               Taunt
Content                                                        Players

    View     Collect                  Comment         Like
                       Rate                                   Greet
  Vote     Explore                          Collaborate
                                                   Share
      Curate Review                         Help
                                                             Give
                              Interacting
Collaboration in Minecraft
Regulars need fresh content/activities/challenges




           Building, mining, teamwork & MODs
EXPLORE randomly-generated
Regulars need fresh content/activities/challenges
    landscapes with each new game
COMPETE with the system
Regulars need fresh content/activities/challenges

           to survive the night
EXPRESS yourself by
Regulars need fresh content/activities/challenges

     building structures & mods
Regulars need fresh to survive, create, share
COLLABORATE content/activities/challenges




        Bigger challenges inspire teamwork
Collaboration in Kickstarter
Regulars need fresh content/activities/challenges
Regulars need fresh content/activities/challenges
   COMPETE with the system
      to get your project funded




    Funding goals + time constraints drive urgency
Regulars need fresh content/activities/challenges
  EXPLORE up-and-coming projects




    Constant stream of quirky, interesting content
EXPRESS + COLLABORATE
Regulars need fresh content/activities/challenges
      by backing or running projects
Collaboration in Foldit
Regulars need fresh content/activities/challenges
    emergent teamwork solves real-world science puzzles
Crowd-sourcing Science
Regulars need fresh content/activities/challenges
        solving big, tough, real scientific problems
The Foldit Cookbook
Regulars need fresh content/activities/challenges
           sharing strategies for protein folding
Regulars need fresh content/activities/challenges
    COMPETE with the system
  to solve real scientific problems
Regulars need fresh content/activities/challenges
    EXPLORE new puzzles & rulesets
COLLABORATE with others
Regulars need fresh content/activities/challenges
             to solve hard puzzles




    “you don’t find many soloists among the top scorers”
EXPRESS your knowledge
Regulars need fresh content/activities/challenges
    by extending the Foldit Cookbook
What are the emerging best
practices for coop game* design?




* game: a structured experience with rules, goals & progress that’s fun to play
Coop First: Emerging Best Practices

1) Big meaningful challenges inspire collective action
   - people will band together to solve puzzles and fill in the gaps
   - people will self-organize around shared goals
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop First: Emerging Best Practices

1) Big meaningful challenges inspire collective action
   - people will band together to solve puzzles and fill in the gaps
   - people will self-organize around shared goals


2) Players compete with the system, not each other
   - use time & resource constraints to drive urgency & focus
   - system competition as onboarding (e.g. minecraft)
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop First: Emerging Best Practices

1) Big meaningful challenges inspire collective action
   - people will band together to solve puzzles and fill in the gaps
   - people will self-organize around shared goals


2) Players compete with the system, not each other
   - use time & resource constraints to drive urgency & focus
   - system competition as onboarding (e.g. minecraft)


3) Talented enthusiasts can extend the gameworld
   - Minecraft gameplay extended via MODS
   - Foldit Cookbook extended by expert players
   - Kickstarter extended via projects & videos
Coop First: how non-zero-sum games are reshaping our digital landscape
Coop Gaming = Blue Ocean Strategy
      Reciprocal Altruism
  Blue Ocean Opportunity




   What Coop Games will YOU create?

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Coop First: how non-zero-sum games are reshaping our digital landscape