Gear Brawl:
 Robots, Rumbles, and
             Morality
A Thesis analyzing Moral Choices in games, done by Bryce Williams
Thesis Issue
“What‟s the exact problem?”
                  Games as a whole (digital games more of
                   note in this generation) have constantly
                   struggled with implementing a true attempt
                   or feeling that the player has a choice in the
                   outcome of his character, primarily through
                   decisions in his „life‟. This has ranged from
                   alright implementations in RPGs and analog
                   board games, to much more lackluster
                   attempts. Thus the question itself is: can
                   morality itself be implemented well in
                   games, as well as be a worthwhile mechanic?
Personal Thoughts
“Why do you care about this?”
   I tend to think about various aspects of games a lot, usually dealing with either
    how players view certain mechanics or developments in them, and how that reacts
    to the general view or society around it; be it sales, customer response, or future
    developer support. I feel that, among the many issues digital games struggle with
    as a growing medium, this one is extremely notable and I feel I should at least
    bring it to light, if not try to tend to it in my own way. I also feel that using an
    out-of-reach, but still relatable setting still gives the player some understanding of
    the surroundings, and focus more on the meaning behind the game actions.
   Robots, automatons, and the like have always been an interesting thing to me
    since I was little – not just cause of the way they look, but because of the social
    situations their mere existence bring up. Examples would be the political intrigue
    of the Gundam series, or I, Robot. I really would love to bring these topics into a
    game setting, and see how they could be used to make a game progress.
Personal Thoughts Pt. 2
“Why should I care about this?”
   Game analyzation doesn‟t really happen much – it‟s usually only done by
    people who are already making games or interested in game development. I‟d
    love for this to be a game for someone to replay multiple times, gunning for a
    different „thought process‟ or idea, and getting different reactions and
    endgames.
   As we get closer to an age where digital products and androids/robots
    become a larger part of our lives, we should start building a better idea how
    they should be used, the pros and cons behind their implementations into
    society, and if they would even help us in the long run. I hope for this game to
    be a fun take on that, while still tackling the topic on for people to jump into
    and think about.
Personal Thoughts Pt. 3
“How will this solve things?”
   Analog games are, objectively, not as commonly seen in the public eye as
    digital games, but are far better a method to talk about social mechanics and
    concepts. It gives the player to interact with the people around him in a much
    more interesting fashion than playing online would.
   Robots are currently only seen as either being pets or servants – is there any
    possible use or implementation for them in society, that we haven‟t thought
    of yet merely cause we haven‟t had a reason to? Is there a right or wrong use
    to using a robot for your own needs?
   Primary reason: The game, while primarily being fun and easy to jump into, is
    helpful in getting the thought juices flowing on automation use in the near-
    future, as well as use of morality in games (and to robots).
The Project

   Demographic – 14 to 18, interested in futuristic settings/concepts
   A Card Game/Card + Board Game involving robots and morality. The aim is to
    win a tournament you have been requested to enter – which involves building
    a robot of your own from scratch. The method and means are yours to decide.
   Basic card playing – each player goes around the table taking turns.
   Two main Phases – Build and Battle Phase
        Build Phase involves finding parts to build your robot with, as well as situations
         that change your alignment with the world around you, and your access to places
        Battle Phase is the tournament itself, where you fight 3 other robots (the people
         playing against you) for supremacy.
Precedents

   Technical Precedents
        Analog Games – Arabian
         Nights, Dominion, Neuroshima Hex
        Cards Against Humanity (in distribution)
   Visual Precedents
        Robot Combat Games – Virtual On, Armored
         Warriors, Danball Senki
             http://www.youtube.com/watch?v=zRje9MVEZf
              E/

        Animation – Gigator, Gundam, Macross
   Customization, Models also a big influence
Narrative/Game Progression

   In the near-future, androids are slowly becoming more common place, but many
    still question their use. You have recently been given a large amount of money
    from a mysterious benefactor to enter a robot tournament. The robot you build
    and how you get the parts for it is up to you.
   Gameplay Progress: Pick Pieces from various locations > Trade/Steal/Use them to
    do a turn in that situation > Combine Parts to make Robo-Parts to make a robot >
    Fight in Tournament and Win
   Situations incite the morality aspect of the game – You can choose 3 different
    reactions to a situation, each raising your Good Side/Bad Side of your Alignment
    Bar (Amount is set, which side is voted by the opposing 3 players), which opens up
    different Situations you can get into (which changes what kind of parts you may
    find)
   Turn Progression (Possibly)
        Build Phase: Draw Cards, Situation, Combine
        Battle Phase: Effect, Move, Attack/Defend
Visual Map

                Color denotes thought process over
                 the last few weeks
                Concept of game started with what
                 I wanted to make, then led off to
                 what I could say with it
                     From there, narrowed down to
                      what I wanted to say, and how that
                      could change the existing
                      mechanics
Card Example and Explanation

   Two Major Types of cards – Pieces and Robo-
    Parts (Robo-Part Card shown)
   Pieces are what you find everywhere – junk,
    parts in store, among others
   Pieces combined make up Robo-parts (A Tire and
    a Chain can become a Mace)
   Robo-Parts combine to make Robots, which you
    then fight with
Production Ideas/Process

   Focus on Card Game only for the moment – Board Game would be nice, but
    requires a lot more focus on board movement “balance” as well as designing
    how it looks on top of the cards
        Card Game could work in multiple locations as well, even if it might involve having
         2 decks for it, which is much less than optimal
   Distribution – while very far off – would be to have a free print-out version
    online, and a properly produced card (or board) game version for printout
   Robo-parts tied to actual plastic pieces, so players can build a small robot
    character (Lego-like)

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Thesis presentation 1072012

  • 1. Gear Brawl: Robots, Rumbles, and Morality A Thesis analyzing Moral Choices in games, done by Bryce Williams
  • 2. Thesis Issue “What‟s the exact problem?”  Games as a whole (digital games more of note in this generation) have constantly struggled with implementing a true attempt or feeling that the player has a choice in the outcome of his character, primarily through decisions in his „life‟. This has ranged from alright implementations in RPGs and analog board games, to much more lackluster attempts. Thus the question itself is: can morality itself be implemented well in games, as well as be a worthwhile mechanic?
  • 3. Personal Thoughts “Why do you care about this?”  I tend to think about various aspects of games a lot, usually dealing with either how players view certain mechanics or developments in them, and how that reacts to the general view or society around it; be it sales, customer response, or future developer support. I feel that, among the many issues digital games struggle with as a growing medium, this one is extremely notable and I feel I should at least bring it to light, if not try to tend to it in my own way. I also feel that using an out-of-reach, but still relatable setting still gives the player some understanding of the surroundings, and focus more on the meaning behind the game actions.  Robots, automatons, and the like have always been an interesting thing to me since I was little – not just cause of the way they look, but because of the social situations their mere existence bring up. Examples would be the political intrigue of the Gundam series, or I, Robot. I really would love to bring these topics into a game setting, and see how they could be used to make a game progress.
  • 4. Personal Thoughts Pt. 2 “Why should I care about this?”  Game analyzation doesn‟t really happen much – it‟s usually only done by people who are already making games or interested in game development. I‟d love for this to be a game for someone to replay multiple times, gunning for a different „thought process‟ or idea, and getting different reactions and endgames.  As we get closer to an age where digital products and androids/robots become a larger part of our lives, we should start building a better idea how they should be used, the pros and cons behind their implementations into society, and if they would even help us in the long run. I hope for this game to be a fun take on that, while still tackling the topic on for people to jump into and think about.
  • 5. Personal Thoughts Pt. 3 “How will this solve things?”  Analog games are, objectively, not as commonly seen in the public eye as digital games, but are far better a method to talk about social mechanics and concepts. It gives the player to interact with the people around him in a much more interesting fashion than playing online would.  Robots are currently only seen as either being pets or servants – is there any possible use or implementation for them in society, that we haven‟t thought of yet merely cause we haven‟t had a reason to? Is there a right or wrong use to using a robot for your own needs?  Primary reason: The game, while primarily being fun and easy to jump into, is helpful in getting the thought juices flowing on automation use in the near- future, as well as use of morality in games (and to robots).
  • 6. The Project  Demographic – 14 to 18, interested in futuristic settings/concepts  A Card Game/Card + Board Game involving robots and morality. The aim is to win a tournament you have been requested to enter – which involves building a robot of your own from scratch. The method and means are yours to decide.  Basic card playing – each player goes around the table taking turns.  Two main Phases – Build and Battle Phase  Build Phase involves finding parts to build your robot with, as well as situations that change your alignment with the world around you, and your access to places  Battle Phase is the tournament itself, where you fight 3 other robots (the people playing against you) for supremacy.
  • 7. Precedents  Technical Precedents  Analog Games – Arabian Nights, Dominion, Neuroshima Hex  Cards Against Humanity (in distribution)  Visual Precedents  Robot Combat Games – Virtual On, Armored Warriors, Danball Senki  http://www.youtube.com/watch?v=zRje9MVEZf E/  Animation – Gigator, Gundam, Macross  Customization, Models also a big influence
  • 8. Narrative/Game Progression  In the near-future, androids are slowly becoming more common place, but many still question their use. You have recently been given a large amount of money from a mysterious benefactor to enter a robot tournament. The robot you build and how you get the parts for it is up to you.  Gameplay Progress: Pick Pieces from various locations > Trade/Steal/Use them to do a turn in that situation > Combine Parts to make Robo-Parts to make a robot > Fight in Tournament and Win  Situations incite the morality aspect of the game – You can choose 3 different reactions to a situation, each raising your Good Side/Bad Side of your Alignment Bar (Amount is set, which side is voted by the opposing 3 players), which opens up different Situations you can get into (which changes what kind of parts you may find)  Turn Progression (Possibly)  Build Phase: Draw Cards, Situation, Combine  Battle Phase: Effect, Move, Attack/Defend
  • 9. Visual Map  Color denotes thought process over the last few weeks  Concept of game started with what I wanted to make, then led off to what I could say with it  From there, narrowed down to what I wanted to say, and how that could change the existing mechanics
  • 10. Card Example and Explanation  Two Major Types of cards – Pieces and Robo- Parts (Robo-Part Card shown)  Pieces are what you find everywhere – junk, parts in store, among others  Pieces combined make up Robo-parts (A Tire and a Chain can become a Mace)  Robo-Parts combine to make Robots, which you then fight with
  • 11. Production Ideas/Process  Focus on Card Game only for the moment – Board Game would be nice, but requires a lot more focus on board movement “balance” as well as designing how it looks on top of the cards  Card Game could work in multiple locations as well, even if it might involve having 2 decks for it, which is much less than optimal  Distribution – while very far off – would be to have a free print-out version online, and a properly produced card (or board) game version for printout  Robo-parts tied to actual plastic pieces, so players can build a small robot character (Lego-like)