Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
Digital Geometry – An Introduction
Partha Pratim Das
Indian Institute of Technology, Kharagpur
ppd@cse.iitkgp.ernet.in
Research Promotion Workshop on Digital Geometry
Indian Institute of Engineering, Science and Technology (IIEST)
June 23, 2014
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
Outline
1 History of Geometry
2 Digital World
3 Fundamentals of Digital Geometry
Tessellation & Digitization
Adjacency, Connectivity, and Neighbourhood
Digital Picture
Paths & Distances
4 Digital Distance Geometry
Metric Spaces
Neighbourhoods, Paths, and Distances
Hypersheres
Computations
5 World IS Digital
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Geometry is the study of measurements on Earth.
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Geometry is the study of measurements on Earth.
Transformations Euclidean Similarity Affine Projective
Geometry Geometry Geometry Geometry
Rotations Yes Yes Yes Yes
Translations Yes Yes Yes Yes
Uniform Scalings No Yes Yes Yes
Non-Uniform Scalings No No Yes Yes
Shears No No Yes Yes
Central Projections No No No Yes
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Geometry is the study of measurements on Earth.
Transformations Euclidean Similarity Affine Projective
Geometry Geometry Geometry Geometry
Rotations Yes Yes Yes Yes
Translations Yes Yes Yes Yes
Uniform Scalings No Yes Yes Yes
Non-Uniform Scalings No No Yes Yes
Shears No No Yes Yes
Central Projections No No No Yes
Invariants Euclidean Similarity Affine Projective
Geometry Geometry Geometry Geometry
Lengths Yes No No No
Angles Yes Yes No No
Ratios of Lengths Yes Yes No No
Parallelism Yes Yes Yes No
Incidence Yes Yes Yes Yes
X-ratios of Lengths Yes Yes Yes Yes
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Projective Geometry
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Projective Geometry
Fuzzy Geometry
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Projective Geometry
Fuzzy Geometry
Fractal Geometry
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Projective Geometry
Fuzzy Geometry
Fractal Geometry
Digital Geometry
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Geometry?
Projective Geometry
Fuzzy Geometry
Fractal Geometry
Digital Geometry
Computational Geometry
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
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Computations
World IS
Digital
Pioneer Geometers
Euclidean Astronomy Euclidean Cartesian
Euclid Aryabhata Brahmagupta Descartes
325-265 BC 476-550 597-668 1596-1650
Algebraic Digital Computational Fractal
Coxeter Rosenfeld Edelsbrunner Mandelbrot
1907-2003 1931-2004 1958- 1924-
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
What is Digital Geometry?
Digital geometry is the Geometry of the Computer Screen.
The images we see on the TV screen, the raster display of
a computer, or in newspapers are in fact digital images.
Digital geometry deals with discrete sets (usually discrete
point sets) considered to be digitized models or images of
objects of the 2D or 3D Euclidean space.
Digitizing is replacing an object by a discrete set of its
points.
Digital Geometry has been defined for nD as well.
Main application areas:
Computer Graphics
Image Analysis
Digital
Geometry
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Das
Agenda
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Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Computations
World IS
Digital
Why Digital Geometry?
Points, straight lines, planes, circle, ellipses and hyperbolas
etc have been studied for ages.
- We can draw them on paper and study.
Computers have offered a new method of drawing pictures
- Raster Scanning
A straight line is not what Euclid understood by a straight
line, but rather a finite collection of dots on the screen,
which the eye nevertheless perceives as a connected line
segment.
Digital
Geometry
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Agenda
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Digital World
Fundamentals
Tessellation
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Distances
nD Geometry
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Digital
Why Digital Geometry?
Computers have offered new paradigm of computing by
Discretization and Approximation
- Sampling - Nyquist Law
- Quantization
- Approximation by Iterative Refinements - Bisection,
Secant, Newton-Raphson, · · ·
An image is a 2D function f (x, y):
- x, y: spatial coordinates
- f : intensity / grey level
- f (x, y): Pixel
If x, y and f are discrete: Digital Image
Digitization of x, y: Spatial Sampling
Discretization of f (x, y): Quantization
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
Effects of Digitization on Euclidean Geometry
Euclidean Geometry Digital Geometry
Properties
that hold
• Euclidean distance
is a metric in nD
• Euclidean distance
is a metric in nD
Properties
that hold
after exten-
sion
• Jordan’s Curve the-
orem holds in 2-D &
3-D
• Jordan’s theorem
in 2-D & 3-D holds if
mixed connectivity is
used
• Every shortest path
which connects two
points has a unique
mid-point
• A shortest path has
a unique mid-point or
a mid-point pair
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
nD Graph
Hypersheres
Computations
World IS
Digital
Effects of Digitization on Euclidean Geometry
Euclidean Geometry Digital Geometry
Properties
that do not
hold
• The shortest path
between any pair of
points is unique
• The shortest path
between pair of points
may not be unique
• Only parallel lines
do not intersect
• Lines may not inter-
sect but may not be
parallel
• Two intersecting
lines define an angle
between them
• Angle is unlikely.
Digital trigonometry
has been ruled out
Digital
Geometry
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Digital World
Fundamentals
Tessellation
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Picture
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Computations
World IS
Digital
Focus of Digital Geometry
Task Examples
• Constructing digitized • Bresenham’s algorithm
representations of objects • Digitization & processing
• Study of properties of dig-
ital sets
• Pick’s theorem, Convex-
ity, straightness, or planarity
• Transforming digitized • Skeletons & MAT
representations of objects • Morphology
• Reconstructing ”real” ob-
jects or their properties
• Area, length, curvature,
volume, surface area, etc.
• Study of digital curves,
surfaces, and manifolds
• Digital straight line, circle,
plane
• Functions on digital space • Digital derivative
Source: http://en.wikipedia.org/wiki/Digital geometry
Digital
Geometry
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Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
Metric Spaces
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Computations
World IS
Digital
11 Archimedean Lattices
All polygons are regular and each vertex is surrounded by the
same sequence of polygons. For example, (34, 6) means that
every vertex is surrounded by 4 triangles and 1 hexagon.
Source: http://en.wikipedia.org/wiki/Percolation threshold
Digital
Geometry
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Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Computations
World IS
Digital
Pixels and Voxels
The elements of a 2D image array are called pixels.
The elements of a 3D image array are called voxels.
To avoid having to consider the border of the image array
we assume that the array is unbounded in all directions.
Each pixel or voxel is associated with a lattice point (i.e., a
point with integer coordinates) in the plane or in 3D-space.
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Connectivity in 2D
Two lattice points in the plane are said to be:
8-adjacent if they are distinct and and their corresponding
coordinates differ by at most 1.
4-adjacent if they are 8-adjacent and differ in at most one
of their coordinates.
An m-neighbour of p is m-adjacent to p. Nm(p), for m = 4, 8,
denotes the set consisting of p and its m-neighbours.
4-Neighbourhood 8-Neighbourhood
Digital
Geometry
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Digital World
Fundamentals
Tessellation
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Connectivity in 3D
Two lattice points are said to be:
26-adjacent if they are distinct and their corresponding
coordinates differ by at most 1.
18-adjacent if they are 26-adjacent and differ in at most
two of their coordinates.
6-adjacent if they are 26-adjacent and differ in at most
one coordinate.
An m-neighbour of p is m-adjacent to p. Nm(p), for m = 6,
18, 26, denotes the set consisting of p and its m-neighbours.
6-Neighbourhood 18-Neighbourhood 26-Neighbourhood
Digital
Geometry
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Digital World
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Adjacency between a Point and a Set
A point p is said to be adjacent to a set of points S if p is
adjacent to some point in S.
Two sets A, B are m-adjacent if there are points: a ∈ A,
b ∈ B which are m-adjacent.
Point adjacency to a set Adjacency between Sets
Digital
Geometry
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Digital World
Fundamentals
Tessellation
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Simple Closed Curve
A connected curve that does not cross itself and ends at the
same point where it begins.
Simple Closed Curve Non-Simple Closed Curve
Digital
Geometry
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Digital World
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Jordan Curve Theorem
• Let C be a Jordan (Simple Closed) Curve in the plane R2.
Then its complement, R2 − C, consists of exactly two
connected components. One of these components is bounded
(interior) and the other is unbounded (exterior), and the curve
C is the boundary of each component.
Digital
Geometry
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Das
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Digital World
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Tessellation
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nD Geometry
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Jordan Curve Theorem
• Let C be a Jordan (Simple Closed) Curve in the plane R2.
Then its complement, R2 − C, consists of exactly two
connected components. One of these components is bounded
(interior) and the other is unbounded (exterior), and the curve
C is the boundary of each component.
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Jordan Curve Theorem
• Let C be a Jordan (Simple Closed) Curve in the plane R2.
Then its complement, R2 − C, consists of exactly two
connected components. One of these components is bounded
(interior) and the other is unbounded (exterior), and the curve
C is the boundary of each component.
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Simple Closed Curve - Digital
A subset X of Z2 is a simple closed curve if each point x of X
has exactly two neighbours in X.
4 Curve 8 Curve
Not 4 Curve Not 8 Curve
Source: http://www.esiee.fr/ info/gt/SibTut01c.ppt
Digital
Geometry
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Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Jordan Curve Theorem - Digital
The Jordan property does no hold if X and its complement
have the same adjacency.
(4,4) Adjacency (8,8) Adjacency
Source: http://www.esiee.fr/ info/gt/SibTut01c.ppt
Digital
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Das
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History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Jordan Curve Theorem - Digital
The Jordan property does no hold if X and its complement
have the same adjacency.
(4,8) Adjacency (8,4) Adjacency
To avoid topology paradoxes we use different adjacency
relations for black and white points in 2D. In 3D the following
configurations are allowed: (6, 26); (26, 6); (6, 18); (18, 6).
Source: http://www.esiee.fr/ info/gt/SibTut01c.ppt
Digital
Geometry
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Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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m-Connected Set and m-Component
A set S is m-connected if S cannot be partitioned into two
subsets that are not m-adjacent to each other.
An m-component of a set of lattice points S is a
non-empty m-connected subset of S that is not
m-adjacent to any other point in S.
An 8-connected Set Its 4-components
Source: http://www.kis.p.lodz.pl/g/content/file/DENIDIA/intro2DT.pps
Digital
Geometry
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Das
Agenda
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Digital World
Fundamentals
Tessellation
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Digital Picture
A digital picture is a quadruple P = (V , m, p, B), where
V = Z2
or Z3
, and B ⊂ V ,
(m, p) = (4, 8) or (8, 4) if V = Z2
or
= (6, 26), (26, 6), (6, 18), or(18, 6) if V = Z3
The points in B (or V − B) are called the black (or white)
points of the picture.
Usually B is a finite set; so then P is said to be finite.
Two black points in a digital picture (V , m, p, B) are said
to be adjacent if they are m-adjacent
Two white points or a white point and a black point are
said to be adjacent if they are p-adjacent.
Source: http://www.kis.p.lodz.pl/g/content/file/DENIDIA/intro2DT.pps
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
Neighbourhood
Picture
Distances
nD Geometry
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Digital Picture
Example
A digital picture (V , m, p, B) will also be shortly called an
(m, p) digital picture.
(4,8) Picture (8,4) Picture
Source: http://www.kis.p.lodz.pl/g/content/file/DENIDIA/intro2DT.pps
Digital
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History
Digital World
Fundamentals
Tessellation
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Picture
Distances
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Components in a Digital Picture
Consider the digital picture below:
How many components does it have?
Source: http://www.kis.p.lodz.pl/g/content/file/DENIDIA/intro2DT.pps
Digital
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Digital World
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Tessellation
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Components in a Digital Picture
As an (8, 4) digital picture it has:
3 8-components and 3 4-components.
Source: http://www.kis.p.lodz.pl/g/content/file/DENIDIA/intro2DT.pps
Digital
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Das
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Digital World
Fundamentals
Tessellation
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Components in a Digital Picture
As a (4, 8) digital picture it has:
5 4-components and 2 8-components.
Source: http://www.kis.p.lodz.pl/g/content/file/DENIDIA/intro2DT.pps
Digital
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Digital World
Fundamentals
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Black and White Components
A component of the set of all black (white) points of a
digital picture is called a black (white) component.
There is a unique infinite white component called the
background.
(8, 4) digital picture. Pixels from a set S are marked with
a square. {p, q} is 8-component of the set S but it is not
a black component
Source: http://www.kis.p.lodz.pl/g/content/file/DENIDIA/intro2DT.pps
Digital
Geometry
Partha Pratim
Das
Agenda
History
Digital World
Fundamentals
Tessellation
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Picture
Distances
nD Geometry
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Paths of Points
For any set of points S, a path from p0 to pn in S is a
sequence {pi : pi ∈ S, 0 ≤ i ≤ n} of points such that pi is
adjacent to pi+1 for all 0 ≤ i ≤ n. The path is closed if
pn = p0. A single point {p0} is a degenerate closed path.
In a simple closed curve every point is adjacent to exactly
two other points.
(4,8) Picture (8,4) Picture
Simple closed black curves
Digital
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Paths
Example
2D 3D
Digital
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Distances in 2D & 3D
Example
Distance Functions in 2D
Distance d(x), x = u − v; u, v ∈ Z2
City Block d4=|x1| + |x2|
Chessboard d8=max(|x1|, |x2|)
d4 > d8
Distance Functions in 3D
Distance d(x), x = u − v; u, v ∈ Z3
Grid d6=|x1| + |x2| + |x3|
d18 d18=max(|x1|, |x2|, |x3|, |x1|+|x2|+|x3|
2 )
Lattice d26=max(|x1|, |x2|, |x3|)
d6 > d18 > d26
Digital
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Digital World
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Digital Distance Geometry
Generalize Digital Geometry to n dimensions based on
notions of Distance
Distance Function:
d : Rn
× Rn
→ R
is a function of two points in a space measuring their
separation or dissimilarity.
Digital Distance Function:
d : Zn
× Zn
→ P
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Examples of Distance Function
Example
For u ≡ (u1, u2, · · · , un), v ≡ (v1, v2, · · · , vn) ∈ Rn
Lp(u, v) = ( n
i=1 |ui − vi |p)
1
p
L1(u, v) = n
i=1 |ui − vi |
L2(u, v) = En(u, v) = n
i=1 |ui − vi |2
L∞(u, v) = maxn
i=1 |ui − vi |
Digital
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Distance is a Fundamental Concept in Geometry
Neighbourhood, Adjacency, and Implicit Graph
Shortest Paths
Straight Lines
Geodesic on Earth
Parallel Lines
Equidistant Ever
Circle
Trajectory of a point equidistant from Center
Least Perimeter with Largest Area
Conics are distance defined
Geometries can be built on Distances
Digital
Geometry
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Distance is a Fundamental Concept in Geometry
Divergence from Euclidean Geometry
Preservation of intuitive Properties
Preservation of Metric Properties
Quality of Approximation
How to work in digital domain with Euclidean accuracy?
Circularity of Disks
Computational Efficiency
Distance Transformations
Medial Axis Transform
Digital
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Metric Space
Any distance function d : X × X → R over a set X is called a
Metric if it satisfies the following properties:
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Metric Space
Any distance function d : X × X → R over a set X is called a
Metric if it satisfies the following properties:
∀u, v, w ∈ X
Definite: d(u, v) = 0 ⇐⇒ u = v
Symmetric: d(u, v) = d(v, u)
Triangular: d(u, v) + d(v, w) ≥ d(u, w)
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Digital
Metric Space
Any distance function d : X × X → R over a set X is called a
Metric if it satisfies the following properties:
∀u, v, w ∈ X
Definite: d(u, v) = 0 ⇐⇒ u = v
Symmetric: d(u, v) = d(v, u)
Triangular: d(u, v) + d(v, w) ≥ d(u, w)
< X, d > is called a Metric Space.
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Metric Space
Common metric spaces are:
Example
< R2, E2 >: Euclidean Plane
< R3, E3 >: Euclidean Space
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Metric Space
Common metric spaces are:
Example
< R2, E2 >: Euclidean Plane
< R3, E3 >: Euclidean Space
< R2, L1 >: Real Plane with L1 Metric
< R2, L∞ >: Real Plane with L∞ Metric
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Metric Space
Common metric spaces are:
Example
< R2, E2 >: Euclidean Plane
< R3, E3 >: Euclidean Space
< R2, L1 >: Real Plane with L1 Metric
< R2, L∞ >: Real Plane with L∞ Metric
< Z2, E2 >: Digital Plane with Euclidean Metric
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Metric Space
Common metric spaces are:
Example
< R2, E2 >: Euclidean Plane
< R3, E3 >: Euclidean Space
< R2, L1 >: Real Plane with L1 Metric
< R2, L∞ >: Real Plane with L∞ Metric
< Z2, E2 >: Digital Plane with Euclidean Metric
< Z2, L1 >: Digital Plane with L1 Metric
< Z2, L∞ >: Digital Plane with L∞ Metric
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Metric Space
Often a metric is defined as Positive Definite, that is, Definite
d(u, v) = 0 ⇐⇒ u = v
as well as Positive:
d(u, v) ≥ 0
However, the property of being Positive actually follows from
properties of being Definite, Symmetric, and Triangular:
d(u, v) =
1
2
(d(u, v) + d(v, u)) ≥
1
2
d(u, u) = 0
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Neighbourhood
A neighbourhood of a point is a set containing the point where
one can move that point some amount without leaving the set.
V ∈ N(p) V /∈ N(p)
In a metric space M =< X, d >, a set V is a neighbourhood of
a point p if there exists an open ball with centre p and radius
r > 0, such that
Br (p) = B(p; r) = {x ∈ X | d(x, p) < r}
is contained in V .
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Neighbourhood Examples and Properties
L1 Norm L2 Norm L∞ Norm
Source: http://en.wikipedia.org/wiki/File:Vector norms.svg
Well-behaved Neighbourhoods are:
Isotropy: Isotropic in all (most) directions.
Symmetry: Symmetric about (multiple) axes.
Uniformity: Identical at all points of the space.
Convexity: In the sense of Euclidean geometry.
Self-similar: Similar structure at varying resolution.
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Digital Neighbourhoods in 2D
Example
City-block Chessboard
Cityblock or 4-neighbours:
N4((x, y)) = {(x, y)} ∪ {(x − 1, y), (x + 1, y), (x, y − 1), (x, y + 1)}
Chessboard or 8-neighbours: N8((x, y)) =
N4((x, y))∪{(x −1, y −1), (x +1, y −1), (x +1, y +1), (x −1, y +1)}
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Digital Neighbourhoods in 2D
Example
Knight
Knight’s neighbours: NKnight ((x, y)) = {(x, y)} ∪
{(x − 1, y − 2), (x − 1, y + 2), (x + 1, y − 2), (x + 1, y + 2),
(x − 2, y − 1), (x − 2, y + 1), (x + 2, y − 1), (x + 2, y + 1)}
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Digital Neighbourhoods in 3D
Example
Face (6) Edge (18) Corner (26)
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Digital Neighbourhoods in nD
• The Neighbourhood of a point u ∈ Zn is a set of points
Neb(u) from Zn that are adjacent to u in some sense.
• We associate a non-negative (finite or infinite) cost (called
Neighbourhood or Neighbour Cost)
δ : Zn
× Zn
→ R+
∪ {0}
between u and its neighbour v so that
δ(u, v) = c
where v ∈ Neb(u).
The cost is usually integral though it may be real-valued too.
Example
In 2-D, u = (2, 3) has a neighbourhood Neb(2, 3) =
{(3, 3), (1, 3), (2, 2), (2, 4)} with all 4 costs being 1.
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Digital Neighbourhoods in nD
Neighbourhood-induced Graph:
Neb(u), naturally, defines adjacency between points of Zn
.
With the associated with Neighbourhood cost, Neb(u)
therefore induces a weighted graph over Zn
.
We can define shortest paths and distances over this graph.
And once distances are defined, several geometric concepts
can be implied.
Structure in Neighbourhoods:
Impractical to enumerate the neighbourhood of every
vertex (point) in an infinite graph.
A compact repeatable structure for the neighbourhood at
every point is needed to build up a geometry.
Hence the Neighbourhood Sets.
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Digital Neighbourhood Sets
A Neighbourhood Set N is a (finite) set of (difference)
vectors from Zn such that
∀u ∈ Zn
, Neb(u) = {v : ∃w ∈ N, v = u ± w}
With N, we associate a cost function δ : N → P, where
δ(w) is the incremental distance or arc cost between
neighbours separated by w. Hence, ∀v ∈ Neb(u),
δ(u, v) = δ(u − v).
Neighbourhood Sets are Translation Invariant. The
choice of origin has no effect on the overall geometry.
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Digital Neighbourhood Sets
We often denote a Neighbourhood Set as N(·) to indicate
the existence of one or more parameters on which the set
may depend.
Various choices of Neighbourhood Sets and associated
Cost Function, therefore, induces different graph
structures with different notions of paths and distances.
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Characterizations of Digital Neighbourhood Sets
Neighbourhood Sets are characterized by the following factors
to make the distance geometry interesting and useful.
∀w ∈ N(·) ⊂ Zn:
Proximity: Any two neighbours are proximal and share a
common hyperplane. That is, maxn
i=1 |wi | ≤ 1.
Separating Dimension: The dimension m of the separating
hyperplane is bounded by a constant r such that
0 ≤ r ≤ m < n. That is, n − m = n
i=1 |wi | ≤ n − r.
Separating Cost: The cost between neighbours is integral.
That is, δ(w) ∈ P. Often the cost is taken to be unity.
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Characterizations of Digital Neighbourhood Sets
Isotropy & Symmetry: The neighbourhood is isotropic in
all (discrete) directions. That is, all permutations and/or
reflections of w, φ(w) ∈ N(·).
Uniformity: The neighbourhood relation is identical at all
points along a path and at all points of the space Zn.
Translation Invariance follows directly from the difference
vector definition of neighbourhood sets.
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Digital Neighbourhoods in 2D
Example
Cityblock or 4-neighbours have r = 1, m = 1 and
consequently only line separation is allowed.
N4((x, y)) = {(x, y)} ∪ {(x − 1, y), (x + 1, y), (x, y − 1), (x, y + 1)}
{(±1, 0), (0, ±1)}, k = 4
Chessboard or 8-neighbours have r = 0, m = 0, 1 and
both point- and line-separations are allowed. N8((x, y)) =
N4((x, y))∪{(x −1, y −1), (x +1, y −1), (x +1, y +1), (x −1, y +1)}
{(±1, 0), (0, ±1), (±1, ±1)}, k = 8
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Exceptional Neighbourhood Sets
At times the characteristic properties are violated:
1 Knight’s distance: NKnight((x, y)) = {(x, y)} ∪
{(x − 1, y − 2), (x − 1, y + 2), (x + 1, y − 2), (x + 1, y + 2),
(x − 2, y − 1), (x − 2, y + 1), (x + 2, y − 1), (x + 2, y + 1)}
{(±1, ±2), (±2, ±1)}, k = 8
does not obey Proximity.
2 t-Cost distances use non-Unity Costs. ∀w ∈ N(·) ⊂ Zn:
• n
i=1 |wi | = r ≤ n: Separating plane of any dimension
• δ(w) = min(t, n − r), where t, 1 ≤ t ≤ n
3 Hyperoctagonal distances use path-dependent
neighbourhoods, albeit cyclically, and thus violates
Uniformity For example, octagonal distance use an
alternating sequence of 4- and 8- neighbourhoods.
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Digital Paths
Given a Neighbourhood Set N(·), a Digital Path Π(u, v; N(·))
between u, v ∈ Zn, is defined as a sequence of points in Zn
where all pairs of consecutive points are neighbours. That is,
Π(u, v; N(·)) : {u = x0, x1, x2, ..., xi , xi+1, ..., xM−1, xM = v}
such that ∀i, 0 ≤ i < M, xi , xi+1 ∈ Zn and xi+1 ∈ N(xi ).
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Digital Paths
The Length of a Digital Path denoted by |Π(u, v; N(·))|, is
defined as
|Π(u, v; N(·))| =
M−1
i=0
δ(xi+1 − xi)
Usually there are many paths from u to v and the path with
the smallest length is denoted as Π∗(u, v; N(·)). It is called the
Minimal Path or Shortest Path.
If the neighbourhood costs are all unity, then the length of the
minimal path is given by |Π∗(u, v; N(·))| = M. It is the number
of points we need to touch after starting from u to reach v.
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Example of Digital Paths in 2D
Example
O(2) or 8-paths between two points u = 0 and v = (9,5) in
2-D. The paths Π1 (marked by ’*’) and Π2 (marked by ’#’) are
both minimal while the path Π (marked by ’$’) is not minimal.
Note that |Π∗
1|=|Π∗
2|=9 and |Π|=14.
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Example of Digital Paths in 3D
Example
A minimal O(2) or 18-path between two points (2,-7,5) and
(-8,-4,13) in 3-D.
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m-Neighbour Distance
∀m, n ∈ N and ∀u, v ∈ Zn, we define m-neighbor distance
dn
m(u, v) between u and v as
dn
m(u, v) = max(
n
max
k=1
|uk − vk|,
n
k=1 |uk − vk|
m
)
Example
Distance d(u, v) = d(x), x = u − v; u, v ∈ Z2
City Block d1
2 = d4=|x1| + |x2|
Chessboard d2
2 = d8=max(|x1|, |x2|)
Distance d(u, v) = d(x), x = u − v; u, v ∈ Z3
Grid d1
3 = d6=|x1| + |x2| + |x3|
d18 d2
3 = d18=max(|x1|, |x2|, |x3|, |x1|+|x2|+|x3|
2 )
Lattice d3
3 = d26=max(|x1|, |x2|, |x3|)
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m-Neighbour Distance
Theorem
∀m, n ∈ N, dn
m is a metric over Zn.
Lemma
∀m, n ∈ N, m > n and ∀x ∈ Zn, dn
m(x) = dn
n (x)
Corollary
There exists exactly n number of m-neighbor distance functions
in n-D space Zn given by dn
m(u, v) = max(dn
n (u, v),
dn
1 (u,v)
m )
for 1 ≤ m ≤ n.
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m-Neighbour Distance
Lemma
∀u ∈ Zn, dn
r (u) ≥ dn
s (u), ⇐⇒ r ≤ s
Lemma
∀x, y ∈ Zn, x and y are r-neighbors iff dn
r (x, y) = 1 and
dn
s (x, y) > 1, ∀s, s < r
Corollary
∀x, y ∈ Zn are O(r)-adjacent neighbors iff dn
r (x, y) = 1
Theorem
∀u, v ∈ Zn, dn
m(u, v) = |Π∗(u, v; m : n)|
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t-Cost Distance
∀w ∈ Zn, n
i=1 |wi | = r ≤ n; δ(w) = min(t, n − r); 1 ≤ t ≤ n
Example
Cost of a minimal 2-
cost path Π∗
(2 : 3)
from (2,-7,5)
to (-8,-4,13) is |Π∗
|
= 8×2+2×1 = 18.
Also D3
2 ((2, −7, 5),
(−8, −4, 13)) =
D3
2 ((10, 3, 8)) =
max(10, 3, 8) +
max(min(10, 3),
min(3, 8), min(8, 10))
= 10 + 8 = 18.
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Hyper-Octagonal Distances
These neighbourhoods are path-dependent and keep on
changing along the path.
Example
Two paths from (0,0) to (9,5) using octagonal distance. Note
|Π($)|=15 and |Π∗(#)|=10. Along a path, O(1)- and
O(2)-neighbour alternates. Clearly |Π∗| has the minimal length.
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Hypersurface
S(N(·); r) is the Hypersurface of radius r in n-D for
Neighborhood Set N(·). It is the set of n-D grid points
that lie exactly at a distance r, r ≥ 0, from the origin
when d(N(·)) is used as the distance.
S(N(·); r) = {x : x ∈ Zn
, d(x; N(·)) = r}
The Surface Area surf (N(·); r) = ||S(N(·); r)|| of a
hypersurface S(N(·); r) is defined as the number of points
in S(N(·); r).
In the digital space surf (N(·); r) often is a polynomial in r
of degree n − 1 with rational coefficients.
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Hypersheres
H(N(·); r) is the Hypersphere of radius r in n-D for
Neighborhood Set N(·). It is the set of n-D grid points
that lie within at a distance r, r ≥ 0, from the origin when
d(N(·)) is used as the distance.
H(N(·); r) = {x : x ∈ Zn
, 0 ≤ d(x; N(·)) ≤ r}
The Volume vol(N(·); r) = ||H(N(·); r)|| of a hypersphere
H(N(·); r) is defined as the number of points in
H(N(·); r).
In the digital space vol(N(·); r) often is a polynomial in r
of degree n with rational coefficients.
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Octagonal Disks
Example
Distance Vertices Perimeter / Area /
Surface Area Volume
City Block {(±r, 0), (0, ±r)} 4r 2r2
+ 2r + 1
Chessboard {(±r, ±r)} 8r 4r2
+ 4r + 1
Digital Circles of 2D Octagonal Distances. (a) {4} (b)
{4,8} (c) {4,4,8} (d) {4,4,4,8} (e) {4,8,8} (f) {8}
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Knight’s Disks
Example
Digital
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Knight’s Disks
Example
Digital
Geometry
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Spheres in 3D
Example
Distance Vertices Perimeter / Area /
Surface Area Volume
Lattice {(±r, 0, 0), (0, ±r, 0), (0, 0, ±r)} 24r2
+ 2 18r3
+ 12r2
+ 6r + 1
d18 {(±r, ±r, 0), (±r, 0, ±r), (0, ±r, ±r)} 20r2
− 4r + 2 20
3
r3
+ 8r2
+ 10
3
r + 1
Grid {(±r, ±r, ±r)} 4r2
+ 2 4
3
r3
+ 2r2
+ 8
3
r + 1
Sphere of d6 for radius = 6
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Spheres in 3D
Example
Sphere of a non-metric Distance
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Computations
Approximations of Euclidean Distance by Digital Distance
Distance Transforms
Medial Axis Transforms
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Conclusion
The World IS Digital
Source: https://www.youtube.com/watch?v=0fKBhvDjuy0
Digital
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References
Reinhard Klette and Azriel Rosenfeld (2004)
Digital Geometry: Geometric Methods for Digital Picture Analysis
Morgan Kaufmann.
Jayanta Mukhopadhyay, Partha Pratim Das, Samiran Chattopadhyay,
Partha Bhowmick, Biswa Nath Chatterji (2013)
Digital Geometry in Image Processing
CRC Press.
Digital
Geometry
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World IS
Digital
The End

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