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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <utils/treemodel.h>
#include <QPointer>
namespace Debugger {
namespace Internal {
class DebuggerEngine;
class EngineManager final : public QObject
{
Q_OBJECT
public:
explicit EngineManager();
~EngineManager() final;
static EngineManager *instance();
static QAbstractItemModel *model();
static QString registerEngine(DebuggerEngine *engine);
static void unregisterEngine(DebuggerEngine *engine);
static void activateDebugMode();
static void deactivateDebugMode();
static QList<QPointer<DebuggerEngine> > engines();
static QPointer<DebuggerEngine> currentEngine();
static QWidget *engineChooser();
static void updatePerspectives();
static bool shutDown(); // Return true if some engine is being forced to shut down.
signals:
void engineStateChanged(DebuggerEngine *engine);
void currentEngineChanged();
};
} // namespace Internal
} // namespace Debugger
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