diff options
author | Friedemann Kleint <[email protected]> | 2021-01-26 08:40:30 +0100 |
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committer | Friedemann Kleint <[email protected]> | 2021-01-26 11:20:26 +0100 |
commit | 019ab0d2388e30def0cb982c14e011af119d2409 (patch) | |
tree | cc34379c3114f67fcbe2477cb7c5294c17c6fa50 /examples/widgets/animation/states/states.py | |
parent | f2e3e8d8d34c93dc8e61d0efd01a59f542abd94c (diff) |
PySide6: Re-add QStateMachine
The code was moved from QtCore into a separate library, QStateMachine,
within the qtscxml repository.
Re-add tests and fix examples.
Task-number: PYSIDE-904
Task-number: PYSIDE-1482
Change-Id: I977b4835b3345fb342c369e4fdd92646118f7fda
Reviewed-by: Cristian Maureira-Fredes <[email protected]>
Diffstat (limited to 'examples/widgets/animation/states/states.py')
-rw-r--r-- | examples/widgets/animation/states/states.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/widgets/animation/states/states.py b/examples/widgets/animation/states/states.py index 363b5af6c..77c76bd9e 100644 --- a/examples/widgets/animation/states/states.py +++ b/examples/widgets/animation/states/states.py @@ -2,7 +2,7 @@ ############################################################################# ## ## Copyright (C) 2010 Riverbank Computing Limited. -## Copyright (C) 2016 The Qt Company Ltd. +## Copyright (C) 2021 The Qt Company Ltd. ## Contact: http://www.qt.io/licensing/ ## ## This file is part of the Qt for Python examples of the Qt Toolkit. @@ -40,7 +40,7 @@ ## ############################################################################# -from PySide6 import QtCore, QtGui, QtWidgets +from PySide6 import QtCore, QtGui, QtStateMachine, QtWidgets import states_rc @@ -116,10 +116,10 @@ if __name__ == '__main__': scene.addItem(p5) scene.addItem(p6) - machine = QtCore.QStateMachine() - state1 = QtCore.QState(machine) - state2 = QtCore.QState(machine) - state3 = QtCore.QState(machine) + machine = QtStateMachine.QStateMachine() + state1 = QtStateMachine.QState(machine) + state2 = QtStateMachine.QState(machine) + state3 = QtStateMachine.QState(machine) machine.setInitialState(state1) # State 1. |