Starred repositories
Offical code for "FastGS: Training 3D Gaussian Splatting in 100 Seconds"
LichtFeld Studio: Where reality and the digital world blend.
Ray tracing and hybrid rasterization of Gaussian particles
Integrate threejs with mapbox-gl to enable 3dtiles / 3dgs / gltf rendering.
将 3D Gaussian Splatting 点云转换为 Cesium 3D Tiles 格式。
QGIS is a free, open source, cross platform (lin/win/mac) geographical information system (GIS)
GLC_lib is a C++ library for high performance 3D application based on OpenGL and Qt4 GUI
Hikyuu Quant Framework 基于C++/Python的极速开源量化交易研究框架,同时可基于策略部件进行资产重用,快速累积策略资产。
The official implementation of "Compositional Generative Model of Unbounded 4D Cities". (TPAMI 2025)
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
[CVPR 2025] Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Fast mesh to 3D gaussian splat conversion
[TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[ECCV`24&ICLR`25] CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
The official implementation of "GaussianCity: Generative Gaussian Splatting for Unbounded 3D City Generation". (CVPR 2025)
Build vector tilesets from large collections of GeoJSON features.
Created forensic watermarking using DCT and DWT
此專題採用 DCT(discrete cosine transform) 之頻率域(frequency domain) 進行不可視浮水印嵌入。
watermarking program, Using the OpenCV library
DFT-based watermarking method using Gray Component Replacement
