The document discusses the design of technologically mediated experiences for aging minds. It proposes an alternative to the traditional cognitive modeling approach called "transparency" which involves designing interfaces that fluctuate between visible reflection and invisible immersion for the user. An example called the Mind Cupola is described, which uses biofeedback, visualizations, and environmental adjustments to create an "enactive ecology" that co-constructs meaning between the user and system through feedback loops rather than predetermined outcomes. The document speculates that such transparent mediums could provide learning experiences better suited to aging users and integrate art and technology in inclusive human-computer interaction research.