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February 9-11 | San Diego, USA

Vulkanised 2026

The premier conference for Vulkan developers

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Announcing the release of Vulkan 1.4

Vulkan 1.4

Khronos Streamlines Development and Deployment of GPU-Accelerated Applications. Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying application development and deployment across multiple platforms

Vulkan 1.4 Press Release

Half Life: Alyx - Valve

Vulkan for VR

Half-Life: Alyx

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.

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Path of Exile - Grinding Gear Games

Available on PC and macOS with Vulkan

Path of Exile

Path of Exile is a free-to-play online Action RPG set in the dark fantasy world of Wraeclast. Available on PC, macOS with Vulkan.

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Khronos welcomes community contributions

Contributing

There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started:

Contributing
Khronos welcomes community contributions

Contributing

There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started:

    • Promoter/contributor levels: Directly influence the Vulkan spec (with voting rights)
    • Associate/Academic levels: Advise the Working Group on future evolution topics (no voting rights)

    Find Out More

  • Khronos hosts and maintains several public repos for Vulkan - please follow the contributing and licensing guidelines listed on the repos:

    The public community can contribute via

    • Submitting issues
    • Suggesting improvements

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    • Engines
    • Frameworks
    • Libraries
    • Language bindings

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Vulkan Platform Support

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API.

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

Latest Vulkan API Extensions and Additions

Baldur's Gate 3 - Larian Studios

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

New to Graphics Programming?

If you're just starting out in your Graphics Programming journey, we've listed a few recommended resources to help get you spun up on the basics.

Marek Okon - Unsplash

Community

Join Our Community

There are several ways to follow the latest Vulkan developments, get questions answered and make suggestions for improvement.

You'll find thriving Vulkan community discussions on several forums and social media platforms below. It's a great way to get involved!

Latest project

Vulkan Portability

Vulkan® Portability™ aims to counter platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12 and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms

Latest project

Vulkan SC

The release of the Vulkan SC 1.0 specification on March 1, 2022 marked an important milestone in delivering a new generation of safety-critical APIs. Based on the Vulkan 1.2 API, Vulkan SC meets the needs of safety-critical systems to leverage the performance of modern GPUs to satisfy their graphics and compute requirements.

Events

Upcoming Events

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In its 52nd year, the SIGGRAPH conference remains home to a global community of computer graphics and interactive techniques enthusiasts whose collaboration and storytelling shape our…
News

The Latest on Vulkan

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As excitement builds for SIGGRAPH 2025, the Khronos Group is preparing to host its annual Vulkan Birds of a Feather session at SIGGRAPH 2025 on Wednesday, August 13, from 4:30 to 6:00 pm. The BOF is an essential gathering for graphics developers, GPU vendors, and graphics enthusiasts eager to stay on the cutting edge of the industry’s leading cross-platform graphics and compute API. This year’s Vulkan BOF will be packed with meaningful updates and will provide a great opportunity for community engagement. In this blog post, we preview the key Vulkan developments, initiatives, and events that will take center stage at the BOF, including: an update on Vulkan 1.4 adoption, recent extensions, a proposed new deprecation mechanism, enhancements to our samples and documentation, plus updates on the Vulkanised 2026 conference, and much more.
Today, with the release of version 1.4.321 of the Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding, following the earlier release of Encode Quantization Map. Intra-refresh is a valuable tool for enhancing video playback robustness in the presence of network errors. As a result, it is commonly used in broadcast streams, wireless video transmission, VoIP calls, and many other streaming applications.
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