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  1. Qt
  2. QTBUG-140662

Specular light calculation generates INF color values

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: P2: Important P2: Important
    • 6.10.1, 6.11.0 FF
    • 6.10
    • Quick: 3D
    • None
    • dc0c30597 (dev), 46ad6d33d (6.10)

      qt_D_GGX called from qt_specularGGXBSDF returns INF in some cases. When the color buffer is a floating point one, this gets written out as-is.

      While these white pixels are not necessarily noticable on screen, this then causes vastly amplified problems when there is a postprocessing effect. With SSGI for example, we may end up with NaN values over a much larger area.


      With SSGI on this can lead to results such as this in some frames:

      d is zero in the following code:

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            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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              Updated:
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