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// Copyright (C) 2018 Jochen Seemann
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "conanplugin.h"
#include "conanconstants.h"
#include "conaninstallstep.h"
#include "conansettings.h"
#include <coreplugin/icore.h>
#include <projectexplorer/buildconfiguration.h>
#include <projectexplorer/buildmanager.h>
#include <projectexplorer/buildsteplist.h>
#include <projectexplorer/project.h>
#include <projectexplorer/projecttree.h>
#include <projectexplorer/session.h>
#include <projectexplorer/target.h>
using namespace Core;
using namespace ProjectExplorer;
using namespace Utils;
namespace Conan::Internal {
class ConanPluginPrivate
{
public:
ConanInstallStepFactory installStepFactory;
};
ConanPlugin::~ConanPlugin()
{
delete d;
}
void ConanPlugin::initialize()
{
d = new ConanPluginPrivate;
conanSettings()->readSettings(ICore::settings());
connect(SessionManager::instance(), &SessionManager::projectAdded,
this, &ConanPlugin::projectAdded);
}
static void connectTarget(Project *project, Target *target)
{
if (!ConanPlugin::conanFilePath(project).isEmpty()) {
const QList<BuildConfiguration *> buildConfigurations = target->buildConfigurations();
for (BuildConfiguration *buildConfiguration : buildConfigurations)
buildConfiguration->buildSteps()->insertStep(0, Constants::INSTALL_STEP);
}
QObject::connect(target, &Target::addedBuildConfiguration,
target, [project] (BuildConfiguration *buildConfiguration) {
if (!ConanPlugin::conanFilePath(project).isEmpty())
buildConfiguration->buildSteps()->insertStep(0, Constants::INSTALL_STEP);
});
}
void ConanPlugin::projectAdded(Project *project)
{
connect(project, &Project::addedTarget, project, [project] (Target *target) {
connectTarget(project, target);
});
}
ConanSettings *ConanPlugin::conanSettings()
{
static ConanSettings theSettings;
return &theSettings;
}
FilePath ConanPlugin::conanFilePath(Project *project, const FilePath &defaultFilePath)
{
const FilePath projectDirectory = project->projectDirectory();
// conanfile.py takes precedence over conanfile.txt when "conan install dir" is invoked
const FilePath conanPy = projectDirectory / "conanfile.py";
if (conanPy.exists())
return conanPy;
const FilePath conanTxt = projectDirectory / "conanfile.txt";
if (conanTxt.exists())
return conanTxt;
return defaultFilePath;
}
} // Conan::Internal
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