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-rw-r--r--sources/pyside6/tests/QtOpenGL/qopenglbuffer_test.py3
-rw-r--r--sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py15
2 files changed, 12 insertions, 6 deletions
diff --git a/sources/pyside6/tests/QtOpenGL/qopenglbuffer_test.py b/sources/pyside6/tests/QtOpenGL/qopenglbuffer_test.py
index 7567000c5..98e0a4991 100644
--- a/sources/pyside6/tests/QtOpenGL/qopenglbuffer_test.py
+++ b/sources/pyside6/tests/QtOpenGL/qopenglbuffer_test.py
@@ -42,6 +42,7 @@ from helper.usesqapplication import UsesQApplication
from PySide6.QtGui import QOffscreenSurface, QOpenGLContext, QSurface, QWindow
from PySide6.QtOpenGL import QOpenGLBuffer
+
def createSurface(surfaceClass):
if surfaceClass == QSurface.Window:
window = QWindow()
@@ -68,6 +69,7 @@ def createSurface(surfaceClass):
return offscreenSurface
return 0
+
class QOpenGLBufferTest(UsesQApplication):
def testBufferCreate(self):
surface = createSurface(QSurface.Window)
@@ -95,5 +97,6 @@ class QOpenGLBufferTest(UsesQApplication):
ctx.doneCurrent()
+
if __name__ == '__main__':
unittest.main()
diff --git a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py
index 11720303b..87b0d7e49 100644
--- a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py
+++ b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py
@@ -51,6 +51,7 @@ except ImportError:
print("Skipping test due to missing OpenGL module")
sys.exit(0)
+
class OpenGLWindow(QOpenGLWindow):
def __init__(self):
super().__init__()
@@ -72,15 +73,15 @@ class OpenGLWindow(QOpenGLWindow):
self.m_texture = QOpenGLTexture(image)
def paintGL(self):
- GL.glMatrixMode(GL.GL_MODELVIEW);
- GL.glLoadIdentity();
+ GL.glMatrixMode(GL.GL_MODELVIEW)
+ GL.glLoadIdentity()
- GL.glMatrixMode(GL.GL_PROJECTION);
- GL.glLoadIdentity();
- GL.glOrtho(0, 1, 1, 0, -1, 1);
+ GL.glMatrixMode(GL.GL_PROJECTION)
+ GL.glLoadIdentity()
+ GL.glOrtho(0, 1, 1, 0, -1, 1)
self.m_functions.glClear(GL.GL_COLOR_BUFFER_BIT)
- self.m_functions.glEnable(GL.GL_TEXTURE_2D);
+ self.m_functions.glEnable(GL.GL_TEXTURE_2D)
self.m_texture.bind()
d = 0.5
@@ -99,6 +100,7 @@ class OpenGLWindow(QOpenGLWindow):
def resizeGL(self, w, h):
self.m_functions.glViewport(0, 0, self.width(), self.height())
+
class QOpenGLWindowTest(UsesQApplication):
# On macOS, glClear(), glViewport() are rejected due to GLbitfield/GLint not being resolved properly
def test(self):
@@ -108,5 +110,6 @@ class QOpenGLWindowTest(UsesQApplication):
QTimer.singleShot(100, openGlWindow.close)
self.app.exec_()
+
if __name__ == '__main__':
unittest.main()