Designing IoT
Stephen Bolen
User Experience Lead, Emerson
@sbolen
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Agenda
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Agenda
Introductions and Acknowledgements
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Agenda
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Agenda
What is IoT? Why should I care?
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Agenda
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Agenda
Designing connected products
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Agenda
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Agenda
Lessons learned (hint: this is really difficult)
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Agenda
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Agenda
Closing thoughts/Q&A
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Agenda
1 INTRODUCTION
ACKNOWLEDGEMENTS
Acknowledgements
Acknowledgements
• My UX Team
Acknowledgements
• My UX Team
• Emerson Product Team
Acknowledgements
• My UX Team
• Emerson Product Team
• Emerson Software Solutions Team
Acknowledgements
• My UX Team
• Emerson Product Team
• Emerson Software Solutions Team
• Chris, Laura, Ron, and the STLX Conference organizers & Volunteers
Education
Education
Fontbonne University
B.A., Business Management
Southern Illinois University
B.A., Music History & Literature; Music Business
Syracuse University
Masters of Business Administration
Entrepreneurship
Fall 2018
Education
Fontbonne University
B.A., Business Management
Southern Illinois University
B.A., Music History & Literature; Music Business
HVAC Ethnography Starter Pack
HVAC Ethnography Starter Pack
HVAC Ethnography Starter Pack
HVAC Ethnography Starter Pack
2 WHAT IS IOT?
WHY SHOULD I CARE?
Audience Poll
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
• “Hey Siri, turn off my hallway light”
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
• “Hey Siri, turn off my hallway light”
• “Ok Google, what is 16,742 times 994?”
Vaporware Conference
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
• AI/VR rising
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
• AI/VR rising
• Get ready for AR
What is IoT?
What is IoT?
• Devices that address problems that don’t exist
What is IoT?
• Devices that address problems that don’t exist
• Solutionism at it’s worst
What is IoT?
• Devices that address problems that don’t exist
• Solutionism at it’s worst
• A device (Phone, tablet, voice assistant) that sends instructions to
a cloud component, which then relays those instructions to the
connected device
Device Cloud Product
Device Cloud Product
Device Cloud Product
Tortured metaphor
Tortured metaphor
Tortured metaphor
Tortured metaphor
Why should I care?
Why should I care?
• 49% of the world’s population is connected online
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
• Enhances user experience with traditional products
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
• Enhances user experience with traditional products
• Thermostats, Lights, Outlets, Cameras, Locks, Doorbells, etc.
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
3 DESIGN
CONNECTED PRODUCTS
Listen to customers to understand their problems.
Don’t listen to customers to build their solutions - that’s your job.
Dave Wascha
over
REALS
FEELS
Fighting for resources
• User Experience and Design is often understaffed relative to the
rest of your organization
The Enterprise Landscape
Developers
Product Managers
Marketing
Leadership
User Experience Design
Fighting for resources
• User Experience and Design is often understaffed relative to the
rest of your organization
• Must get scrappy with budgets, trust your process
Our process
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
• Evaluate designs
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
• Evaluate designs
• Wash, rinse, repeat
• In-aisle testing at a “local home
improvement store”
• In-aisle testing at a “local home
improvement store”
• Sketch
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• Lookback
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• Lookback
• iPhone
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• Lookback
• iPhone
• Green science fair trifold board
Research guides decisions
Research guides decisions
• Many inputs, one output
Research guides decisions
• Many inputs, one output
• Appsee mobile analytics
Research guides decisions
• Many inputs, one output
• Appsee mobile analytics
• Usability evaluations
Research guides decisions
• Many inputs, one output
• Appsee mobile analytics
• Usability evaluations
• Diary studies
Before and After - iOS
Before and After - iOS
Before and After - iOS
Before and After - iOS
Before and After - iOS
4 LESSONS LEARNED
MY POOR DESIGN EGO
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
Expectation
Reality
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
• There are a lot of UNK-UNKS
UNK-UNK
UNK-UNK
unk-unk n. especially in engineering, something, such as a
problem, that has not been and could not have been imagined or
anticipated; an unknown unknown.
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
• There are a lot of UNK-UNKS
• Testing becomes difficult when you need to balance different
versions of hardware, software, firmware, and OS
Platforms & Devices
Platforms & Devices
35%
65%
iOS Android
Platforms & Devices
35%
65%
iOS Android
2%
3%
4%
26%
65%
Apple Samsung
Motorola LG
Google
5 CLOSING
Designing IoT

Designing IoT