This document discusses game playing as an area of artificial intelligence research. It begins with case studies of computers playing chess at grandmaster level, with IBM's Deep Blue being the first computer to defeat a reigning world champion in 1997. Game playing is described as a good problem for AI due to games being well-defined, repeatable problems that allow direct comparison of human and computer performance. Game playing is framed as a search problem over the game tree defined by legal moves. Optimal strategies can be found through minimax search with alpha-beta pruning to reduce the search space. Static board evaluators are used to estimate non-terminal states.