| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/ui_devtools/ui_element.h" |
| |
| #include <algorithm> |
| |
| #include "base/check_op.h" |
| #include "base/not_fatal_until.h" |
| #include "base/notreached.h" |
| #include "components/ui_devtools/protocol.h" |
| #include "components/ui_devtools/ui_element_delegate.h" |
| |
| namespace ui_devtools { |
| namespace { |
| |
| static int node_ids = 0; |
| |
| } // namespace |
| |
| UIElement::ClassProperties::ClassProperties( |
| std::string class_name, |
| std::vector<UIElement::UIProperty> properties) |
| : class_name_(class_name), properties_(properties) {} |
| |
| UIElement::ClassProperties::ClassProperties( |
| const UIElement::ClassProperties& other) = default; |
| |
| UIElement::ClassProperties::~ClassProperties() = default; |
| |
| UIElement::Source::Source(std::string path, int line) |
| : path_(path), line_(line) {} |
| |
| // static |
| void UIElement::ResetNodeId() { |
| node_ids = 0; |
| } |
| |
| UIElement::~UIElement() { |
| ClearChildren(); |
| } |
| |
| std::string UIElement::GetTypeName() const { |
| switch (type_) { |
| case UIElementType::ROOT: |
| return "Root"; |
| case UIElementType::WINDOW: |
| return "Window"; |
| case UIElementType::WIDGET: |
| return "Widget"; |
| case UIElementType::VIEW: |
| return "View"; |
| case UIElementType::FRAMESINK: |
| return "FrameSink"; |
| case UIElementType::SURFACE: |
| return "Surface"; |
| } |
| NOTREACHED(); |
| } |
| |
| void UIElement::AddChild(UIElement* child, UIElement* before) { |
| if (before) { |
| auto iter = std::ranges::find(children_, before); |
| CHECK(iter != children_.end(), base::NotFatalUntil::M130); |
| children_.insert(iter, child); |
| } else { |
| children_.push_back(child); |
| } |
| delegate_->OnUIElementAdded(this, child); |
| } |
| |
| void UIElement::AddOrderedChild(UIElement* child, |
| ElementCompare compare, |
| bool notify_delegate) { |
| auto iter = |
| std::lower_bound(children_.begin(), children_.end(), child, compare); |
| children_.insert(iter, child); |
| if (notify_delegate) |
| delegate_->OnUIElementAdded(this, child); |
| } |
| |
| void UIElement::ClearChildren() { |
| for (ui_devtools::UIElement* child : children_) { |
| delegate_->OnUIElementRemoved(child); |
| delete child; |
| } |
| children_.clear(); |
| } |
| |
| void UIElement::RemoveChild(UIElement* child, bool notify_delegate) { |
| if (notify_delegate) |
| delegate_->OnUIElementRemoved(child); |
| auto iter = std::ranges::find(children_, child); |
| CHECK(iter != children_.end(), base::NotFatalUntil::M130); |
| children_.erase(iter); |
| } |
| |
| void UIElement::ReorderChild(UIElement* child, int index) { |
| auto i = std::ranges::find(children_, child); |
| CHECK(i != children_.end(), base::NotFatalUntil::M130); |
| DCHECK_GE(index, 0); |
| DCHECK_LT(static_cast<size_t>(index), children_.size()); |
| |
| // If |child| is already at the desired position, there's nothing to do. |
| const auto pos = std::next(children_.begin(), index); |
| if (i == pos) |
| return; |
| |
| // Rotate |child| to be at the desired position. |
| if (pos < i) |
| std::rotate(pos, i, std::next(i)); |
| else |
| std::rotate(i, std::next(i), std::next(pos)); |
| |
| delegate()->OnUIElementReordered(child->parent(), child); |
| } |
| |
| template <class T> |
| int UIElement::FindUIElementIdForBackendElement(T* element) const { |
| NOTREACHED(); |
| } |
| |
| std::vector<UIElement::ClassProperties> |
| UIElement::GetCustomPropertiesForMatchedStyle() const { |
| return {}; |
| } |
| |
| UIElement::UIElement(const UIElementType type, |
| UIElementDelegate* delegate, |
| UIElement* parent) |
| : node_id_(++node_ids), type_(type), parent_(parent), delegate_(delegate) { |
| delegate_->OnUIElementAdded(nullptr, this); |
| } |
| |
| bool UIElement::SetPropertiesFromString(const std::string& text) { |
| return false; |
| } |
| |
| void UIElement::AddSource(std::string path, int line) { |
| sources_.emplace_back(path, line); |
| } |
| |
| std::vector<UIElement::Source> UIElement::GetSources() { |
| if (sources_.empty()) |
| InitSources(); |
| |
| return sources_; |
| } |
| |
| bool UIElement::FindMatchByElementID(const ui::ElementIdentifier& identifier) { |
| return false; |
| } |
| |
| bool UIElement::DispatchMouseEvent(protocol::DOM::MouseEvent* event) { |
| return false; |
| } |
| |
| bool UIElement::DispatchKeyEvent(protocol::DOM::KeyEvent* event) { |
| return false; |
| } |
| |
| } // namespace ui_devtools |