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Practicum Computergrafieken
2013-2014
Serge Hendrickx
Deel 1: Basis
Deel 1: Basis
Deel 1: Basis
Deel 2: Versnellingsstructuren
Deel 2: Versnellingsstructuren
Grid - Space subdivision Bound Volume Hierarchy
Deel 2: Versnellingsstructuren
Teapot
Set-up Render
no acceleration 0 195138 100.00%
BVH - one box per object 3 62161 31.86%
BVH - 1 triangle per box 91 2919 1.54%
BVH - 10 triangles per box 40 2596 1.35%
BVH - 100 triangles per box 30 4783 2.47%
BVH - 1000 triangles per box 17 20537 10.53%
SD - 3*3*3 Cells 21 4284 2.21%
SD - 6*6*6 Cells 56 1782 0.94%
SD - 10*10*10 Cells 275 2144 1.24%
Time in milliseconds
Deel 2: Versnellingsstructuren
Time in milliseconds
Tree
Set-up Render
no acceleration 0 4962338 100.00%
BVH - one box per object 5 1880361 37.89%
BVH - 1 triangle per box 27975 4443 0.65%
BVH - 10 triangles per box 31990 5006 0.75%
BVH - 100 triangles per box 26890 7321 0.69%
BVH - 1000 triangles per box 23422 36209 1.20%
SD - 3*3*3 Cells 1740 131766 2.69%
SD - 6*6*6 Cells 12176 31839 0.89%
SD - 10*10*10 Cells 43159 12072 1.11%
Deel 2: Versnellingsstructuren
3*3*3 evenly distributed 3*3*3 randomly distributed
Deel 2: Versnellingsstructuren
Time in milliseconds
3 * 3 * 3
Evenly Randomly
Set-up Render Set-up Render
no acceleration 0 248132 100.00% 0 256579 100.00%
BVH - one box per object 3 870 0.35% 4 3361 1.31%
BVH - 1 triangle per box 385 1163 0.62% 397 2873 1.27%
BVH - 10 triangles per box 250 1703 0.79% 246 2736 1.16%
BVH - 100 triangles per box 270 2678 1.19% 175 3426 1.40%
BVH - 1000 triangles per box 260 10868 4.48% 200 17800 7.02%
SD - 3*3*3 Cells 10 4115 1.66% 35 10485 4.10%
SD - 6*6*6 Cells 270 1476 0.70% 200 4012 1.64%
SD - 10*10*10 Cells 817 995 0.73% 895 3166 1.58%
Deel 2: Versnellingsstructuren
6*6*6 evenly distributed 6*6*6 randomly distributed
Deel 2: Versnellingsstructuren
Time in milliseconds
6 * 6 * 6
Evenly Randomly
Set-up Render Set-up Render
no acceleration 0 1435952 100.00% 0 1448111 100.00%
BVH - one box per object 1 7185 0.50% 3 44849 3.10%
BVH - 1 triangle per box 4025 4380 0.59% 3745 37914 2.88%
BVH - 10 triangles per box 3700 4880 0.60% 3528 38783 2.92%
BVH - 100 triangles per box 3633 6965 0.74% 3122 42328 3.14%
BVH - 1000 triangles per box 2415 27932 2.11% 2605 106304 7.52%
SD - 3*3*3 Cells 214 45122 3.16% 234 87090 6.03%
SD - 6*6*6 Cells 1955 11528 0.94% 1650 45329 3.24%
SD - 10*10*10 Cells 7883 6752 1.02% 7681 41709 3.41%
Deel 2: Versnellingsstructuren
10*10*10 evenly distributed 10*10*10 randomly distributed
Deel 2: Versnellingsstructuren
Time in milliseconds
10 * 10 * 10
Evenly Randomly
Set-up Render Set-up Render
no acceleration 0 6475292 100.00% 0 6827917 100.00%
BVH - one box per object 15 75527 1.17% 10 312035 4.57%
BVH - 1 triangle per box 20989 63170 1.30% 23460 271700 4.32%
BVH - 10 triangles per box 18211 64803 1.28% 21830 273365 4.32%
BVH - 100 triangles per box 16880 71853 1.37% 20780 295731 4.64%
BVH - 1000 triangles per box 13590 141775 2.40% 17620 430136 6.56%
SD - 3*3*3 Cells 1325 351251 5.44% 1070 459353 6.74%
SD - 6*6*6 Cells 7440 124005 2.03% 7230 287892 4.32%
SD - 10*10*10 Cells 33615 75207 1.68% 32505 274108 4.49%
Deel 3: Visuele Effecten
Deel 3: Visuele Effecten: Texturen
Planar mapping Spherical mapping
Deel 3: Visuele Effecten: Texturen
Flat texture Bump mappingNormal mapping
Deel 3: Visuele Effecten: Texturen
CubeMap
Deel 3: Visuele Effecten: Texturen
CubeMap
Deel 3: Visuele Effecten: Texturen
CubeMap
Deel 3: Visuele Effecten: Reflectie
Deel 3: Visuele Effecten: Refractie
No sphere n = 1.00 (vacuum)
n = 1.52 (glass)n = 1.33 (water)
Practicum computergrafix

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Practicum computergrafix

  • 6. Deel 2: Versnellingsstructuren Grid - Space subdivision Bound Volume Hierarchy
  • 7. Deel 2: Versnellingsstructuren Teapot Set-up Render no acceleration 0 195138 100.00% BVH - one box per object 3 62161 31.86% BVH - 1 triangle per box 91 2919 1.54% BVH - 10 triangles per box 40 2596 1.35% BVH - 100 triangles per box 30 4783 2.47% BVH - 1000 triangles per box 17 20537 10.53% SD - 3*3*3 Cells 21 4284 2.21% SD - 6*6*6 Cells 56 1782 0.94% SD - 10*10*10 Cells 275 2144 1.24% Time in milliseconds
  • 8. Deel 2: Versnellingsstructuren Time in milliseconds Tree Set-up Render no acceleration 0 4962338 100.00% BVH - one box per object 5 1880361 37.89% BVH - 1 triangle per box 27975 4443 0.65% BVH - 10 triangles per box 31990 5006 0.75% BVH - 100 triangles per box 26890 7321 0.69% BVH - 1000 triangles per box 23422 36209 1.20% SD - 3*3*3 Cells 1740 131766 2.69% SD - 6*6*6 Cells 12176 31839 0.89% SD - 10*10*10 Cells 43159 12072 1.11%
  • 9. Deel 2: Versnellingsstructuren 3*3*3 evenly distributed 3*3*3 randomly distributed
  • 10. Deel 2: Versnellingsstructuren Time in milliseconds 3 * 3 * 3 Evenly Randomly Set-up Render Set-up Render no acceleration 0 248132 100.00% 0 256579 100.00% BVH - one box per object 3 870 0.35% 4 3361 1.31% BVH - 1 triangle per box 385 1163 0.62% 397 2873 1.27% BVH - 10 triangles per box 250 1703 0.79% 246 2736 1.16% BVH - 100 triangles per box 270 2678 1.19% 175 3426 1.40% BVH - 1000 triangles per box 260 10868 4.48% 200 17800 7.02% SD - 3*3*3 Cells 10 4115 1.66% 35 10485 4.10% SD - 6*6*6 Cells 270 1476 0.70% 200 4012 1.64% SD - 10*10*10 Cells 817 995 0.73% 895 3166 1.58%
  • 11. Deel 2: Versnellingsstructuren 6*6*6 evenly distributed 6*6*6 randomly distributed
  • 12. Deel 2: Versnellingsstructuren Time in milliseconds 6 * 6 * 6 Evenly Randomly Set-up Render Set-up Render no acceleration 0 1435952 100.00% 0 1448111 100.00% BVH - one box per object 1 7185 0.50% 3 44849 3.10% BVH - 1 triangle per box 4025 4380 0.59% 3745 37914 2.88% BVH - 10 triangles per box 3700 4880 0.60% 3528 38783 2.92% BVH - 100 triangles per box 3633 6965 0.74% 3122 42328 3.14% BVH - 1000 triangles per box 2415 27932 2.11% 2605 106304 7.52% SD - 3*3*3 Cells 214 45122 3.16% 234 87090 6.03% SD - 6*6*6 Cells 1955 11528 0.94% 1650 45329 3.24% SD - 10*10*10 Cells 7883 6752 1.02% 7681 41709 3.41%
  • 13. Deel 2: Versnellingsstructuren 10*10*10 evenly distributed 10*10*10 randomly distributed
  • 14. Deel 2: Versnellingsstructuren Time in milliseconds 10 * 10 * 10 Evenly Randomly Set-up Render Set-up Render no acceleration 0 6475292 100.00% 0 6827917 100.00% BVH - one box per object 15 75527 1.17% 10 312035 4.57% BVH - 1 triangle per box 20989 63170 1.30% 23460 271700 4.32% BVH - 10 triangles per box 18211 64803 1.28% 21830 273365 4.32% BVH - 100 triangles per box 16880 71853 1.37% 20780 295731 4.64% BVH - 1000 triangles per box 13590 141775 2.40% 17620 430136 6.56% SD - 3*3*3 Cells 1325 351251 5.44% 1070 459353 6.74% SD - 6*6*6 Cells 7440 124005 2.03% 7230 287892 4.32% SD - 10*10*10 Cells 33615 75207 1.68% 32505 274108 4.49%
  • 15. Deel 3: Visuele Effecten
  • 16. Deel 3: Visuele Effecten: Texturen Planar mapping Spherical mapping
  • 17. Deel 3: Visuele Effecten: Texturen Flat texture Bump mappingNormal mapping
  • 18. Deel 3: Visuele Effecten: Texturen CubeMap
  • 19. Deel 3: Visuele Effecten: Texturen CubeMap
  • 20. Deel 3: Visuele Effecten: Texturen CubeMap
  • 21. Deel 3: Visuele Effecten: Reflectie
  • 22. Deel 3: Visuele Effecten: Refractie No sphere n = 1.00 (vacuum) n = 1.52 (glass)n = 1.33 (water)