That Thing Lara Croft
GamesFameFilmsThemesHollywoodMoviesMoney
Narrative StructureSingle stranded-Folllows one story throughout with a sense of movement
Closed- It does not leave the audience unknowing of a result or conclusionCamera WorkOver the shoulder shots are used to show what people are looking at on the computer screens.A tilted shot is used here, this makes the documentary seem more like a video game by using unusuals camera angles.Extreme close ups are used during the interviews this could again be for the documentary seem more like a video game.During interviews the interviewees are positioned mainly to the left or right with their eyeline positioned in the top third of the screen, a code and convention of documenatry interviews.Hand held tracking shots are used when showing the computers and the gameSpeed ramped pans are used to show the mise-en-scene
Mise-en-sceneThe mise-en-scene of this documentary is very specific as very little 'real' background is shown. Chromokey is used during the interviews therefore the backdrop is very specific and the only other shots used are in a place where there are a lot of computers which fits in well with the themes of the documentary. Some interviews are filmed on a computer which gives the documentary a very technical feel. Clips of the game are unchangable so the mise-en-scene is not decided in these shots.
SoundIncidental music represents the game- it sounds very much like it could be on the game or is taken from the game.
There is voice of god narration which makes sense of the images on screen. The man sounds like a middle aged male, with a well spoken english accent.
Voicovers of the interview are used during cutaways to things like the game, and at times, the film.
There are many different accents from the interviewees; some american and some english, both male and female with different diologue.

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That Thing Lara Croft- Analysis

  • 3. Narrative StructureSingle stranded-Folllows one story throughout with a sense of movement
  • 4. Closed- It does not leave the audience unknowing of a result or conclusionCamera WorkOver the shoulder shots are used to show what people are looking at on the computer screens.A tilted shot is used here, this makes the documentary seem more like a video game by using unusuals camera angles.Extreme close ups are used during the interviews this could again be for the documentary seem more like a video game.During interviews the interviewees are positioned mainly to the left or right with their eyeline positioned in the top third of the screen, a code and convention of documenatry interviews.Hand held tracking shots are used when showing the computers and the gameSpeed ramped pans are used to show the mise-en-scene
  • 5. Mise-en-sceneThe mise-en-scene of this documentary is very specific as very little 'real' background is shown. Chromokey is used during the interviews therefore the backdrop is very specific and the only other shots used are in a place where there are a lot of computers which fits in well with the themes of the documentary. Some interviews are filmed on a computer which gives the documentary a very technical feel. Clips of the game are unchangable so the mise-en-scene is not decided in these shots.
  • 6. SoundIncidental music represents the game- it sounds very much like it could be on the game or is taken from the game.
  • 7. There is voice of god narration which makes sense of the images on screen. The man sounds like a middle aged male, with a well spoken english accent.
  • 8. Voicovers of the interview are used during cutaways to things like the game, and at times, the film.
  • 9. There are many different accents from the interviewees; some american and some english, both male and female with different diologue.
  • 10. Madonna's music is played when one of the interviewees is talking about her, this is very specific music and relates directly to the subject.
  • 11. Music changes as the interviews change, for example if it is a very serious interview then serious music will be played. If it is a funny interiew the music will be more fun and playful but still fit in with the video game 'feel' of the documentary.EditingChromakey is used during the interviews, although it is blurred so the main attention is still on the interviewee. Below are some examples of this:Below is an example of where the image is being superimposed onto the interviewees face, this does not follow the codes and conventions of documentaries and it does make it less clear to see the interviewee, Cutaways are often used during interviews to show clips of the game as shown below:
  • 12. Clips from the filmClips from Angelina Jolie being interviewed about the filmArchiveMaterialClips of the game
  • 13. GraphicsGraphics are used at the start of the documentary to introduce the documentary, the colouring and text is very much like a computer game so is following the themes of the documentary.In this documentary the graphics are quite humerous due to the title of the documentary. Unusually no capital letters are used for their names.Graphics are used to tell people who the interviewee is. They are positioned in teh bottom left hand corner and are quite discreet.