Jason Finch


   1. How you think the sound in your chosen example has been produced (production
      techniques)



       I think that this music was made by using Trumpets, Bells, Symbols, Drums, Flutes and
       Pianos. Trumpets were in a majority of the soundtrack, Bells were only used only a few times
       during the beginning, Symbols were only used a few times, blending in with the Trumpets,
       Drums were used a bunch of times, only not as much as the Trumpets, Flutes were only used
       near the end of the track and a piano was used at the very last few seconds.




   2. What post-production techniques have been used to create the soundtrack (using subject
      specific terminology)



       I think that they have made this track echo a lot, it has also sounded as if it has blended
       some instruments together to give the sound a bit more effect, like the symbols sounding
       like they were blending with the trumpets and the bells, the track also starts to fades out at
       the end as the piano is just about to finish playing.




   3. How the sound design of your chosen examples might enhance the gaming experience for
      audiences.



       This soundtrack can make the audience feel that they are about to become a legend for
       doing the unexpected, the part at the end of the soundtrack can make the audience think
       that there is more surprises to discover.

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Sound Edit Questions Pokemon Colosseum

  • 1. Jason Finch 1. How you think the sound in your chosen example has been produced (production techniques) I think that this music was made by using Trumpets, Bells, Symbols, Drums, Flutes and Pianos. Trumpets were in a majority of the soundtrack, Bells were only used only a few times during the beginning, Symbols were only used a few times, blending in with the Trumpets, Drums were used a bunch of times, only not as much as the Trumpets, Flutes were only used near the end of the track and a piano was used at the very last few seconds. 2. What post-production techniques have been used to create the soundtrack (using subject specific terminology) I think that they have made this track echo a lot, it has also sounded as if it has blended some instruments together to give the sound a bit more effect, like the symbols sounding like they were blending with the trumpets and the bells, the track also starts to fades out at the end as the piano is just about to finish playing. 3. How the sound design of your chosen examples might enhance the gaming experience for audiences. This soundtrack can make the audience feel that they are about to become a legend for doing the unexpected, the part at the end of the soundtrack can make the audience think that there is more surprises to discover.