| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_ |
| #define COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "components/ui_devtools/devtools_export.h" |
| #include "components/ui_devtools/dom.h" |
| #include "ui/base/interaction/element_identifier.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace ui_devtools { |
| |
| class UIElementDelegate; |
| |
| // UIElement type. |
| enum UIElementType { WINDOW, WIDGET, VIEW, ROOT, FRAMESINK, SURFACE }; |
| |
| class UI_DEVTOOLS_EXPORT UIElement { |
| public: |
| struct UI_DEVTOOLS_EXPORT UIProperty { |
| UIProperty(std::string name, std::string value) |
| : name_(name), value_(value) {} |
| |
| std::string name_; |
| std::string value_; |
| }; |
| struct UI_DEVTOOLS_EXPORT ClassProperties { |
| ClassProperties(std::string name, std::vector<UIProperty> properties); |
| ClassProperties(const ClassProperties& copy); |
| ~ClassProperties(); |
| |
| std::string class_name_; |
| std::vector<UIProperty> properties_; |
| }; |
| |
| struct UI_DEVTOOLS_EXPORT Source { |
| Source(std::string path, int line); |
| |
| std::string path_; |
| int line_; |
| }; |
| |
| using UIElements = std::vector<raw_ptr<UIElement, VectorExperimental>>; |
| |
| UIElement(const UIElement&) = delete; |
| UIElement& operator=(const UIElement&) = delete; |
| virtual ~UIElement(); |
| |
| // resets node ids to 0 so that they are reusable |
| static void ResetNodeId(); |
| |
| int node_id() const { return node_id_; } |
| std::string GetTypeName() const; |
| UIElement* parent() const { return parent_; } |
| void set_parent(UIElement* parent) { parent_ = parent; } |
| UIElementDelegate* delegate() const { return delegate_; } |
| UIElementType type() const { return type_; } |
| const UIElements& children() const { return children_; } |
| bool is_updating() const { return is_updating_; } |
| void set_is_updating(bool is_updating) { is_updating_ = is_updating; } |
| int GetBaseStylesheetId() const { return base_stylesheet_id_; } |
| void SetBaseStylesheetId(int id) { base_stylesheet_id_ = id; } |
| |
| // Gets/sets whether the element has sent its stylesheet header to the |
| // frontend. |
| bool header_sent() const { return header_sent_; } |
| void set_header_sent() { header_sent_ = true; } |
| |
| using ElementCompare = bool (*)(const UIElement*, const UIElement*); |
| |
| // Inserts |child| in front of |before|. If |before| is null, it is inserted |
| // at the end. Parent takes ownership of the added child. |
| void AddChild(UIElement* child, UIElement* before = nullptr); |
| |
| // Inserts |child| according to a custom ordering function. |notify_delegate| |
| // calls OnUIElementAdded(), which creates the subtree of UIElements at |
| // |child|, and the corresponding DOM nodes. |
| void AddOrderedChild(UIElement* child, |
| ElementCompare compare, |
| bool notify_delegate = true); |
| |
| // Removes and deletes all elements from |children_|. |
| void ClearChildren(); |
| |
| // Removes |child| out of |children_| without destroying |child|. The caller |
| // is responsible for destroying |child|. |notify_delegate| calls |
| // OnUIElementRemoved(), which destroys the DOM node for |child|. |
| void RemoveChild(UIElement* child, bool notify_delegate = true); |
| |
| // Moves |child| to position |index| in |children_|. |
| void ReorderChild(UIElement* child, int index); |
| |
| template <class T> |
| int FindUIElementIdForBackendElement(T* element) const; |
| |
| // Returns properties grouped by the class they are from. |
| virtual std::vector<ClassProperties> GetCustomPropertiesForMatchedStyle() |
| const; |
| |
| virtual void GetBounds(gfx::Rect* bounds) const = 0; |
| virtual void SetBounds(const gfx::Rect& bounds) = 0; |
| virtual void GetVisible(bool* visible) const = 0; |
| virtual void SetVisible(bool visible) = 0; |
| |
| // Set this element's property values according to |text|. |
| // |text| is the string passed in through StyleDeclarationEdit::text from |
| // the frontend. |
| virtual bool SetPropertiesFromString(const std::string& text); |
| |
| // If element exists, returns its associated native window and its screen |
| // bounds. Otherwise, returns null and empty bounds. |
| virtual std::pair<gfx::NativeWindow, gfx::Rect> GetNodeWindowAndScreenBounds() |
| const = 0; |
| |
| // Returns a list of interleaved keys and values of attributes to be displayed |
| // on the element in the dev tools hierarchy view. |
| virtual std::vector<std::string> GetAttributes() const = 0; |
| |
| template <typename BackingT, typename T> |
| static BackingT* GetBackingElement(const UIElement* element) { |
| return T::From(element); |
| } |
| |
| // Called from PageAgent to repaint Views for Debug Bounds Rectangles |
| virtual void PaintRect() const {} |
| |
| // Called in the constructor to initialize the element's sources. |
| virtual void InitSources() {} |
| |
| // Get the sources for the element. |
| std::vector<Source> GetSources(); |
| |
| // Whether the Element Identifier matches the backing UI element. |
| // This is used to locate a UIElement by Element Identifier set |
| // on the browser side and different than node_id(). |
| virtual bool FindMatchByElementID(const ui::ElementIdentifier& identifier); |
| |
| virtual bool DispatchMouseEvent(protocol::DOM::MouseEvent* event); |
| |
| virtual bool DispatchKeyEvent(protocol::DOM::KeyEvent* event); |
| |
| protected: |
| UIElement(const UIElementType type, |
| UIElementDelegate* delegate, |
| UIElement* parent); |
| void AddSource(std::string path, int line); |
| |
| private: |
| const int node_id_; |
| const UIElementType type_; |
| UIElements children_; |
| raw_ptr<UIElement, DanglingUntriaged> parent_; |
| raw_ptr<UIElementDelegate, DanglingUntriaged> delegate_; |
| bool is_updating_ = false; |
| int base_stylesheet_id_; |
| bool header_sent_ = false; |
| std::vector<Source> sources_; |
| }; |
| |
| } // namespace ui_devtools |
| |
| #endif // COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_ |