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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "timelineabstractrenderer.h"
#include "timelinerenderpass.h"
#include <QSGMaterial>
namespace Timeline {
class TimelineItemsMaterial : public QSGMaterial
{
public:
TimelineItemsMaterial();
QVector2D scale() const;
void setScale(QVector2D scale);
float selectedItem() const;
void setSelectedItem(float selectedItem);
QColor selectionColor() const;
void setSelectionColor(QColor selectionColor);
QSGMaterialType *type() const override;
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QSGMaterialShader *createShader() const override;
#else
QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override;
#endif // < Qt 6
private:
QVector2D m_scale;
float m_selectedItem;
QColor m_selectionColor;
};
class OpaqueColoredPoint2DWithSize
{
public:
enum Direction {
InvalidDirection,
TopToBottom,
BottomToTop,
MaximumDirection
};
void set(float nx, float ny, float nw, float nh, float nid, uchar nr, uchar ng, uchar nb,
uchar d);
float top() const;
void update(float nr, float ny);
Direction direction() const;
void setBottomLeft(const OpaqueColoredPoint2DWithSize *master);
void setBottomRight(const OpaqueColoredPoint2DWithSize *master);
void setTopLeft(const OpaqueColoredPoint2DWithSize *master);
void setTopRight(const OpaqueColoredPoint2DWithSize *master);
static const QSGGeometry::AttributeSet &attributes();
static OpaqueColoredPoint2DWithSize *fromVertexData(QSGGeometry *geometry);
private:
float x, y; // vec4 vertexCoord
float w, h; // vec2 rectSize
float id; // float selectionId
unsigned char r, g, b, a; // vec4 vertexColor
void setCommon(const OpaqueColoredPoint2DWithSize *master);
void setLeft(const OpaqueColoredPoint2DWithSize *master);
void setRight(const OpaqueColoredPoint2DWithSize *master);
void setTop(const OpaqueColoredPoint2DWithSize *master);
void setBottom(const OpaqueColoredPoint2DWithSize *master);
};
class TRACING_EXPORT TimelineItemsRenderPass : public TimelineRenderPass
{
public:
static const TimelineItemsRenderPass *instance();
State *update(const TimelineAbstractRenderer *renderer, const TimelineRenderState *parentState,
State *state, int firstIndex, int lastIndex, bool stateChanged,
float spacing) const override;
protected:
TimelineItemsRenderPass();
};
} // namespace Timeline
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