This document discusses making healthy habits satisfying for students at Srishti. It begins by introducing several teams and individuals involved in the project. It then maps stakeholders and identifies four initial problem statements. Through brainstorming and discussion, the team derives a final problem statement: "How might we create self satisfaction by making practice of healthy habits a social activity for Srishti students?". The document goes on to describe personas representing different types of students and administrators. It also presents scenarios where healthy habits become gamified and social. The overall summary is that the document is outlining an approach to motivate Srishti students to adopt healthy habits by designing them as social and game-like activities.