Maximizing monetization in free-to-play games. The presenter discusses how virtual goods pricing works based on principles of imperfect competition and monopoly pricing. Key factors that drive monetization include retention, engagement over time which increases demand elasticity, desirable permanent upgrades over consumables, and events/sales that incentivize both committed and lapsed spenders. Data from games like Bloons Tower Defense and Tyrant show how monetization can be exponentially improved through revised systems that allow for continuous investment and natural price differentiation between player segments.