andybons | 3322f76 | 2015-08-24 21:37:09 | [diff] [blame] | 1 | # Bitmap Pipeline |
| 2 | |
| 3 | This pages details how bitmaps are moved from the renderer to the screen. |
| 4 | |
| 5 | The renderer can request two different operations from the browser: |
| 6 | * PaintRect: a bitmap to be painted at a given location on the screen |
| 7 | * Scroll: a horizontal or vertical scroll of the screen, and a bitmap to painted |
| 8 | |
| 9 | Across all three platforms, shared memory is used to transport the bitmap from |
| 10 | the renderer to the browser. On Windows, a shared section is used. On Linux, |
| 11 | it's SysV shared memory and on the Mac we use POSIX shared memory. |
| 12 | |
| 13 | Windows and Linux create shared memory in the renderer process. On Mac, since |
| 14 | the renderer is sandboxed, it cannot create shared memory segments and uses a |
| 15 | synchronous IPC to the browser to create them (ViewHostMsg\_AllocTransportDIB). |
| 16 | These shared memory segments are called TranportDIBs (device independent |
| 17 | bitmaps) in the code. |
| 18 | |
| 19 | Transport DIBs are allocated on demand by the render\_process and cached |
| 20 | therein, in a two entry cache. The IPC messages to the browser contain a |
| 21 | TransportDIB::Id which names a transport DIB. In the case of Mac, since the |
| 22 | browser created them in the first place, it keeps a map of all allocated |
| 23 | transport DIBs in the RenderProcessHost. The ids on the wire are then the inode |
| 24 | numbers of the shared memory segments. |
| 25 | |
| 26 | On Windows, the Id is the HANDLE value from the renderer process. On Linux the |
| 27 | id is the SysV key. Thus, on both Windows and Linux, the id is sufficient to map |
| 28 | the transport DIB, while on Mac is is not. This is why, on Mac, the browser |
| 29 | keeps handles to all the possible transport DIBs. |
| 30 | |
| 31 | Each RenderProcessHost keeps a small cache of recently used transport DIBs. This |
| 32 | means that, when many paint operations are performed in succession, the same |
| 33 | shared memory should be reused (as long as it's large enough). Also, this shared |
| 34 | memory should remain mapped in both the renderer and browser process, reduci ng |
| 35 | the amount of VM churn. |
| 36 | |
| 37 | The transport DIB caches in both the renderer and browser are flushed after some |
| 38 | period of inactivity, currently five seconds. |
| 39 | |
| 40 | ### Backing stores |
| 41 | |
| 42 | Backing stores are browser side copies of the current RenderView bitmap. The |
| 43 | renderer sends paints to the browser to update small portions of the backing |
| 44 | store but, for performance reasons, when we want to repaint the whole thing |
| 45 | (i.e. because we switched tabs) we don't want to go to the renderer to redraw it |
| 46 | all. |
| 47 | |
| 48 | On Windows and Mac, the backing store is kept in heap memory in the browser. On |
| 49 | Windows, we use one advantage which is that we can use Win32 calls to scroll |
| 50 | both the window and the backing store. This is faster than scrolling ourselves |
| 51 | and redrawing everything to the window. |
| 52 | |
| 53 | On Mac, the backing store is a Skia bitmap and we do the scrolling ourselves. |
| 54 | |
| 55 | On Linux, the backing store is kept on the X server. It's a large X pixmap and |
| 56 | we handle exposes by directing the X server to copy from this pixmap. This means |
| 57 | that we can repaint the window without sending any bitmaps to the X server. It |
| 58 | also means that we can perform optimised scrolling by directing the X server to |
| 59 | scroll the window and pixmap for us. |
| 60 | |
| 61 | Having backing stores on the X server is a major win in the case of remote X. |