The document discusses a pilot study on the use of virtual reality (VR) in higher education for collaborative prototyping, involving students from different locations and disciplines working with an industry partner. It highlights both the benefits of VR, such as enhancing communication and creativity, and challenges including technical issues and the current limitations of VR tools. Feedback from industry stakeholders indicates that VR has potential for collaborative design processes, suggesting future research into its integration in diverse educational settings.
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