International Journal of Trendy Research in Engineering andTechnology
Volume 3 Issue 1 Feb 2019
_____________________________________________________________________________________
www.trendytechjournals.com
25
VIRTUAL TUTOR USING AUGMENTED REALITY
A.Sabarinathan1
, S.R.Ranjithkumar1
, Mrs.A.Bhagyalakshmi2
1
Final Year UG Student, 2
Asst. Professor,
Department of Computer Science, Velammal Engineering College, Ambattur Red Hills Road
Chennai -600 066, India
sabarinathan935@gmail.com , ranjithrotcod@gmail.com ,kirubhagya @gmail.com
ABSTRACT
A mobile application which can save time,
effort and money by giving technical video
explanation based on the recognised image
for learners. The collected video information
contains all the detailed explanation of the
scanned image done by the user. This
application groups Augmented reality , 3d
objects , sound , video , AI for image
recognition into an easy and compact
application for the benefit of the every
learner. This web application is built C#,
UNITY, VUFORIA with the help of
Vuforia server connected by asserts. This
mobile application serves as an easier way
to access details and documentaries related
to recognised object. It includes an
automatic AR Camera and image target
along with the video player which makes it
easier for recognising the image and to
learn. The database is done with Vuforia
cloud database. The UI provides an
excellent user friendly environment that
makes the communication more interactive.
Keywords Mobile application, Vuforia,
Unity, AR Camera, C#.
I. INTRODUCTION
The application generally refers to
the word tutor with hospitality. Learning is
the process of acquiring new, or modifying
existing, knowledge, behaviors, skills,
values, or preferences. The ability to learn is
possessed by humans, animals, and some
machines; there is also evidence for some
kind of learning in some plants. Interactive
learning is a globally accepted career field
and academic field of study as it promotes
the software application too as shown in
Table 1.
Table 1. countries investing in e-learning
International Journal of Trendy Research in Engineering andTechnology
Volume 3 Issue 1 Feb 2019
_____________________________________________________________________________________
www.trendytechjournals.com
26
II. EXISTING SYSTEM
Although, mobile application on
learning is a blue eyed vision of people of
cities, it is important to handle and manage
this[1]. There are developed mobile apps
and web applications for this scenario, but
have equalized bane comments on them.
Already existing apps are, “eureka.com”,
“educomp.com”, “amazon kindle”,” khan
academy” and other apps are only given for
guide basis.
eureka.com
The application of eureka has been rated as
(3.6/5), has a certain disadvantages of bugs,
and lags in time and has no AR or AI. It is
only available on web.
educomp.com
The application next is “educomp”, it is the
currently used app in schools and is rated as
(4.0/5), it is not accessible offline and it just
act as showcase of concepts.
amazon kindle
The next app is,” kindle”, it is rated as
(4.2/5) it is the app which only consists of
books. It is rated bad because of it
complexity in understanding the terms of
cost.
khan academy
The next named application is,” khan
academy” it is an updated version of
educomp.com . It contains transactions and
has login & registration problems. This app
has a highly rated and has a disadvantage of
slow pace,bugs,complexity of understanding
and has difficulties in entering the datum.
These are the common set of disadvantages
faced by the people who are using this
applications. Hence, our application has
been programmed with the help of
UNITY,VUFORIA, UNITY CLOUD , C#
software to overcome this set of
disadvantages[4]. Hence, the proposed app
is said to be user friendly along to give a
helping hand for the learners and the
students[6].
III. PROPOSED SYSTEM
Unity is an integrated platform to work with
c# , vuforia and AI[2]. This application
programs helps to give a great user
interface[2] as shown in Figure 2. The
UNITY CLOUD platform provides the best
use of storage and vuforia license gives a
better connectivity with the AI image
recognition and UNITY CLOUD[5] as
shown in Figure 1.
Figure 1. Unity architecture
International Journal of Trendy Research in Engineering andTechnology
Volume 3 Issue 1 Feb 2019
_____________________________________________________________________________________
www.trendytechjournals.com
27
Figure 2. application Structure
IV. VIRTUAL TUTOR APPROACH
Figure 3.virtual tutor workflow
Virtual tutor
The proposed application provides an
excellent information on the recognised
image[8] as shown in Figure 3. This learner
friendly application consist of a AR camera
which is used to recognise the image
provided by the user[3].The vuforia package
which is intergrated is used to identify the
image provided by the user[5] .This AI
technology identifies the exact image and
relates it with the UNITY CLOUD for exact
explanation video.If there is a presence of 3d
motion objects, it will be enable
automatically[7]. This app is very
responsive to run the application in all
android , ios, web application. It also
provides an simple UI for the learners who
uses the app.
V. IMPLEMENTED RESULTS:
[ SCREENSHOTS FROM THE USER
INTERFACE OF THE MOBILE
APPLICATION “VIRTUAL TUTOR” ]
STARTING WITH UNITY
International Journal of Trendy Research in Engineering andTechnology
Volume 3 Issue 1 Feb 2019
_____________________________________________________________________________________
www.trendytechjournals.com
28
VUFORIA AR CAMERA
INTEGRATION OF VUFORIA KEY
INTEGRATION OF VUFORIA KEY
AR CAMERA IMAGE RECOGNITION
International Journal of Trendy Research in Engineering andTechnology
Volume 3 Issue 1 Feb 2019
_____________________________________________________________________________________
www.trendytechjournals.com
29
IMAGE RECOGNISED LEARNING
LEARNING WITH SOUND
LEARNING 3d MOTION OBJECTS
VI. ADVANTAGES
1. It provides a great student friendly
and as well as mobile friendly
interface.
2. It is used to identify the particular
image in a book.
3. It contains basic learning videos
stored in cloud.
4. It is memory as well as RAM freed
mobile application.
5. It contains a dynamic cloud storage
of learning points which can be
accessed by internet.
6. It recognize a particular image and
infer it with the AI technology which
is integrated with vuforia.
7. It also highlights the important
keyword present in the book.
8. It also include 3d moving objects for
better demonstration of a concept.
9. Better sound quality of the video
with faster retrival.
International Journal of Trendy Research in Engineering andTechnology
Volume 3 Issue 1 Feb 2019
_____________________________________________________________________________________
www.trendytechjournals.com
30
VII. CONCLUSION AND FUTURE
WORKS
The tremendous growth in mobile
application development is used worldwide
today. Mobile applications are evolving rich
and fast user experience. The ultimate goal
is to provide a successful user interface to
the users in an efficient manner at ease and
also to save the time. This application helps
the learner to clear their queries and to learn
more on the specified topic.The
applications, “virtual tutor” gives the facility
in recognizing the particular image given by
the user and teach more on the image to the
user. It also generates a video response after
recognizing the image. The application
provides an user interface that is very much
user friendly. The video also used the 3d
object motion for interactive learning which
is responsive. The mail is also sent to the
customer for the conformation process. By
this we conclude by saying, this short hand
application en-routes the people’s view in
clearing queries and understanding a
concept . It provides all time support to
people who uses the application.
VIII. REFERENCES
[1] Bergasa-Suso J., Sanders D.A.
Tewkesbury G.E., "Intelligent
browser-based systems to assist
Internet users", Education, IEEE
Transactions on, vol.48, no.4, Nov.
2005.
[2] C. A. Carver, R. A. Howard, W. D.
Lane, "Enhancing student learning
through hypermedia courseware and
incorporation of student learning
styles", IEEE Trans. Educ., vol. 42,
no. 1, pp. 33-38, Feb. 1999
[3] D. Holweg and O. Schneider.
GEIST: Mobile Outdoor AR-
Information System for Historical
Education with Digital Storytelling.
In Proceedings Federal Ministry of
Education and Research: Virtual and
Augmented Reality Status
Conference, Leipzig, Germany,
2004.
[4] S. Julier, et al. BARS: Battlefield
Augmented Reality System. In
NATO Symposium on Information
Processing Techniques for Military
Systems, Istanbul, Turkey, October
2000.
[5] M. Nielsen, et al. Mobile Augmented
Reality Support for Architects Based
on Feature Tracking Techniques. In
Proceedings International
Conference on Computational
Science, Krakow, Poland, June 2004.
[6] G. Reitmayr, et al. iOrb - Unifying
Command and 3D Input for Mobile
Augmented Reality. In Proceedings
IEEE VR 2005 Workshop on New
Directions in 3D User Interfaces,
Bonn, Germany, 2005.
[7] B. Thomas and W. Piekarski. Glove
Based User Interaction Techniques
for Augmented Reality in an
Outdoor Environment. In Virtual
Reality: Research, Development, and
Applications, (6), 2002.
[8] D. Wagner and D. Schmalstieg.
First Steps Towards Handheld
Augmented Reality. In Proceedings
Seventh IEEE International
Symposium on Wearable
Computing, New York, USA, 2003

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VIRTUAL TUTOR USING AUGMENTED REALITY

  • 1. International Journal of Trendy Research in Engineering andTechnology Volume 3 Issue 1 Feb 2019 _____________________________________________________________________________________ www.trendytechjournals.com 25 VIRTUAL TUTOR USING AUGMENTED REALITY A.Sabarinathan1 , S.R.Ranjithkumar1 , Mrs.A.Bhagyalakshmi2 1 Final Year UG Student, 2 Asst. Professor, Department of Computer Science, Velammal Engineering College, Ambattur Red Hills Road Chennai -600 066, India [email protected] , [email protected] ,kirubhagya @gmail.com ABSTRACT A mobile application which can save time, effort and money by giving technical video explanation based on the recognised image for learners. The collected video information contains all the detailed explanation of the scanned image done by the user. This application groups Augmented reality , 3d objects , sound , video , AI for image recognition into an easy and compact application for the benefit of the every learner. This web application is built C#, UNITY, VUFORIA with the help of Vuforia server connected by asserts. This mobile application serves as an easier way to access details and documentaries related to recognised object. It includes an automatic AR Camera and image target along with the video player which makes it easier for recognising the image and to learn. The database is done with Vuforia cloud database. The UI provides an excellent user friendly environment that makes the communication more interactive. Keywords Mobile application, Vuforia, Unity, AR Camera, C#. I. INTRODUCTION The application generally refers to the word tutor with hospitality. Learning is the process of acquiring new, or modifying existing, knowledge, behaviors, skills, values, or preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learning in some plants. Interactive learning is a globally accepted career field and academic field of study as it promotes the software application too as shown in Table 1. Table 1. countries investing in e-learning
  • 2. International Journal of Trendy Research in Engineering andTechnology Volume 3 Issue 1 Feb 2019 _____________________________________________________________________________________ www.trendytechjournals.com 26 II. EXISTING SYSTEM Although, mobile application on learning is a blue eyed vision of people of cities, it is important to handle and manage this[1]. There are developed mobile apps and web applications for this scenario, but have equalized bane comments on them. Already existing apps are, “eureka.com”, “educomp.com”, “amazon kindle”,” khan academy” and other apps are only given for guide basis. eureka.com The application of eureka has been rated as (3.6/5), has a certain disadvantages of bugs, and lags in time and has no AR or AI. It is only available on web. educomp.com The application next is “educomp”, it is the currently used app in schools and is rated as (4.0/5), it is not accessible offline and it just act as showcase of concepts. amazon kindle The next app is,” kindle”, it is rated as (4.2/5) it is the app which only consists of books. It is rated bad because of it complexity in understanding the terms of cost. khan academy The next named application is,” khan academy” it is an updated version of educomp.com . It contains transactions and has login & registration problems. This app has a highly rated and has a disadvantage of slow pace,bugs,complexity of understanding and has difficulties in entering the datum. These are the common set of disadvantages faced by the people who are using this applications. Hence, our application has been programmed with the help of UNITY,VUFORIA, UNITY CLOUD , C# software to overcome this set of disadvantages[4]. Hence, the proposed app is said to be user friendly along to give a helping hand for the learners and the students[6]. III. PROPOSED SYSTEM Unity is an integrated platform to work with c# , vuforia and AI[2]. This application programs helps to give a great user interface[2] as shown in Figure 2. The UNITY CLOUD platform provides the best use of storage and vuforia license gives a better connectivity with the AI image recognition and UNITY CLOUD[5] as shown in Figure 1. Figure 1. Unity architecture
  • 3. International Journal of Trendy Research in Engineering andTechnology Volume 3 Issue 1 Feb 2019 _____________________________________________________________________________________ www.trendytechjournals.com 27 Figure 2. application Structure IV. VIRTUAL TUTOR APPROACH Figure 3.virtual tutor workflow Virtual tutor The proposed application provides an excellent information on the recognised image[8] as shown in Figure 3. This learner friendly application consist of a AR camera which is used to recognise the image provided by the user[3].The vuforia package which is intergrated is used to identify the image provided by the user[5] .This AI technology identifies the exact image and relates it with the UNITY CLOUD for exact explanation video.If there is a presence of 3d motion objects, it will be enable automatically[7]. This app is very responsive to run the application in all android , ios, web application. It also provides an simple UI for the learners who uses the app. V. IMPLEMENTED RESULTS: [ SCREENSHOTS FROM THE USER INTERFACE OF THE MOBILE APPLICATION “VIRTUAL TUTOR” ] STARTING WITH UNITY
  • 4. International Journal of Trendy Research in Engineering andTechnology Volume 3 Issue 1 Feb 2019 _____________________________________________________________________________________ www.trendytechjournals.com 28 VUFORIA AR CAMERA INTEGRATION OF VUFORIA KEY INTEGRATION OF VUFORIA KEY AR CAMERA IMAGE RECOGNITION
  • 5. International Journal of Trendy Research in Engineering andTechnology Volume 3 Issue 1 Feb 2019 _____________________________________________________________________________________ www.trendytechjournals.com 29 IMAGE RECOGNISED LEARNING LEARNING WITH SOUND LEARNING 3d MOTION OBJECTS VI. ADVANTAGES 1. It provides a great student friendly and as well as mobile friendly interface. 2. It is used to identify the particular image in a book. 3. It contains basic learning videos stored in cloud. 4. It is memory as well as RAM freed mobile application. 5. It contains a dynamic cloud storage of learning points which can be accessed by internet. 6. It recognize a particular image and infer it with the AI technology which is integrated with vuforia. 7. It also highlights the important keyword present in the book. 8. It also include 3d moving objects for better demonstration of a concept. 9. Better sound quality of the video with faster retrival.
  • 6. International Journal of Trendy Research in Engineering andTechnology Volume 3 Issue 1 Feb 2019 _____________________________________________________________________________________ www.trendytechjournals.com 30 VII. CONCLUSION AND FUTURE WORKS The tremendous growth in mobile application development is used worldwide today. Mobile applications are evolving rich and fast user experience. The ultimate goal is to provide a successful user interface to the users in an efficient manner at ease and also to save the time. This application helps the learner to clear their queries and to learn more on the specified topic.The applications, “virtual tutor” gives the facility in recognizing the particular image given by the user and teach more on the image to the user. It also generates a video response after recognizing the image. The application provides an user interface that is very much user friendly. The video also used the 3d object motion for interactive learning which is responsive. The mail is also sent to the customer for the conformation process. By this we conclude by saying, this short hand application en-routes the people’s view in clearing queries and understanding a concept . It provides all time support to people who uses the application. VIII. REFERENCES [1] Bergasa-Suso J., Sanders D.A. Tewkesbury G.E., "Intelligent browser-based systems to assist Internet users", Education, IEEE Transactions on, vol.48, no.4, Nov. 2005. [2] C. A. Carver, R. A. Howard, W. D. Lane, "Enhancing student learning through hypermedia courseware and incorporation of student learning styles", IEEE Trans. Educ., vol. 42, no. 1, pp. 33-38, Feb. 1999 [3] D. Holweg and O. Schneider. GEIST: Mobile Outdoor AR- Information System for Historical Education with Digital Storytelling. In Proceedings Federal Ministry of Education and Research: Virtual and Augmented Reality Status Conference, Leipzig, Germany, 2004. [4] S. Julier, et al. BARS: Battlefield Augmented Reality System. In NATO Symposium on Information Processing Techniques for Military Systems, Istanbul, Turkey, October 2000. [5] M. Nielsen, et al. Mobile Augmented Reality Support for Architects Based on Feature Tracking Techniques. In Proceedings International Conference on Computational Science, Krakow, Poland, June 2004. [6] G. Reitmayr, et al. iOrb - Unifying Command and 3D Input for Mobile Augmented Reality. In Proceedings IEEE VR 2005 Workshop on New Directions in 3D User Interfaces, Bonn, Germany, 2005. [7] B. Thomas and W. Piekarski. Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment. In Virtual Reality: Research, Development, and Applications, (6), 2002. [8] D. Wagner and D. Schmalstieg. First Steps Towards Handheld Augmented Reality. In Proceedings Seventh IEEE International Symposium on Wearable Computing, New York, USA, 2003