This document discusses a lesson on hypermedia. The objectives are for students to understand what hypermedia is, appreciate its value in education, and learn to use it to better understand lessons. Hypermedia is defined as a non-linear medium that combines hypertext and multimedia, integrating various media like graphics, audio, and video. Examples given include tutorial software, knowledge webpages, instructional games, and learning management systems. Key characteristics are learner control over navigation and pace, use of multiple media types, and a non-linear presentation of information.