E-COMMERCE:
WHAT IS E-COMMERCE?
 Electronic commerce, commonly known as E-
commerce or e Commerce, is trading in products or
services using computer networks, such as the
Internet.
 These business transactions occur either business-to-
business (B2B), business-to-consumer(B2C), consumer-
to-consumer (C2C) or consumer-to-business (C2B).
 It can be thought of as a more advanced form of
mail-order purchasing through a catalogue. Almost
any product or service can be offered via
ecommerce, from books and music to financial
services and plane tickets.
E-commerce today:
 Use of the Internet and Web to transact
business; digitally enabled transactions
 Began in 1995 and grew exponentially,
still growing even in a recession
 Companies that survived the dot-com
bubble burst and now thrive
 E-commerce revolution is still in its early
stages
E-commerce and the Internet
THE GROWTH OF E-COMMERCE
Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–
2009, when they slowed measurably. In 2010, e-commerce revenues are growing again at
an estimated 12 percent annually.
THE BENEFITS OF DISINTERMEDIATION TO THE CONSUMER
The typical distribution channel has several intermediary layers, each of which adds to the
final cost of a product, such as a sweater. Removing layers lowers the final cost to the
consumer.
FIGURE 10-2
© Prentice Hall 20115
E-commerce marketing
 Internet provides marketers with new ways of identifying and
communicating with customers
 Long tail marketing: Ability to reach a large audience
inexpensively
 Behavioral targeting: Tracking online behavior of individuals on
thousands of Web sites
 Advertising formats include search engine marketing, display ads,
rich media, and e-mail
M-commerce
Although m-commerce represents
small fraction of total e-commerce
transactions, revenue has been
steadily growing
Location-based services
Banking and financial services
Wireless advertising and retailing
Games and entertainment
The Mobile Digital Platform and Mobile E-commerce
CONSOLIDATED MOBILE COMMERCE REVENUES
Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents
only a small
part of all e-commerce in 2010.
FIGURE 10-9
ADVANTAGES OF E-COMMERCE
Convenience:- Ecommerce can take place 24 hours a
day, seven days a week.
Selection:- Many stores offer a wider array of products
online than they do in their counterparts. And stores
that exist only online may offer consumers a selection
of goods that they otherwise could not access.
DISADVANTAGES
Limited customer service:- If you want to buy a computer and
you’re shopping online, there is no employee you can talk to
about which computer would best meet your needs.
No instant gratification:-When you buy something online, you
have to wait for it to be shipped to your home or office.
No ability to touch and see a product:- Online images don’t
always tell the whole story about an item.
Ecommerce transactions can be dissatisfying when the product
the consumer receives is different than expected.
TYPES OF E-COMMERCE
• Business-to-consumer (B2C)
• Business-to-business (B2B)
• Consumer-to-consumer (C2C)
KEY CONCEPTS IN E-COMMERCE
Digital markets reduce:
A. Information asymmetry
B. Search costs
C. Transaction costs
D. Menu costs
Digital markets enable:
A. Price discrimination
B. Dynamic pricing
C. Disintermediation
CONTD...
Digital goods:-
 Goods that can be delivered over a digital network.
Cost of producing first unit almost entire cost of
product: marginal cost of 2nd unit is about zero
 Costs of delivery over the Internet is very low.
 Marketing costs remain the same; pricing highly
variable.
 Industries with digital goods are undergoing
revolutionary changes (publishers, record labels, etc.)
PROCESS FLOW CHART
E-commmerce With MIS
Why e-commerce is different
– 8 unique features
1. Ubiquity
Internet/Web technology available
everywhere: work, home, etc., anytime.
Effect:
Marketplace removed from temporal,
geographic locations to become
“marketspace”
Enhanced customer convenience and
reduced shopping costs
8 unique features (cont.)
2. Global reach
The technology reaches across national
boundaries, around Earth
Effect:
Commerce enabled across cultural and
national boundaries seamlessly and without
modification
Marketspace includes, potentially, billions
of consumers and millions of businesses
worldwide
8 unique features (cont.)
3. Universal standards
 One set of technology standards: Internet
standards
 Effect:
 Disparate computer systems easily
communicate with each other
 Lower market entry costs—costs
merchants must pay to bring goods to
market
 Lower consumers’ search costs—effort
required to find suitable products
8 unique features (cont.)
4. Richness
 Supports video, audio, and text messages
 Effect:
 Possible to deliver rich messages with
text, audio, and video simultaneously to
large numbers of people
 Video, audio, and text marketing
messages can be integrated into single
marketing message and consumer
experience
8 unique features (cont.)
5. Interactivity
The technology works through
interaction with the user
Effect:
Consumers engaged in dialog
that dynamically adjusts
experience to the individual
Consumer becomes co-
participant in process of
delivering goods to market
8 unique features (cont.)
6. Information density
Large increases in information density—the
total amount and quality of information
available to all market participants
Effect:
Greater price transparency
Greater cost transparency
Enables merchants to engage in price
discrimination
8 unique features (cont.)
7. Personalization/Customization
Technology permits modification of messages,
goods
Effect
Personalized messages can be sent to
individuals as well as groups
Products and services can be customized
to individual preferences
8 unique features (cont.)
8. Social technology
The technology promotes user content
generation and social networking
Effect
New Internet social and business models
enable user content creation and
distribution, and support social networks

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E-commmerce With MIS

  • 2. WHAT IS E-COMMERCE?  Electronic commerce, commonly known as E- commerce or e Commerce, is trading in products or services using computer networks, such as the Internet.  These business transactions occur either business-to- business (B2B), business-to-consumer(B2C), consumer- to-consumer (C2C) or consumer-to-business (C2B).  It can be thought of as a more advanced form of mail-order purchasing through a catalogue. Almost any product or service can be offered via ecommerce, from books and music to financial services and plane tickets.
  • 3. E-commerce today:  Use of the Internet and Web to transact business; digitally enabled transactions  Began in 1995 and grew exponentially, still growing even in a recession  Companies that survived the dot-com bubble burst and now thrive  E-commerce revolution is still in its early stages
  • 4. E-commerce and the Internet THE GROWTH OF E-COMMERCE Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008– 2009, when they slowed measurably. In 2010, e-commerce revenues are growing again at an estimated 12 percent annually.
  • 5. THE BENEFITS OF DISINTERMEDIATION TO THE CONSUMER The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. FIGURE 10-2 © Prentice Hall 20115
  • 6. E-commerce marketing  Internet provides marketers with new ways of identifying and communicating with customers  Long tail marketing: Ability to reach a large audience inexpensively  Behavioral targeting: Tracking online behavior of individuals on thousands of Web sites  Advertising formats include search engine marketing, display ads, rich media, and e-mail
  • 7. M-commerce Although m-commerce represents small fraction of total e-commerce transactions, revenue has been steadily growing Location-based services Banking and financial services Wireless advertising and retailing Games and entertainment
  • 8. The Mobile Digital Platform and Mobile E-commerce CONSOLIDATED MOBILE COMMERCE REVENUES Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents only a small part of all e-commerce in 2010. FIGURE 10-9
  • 9. ADVANTAGES OF E-COMMERCE Convenience:- Ecommerce can take place 24 hours a day, seven days a week. Selection:- Many stores offer a wider array of products online than they do in their counterparts. And stores that exist only online may offer consumers a selection of goods that they otherwise could not access.
  • 10. DISADVANTAGES Limited customer service:- If you want to buy a computer and you’re shopping online, there is no employee you can talk to about which computer would best meet your needs. No instant gratification:-When you buy something online, you have to wait for it to be shipped to your home or office. No ability to touch and see a product:- Online images don’t always tell the whole story about an item. Ecommerce transactions can be dissatisfying when the product the consumer receives is different than expected.
  • 11. TYPES OF E-COMMERCE • Business-to-consumer (B2C) • Business-to-business (B2B) • Consumer-to-consumer (C2C)
  • 12. KEY CONCEPTS IN E-COMMERCE Digital markets reduce: A. Information asymmetry B. Search costs C. Transaction costs D. Menu costs Digital markets enable: A. Price discrimination B. Dynamic pricing C. Disintermediation
  • 13. CONTD... Digital goods:-  Goods that can be delivered over a digital network. Cost of producing first unit almost entire cost of product: marginal cost of 2nd unit is about zero  Costs of delivery over the Internet is very low.  Marketing costs remain the same; pricing highly variable.  Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.)
  • 16. Why e-commerce is different – 8 unique features 1. Ubiquity Internet/Web technology available everywhere: work, home, etc., anytime. Effect: Marketplace removed from temporal, geographic locations to become “marketspace” Enhanced customer convenience and reduced shopping costs
  • 17. 8 unique features (cont.) 2. Global reach The technology reaches across national boundaries, around Earth Effect: Commerce enabled across cultural and national boundaries seamlessly and without modification Marketspace includes, potentially, billions of consumers and millions of businesses worldwide
  • 18. 8 unique features (cont.) 3. Universal standards  One set of technology standards: Internet standards  Effect:  Disparate computer systems easily communicate with each other  Lower market entry costs—costs merchants must pay to bring goods to market  Lower consumers’ search costs—effort required to find suitable products
  • 19. 8 unique features (cont.) 4. Richness  Supports video, audio, and text messages  Effect:  Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people  Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience
  • 20. 8 unique features (cont.) 5. Interactivity The technology works through interaction with the user Effect: Consumers engaged in dialog that dynamically adjusts experience to the individual Consumer becomes co- participant in process of delivering goods to market
  • 21. 8 unique features (cont.) 6. Information density Large increases in information density—the total amount and quality of information available to all market participants Effect: Greater price transparency Greater cost transparency Enables merchants to engage in price discrimination
  • 22. 8 unique features (cont.) 7. Personalization/Customization Technology permits modification of messages, goods Effect Personalized messages can be sent to individuals as well as groups Products and services can be customized to individual preferences
  • 23. 8 unique features (cont.) 8. Social technology The technology promotes user content generation and social networking Effect New Internet social and business models enable user content creation and distribution, and support social networks