Pre-Roll and Beyond:
                Video Advertising Insights by Format




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                       1
Where the Data Comes From

   Video Advertising and Analytics Platform for Branding




     Power the analytics for video advertising campaigns,
                brands and media companies.

© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                            2
Video Ads: Lots of Options




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                      3
Pre-Roll




© 2010 TubeMogul Incorporated. All Rights Reserved.
                                                      4
Pre-Roll



                                                      Multi-Selector
                                                            Pre-Roll




© 2010 TubeMogul Incorporated. All Rights Reserved.
                                                                   5
Interactive Pre-Roll




  © 2010 TubeMogul Incorporated. All Rights Reserved.
                                                        6
In-Banner Video - The Brand Video is the Content Units:
                                         In-Banner
  Facebook: In-Game
Click-to-Play                            Click-to-Play,
                                         Rollover-to-Play,
Rollover-to-Play                         etc.
Auto-Play
                                                        Facebook: In-Game




  © 2010 TubeMogul Incorporated. All Rights Reserved.
                                                                        7
Princ                                                   The Same
                                                        Principles
                                                        Of Outdoor Video
                                                        Apply to
                                                        Branded Auto Play
                                                        on the Web




  © 2010 TubeMogul Incorporated. All Rights Reserved.
                                                                            8
Mobile In-App and Browser Units




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                      9
Social Games & Apps




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                      10
Pre-Roll:
                  Everybody’s Doing It




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                      11
Pre-Roll is Cost Efficient
      Cost per Minute Viewed by Ad Unit: 15 and 30 Second Ads
                            15 second ads       30 second ads


                  $4.93


                          $3.76


                                                              $2.79


                                                                       $1.84
                                     $1.33

                                             $0.57
  $0.09 $0.05                                                                             $0.10 $0.06


Branded Auto    Click-To-Play      Facebook In-             Rollover To                   Pre-Roll
    Play                              Game                     Play
                                       Source: TubeMogul client campaigns. Spans 124m views. 2011.      12
Pre-Roll Works…

 …but not without limitations
                 :15s and :30s only
                 Scarcity
                 Difficult to scale with audience
                  segment targeting
                 Limited opportunity for sharing




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                      13
Pre-Roll Alone Can Mean Missing
Certain Viewers
     Percent of Unique Homepage Visits Resulting
            in a Completed Pre-Roll (2010)

       20.4%



                          14.9%


                                                                    10.5%




    Broadcasters       Magazines                                  Newspapers

                       Source: TubeMogul InPlay research, 2010.                14
Users Will Watch: More Time With
Your Brand Message
            Average Seconds Watched Per View by Type: Ads >30 Seconds
                                                                                 85.2




                                                      45.2
              38.6
                                                                                                                   32.2




Branded Auto-Play                         Click-To-Play            Facebook In-Game Rollover To Play
© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                             Source: TubeMogul client campaigns. Spans 124m views. 2011.   15
Investment Trade Offs

                                        Play Time per View vs. Cost Per View

      High
                                         Click to Play
                                      Facebook In-Game                      Click To Play
                                                                             In Banner

 Play Time                     Auto-Play              Rollover to Play
          COST




  Per View                                              In-Banner
 (seconds)


                           Pre-Roll



      Low

                                                        Cost per View ($)
                           Low                                                  High

© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                                                            16
Facebook In-Game Units Have
Highest Completion Rates
                      Completion Rates by Ad Unit: 15, 30 Second Ads
                                                               15 Sec        30 sec


                                                       77.1%

                                                               68.9%
                                                                            61.8%

    53.6%                    51.8%
                                                                                                   47.7%


                                      36.2%                                         37.1%
            32.1%                                                                                          32.9%


                                                                                                                          18.4%

                                                                                                                                   10.0%




 Branded Auto              Click-To-Play              Facebook In-            Pre-Roll         Rollover To Play                 Mobile
     Play                                                Game

© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                                  Source: TubeMogul client campaigns. Spans 124m views. 2011.              17
For Post View Interaction,
Click-to-Play Outperforms
                         Clicks, Social Sharing Rates by Ad Unit
      Brand Site: CTR          Facebook Fan Page: CTR                       Facebook Share / Like Rate


                              6.2%
          5.9%

                                     5.3%

   4.8%

                                            4.1%

                                                                                                3.5%




                  2.0%



                                                              0.7%                                       0.8%
                                                                      0.4%                                       0.4%
                                                                                 n/a

      Click-To-Play            Facebook In-Game                       Pre-Roll                      Rollover To Play



                                                  Source: TubeMogul client campaigns. Spans 124m views. 2011.           18
Repurposed TV = Awareness,
    Made-for-Web = Impact
                                                                Production Format:
                                                    Repurposed TV Ads vs. Made-for-Web Content
                    There is likely a beneficial impact on
                   awareness from the TV spots these ads
                        have been repurposed from
                                                                                                  Repurposed TV                              Made-for-Web
                      5                                            4.7
                                                                               4.3
                                                                                                                                         Video content has the ability to be
                      4                                                                                                                   more relevant and useful to the
Percent Impacted




                                                                                                                                            viewer, and therefore, more
                                                                                                                                                     persuasive
                      3
                                                                                                   2.2        2.1
                                    2.0        1.9
                      2                                                                                                                    1.6
                                                                                                                                                                  1.4
                                                                                                                                  1.2
                      1
                                                                                                                                                          0.8


                      0
                           Aided Brand Awareness Online Ad Awareness                        Message Association              Brand FavorabilityPurchase Intent/Consideration

                   Repurposed TV: Last 3 Years, Q4/2009, N=59, n=75,045; Made-for-Web Content: Last 3 Years, Q4/2009, N=135, n=150,028
                   Overall Video: Last 3 Years, Q4/2009, N=307 n=362,098
                                                                                                                                                                               19
86% of YouTube Videos
Receive Less than 10K Views

     Needle,                                          Paid media increasingly necessary
    Haystack                                                to rise above the fold

                                   YouTube Videos by Number of Views
                                                                Percent of Total
   33.2%



                    22.8%




                                                      10.2%                                          10.4%
                                      8.6%
                                                                     6.6%            5.6%
                                                                                                                2.3%
                                                                                                                         0.4%

    <100           100-500           501-1k           1k-2.5k      2.5k-5k          5k-10k          10k-100k   100k-1m   >1m
© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                                  Source: internal research, 2011                               20
Use Tools That Let You Target, Buy,
Track and Optimize to Your Goals




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                      21
Contact




                                      Lee Freund
                         Vice President, Eastern Regional Sales
                                  lee@tubemogul.com
                                     347-541-0777




© 2011 TubeMogul Incorporated. All Rights Reserved.
                                                                  22

Pre-Roll and Beyond: Video Advertising Insights by Format

  • 1.
    Pre-Roll and Beyond: Video Advertising Insights by Format © 2011 TubeMogul Incorporated. All Rights Reserved. 1
  • 2.
    Where the DataComes From Video Advertising and Analytics Platform for Branding Power the analytics for video advertising campaigns, brands and media companies. © 2011 TubeMogul Incorporated. All Rights Reserved. 2
  • 3.
    Video Ads: Lotsof Options © 2011 TubeMogul Incorporated. All Rights Reserved. 3
  • 4.
    Pre-Roll © 2010 TubeMogulIncorporated. All Rights Reserved. 4
  • 5.
    Pre-Roll Multi-Selector Pre-Roll © 2010 TubeMogul Incorporated. All Rights Reserved. 5
  • 6.
    Interactive Pre-Roll © 2010 TubeMogul Incorporated. All Rights Reserved. 6
  • 7.
    In-Banner Video -The Brand Video is the Content Units: In-Banner Facebook: In-Game Click-to-Play Click-to-Play, Rollover-to-Play, Rollover-to-Play etc. Auto-Play Facebook: In-Game © 2010 TubeMogul Incorporated. All Rights Reserved. 7
  • 8.
    Princ The Same Principles Of Outdoor Video Apply to Branded Auto Play on the Web © 2010 TubeMogul Incorporated. All Rights Reserved. 8
  • 9.
    Mobile In-App andBrowser Units © 2011 TubeMogul Incorporated. All Rights Reserved. 9
  • 10.
    Social Games &Apps © 2011 TubeMogul Incorporated. All Rights Reserved. 10
  • 11.
    Pre-Roll: Everybody’s Doing It © 2011 TubeMogul Incorporated. All Rights Reserved. 11
  • 12.
    Pre-Roll is CostEfficient Cost per Minute Viewed by Ad Unit: 15 and 30 Second Ads 15 second ads 30 second ads $4.93 $3.76 $2.79 $1.84 $1.33 $0.57 $0.09 $0.05 $0.10 $0.06 Branded Auto Click-To-Play Facebook In- Rollover To Pre-Roll Play Game Play Source: TubeMogul client campaigns. Spans 124m views. 2011. 12
  • 13.
    Pre-Roll Works… …butnot without limitations  :15s and :30s only  Scarcity  Difficult to scale with audience segment targeting  Limited opportunity for sharing © 2011 TubeMogul Incorporated. All Rights Reserved. 13
  • 14.
    Pre-Roll Alone CanMean Missing Certain Viewers Percent of Unique Homepage Visits Resulting in a Completed Pre-Roll (2010) 20.4% 14.9% 10.5% Broadcasters Magazines Newspapers Source: TubeMogul InPlay research, 2010. 14
  • 15.
    Users Will Watch:More Time With Your Brand Message Average Seconds Watched Per View by Type: Ads >30 Seconds 85.2 45.2 38.6 32.2 Branded Auto-Play Click-To-Play Facebook In-Game Rollover To Play © 2011 TubeMogul Incorporated. All Rights Reserved. Source: TubeMogul client campaigns. Spans 124m views. 2011. 15
  • 16.
    Investment Trade Offs Play Time per View vs. Cost Per View High Click to Play Facebook In-Game Click To Play In Banner Play Time Auto-Play Rollover to Play COST Per View In-Banner (seconds) Pre-Roll Low Cost per View ($) Low High © 2011 TubeMogul Incorporated. All Rights Reserved. 16
  • 17.
    Facebook In-Game UnitsHave Highest Completion Rates Completion Rates by Ad Unit: 15, 30 Second Ads 15 Sec 30 sec 77.1% 68.9% 61.8% 53.6% 51.8% 47.7% 36.2% 37.1% 32.1% 32.9% 18.4% 10.0% Branded Auto Click-To-Play Facebook In- Pre-Roll Rollover To Play Mobile Play Game © 2011 TubeMogul Incorporated. All Rights Reserved. Source: TubeMogul client campaigns. Spans 124m views. 2011. 17
  • 18.
    For Post ViewInteraction, Click-to-Play Outperforms Clicks, Social Sharing Rates by Ad Unit Brand Site: CTR Facebook Fan Page: CTR Facebook Share / Like Rate 6.2% 5.9% 5.3% 4.8% 4.1% 3.5% 2.0% 0.7% 0.8% 0.4% 0.4% n/a Click-To-Play Facebook In-Game Pre-Roll Rollover To Play Source: TubeMogul client campaigns. Spans 124m views. 2011. 18
  • 19.
    Repurposed TV =Awareness, Made-for-Web = Impact Production Format: Repurposed TV Ads vs. Made-for-Web Content There is likely a beneficial impact on awareness from the TV spots these ads have been repurposed from Repurposed TV Made-for-Web 5 4.7 4.3 Video content has the ability to be 4 more relevant and useful to the Percent Impacted viewer, and therefore, more persuasive 3 2.2 2.1 2.0 1.9 2 1.6 1.4 1.2 1 0.8 0 Aided Brand Awareness Online Ad Awareness Message Association Brand FavorabilityPurchase Intent/Consideration Repurposed TV: Last 3 Years, Q4/2009, N=59, n=75,045; Made-for-Web Content: Last 3 Years, Q4/2009, N=135, n=150,028 Overall Video: Last 3 Years, Q4/2009, N=307 n=362,098 19
  • 20.
    86% of YouTubeVideos Receive Less than 10K Views Needle, Paid media increasingly necessary Haystack to rise above the fold YouTube Videos by Number of Views Percent of Total 33.2% 22.8% 10.2% 10.4% 8.6% 6.6% 5.6% 2.3% 0.4% <100 100-500 501-1k 1k-2.5k 2.5k-5k 5k-10k 10k-100k 100k-1m >1m © 2011 TubeMogul Incorporated. All Rights Reserved. Source: internal research, 2011 20
  • 21.
    Use Tools ThatLet You Target, Buy, Track and Optimize to Your Goals © 2011 TubeMogul Incorporated. All Rights Reserved. 21
  • 22.
    Contact Lee Freund Vice President, Eastern Regional Sales [email protected] 347-541-0777 © 2011 TubeMogul Incorporated. All Rights Reserved. 22

Editor's Notes

  • #7 Depending on your goals, functionality such as store locators, data collection, coupon downloads, dynamic retail circulars, and ad sharing can be used. Soon you will be able to incorporate virtually any functionality of a web site within an interactive pre-roll. Companies like PointRoll and Innovid are doing great work in this area for marketers and moving the entire industry forward. However, while the early results have been very promising, these formats are still in the experimental stage, with greater scale coming on everyday as the technical standards are adopted. I encourage anyone investing in web video to test these new formats to learn what works for your brand. And even more importantly, to have your voice and unique brand needs be considered as these solutions evolve. At this point it’s not “if” this is coming, it’s “how quickly?”. So Pre-Roll is great and well positioned for the future, but there is much more to video than Pre-Roll…
  • #9 It opened a few months ago and it demonstrates the power of auto play video can have even with no sound. Similar things are being done in out of home digital screens in malls and airports across the country. Anyone in the room who has walked through the American Airlines terminal at JFK over the past year has probably seen the ExxonMobil Clean Energy auto play video in the underground corridor that links the terminals. This is another good example of video that works without sound. We know we are working with a much different screen size, but these same principles should be applied to auto play web video as well. (silent pause, to let that sink in)
  • #11 One way is within social games and apps. What happening in this space is very interesting. Facebook games and apps are turning out to show some of the biggest promise and best results, especially for longer form video. The way this works is that in order to enhance your experience with a game or application, users need seeds for their farm, dresses for there mall world, or food for their pets. They can get these in one of a few ways. They can buy it, they can purchase a direct marketing offer like a sub to Netflix or a trip to Disney World, or they can watch a video.These formats are all user initiated and Click to Play. Within the game, a user has the opportunity to click on a text link or image with a call to action to watch a brand video. When they click, a secondary window appears that qualifies the users. From there the user clicks again and the player appears. And then they click to play the video. So the video play is qualified by 3 clicks to start the video. Now the user does not have to stay with the video all the way through to earn their credit. Up until now, each of the developers would issue there own credits. In July Facebook is taking this over and will be the only issuer of credits on their platform. We expect this is going to open the floodgates as users will want to earn Facebook credits that will have real monetary value and can be used for ecommerce shopping as opposed to just game play which is the case now. Now this may not be right for every brand but it does make sense for brands that want to reach Facebook users on the Facebook platform when they are in a social sharing mode. You may also be thinking I don’t want my video in an incentivized environment. Keep in mind preroll and television video is incentivized. The user is incentivized to watch the advertiser content to get to the video they have requested.Now let’s take a deeper look into what’s going on and compare these formats with data.
  • #17 Here’s a look at the trade off in terms of actual play time in terms of cost per view. You see Click to Play In Banner formats achieving the longest play time, that’s time the user is spending with your video message. However this comes at a significantly higher price point than Pre-Roll. This increase in Play Time is due to the fact that a lot of the in-banner video is used for longer form video and not just repurposed television :15s and :30s. And what about completions rate and post view interactions like sharing?
  • #19 And lastly, when it comes to post view interaction rates we are seeing more activities such as sharing occurring at a higher rate on in-banner and in-game placements. Which makes sense, because currently most preroll runs with nothing more than Click Through. However, this is changing fast.What about the creative itself? What’s the difference in brand impact if I use my repurposed TV spot or made-for-web video?
  • #21 When it comes to web video and all that great made-for-web video where brands invest a lot of money and creative resources, and then post on YouTube and their own brand.com websites…. brands need to do more to actually get these videos watched. Just because you upload to YouTube and your own site, this does not mean it will get watched. With 24 hours of video being posted to YouTube every minute, this problem of discovery is getting worse. You now have the formats and opportunity to invest in solutions that get your video watched, no matter what the length and who you are trying to reach.