This document discusses parallel and perspective projections in 3D computer graphics. It defines projection as mapping a 3D object onto a 2D view plane using projection lines. There are two main types of projection: parallel projection, where lines are parallel; and perspective projection, where lines converge at a vanishing point. Perspective projection creates a smaller image but is more realistic. The document describes one, two, and three-point perspective projections and provides examples of each. It concludes that advances in computer graphics allow for more complex projections than when early sci-fi films were made.