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diff --git a/doc/src/overview/mobile-app-design.qdoc b/doc/src/overview/mobile-app-design.qdoc
index 10f154b0a81..11790c833c5 100644
--- a/doc/src/overview/mobile-app-design.qdoc
+++ b/doc/src/overview/mobile-app-design.qdoc
@@ -41,13 +41,13 @@
\list
- \o Know your users
+ \li Know your users
Find out who will use the application, what they will use it for,
and which mobile devices they have. Then design the application to
fit a specific context of use.
- \o Design for small screens
+ \li Design for small screens
The screen size of mobile devices is significantly smaller than that
available on desktop devices. Carefully consider what is the most
@@ -55,21 +55,21 @@
be reasonable to try and fit as much content into the screen as you
might have in a desktop application.
- \o Design for multiple screen sizes
+ \li Design for multiple screen sizes
Relate the position and size of each control to the dimensions of
the display. This enables the same set of information to be
presented on the screen in all resolutions; higher resolution
devices just display finer graphics.
- \o Design for changing screen orientation
+ \li Design for changing screen orientation
Some devices support screen rotation. On these devices, applications
can be displayed in portrait or landscape orientation. Account for
orientation and dynamically adjust the display when the screen is
rotated.
- \o Design intuitive ways of moving within applications
+ \li Design intuitive ways of moving within applications
Mobile devices lack a mouse and full-size keyboard, so users must
use the touch screen or five way navigation pad to move within
@@ -77,7 +77,7 @@
hand. To create an optimized user experience, allow users to access
information with one click; do not make them scroll and type.
- \o Design for limited input methods
+ \li Design for limited input methods
Applications collect information from users on the task at hand. In
addition to touch screen input, some devices contain physical keys
@@ -85,27 +85,27 @@
enter information by using screen controls, such as lists, check
boxes, radio buttons, and text fields.
- \o Keep response times short
+ \li Keep response times short
Latency can cause delays in user interaction. If users perceive
an application as being slow, they are likely to get frustrated and
stop using it.
- \o Save battery time
+ \li Save battery time
Mobile devices are not constantly connected to a power source but
run on battery power. Optimize power consumption to keep the total
consumption at an acceptable level and to prevent users from running
out of battery time.
- \o Consider network issues
+ \li Consider network issues
If users do not have a flat-rate data plan or WLAN support, mobile
network connections cost them money. Also, when users move around
with the devices, the networks available for connections constantly
change.
- \o Remember the processing limits of the device
+ \li Remember the processing limits of the device
The memory available on devices is limited and you should use it
carefully. Although all mobile devices have common functionality,