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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms and
** conditions see http://www.qt.io/terms-conditions. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#ifndef DEBUGGERMAINWINDOW_H
#define DEBUGGERMAINWINDOW_H
#include "debugger_global.h"
#include "debuggerconstants.h"
#include <utils/fancymainwindow.h>
namespace Core {
class Context;
class IMode;
}
namespace Debugger {
class DebuggerEngine;
namespace Internal {
class DebuggerMainWindowPrivate;
// DebuggerMainWindow dock widget names
const char DOCKWIDGET_BREAK[] = "Debugger.Docks.Break";
const char DOCKWIDGET_MODULES[] = "Debugger.Docks.Modules";
const char DOCKWIDGET_REGISTER[] = "Debugger.Docks.Register";
const char DOCKWIDGET_OUTPUT[] = "Debugger.Docks.Output";
const char DOCKWIDGET_SNAPSHOTS[] = "Debugger.Docks.Snapshots";
const char DOCKWIDGET_STACK[] = "Debugger.Docks.Stack";
const char DOCKWIDGET_SOURCE_FILES[] = "Debugger.Docks.SourceFiles";
const char DOCKWIDGET_THREADS[] = "Debugger.Docks.Threads";
const char DOCKWIDGET_WATCHERS[] = "Debugger.Docks.LocalsAndWatchers";
const char DOCKWIDGET_QML_INSPECTOR[] = "Debugger.Docks.QmlInspector";
const char DOCKWIDGET_DEFAULT_AREA[] = "Debugger.Docks.DefaultArea";
} // namespace Internal
class DEBUGGER_EXPORT DebuggerMainWindow : public Utils::FancyMainWindow
{
Q_OBJECT
public:
DebuggerMainWindow();
~DebuggerMainWindow();
// Debugger toolbars are registered with this function.
void setToolBar(DebuggerLanguage language, QWidget *widget);
// Active languages to be debugged.
DebuggerLanguages activeDebugLanguages() const;
void setEngineDebugLanguages(DebuggerLanguages languages);
// Called when all dependent plugins have loaded.
void initialize();
void onModeChanged(Core::IMode *mode);
// Dockwidgets are registered to the main window.
QDockWidget *createDockWidget(const DebuggerLanguage &language, QWidget *widget);
void addStagedMenuEntries();
QWidget *createContents(Core::IMode *mode);
void readSettings();
void writeSettings() const;
private slots:
void showViewsMenu();
private:
friend class Internal::DebuggerMainWindowPrivate;
Internal::DebuggerMainWindowPrivate *d;
};
} // namespace Debugger
#endif // DEBUGGERMAINWINDOW_H
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